From d73cdba1f66a92f011ac881b581595c0959139ef Mon Sep 17 00:00:00 2001 From: andrew Date: Sat, 1 Mar 2014 21:34:19 +0200 Subject: g_BlockXXX => cBlockInfo::XXX --- src/Generating/FinishGen.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 02045f76a..f2d66af70 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -88,7 +88,7 @@ void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { continue; } - if (!g_BlockIsSolid[a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ)]) // Only place on solid blocks + if (!cBlockInfo::IsSolid(a_ChunkDesc.GetBlockType(PosX, y - 1, PosZ))) // Only place on solid blocks { continue; } @@ -131,7 +131,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a } BLOCKTYPE BlockBelow = a_ChunkDesc.GetBlockType(x, y - 1, z); - if (!g_BlockIsSolid[BlockBelow]) // Only place on solid blocks + if (!cBlockInfo::IsSolid(BlockBelow)) // Only place on solid blocks { continue; } @@ -329,7 +329,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) case biFrozenOcean: { int Height = a_ChunkDesc.GetHeight(x, z); - if (g_BlockIsSnowable[a_ChunkDesc.GetBlockType(x, Height, z)]) + if (cBlockInfo::IsSnowable(a_ChunkDesc.GetBlockType(x, Height, z))) { a_ChunkDesc.SetBlockType(x, Height + 1, z, E_BLOCK_SNOW); a_ChunkDesc.SetHeight(x, z, Height + 1); -- cgit v1.2.3 From 2f85c9648b3f109bb579611dbb9af45b64c8a2f8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 1 Mar 2014 20:56:09 +0100 Subject: Unified StructureGens and FinisherGens. Now they are all Finishers. Fixes #398. --- src/Generating/Caves.cpp | 6 +- src/Generating/Caves.h | 16 ++-- src/Generating/ComposableGenerator.cpp | 157 +++++++++++++++------------------ src/Generating/ComposableGenerator.h | 56 ++++-------- src/Generating/MineShafts.cpp | 2 +- src/Generating/MineShafts.h | 6 +- src/Generating/Ravines.cpp | 2 +- src/Generating/Ravines.h | 6 +- src/Generating/StructGen.cpp | 10 +-- src/Generating/StructGen.h | 30 +++---- 10 files changed, 128 insertions(+), 163 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 2571e6b77..98b7c8681 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -762,7 +762,7 @@ void cStructGenWormNestCaves::ClearCache(void) -void cStructGenWormNestCaves::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenWormNestCaves::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -902,7 +902,7 @@ static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) -void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) { cNoise Noise(m_Seed); for (int z = 0; z < cChunkDef::Width; z++) @@ -938,7 +938,7 @@ void cStructGenMarbleCaves::GenStructures(cChunkDesc & a_ChunkDesc) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenDualRidgeCaves: -void cStructGenDualRidgeCaves::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDualRidgeCaves::GenFinish(cChunkDesc & a_ChunkDesc) { for (int z = 0; z < cChunkDef::Width; z++) { diff --git a/src/Generating/Caves.h b/src/Generating/Caves.h index ea7f10bf4..7c45c056b 100644 --- a/src/Generating/Caves.h +++ b/src/Generating/Caves.h @@ -20,7 +20,7 @@ class cStructGenMarbleCaves : - public cStructureGen + public cFinishGen { public: cStructGenMarbleCaves(int a_Seed) : m_Seed(a_Seed) {} @@ -29,8 +29,8 @@ protected: int m_Seed; - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -38,7 +38,7 @@ protected: class cStructGenDualRidgeCaves : - public cStructureGen + public cFinishGen { public: cStructGenDualRidgeCaves(int a_Seed, float a_Threshold) : @@ -55,8 +55,8 @@ protected: int m_Seed; float m_Threshold; - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -64,7 +64,7 @@ protected: class cStructGenWormNestCaves : - public cStructureGen + public cFinishGen { public: cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) : @@ -94,7 +94,7 @@ protected: void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves); // cStructGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index cfa7e9c6f..e96e9a645 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -133,11 +133,6 @@ cComposableGenerator::~cComposableGenerator() delete *itr; } m_FinishGens.clear(); - for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) - { - delete *itr; - } - m_StructureGens.clear(); delete m_CompositionGen; m_CompositionGen = NULL; @@ -164,7 +159,6 @@ void cComposableGenerator::Initialize(cIniFile & a_IniFile) InitBiomeGen(a_IniFile); InitHeightGen(a_IniFile); InitCompositionGen(a_IniFile); - InitStructureGens(a_IniFile); InitFinishGens(a_IniFile); } @@ -201,14 +195,6 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a m_CompositionGen->ComposeTerrain(a_ChunkDesc); } - if (a_ChunkDesc.IsUsingDefaultStructures()) - { - for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) - { - (*itr)->GenStructures(a_ChunkDesc); - } // for itr - m_StructureGens[] - } - if (a_ChunkDesc.IsUsingDefaultFinish()) { for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) @@ -290,35 +276,69 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) -void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) +void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { - AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees"); - int Seed = m_ChunkGenerator.GetSeed(); - AStringVector Str = StringSplitAndTrim(Structures, ","); + eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld")); + + // Older configuration used "Structures" in addition to "Finishers"; we don't distinguish between the two anymore (#398) + // Therefore, we load