From 30c8470a524f5d09f157d5c1c59eb72c205d5085 Mon Sep 17 00:00:00 2001 From: Lane Kolbly Date: Tue, 19 Sep 2017 09:12:54 -0500 Subject: Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos --- src/Entities/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 8ce577b8f..0769499b1 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2330,7 +2330,7 @@ void cPlayer::UseEquippedItem(int a_Amount) if (GetInventory().DamageEquippedItem(static_cast(a_Amount))) { - m_World->BroadcastSoundEffect("entity.item.break", GetPosX(), GetPosY(), GetPosZ(), 0.5f, static_cast(0.75 + (static_cast((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("entity.item.break", GetPosition(), 0.5f, static_cast(0.75 + (static_cast((GetUniqueID() * 23) % 32)) / 64)); } } -- cgit v1.2.3