From 76058e81833b3b7df1c6d85d199e05abde4e8244 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 20 Nov 2014 15:31:03 +0100 Subject: Generators: Unified SeaLevel into a single variable. It is shared between shape generators and composition generators and there's no sense in having two different values for those. --- src/Generating/CompoGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating/CompoGen.cpp') diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index db43e34b6..23cc64d78 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -197,7 +197,7 @@ void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile) { - m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel); + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "SeaLevel", m_SeaLevel); m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight); m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth); m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType); -- cgit v1.2.3