From 87b1bfaf2aa62bf600293d11d0b3c73cfe9f9e33 Mon Sep 17 00:00:00 2001 From: archshift Date: Fri, 6 Jun 2014 00:17:49 -0700 Subject: Moved Effects.h to EntityEffects.h, added initial impl --- src/Entities/Player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Entities/Player.cpp') diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index fdc0bb390..035973a16 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -584,12 +584,12 @@ void cPlayer::FoodPoison(int a_NumTicks) m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); if (!HasBeenFoodPoisoned) { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); + m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger); SendHealth(); } else { - m_World->BroadcastEntityEffect(*this, E_EFFECT_HUNGER, 0, 400); // Give the player the "Hunger" effect for 20 seconds. + m_World->BroadcastEntityEffect(*this, cEntityEffect::efHunger, 0, 400); // Give the player the "Hunger" effect for 20 seconds. } } @@ -1930,7 +1930,7 @@ void cPlayer::HandleFood(void) } else { - m_World->BroadcastRemoveEntityEffect(*this, E_EFFECT_HUNGER); // Remove the "Hunger" effect. + m_World->BroadcastRemoveEntityEffect(*this, cEntityEffect::efHunger); // Remove the "Hunger" effect. } // Apply food exhaustion that has accumulated: -- cgit v1.2.3