From 44d5fd1e879dbdafc72097edfb1ad35367503e95 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 6 Dec 2013 19:59:14 +0000 Subject: Tools make a sound when breaking, fixes #266 --- src/Entities/ProjectileEntity.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/ProjectileEntity.cpp') diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index fb25aea35..1d49c2445 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -466,7 +466,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace) m_HitBlockPos = Vector3i(a_X, a_Y, a_Z); // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } -- cgit v1.2.3