From fe983a1a45b23c67cf6c758a4f0ffe6a8ba764d6 Mon Sep 17 00:00:00 2001 From: x12xx12x <44411062+12xx12@users.noreply.github.com> Date: Wed, 20 Apr 2022 00:10:35 +0200 Subject: Valid Height is now checked by vector. --- src/Entities/Entity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 8788a8ce5..0718da06c 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1131,7 +1131,7 @@ void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) } // Get water direction - Vector3f WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); + Vector3f WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection({BlockX, BlockY, BlockZ}); m_WaterSpeed *= 0.9; // Reduce speed each tick @@ -1433,7 +1433,7 @@ bool cEntity::DetectPortal() return false; } - if (const auto Position = m_Position.Floor(); cChunkDef::IsValidHeight(Position.y)) + if (const auto Position = m_Position.Floor(); cChunkDef::IsValidHeight(Position)) { switch (GetWorld()->GetBlock(Position)) { -- cgit v1.2.3