Structures from the ini file for compatibility, but move its contents over to Finishers: + AString Structures = a_IniFile.GetValue("Generator", "Structures", ""); + AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "Ravines, WormNestCaves, WaterLakes, LavaLakes, OreNests, Trees, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, PreSimulator"); + if (!Structures.empty()) + { + LOGINFO("[Generator].Structures is deprecated, moving the contents to [Generator].Finishers."); + // Structures used to generate before Finishers, so place them first: + Structures.append(", "); + Finishers = Structures + Finishers; + a_IniFile.SetValue("Generator", "Finishers", Finishers); + } + a_IniFile.DeleteValue("Generator", "Structures"); + + // Create all requested finishers: + AStringVector Str = StringSplitAndTrim(Finishers, ","); for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) { - if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) + // Finishers, alpha-sorted: + if (NoCaseCompare(*itr, "BottomLava") == 0) { - float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); - m_StructureGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; + int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); + m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + } + else if (NoCaseCompare(*itr, "DeadBushes") == 0) + { + m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND)); } else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) { - m_StructureGens.push_back(new cStructGenDirectOverhangs(Seed)); + m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed)); } else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) { - m_StructureGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + } + else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) + { + float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); + m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + } + else if (NoCaseCompare(*itr, "Ice") == 0) + { + m_FinishGens.push_back(new cFinishGenIce); } else if (NoCaseCompare(*itr, "LavaLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); - m_StructureGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + } + else if (NoCaseCompare(*itr, "LavaSprings") == 0) + { + m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); } else if (NoCaseCompare(*itr, "MarbleCaves") == 0) { - m_StructureGens.push_back(new cStructGenMarbleCaves(Seed)); + m_FinishGens.push_back(new cStructGenMarbleCaves(Seed)); } else if (NoCaseCompare(*itr, "MineShafts") == 0) { @@ -327,71 +347,11 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile) int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); - m_StructureGens.push_back(new cStructGenMineShafts( + m_FinishGens.push_back(new cStructGenMineShafts( Seed, GridSize, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase )); } - else if (NoCaseCompare(*itr, "OreNests") == 0) - { - m_StructureGens.push_back(new cStructGenOreNests(Seed)); - } - else if (NoCaseCompare(*itr, "Ravines") == 0) - { - m_StructureGens.push_back(new cStructGenRavines(Seed, 128)); - } - else if (NoCaseCompare(*itr, "Trees") == 0) - { - m_StructureGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); - } - else if (NoCaseCompare(*itr, "WaterLakes") == 0) - { - int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); - m_StructureGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); - } - else if (NoCaseCompare(*itr, "WormNestCaves") == 0) - { - m_StructureGens.push_back(new cStructGenWormNestCaves(Seed)); - } - else - { - LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str()); - } - } // for itr - Str[] -} - - - - - -void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) -{ - int Seed = m_ChunkGenerator.GetSeed(); - eDimension Dimension = StringToDimension(a_IniFile.GetValue("General", "Dimension", "Overworld")); - - AString Finishers = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava,DeadBushes,PreSimulator"); - AStringVector Str = StringSplitAndTrim(Finishers, ","); - for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) - { - // Finishers, alpha-sorted: - if (NoCaseCompare(*itr, "BottomLava") == 0) - { - int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; - int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); - m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); - } - else if (NoCaseCompare(*itr, "DeadBushes") == 0) - { - m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, biDesert, 2, E_BLOCK_SAND, E_BLOCK_SAND)); - } - else if (NoCaseCompare(*itr, "Ice") == 0) - { - m_FinishGens.push_back(new cFinishGenIce); - } - else if (NoCaseCompare(*itr, "LavaSprings") == 0) - { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); - } else if (NoCaseCompare(*itr, "Lilypads") == 0) { m_FinishGens.push_back(new cFinishGenSingleBiomeSingleTopBlock(Seed, E_BLOCK_LILY_PAD, biSwampland, 4, E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER)); @@ -400,10 +360,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); } + else if (NoCaseCompare(*itr, "OreNests") == 0) + { + m_FinishGens.push_back(new cStructGenOreNests(Seed)); + } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { m_FinishGens.push_back(new cFinishGenPreSimulator); } + else if (NoCaseCompare(*itr, "Ravines") == 0) + { + m_FinishGens.push_back(new cStructGenRavines(Seed, 128)); + } else if (NoCaseCompare(*itr, "Snow") == 0) { m_FinishGens.push_back(new cFinishGenSnow); @@ -412,10 +380,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); } + else if (NoCaseCompare(*itr, "Trees") == 0) + { + m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + } + else if (NoCaseCompare(*itr, "WaterLakes") == 0) + { + int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); + m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); + } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); } + else if (NoCaseCompare(*itr, "WormNestCaves") == 0) + { + m_FinishGens.push_back(new cStructGenWormNestCaves(Seed)); + } + else + { + LOGWARNING("Unknown Finisher in the [Generator] section: \"%s\". Ignoring.", itr->c_str()); + } } // for itr - Str[] } diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 29add0636..6b7627d2e 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -43,16 +43,16 @@ class cBiomeGen public: virtual ~cBiomeGen() {} // Force a virtual destructor in descendants - /// Generates biomes for the given chunk + /** Generates biomes for the given chunk */ virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) = 0; - /// Reads parameters from the ini file, prepares generator for use. + /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeBiomeGen(cIniFile & a_IniFile) {} - /// Creates the correct BiomeGen descendant based on the ini file settings and the seed provided. - /// a_CacheOffByDefault gets set to whether the cache should be disabled by default - /// Used in BiomeVisualiser, too. - /// Implemented in BioGen.cpp! + /** Creates the correct BiomeGen descendant based on the ini file settings and the seed provided. + a_CacheOffByDefault gets set to whether the cache should be disabled by default. + Used in BiomeVisualiser, too. + Implemented in BioGen.cpp! */ static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -72,10 +72,10 @@ class cTerrainHeightGen public: virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants - /// Generates heightmap for the given chunk + /** Generates heightmap for the given chunk */ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0; - /// Reads parameters from the ini file, prepares generator for use. + /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeHeightGen(cIniFile & a_IniFile) {} /** Creates the correct TerrainHeightGen descendant based on the ini file settings and the seed provided. @@ -102,7 +102,7 @@ public: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0; - /// Reads parameters from the ini file, prepares generator for use. + /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeCompoGen(cIniFile & a_IniFile) {} /** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided. @@ -116,28 +116,12 @@ public: -/** The interface that a structure generator must implement -Structures are generated after the terrain composition took place. It should modify the blocktype data to account -for whatever structures the generator is generating. -Note that ores are considered structures too, at least from the interface point of view. -Also note that a worldgenerator may contain multiple structure generators, one for each type of structure -*/ -class cStructureGen -{ -public: - virtual ~cStructureGen() {} // Force a virtual destructor in descendants - - virtual void GenStructures(cChunkDesc & a_ChunkDesc) = 0; -} ; - -typedef std::list cStructureGenList; - - - - - /** The interface that a finisher must implement -Finisher implements small additions after all structures have been generated. +Finisher implements changes to the chunk after the rough terrain has been generated. +Examples of finishers are trees, snow, ore, lilypads and others. +Note that a worldgenerator may contain multiple finishers. +Also note that previously we used to distinguish between a structuregen and a finisher; this distinction is +no longer relevant, all structure generators are considered finishers now (#398) */ class cFinishGen { @@ -171,7 +155,6 @@ protected: cBiomeGen * m_BiomeGen; cTerrainHeightGen * m_HeightGen; cTerrainCompositionGen * m_CompositionGen; - cStructureGenList m_StructureGens; cFinishGenList m_FinishGens; // Generators underlying the caches: @@ -180,19 +163,16 @@ protected: cTerrainCompositionGen * m_UnderlyingCompositionGen; - /// Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly + /** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */ void InitBiomeGen(cIniFile & a_IniFile); - /// Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly + /** Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly */ void InitHeightGen(cIniFile & a_IniFile); - /// Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly + /** Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly */ void InitCompositionGen(cIniFile & a_IniFile); - /// Reads the structures to generate from the ini and initializes m_StructureGens accordingly - void InitStructureGens(cIniFile & a_IniFile); - - /// Reads the finishers from the ini and initializes m_FinishGens accordingly + /** Reads the finishers from the ini and initializes m_FinishGens accordingly */ void InitFinishGens(cIniFile & a_IniFile); } ; diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index cc39cef7b..d9acc57bb 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -1407,7 +1407,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( -void cStructGenMineShafts::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenMineShafts::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); diff --git a/src/Generating/MineShafts.h b/src/Generating/MineShafts.h