From bbc5faa723b7dd63250949f7b28601ffd748e2f5 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 27 Apr 2014 17:35:41 +0100 Subject: Redstone simulator now directly accesses cChunk * Redstone simulator performance improvements * Added return values to some functions * Minor fixes --- src/Entities/FallingBlock.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/Entities/FallingBlock.cpp') diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index bcdac0291..86720ac94 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -88,8 +88,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) AddPosition(GetSpeed() * MilliDt); // If not static (One billionth precision) broadcast movement. - static const float epsilon = 0.000000001; - if ((fabs(GetSpeedX()) > epsilon) || (fabs(GetSpeedZ()) > epsilon)) + if ((fabs(GetSpeedX()) > std::numeric_limits::epsilon()) || (fabs(GetSpeedZ()) > std::numeric_limits::epsilon())) { BroadcastMovementUpdate(); } -- cgit v1.2.3