From 13144a08e496b89b34093ffd3d810d3442df3c44 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Thu, 14 May 2020 23:15:35 +0100 Subject: Enable some more clang-tidy linter checks (#4738) * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate --- src/Entities/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 592b91546..11d448b11 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -48,7 +48,7 @@ public: CLASS_PROTODEF(cPlayer) - cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName); + cPlayer(const cClientHandlePtr & a_Client, const AString & a_PlayerName); virtual bool Initialize(OwnedEntity a_Self, cWorld & a_World) override; -- cgit v1.2.3