From 0b9b7bc1a8d5cf6f92b802dc376a189ef066e62d Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 20 Apr 2020 20:46:04 +0100 Subject: Unify entity spawn packet sending --- src/Entities/ProjectileEntity.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/Entities/ProjectileEntity.cpp') diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 75ac850e6..c38fa0180 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -283,7 +283,6 @@ std::unique_ptr cProjectileEntity::Create( return cpp14::make_unique(a_Creator, a_Pos, *a_Item); } - case pkFishingFloat: break; } LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); @@ -347,7 +346,6 @@ AString cProjectileEntity::GetMCAClassName(void) const case pkSplashPotion: return "SplashPotion"; case pkWitherSkull: return "WitherSkull"; case pkFirework: return "Firework"; - case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this? } UNREACHABLE("Unsupported projectile kind"); } @@ -443,8 +441,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a void cProjectileEntity::SpawnOn(cClientHandle & a_Client) { - // Default spawning - use the projectile kind to spawn an object: - a_Client.SendSpawnObject(*this, m_ProjectileKind, 12); + a_Client.SendSpawnEntity(*this); a_Client.SendEntityMetadata(*this); } -- cgit v1.2.3