From 5f4df3e87dc43bb9cbf19ea1e15d73ee0b5d1755 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 8 Sep 2019 15:40:12 +0200 Subject: ShapeGen, HeiGen: Changed to use cChunkCoords. --- src/Generating/VillageGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating/VillageGen.cpp') diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 48bf9e467..c2693608d 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -178,7 +178,7 @@ protected: // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads - m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + m_HeightGen->GenHeightMap(a_Chunk.GetChunkCoords(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { const cPrefab & Prefab = static_cast((*itr)->GetPiece()); @@ -208,7 +208,7 @@ protected: int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } -- cgit v1.2.3