From 383867b6b0d139ea696f1638623b6011ad0f6e46 Mon Sep 17 00:00:00 2001 From: Rorkh <78957156+Rorkh@users.noreply.github.com> Date: Wed, 4 Aug 2021 11:58:54 +0300 Subject: Haybale damage reduction implementation (#5277) * Haybale damage reduction impl * Update Pawn.cpp --- src/Entities/Pawn.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) (limited to 'src/Entities') diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index ed26a080b..a1c3a7610 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -423,20 +423,27 @@ void cPawn::HandleFalling(void) Damage = static_cast(static_cast(Damage) * 0.33); } - TakeDamage(dtFalling, nullptr, Damage, static_cast(Damage), 0); - // Fall particles: if (const auto Below = POS_TOINT.addedY(-1); Below.y >= 0) { + const auto BlockBelow = GetWorld()->GetBlock(Below); + + if (BlockBelow == E_BLOCK_HAY_BALE) + { + Damage = std::clamp(static_cast(static_cast(Damage) * 0.2), 1, 20); + } + GetWorld()->BroadcastParticleEffect( "blockdust", GetPosition(), { 0, 0, 0 }, (Damage - 1.f) * ((0.3f - 0.1f) / (15.f - 1.f)) + 0.1f, // Map damage (1 - 15) to particle speed (0.1 - 0.3) static_cast((Damage - 1.f) * ((50.f - 20.f) / (15.f - 1.f)) + 20.f), // Map damage (1 - 15) to particle quantity (20 - 50) - { { GetWorld()->GetBlock(Below), 0 } } + { { BlockBelow, 0 } } ); } + + TakeDamage(dtFalling, nullptr, Damage, static_cast(Damage), 0); } m_bTouchGround = true; -- cgit v1.2.3