From abbd11be6da261293f2086135e05e9a0659220f2 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sun, 15 Jun 2014 20:28:08 +0100 Subject: Players are saved regularly * Fixes #1076 --- src/Entities/Player.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 83b9ad593..a9acf6efc 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -461,7 +461,6 @@ protected: cItem m_DraggingItem; long long m_LastPlayerListTime; - static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second cClientHandle * m_ClientHandle; @@ -539,6 +538,10 @@ protected: Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ bool m_bIsInBed; + /** How long till the player's inventory will be saved + Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ + unsigned int m_TicksUntilNextSave; + } ; // tolua_export -- cgit v1.2.3