From 359e772dee0ef4595c8ad982f17e13725f255219 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Mon, 11 Jan 2016 21:34:41 +0200 Subject: Tamed wolf assists owner (attack / defence) --- src/Entities/ProjectileEntity.cpp | 69 +++++++++++++++++++++++++++------------ 1 file changed, 49 insertions(+), 20 deletions(-) (limited to 'src/Entities/ProjectileEntity.cpp') diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 064076456..4c89ea965 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -48,13 +48,13 @@ public: m_SlowdownCoeff(0.99) // Default slowdown when not in water { } - + double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; } - + protected: cProjectileEntity * m_Projectile; double m_SlowdownCoeff; - + // cCallbacks overrides: virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override { @@ -67,7 +67,7 @@ protected: ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() ); */ - + if (cBlockInfo::IsSolid(a_BlockType)) { // The projectile hit a solid block, calculate the exact hit coords: @@ -94,7 +94,7 @@ protected: LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit."); } } - + // Convey some special effects from special blocks: switch (a_BlockType) { @@ -113,7 +113,7 @@ protected: break; } } // switch (a_BlockType) - + // Continue tracing return false; } @@ -138,8 +138,8 @@ public: m_HitEntity(nullptr) { } - - + + virtual bool Item(cEntity * a_Entity) override { if ( @@ -153,9 +153,9 @@ public: return false; } } - + cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); - + // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline. // The results should be good enough for our purposes double LineCoeff; @@ -178,27 +178,27 @@ public: // A plugin disagreed. return false; } - + if (LineCoeff < m_MinCoeff) { // The entity is closer than anything we've stored so far, replace it as the potential victim m_MinCoeff = LineCoeff; m_HitEntity = a_Entity; } - + // Don't break the enumeration, we want all the entities return false; } - + /** Returns the nearest entity that was hit, after the enumeration has been completed */ cEntity * GetHitEntity(void) const { return m_HitEntity; } - + /** Returns the line coeff where the hit was encountered, after the enumeration has been completed */ double GetMinCoeff(void) const { return m_MinCoeff; } - + /** Returns true if the callback has encountered a true hit */ bool HasHit(void) const { return (m_MinCoeff < 1); } - + protected: cProjectileEntity * m_Projectile; const Vector3d & m_Pos; @@ -283,7 +283,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, } case pkFishingFloat: break; } - + LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); return nullptr; } @@ -312,6 +312,35 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ +void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player + { + class cNotifyWolves : public cEntityCallback + { + public: + cEntity * m_EntityHit; + + cNotifyWolves(cEntity * a_Entity) : + m_EntityHit(a_Entity) + { + } + + virtual bool Item(cEntity * a_Player) override + { + static_cast(a_Player)->NotifyFriendlyWolves(m_EntityHit); + return true; + } + } Callback(&a_EntityHit); + + m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback); + } +} + + + + + AString cProjectileEntity::GetMCAClassName(void) const { switch (m_ProjectileKind) @@ -353,7 +382,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a // Already-grounded projectiles don't move at all return; } - + auto DtSec = std::chrono::duration_cast>(a_Dt); const Vector3d DeltaSpeed = GetSpeed() * DtSec.count(); @@ -380,7 +409,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } // TODO: Test the entities in the neighboring chunks, too - + // Trace the tick's worth of movement as a line: cProjectileTracerCallback TracerCallback(this); if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) @@ -392,7 +421,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a // Update the position: SetPosition(NextPos); - + // Add slowdown and gravity effect to the speed: Vector3d NewSpeed(GetSpeed()); NewSpeed.y += m_Gravity * DtSec.count(); -- cgit v1.2.3