From 365cbc6e1cea96741e26c9ce912b003f8fd2c62c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 29 Sep 2019 14:59:24 +0200 Subject: Refactored more of Entities and BlockEntities to use Vector3. (#4403) --- src/Entities/Floater.h | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/Entities/Floater.h') diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 59402393f..25a80996a 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -11,14 +11,15 @@ class cFloater : public cEntity { - typedef cEntity super; - -public: // tolua_end + using super = cEntity; + +public: // tolua_export + CLASS_PROTODEF(cFloater) - cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime); + cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; -- cgit v1.2.3