index c53d3bc53..ba32e75ad 100644 --- a/src/Generating/MineShafts.h +++ b/src/Generating/MineShafts.h @@ -17,7 +17,7 @@ class cStructGenMineShafts : - public cStructureGen + public cFinishGen { public: cStructGenMineShafts( @@ -52,8 +52,8 @@ protected: */ void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems); - // cStructureGen overrides: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen overrides: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index cfda47e32..e64f55214 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -117,7 +117,7 @@ void cStructGenRavines::ClearCache(void) -void cStructGenRavines::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenRavines::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); diff --git a/src/Generating/Ravines.h b/src/Generating/Ravines.h index 05164a5b2..c76b9f19f 100644 --- a/src/Generating/Ravines.h +++ b/src/Generating/Ravines.h @@ -17,7 +17,7 @@ class cStructGenRavines : - public cStructureGen + public cFinishGen { public: cStructGenRavines(int a_Seed, int a_Size); @@ -37,8 +37,8 @@ protected: /// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function. void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines); - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 47945cc2b..3cc8a09c3 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -54,7 +54,7 @@ const int NEST_SIZE_GRAVEL = 32; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenTrees: -void cStructGenTrees::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -306,7 +306,7 @@ int cStructGenTrees::GetNumTrees( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenOreNests: -void cStructGenOreNests::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -413,7 +413,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenLakes: -void cStructGenLakes::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenLakes::GenFinish(cChunkDesc & a_ChunkDesc) { int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -545,7 +545,7 @@ cStructGenDirectOverhangs::cStructGenDirectOverhangs(int a_Seed) : -void cStructGenDirectOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { // If there is no column of the wanted biome, bail out: if (!HasWantedBiome(a_ChunkDesc)) @@ -665,7 +665,7 @@ cStructGenDistortedMembraneOverhangs::cStructGenDistortedMembraneOverhangs(int a -void cStructGenDistortedMembraneOverhangs::GenStructures(cChunkDesc & a_ChunkDesc) +void cStructGenDistortedMembraneOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) { const NOISE_DATATYPE Frequency = (NOISE_DATATYPE)16; const NOISE_DATATYPE Amount = (NOISE_DATATYPE)1; diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 853748bb8..9176bc192 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -21,7 +21,7 @@ class cStructGenTrees : - public cStructureGen + public cFinishGen { public: cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : @@ -64,8 +64,8 @@ protected: const cChunkDef::BiomeMap & a_Biomes ); - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; @@ -73,7 +73,7 @@ protected: class cStructGenOreNests : - public cStructureGen + public cFinishGen { public: cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {} @@ -82,8 +82,8 @@ protected: cNoise m_Noise; int m_Seed; - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); } ; @@ -93,7 +93,7 @@ protected: class cStructGenLakes : - public cStructureGen + public cFinishGen { public: cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : @@ -112,8 +112,8 @@ protected: cTerrainHeightGen & m_HeiGen; int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; /// Creates a lake image for the specified chunk into a_Lake void CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a_Lake); @@ -125,7 +125,7 @@ protected: class cStructGenDirectOverhangs : - public cStructureGen + public cFinishGen { public: cStructGenDirectOverhangs(int a_Seed); @@ -134,8 +134,8 @@ protected: cNoise m_Noise1; cNoise m_Noise2; - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; bool HasWantedBiome(cChunkDesc & a_ChunkDesc) const; } ; @@ -145,7 +145,7 @@ protected: class cStructGenDistortedMembraneOverhangs : - public cStructureGen + public cFinishGen { public: cStructGenDistortedMembraneOverhangs(int a_Seed); @@ -156,8 +156,8 @@ protected: cNoise m_NoiseZ; cNoise m_NoiseH; - // cStructureGen override: - virtual void GenStructures(cChunkDesc & a_ChunkDesc) override; + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; } ; -- cgit v1.2.3 From 2325a1a162a888e34ed7f80b2e59d3987b034b51 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 1 Mar 2014 20:59:22 +0100 Subject: ChunkDesc warns about StructureGen's deprecation. --- src/Generating/ChunkDesc.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index d9529b4b0..308fbe423 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -209,6 +209,7 @@ bool cChunkDesc::IsUsingDefaultComposition(void) const void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures) { + LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__); m_bUseDefaultStructures = a_bUseDefaultStructures; } @@ -218,6 +219,7 @@ void cChunkDesc::SetUseDefaultStructures(bool a_bUseDefaultStructures) bool cChunkDesc::IsUsingDefaultStructures(void) const { + LOGWARNING("%s: Structures are no longer accounted for, use Finishers instead", __FUNCTION__); return m_bUseDefaultStructures; } -- cgit v1.2.3 From 21e85b07456f12c029ab32c396285ad13063964f Mon Sep 17 00:00:00 2001 From: Tycho Date: Fri, 7 Mar 2014 11:15:04 -0800 Subject: Warnings --- src/Generating/MineShafts.cpp | 2 ++ src/Generating/Trees.