From 9ee47e59995f858ec531b3ee467f131594e4ba1f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 13 Apr 2020 18:38:06 +0200 Subject: Using Super. --- src/Entities/Entity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 3ff48440c..23a29a3a4 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -889,7 +889,7 @@ void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) return; } - // Position changed -> super::Tick() called: + // Position changed -> Super::Tick() called: GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, POSX_TOINT, POSZ_TOINT); // Set swim states (water, lava, and fire): @@ -941,7 +941,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) int BlockY = POSY_TOINT; int BlockZ = POSZ_TOINT; - // Position changed -> super::HandlePhysics() called + // Position changed -> Super::HandlePhysics() called GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ); // TODO Add collision detection with entities. -- cgit v1.2.3