From 0bacda32692729e4b9743f91d92cd329e198d73a Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Sat, 21 Oct 2017 17:56:09 +0100 Subject: Implement horse inventory (#4053) * Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes. --- src/Entities/Player.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 2685622ad..f56841613 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -409,6 +409,10 @@ public: const AString & GetLoadedWorldName() { return m_LoadedWorldName; } + /** Opens the inventory of any tame horse the player is riding. + If the player is not riding a horse or if the horse is untamed, does nothing. */ + void OpenHorseInventory(); + void UseEquippedItem(int a_Amount = 1); void SendHealth(void); -- cgit v1.2.3