From ca6ef58b1ee8521e4b940ee4883dee714960e413 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Fri, 5 Feb 2016 23:45:45 +0200 Subject: Bulk clearing of whitespace --- src/Generating/ComposableGenerator.h | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'src/Generating/ComposableGenerator.h') diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 32345fc79..056303db1 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -48,10 +48,10 @@ class cBiomeGen { public: virtual ~cBiomeGen() {} // Force a virtual destructor in descendants - + /** Generates biomes for the given chunk */ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; - + /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} @@ -79,13 +79,13 @@ class cTerrainShapeGen { public: virtual ~cTerrainShapeGen() {} // Force a virtual destructor in descendants - + /** Generates the shape for the given chunk */ virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) = 0; - + /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeShapeGen(cIniFile & a_IniFile) {} - + /** Creates the correct TerrainShapeGen descendant based on the ini file settings and the seed provided. a_BiomeGen is the underlying biome generator, some shape generators may depend on it providing additional biomes data around the chunk a_CacheOffByDefault gets set to whether the cache should be disabled by default @@ -142,14 +142,14 @@ class cTerrainCompositionGen { public: virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants - + /** Generates the chunk's composition into a_ChunkDesc, using the terrain shape provided in a_Shape. Is expected to fill a_ChunkDesc's heightmap with the data from a_Shape. */ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape) = 0; - + /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeCompoGen(cIniFile & a_IniFile) {} - + /** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided. a_BiomeGen is the underlying biome generator, some composition generators may depend on it providing additional biomes around the chunk a_ShapeGen is the underlying shape generator, some composition generators may depend on it providing additional shape around the chunk @@ -172,7 +172,7 @@ class cFinishGen { public: virtual ~cFinishGen() {} // Force a virtual destructor in descendants - + virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0; } ; @@ -186,10 +186,10 @@ class cComposableGenerator : public cChunkGenerator::cGenerator { typedef cChunkGenerator::cGenerator super; - + public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); - + // cChunkGenerator::cGenerator overrides: virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; @@ -211,17 +211,17 @@ protected: /** The finisher generators, in the order in which they are applied. */ cFinishGenList m_FinishGens; - - + + /** Reads the BiomeGen settings from the ini and initializes m_BiomeGen accordingly */ void InitBiomeGen(cIniFile & a_IniFile); - + /** Reads the ShapeGen settings from the ini and initializes m_ShapeGen accordingly */ void InitShapeGen(cIniFile & a_IniFile); - + /** Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly */ void InitCompositionGen(cIniFile & a_IniFile); - + /** Reads the finishers from the ini and initializes m_FinishGens accordingly */ void InitFinishGens(cIniFile & a_IniFile); } ; -- cgit v1.2.3