From 1a742a2b52d32bd22cd57b4d462bee312717e010 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 25 May 2014 23:50:16 +0200 Subject: Added support for Miners' Village. The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. --- src/Generating/Prefab.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/Generating/Prefab.cpp') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 05979507a..e41907325 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -127,7 +127,8 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_MergeStrategy(a_Def.m_MergeStrategy), m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), m_DefaultWeight(a_Def.m_DefaultWeight), - m_AddWeightIfSame(a_Def.m_AddWeightIfSame) + m_AddWeightIfSame(a_Def.m_AddWeightIfSame), + m_MoveToGround(a_Def.m_MoveToGround) { m_BlockArea[0].Create(m_Size); CharMap cm; @@ -149,7 +150,8 @@ cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) : m_MergeStrategy(cBlockArea::msOverwrite), m_ShouldExtendFloor(false), m_DefaultWeight(1), - m_AddWeightIfSame(0) + m_AddWeightIfSame(0), + m_MoveToGround(false) { m_HitBox.p1.Set(0, 0, 0); m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1); -- cgit v1.2.3