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index d9acc57bb..28dc37567 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -69,6 +69,8 @@ public: m_BoundingBox(a_BoundingBox) { } + + virtual ~cMineShaft() {} /// Returns true if this mineshaft intersects the specified cuboid bool DoesIntersect(const cCuboid & a_Other) diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index a660285d1..4909587b1 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -595,7 +595,7 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise { break; } - ASSERT(LayerSize < ARRAYCOUNT(BigOs)); + ASSERT((size_t)LayerSize < ARRAYCOUNT(BigOs)); PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); h--; } -- cgit v1.2.3 From e6305d29a53c9a0c5e607629d30fec70e01cccab Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 7 Mar 2014 18:37:18 +0100 Subject: Added the first skeleton code for PieceGenerator. This is a WIP and won't work / isn't used at all. --- src/Generating/PieceGenerator.cpp | 332 ++++++++++++++++++++++++++++++++++++++ src/Generating/PieceGenerator.h | 213 ++++++++++++++++++++++++ 2 files changed, 545 insertions(+) create mode 100644 src/Generating/PieceGenerator.cpp create mode 100644 src/Generating/PieceGenerator.h (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp new file mode 100644 index 000000000..04513666d --- /dev/null +++ b/src/Generating/PieceGenerator.cpp @@ -0,0 +1,332 @@ + +// PieceGenerator.cpp + +// Implements the cBFSPieceGenerator class and cDFSPieceGenerator class +// representing base classes for generating structures composed of individual "pieces" + +#include "Globals.h" +#include "PieceGenerator.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPiece: + +cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const +{ + cPiece::cConnector res(a_Connector); + + // Rotate the res connector: + Vector3i Size = GetSize(); + switch (a_NumCCWRotations) + { + case 0: + { + // No rotation needed + break; + } + case 1: + { + // 1 CCW rotation: + int NewX = Size.z - res.m_X; + int NewZ = res.m_Z; + res.m_X = NewX; + res.m_Z = NewZ; + res.m_Direction = RotateBlockFaceCCW(res.m_Direction); + break; + } + case 2: + { + // 2 rotations ( = axis flip): + res.m_X = Size.x - res.m_X; + res.m_Z = Size.z - res.m_Z; + res.m_Direction = MirrorBlockFaceY(res.m_Direction); + break; + } + case 3: + { + // 1 CW rotation: + int NewX = res.m_Z; + int NewZ = Size.x - res.m_X; + res.m_X = NewX; + res.m_Z = NewZ; + res.m_Direction = RotateBlockFaceCW(res.m_Direction); + break; + } + } + + // Move the res connector: + res.m_X += a_MoveX; + res.m_Y += a_MoveY; + res.m_Z += a_MoveZ; + + return res; +} + + + + + +cCuboid cPiece::RotateHitBoxToConnector( + const cPiece::cConnector & a_MyConnector, + const cPiece::cConnector & a_ToConnector, + int a_NumCCWRotations +) const +{ + cCuboid res = GetHitBox(); + switch (a_NumCCWRotations) + { + case 0: + { + // No rotation, return the hitbox as-is + break; + } + case 1: + { + // 1 CCW rotation: + // TODO: res.p1.x = + break; + } + } + return res; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPlacedPiece: + +cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations) : + m_Parent(a_Parent), + m_Piece(&a_Piece), + m_Coords(a_Coords), + m_NumCCWRotations(a_NumCCWRotations) +{ + m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPieceGenerator: + +cPieceGenerator::cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : + m_PiecePool(a_PiecePool), + m_Noise(a_Seed), + m_Seed(a_Seed) +{ +} + + + + + +cPlacedPiece cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors) +{ + m_PiecePool.Reset(); + int rnd = m_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 7; + + // Choose a random one of the starting pieces: + cPieces StartingPieces = m_PiecePool.GetStartingPieces(); + cPiece * StartingPiece = StartingPieces[rnd % StartingPieces.size()]; + rnd = rnd >> 16; + + // Choose a random supported rotation: + int Rotations[4] = {0}; + int NumRotations = 1; + for (int i = 1; i < ARRAYCOUNT(Rotations); i++) + { + if (StartingPiece->CanRotateCCW(i)) + { + Rotations[NumRotations] = i; + NumRotations += 1; + } + } + int Rotation = Rotations[rnd % NumRotations]; + + cPlacedPiece res(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); + + // Place the piece's connectors into a_OutConnectors: + const cPiece::cConnectors & Conn = StartingPiece->GetConnectors(); + for (cPiece::cConnectors::const_iterator itr = Conn.begin(), end = Conn.end(); itr != end; ++itr) + { + a_OutConnectors.push_back( + cFreeConnector(res, StartingPiece->RotateMoveConnector(*itr, Rotation, a_BlockX, a_BlockY, a_BlockZ)) + ); + } + + return res; +} + + + + + +bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiece, const cPiece::cConnector & a_Connector, cPlacedPieces & a_OutPieces) +{ + // Translation of direction - direction -> number of CCW rotations needed: + // You need DirectionRotationTable[rot1][rot2] CCW turns to get from rot1 to rot2 + static const int DirectionRotationTable[6][6] = + { + /* YM, YP, ZM, ZP, XM, XP + /* YM */ { 0, 0, 0, 0, 0, 0}, + /* YP */ { 0, 0, 0, 0, 0, 0}, + /* ZM */ { 0, 0, 0, 2, 1, 3}, + /* ZP */ { 0, 0, 2, 0, 3, 1}, + /* XM */ { 0, 0, 3, 1, 0, 2}, + /* XP */ { 0, 0, 1, 3, 2, 0}, + }; + + // Get a list of available connections: + const int * RotTable = DirectionRotationTable[a_Connector.m_Direction]; + cConnections Connections; + cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type); + Connections.reserve(AvailablePieces.size()); + for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) + { + cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); + for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC) + { + if (itrC->m_Type != a_Connector.m_Type) + { + continue; + } + // This is a same-type connector, find out how to rotate to it: + int NumCCWRotations = RotTable[itrC->m_Direction]; + if (!