From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Generating/EndGen.h | 69 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 src/Generating/EndGen.h (limited to 'src/Generating/EndGen.h') diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h new file mode 100644 index 000000000..4904a0e3d --- /dev/null +++ b/src/Generating/EndGen.h @@ -0,0 +1,69 @@ + +// EndGen.h + +// Declares the cEndGen class representing the generator for the End, both as a HeightGen and CompositionGen + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "../Noise.h" + + + + + +class cEndGen : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cEndGen(int a_Seed); + + void Initialize(cIniFile & a_IniFile); + +protected: + + /// Seed for the noise + int m_Seed; + + /// The Perlin noise used for generating + cPerlinNoise m_Perlin; + + // XYZ size of the "island", in blocks: + int m_IslandSizeX; + int m_IslandSizeY; + int m_IslandSizeZ; + + // XYZ Frequencies of the noise functions: + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + + // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all + int m_MinChunkX, m_MaxChunkX; + int m_MinChunkZ, m_MaxChunkZ; + + // Noise array for the last chunk (in the noise range) + int m_LastChunkX; + int m_LastChunkZ; + NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y + + /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise array) + void PrepareState(int a_ChunkX, int a_ChunkZ); + + /// Generates the m_NoiseArray array for the current chunk + void GenerateNoiseArray(void); + + /// Returns true if the chunk is outside of the island's dimensions + bool IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ); + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; +} ; -- cgit v1.2.3