From 53231bebd650b9398060cee1434ad4c44152d36e Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 5 Mar 2014 22:12:48 +0000 Subject: Added extra awesomeness to TNT + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug --- src/Entities/Entity.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Entities/Entity.h') diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index b3b1cef83..ee3f25cd8 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -119,6 +119,7 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage + VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); -- cgit v1.2.3