From 7a299f1ba62217c6d214f6cfbd266a41938ad577 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 14:48:22 +0100 Subject: Fishing now uses a countdown instead of a random number each tick. --- src/Entities/Floater.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Entities/Floater.h') diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 9bc5039f8..4db94986c 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -14,7 +14,7 @@ class cFloater : public: - cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID); + cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; @@ -23,7 +23,9 @@ public: protected: Vector3d m_Speed; + Vector3d m_ParticlePos; int m_PickupCountDown; int m_PlayerID; + int m_CountDownTime; bool m_CanPickupItem; } ; \ No newline at end of file -- cgit v1.2.3