From 365cbc6e1cea96741e26c9ce912b003f8fd2c62c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 29 Sep 2019 14:59:24 +0200 Subject: Refactored more of Entities and BlockEntities to use Vector3. (#4403) --- src/Entities/HangingEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/HangingEntity.cpp') diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index b3a50c91e..e69efdb73 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -9,8 +9,8 @@ -cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) : - cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8), +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, Vector3d a_Pos) : + super(a_EntityType, a_Pos, 0.8, 0.8), m_Facing(cHangingEntity::BlockFaceToProtocolFace(a_Facing)) { SetMaxHealth(1); -- cgit v1.2.3