(*itrP)->CanRotateCCW(NumCCWRotations)) + { + // Doesn't support this rotation + continue; + } + if (!CheckConnection(a_Connector, **itrP, *itrC, NumCCWRotations, a_OutPieces)) + { + // Doesn't fit in this rotation + continue; + } + Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations)); + } // for itrC - Connectors[] + } // for itrP - AvailablePieces[] + if (Connections.empty()) + { + // No available connections, bail out + return false; + } + + // Choose a random connection from the list: + int rnd = m_Noise.IntNoise3DInt(a_Connector.m_X, a_Connector.m_Y, a_Connector.m_Z) / 7; + cConnection & Conn = Connections[rnd % Connections.size()]; + + // Place the piece: + cPiece::cConnector NewConnector = Conn.m_Piece->RotateMoveConnector(*(Conn.m_Connector), Conn.m_NumCCWRotations, 0, 0, 0); + Vector3i Coords = a_ParentPiece.GetCoords(); + Coords.x -= NewConnector.m_X; + Coords.y -= NewConnector.m_Y; + Coords.z -= NewConnector.m_Z; + a_OutPieces.push_back(cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), Coords, Conn.m_NumCCWRotations)); + return false; +} + + + + + +bool cPieceGenerator::CheckConnection( + const cPiece::cConnector & a_ExistingConnector, + const cPiece & a_Piece, + const cPiece::cConnector & a_NewConnector, + int a_NumCCWRotations, + const cPlacedPieces & a_OutPieces +) +{ + // For each placed piece, test the hitbox against the new piece: + cCuboid RotatedHitBox = a_Piece.RotateHitBoxToConnector(a_NewConnector, a_ExistingConnector, a_NumCCWRotations); + for (cPlacedPieces::const_iterator itr = a_OutPieces.begin(), end = a_OutPieces.end(); itr != end; ++itr) + { + if (itr->GetHitBox().DoesIntersect(RotatedHitBox)) + { + return false; + } + } + return true; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPieceGenerator::cConnection: + +cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) : + m_Piece(&a_Piece), + m_Connector(&a_Connector), + m_NumCCWRotations(a_NumCCWRotations) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPieceGenerator::cFreeConnector: + +cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece & a_Piece, const cPiece::cConnector & a_Connector) : + m_Piece(&a_Piece), + m_Connector(a_Connector) +{ +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cBFSPieceGenerator: + +cBFSPieceGenerator::cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : + super(a_PiecePool, a_Seed) +{ +} + + + + + +void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces) +{ + a_OutPieces.clear(); + cFreeConnectors ConnectorPool; + + // Place the starting piece: + a_OutPieces.push_back(PlaceStartingPiece(a_BlockX, a_BlockY, a_BlockZ, ConnectorPool)); + + // Place pieces at the available connectors: + /* + Instead of removing them one by one from the pool, we process them sequentially and take note of the last + processed one. To save on memory, once the number of processed connectors reaches a big number, a chunk + of the connectors is removed. + */ + size_t NumProcessed = 0; + while (ConnectorPool.size() > NumProcessed) + { + cFreeConnector & Conn = ConnectorPool[NumProcessed]; + TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces); + NumProcessed++; + if (NumProcessed > 1000) + { + ConnectorPool.erase(ConnectorPool.begin(), ConnectorPool.begin() + NumProcessed); + NumProcessed = 0; + } + } +} + + + + diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h new file mode 100644 index 000000000..3bc71a0ab --- /dev/null +++ b/src/Generating/PieceGenerator.h @@ -0,0 +1,213 @@ + +// PieceGenerator.h + +// Declares the cBFSPieceGenerator class and cDFSPieceGenerator class +// representing base classes for generating structures composed of individual "pieces" + +/* +Each uses a slightly different approach to generating: + - DFS extends pieces one by one until it hits the configured depth (or can't connect another piece anymore), + then starts looking at adjacent connectors (like depth-first search). + - BFS keeps a pool of currently-open connectors, chooses one at random and tries to place a piece on it, + thus possibly extending the pool of open connectors (like breadth-first search). +*/ + + + + + +#pragma once + +#include "../Defines.h" +#include "../Cuboid.h" +#include "../Noise.h" + + + + + +/** Represents a single piece. Can have multiple connectors of different types where other pieces can connect. */ +class cPiece +{ +public: + struct cConnector + { + int m_X; + int m_Y; + int m_Z; + int m_Type; + eBlockFace m_Direction; + + cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace m_Direction); + }; + + typedef std::vector cConnectors; + + /** Returns all of the available connectors that the piece has. + Each connector has a (relative) position in the piece, and a type associated with it. */ + virtual cConnectors GetConnectors(void) const = 0; + + /** Returns the dimensions of this piece. + The dimensions cover the entire piece, there is no block that the