From cba273dc7e381c00b214fa0806679170f4e4e2f3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 26 Jun 2014 17:20:48 +0200 Subject: Fixed a comment and changed CombineCount to short. --- src/Entities/Pickup.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/Pickup.cpp') diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 44a65412f..969461a6a 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -41,7 +41,7 @@ public: cItem & Item = ((cPickup *)a_Entity)->GetItem(); if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem())) { - char CombineCount = Item.m_ItemCount; + short CombineCount = Item.m_ItemCount; if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize()) { CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount; @@ -150,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } } - if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't try to combine if someone has tried to combine me + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup { cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries -- cgit v1.2.3