From 5ef6c8fe72f96dec20e2305ba190759c17512861 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Thu, 22 May 2014 10:54:07 +0200 Subject: Both SetSpeed functions are now overridden by cPlayer --- src/Entities/Player.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c3b763278..48320b6c9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1252,6 +1252,26 @@ void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) +void cPlayer::SetSpeed(const Vector3d & a_Speed) +{ + m_Speed.Set(a_Speed.x, a_Speed.y, a_Speed.z); + m_ClientHandle->SendEntityVelocity(*this); +} + + + + + +void cPlayer::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +{ + m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); + m_ClientHandle->SendEntityVelocity(*this); +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) -- cgit v1.2.3