piece generates outside of this size. */ + virtual Vector3i GetSize(void) const = 0; + + /** Returns the "hitbox" of this piece. + A hitbox is what is compared and must not intersect other pieces' hitboxes when generating. */ + virtual cCuboid GetHitBox(void) const = 0; + + /** Returns true if the piece can be rotated CCW the specific number of 90-degree turns. */ + virtual bool CanRotateCCW(int a_NumRotations) const = 0; + + /** Returns a copy of the connector that is rotated and then moved by the specified amounts. */ + cConnector RotateMoveConnector(const cConnector & a_Connector, int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const; + + /** Returns the hitbox after the specified number of rotations and moved so that a_MyConnector is placed at a_ToConnector*/ + cCuboid RotateHitBoxToConnector(const cConnector & a_MyConnector, const cConnector & a_ToConnector, int a_NumCCWRotations) const; +}; + +typedef std::vector cPieces; + + + + + +class cPiecePool +{ +public: + /** Returns a list of pieces that contain the specified connector type. + The cPiece pointers returned are managed by the pool and the caller doesn't free them. */ + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) = 0; + + /** Returns the pieces that should be used as the starting point. + Multiple starting points are supported, one of the returned piece will be chosen. */ + virtual cPieces GetStartingPieces(void) = 0; + + /** Called after a piece is placed, to notify the pool that it has been used. + The pool may adjust the pieces it will return the next time. */ + virtual void PiecePlaced(const cPiece & a_Piece) = 0; + + /** Called when the pool has finished the current structure and should reset any piece-counters it has + for a new structure. */ + virtual void Reset(void) = 0; +}; + + + + + +/** Represents a single piece that has been placed to specific coords in the world. */ +class cPlacedPiece +{ +public: + cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece, const Vector3i & a_Coords, int a_NumCCWRotations); + + const cPiece & GetPiece (void) const { return *m_Piece; } + const Vector3i & GetCoords (void) const { return m_Coords; } + const int GetNumCCWRotations(void) const { return m_NumCCWRotations; } + const cCuboid & GetHitBox (void) const { return m_HitBox; } + const int GetDepth (void) const { return m_Depth; } + +protected: + const cPlacedPiece * m_Parent; + const cPiece * m_Piece; + Vector3i m_Coords; + int m_NumCCWRotations; + cCuboid m_HitBox; + int m_Depth; +}; + +typedef std::vector cPlacedPieces; + + + + + +class cPieceGenerator +{ +public: + cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + +protected: + /** The type used for storing a connection from one piece to another, while building the piece tree. */ + struct cConnection + { + cPiece * m_Piece; // The piece being connected + cPiece::cConnector * m_Connector; // The piece's connector being used + int m_NumCCWRotations; // Number of rotations necessary to match the two connectors + + cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations); + }; + typedef std::vector cConnections; + + /** The type used for storing a pool of connectors that will be attempted to expand by another piece. */ + struct cFreeConnector + { + cPlacedPiece * m_Piece; + cPiece::cConnector m_Connector; + + cFreeConnector(cPlacedPiece & a_Piece, const cPiece::cConnector & a_Connector); + }; + typedef std::vector cFreeConnectors; + + + cPiecePool & m_PiecePool; + cNoise m_Noise; + int m_Seed; + + + /** Selects a starting piece and places it, including the rotations. + Also puts the piece's connectors in a_OutConnectors. */ + cPlacedPiece PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors); + + /** Tries to place a new piece at the specified (placed) connector. Returns true if successful. */ + bool TryPlacePieceAtConnector( + const cPlacedPiece & a_ParentPiece, + const cPiece::cConnector & a_Connector, + cPlacedPieces & a_OutPieces + ); + + /** Checks if the specified piece would fit with the already-placed pieces, using the specified connector + and number of CCW rotations. + Returns true if the piece fits, false if not. */ + bool CheckConnection( + const cPiece::cConnector & a_ExistingConnector, // The existing connector + const cPiece & a_Piece, // The new piece + const cPiece::cConnector & a_NewConnector, // The connector of the new piece + int a_NumCCWRotations, // Number of rotations for the new piece to align the connector + const cPlacedPieces & a_OutPieces // All the already-placed pieces to check + ); +} ; + + + + + +class cBFSPieceGenerator : + public cPieceGenerator +{ + typedef cPieceGenerator super; + +public: + cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + + /** Generates a placement for pieces at the specified coords. */ + void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces); +}; + + + + + +class cDFSPieceGenerator : + public cPieceGenerator +{ +public: + cDFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + + /** Generates a placement for pieces at the specified coords. */ + void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces); +}; + + + + -- cgit v1.2.3 From b9190fc04e1463371cec773d069315a6743a56d5 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 9 Mar 2014 10:11:33 +0100 Subject: PieceGenerator can connect two connectors of the same type. Also added extensive debugging output and a test. --- src/Generating/PieceGenerator.cpp | 