From b8fbba5eb92cda32b13d65f3704adf778da82f38 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 11 Nov 2015 10:32:42 +0100 Subject: Added PieceStructures generator. --- src/Generating/PrefabStructure.h | 52 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 src/Generating/PrefabStructure.h (limited to 'src/Generating/PrefabStructure.h') diff --git a/src/Generating/PrefabStructure.h b/src/Generating/PrefabStructure.h new file mode 100644 index 000000000..29a506494 --- /dev/null +++ b/src/Generating/PrefabStructure.h @@ -0,0 +1,52 @@ + +// PrefabStructure.h + +// Declares the cPrefabStructure class representing a cGridStructGen::cStructure descendant based on placed cPrefab instances + + + + + +#pragma once + +#include "GridStructGen.h" +#include "PieceGenerator.h" + + + + + +class cPrefabStructure: + public cGridStructGen::cStructure +{ + typedef cGridStructGen::cStructure Super; + +public: + cPrefabStructure( + int a_GridX, int a_GridZ, + int a_OriginX, int a_OriginZ, + cPlacedPieces & a_Pieces, + cTerrainHeightGenPtr a_HeightGen + ); + + virtual ~cPrefabStructure(); + +protected: + /** The pieces placed by the generator. */ + cPlacedPieces m_Pieces; + + /** The height generator used when adjusting pieces onto the ground. */ + cTerrainHeightGenPtr m_HeightGen; + + + // cGridStructGen::cStructure overrides: + virtual void DrawIntoChunk(cChunkDesc & a_Chunk) override; + + /** Adjusts the Y coord of the given piece so that the piece is on the ground. + Ground level is assumed to be represented by the first connector in the piece. */ + void PlacePieceOnGround(cPlacedPiece & a_Piece); +}; + + + + -- cgit v1.2.3