347 ++++++++++++++++++++++++++++++++------ src/Generating/PieceGenerator.h | 51 ++++-- 2 files changed, 338 insertions(+), 60 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 04513666d..58ccaf2c2 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -11,9 +11,169 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Self-test: + +static class cPieceGeneratorSelfTest : + public cPiecePool +{ +public: + cPieceGeneratorSelfTest(void) + { + // Prepare the internal state: + InitializePieces(); + + // Generate: + cBFSPieceGenerator Gen(*this, 0); + cPlacedPieces OutPieces; + Gen.PlacePieces(500, 50, 500, 3, OutPieces); + + // Print out the pieces: + printf("OutPieces.size() = %u\n", OutPieces.size()); + size_t idx = 0; + for (cPlacedPieces::const_iterator itr = OutPieces.begin(), end = OutPieces.end(); itr != end; ++itr, ++idx) + { + const Vector3i & Coords = (*itr)->GetCoords(); + cCuboid Hitbox = (*itr)->GetHitBox(); + Hitbox.Sort(); + printf("%u: {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, + Coords.x, Coords.y, Coords.z, + (*itr)->GetNumCCWRotations(), + Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, + Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 + ); + } // itr - OutPieces[] + printf("Done.\n"); + + // Free the placed pieces properly: + Gen.FreePieces(OutPieces); + } + + ~cPieceGeneratorSelfTest() + { + // Dealloc all the pieces: + for (cPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + delete *itr; + } + m_Pieces.clear(); + } + +protected: + class cTestPiece : + public cPiece + { + int m_Size; + public: + cTestPiece(int a_Size) : + m_Size(a_Size) + { + } + + virtual cConnectors GetConnectors(void) const override + { + // Each piece has 4 connectors, one of each type, plus one extra, at the center of its walls: + cConnectors res; + res.push_back(cConnector(m_Size / 2, 1, 0, 0, BLOCK_FACE_ZM)); + res.push_back(cConnector(m_Size / 2, 1, m_Size - 1, 1, BLOCK_FACE_ZP)); + res.push_back(cConnector(0, 1, m_Size / 2, 2, BLOCK_FACE_XM)); + res.push_back(cConnector(m_Size - 1, 1, m_Size / 2, m_Size % 3, BLOCK_FACE_XP)); + return res; + } + + virtual Vector3i GetSize(void) const override + { + return Vector3i(m_Size, 5, m_Size); + } + + virtual cCuboid GetHitBox(void) const override + { + return cCuboid(0, 0, 0, m_Size - 1, 4, m_Size - 1); + } + + virtual bool CanRotateCCW(int a_NumCCWRotations) const override + { + return true; + } + }; + + cPieces m_Pieces; + + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override + { + // Each piece contains each connector + return m_Pieces; + } + + + virtual cPieces GetStartingPieces(void) override + { + return m_Pieces; + } + + + virtual void PiecePlaced(const cPiece & a_Piece) override + { + UNUSED(a_Piece); + } + + + virtual void Reset(void) override + { + } + + + void InitializePieces(void) + { + m_Pieces.push_back(new cTestPiece(5)); + m_Pieces.push_back(new cTestPiece(7)); + m_Pieces.push_back(new cTestPiece(9)); + } +} g_Test; + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPiece: + +Vector3i cPiece::RotatePos(const Vector3i & a_Pos, int a_NumCCWRotations) const +{ + Vector3i Size = GetSize(); + switch (a_NumCCWRotations) + { + case 0: + { + // No rotation needed + return a_Pos; + } + case 1: + { + // 1 CCW rotation: + return Vector3i(a_Pos.z, a_Pos.y, Size.x - a_Pos.x - 1); + } + case 2: + { + // 2 rotations ( = axis flip): + return Vector3i(Size.x - a_Pos.x - 1, a_Pos.y, Size.z - a_Pos.z - 1); + } + case 3: + { + // 1 CW rotation: + return Vector3i(Size.z - a_Pos.z - 1, a_Pos.y, a_Pos.x); + } + } + ASSERT(!"Unhandled rotation"); + return a_Pos; +} + + + + + cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const { cPiece::cConnector res(a_Connector); @@ -30,37 +190,28 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i case 1: { // 1 CCW rotation: - int NewX = Size.z - res.m_X; - int NewZ = res.m_Z; - res.m_X = NewX; - res.m_Z = NewZ; res.m_Direction = RotateBlockFaceCCW(res.m_Direction); break; } case 2: { // 2 rotations ( = axis flip): - res.m_X = Size.x - res.m_X; - res.m_Z = Size.z - res.m_Z; res.m_Direction = MirrorBlockFaceY(res.m_Direction); break; } case 3: { // 1 CW rotation: - int NewX = res.m_Z; - int NewZ = Size.x - res.m_X; - res.m_X = NewX; - res.m_Z = NewZ; res.m_Direction = RotateBlockFaceCW(res.m_Direction); break; } } + res.m_Pos = RotatePos(a_Connector.m_Pos, a_NumCCWRotations); // Move the res connector: - res.m_X += a_MoveX; - res.m_Y += a_MoveY; - res.m_Z += a_MoveZ; + res.m_Pos.x += a_MoveX; + res.m_Pos.y += a_MoveY; + res.m_Pos.z += a_MoveZ; return res; } @@ -71,25 +222,28 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i cCuboid cPiece::RotateHitBoxToConnector( const cPiece::cConnector & a_MyConnector, - const cPiece::cConnector & a_ToConnector, + const Vector3i & a_ToConnectorPos, int a_NumCCWRotations ) const { + ASSERT(a_NumCCWRotations == (a_NumCCWRotations % 4)); + Vector3i ConnPos = RotatePos(a_MyConnector.m_Pos, a_NumCCWRotations); + ConnPos = a_ToConnectorPos - ConnPos; + return RotateMoveHitBox(a_NumCCWRotations, ConnPos.x, ConnPos.y, ConnPos.z); +} + + + + + +cCuboid cPiece::RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const +{ + ASSERT(a_NumCCWRotations == (a_NumCCWRotations % 4)); cCuboid res = GetHitBox(); - switch (a_NumCCWRotations) - { - case 0: - { - // No rotation, return the hitbox as-is - break; - } - case 1: - { - // 1 CCW rotation: - // TODO: res.p1.x = - break; - } - } + res.p1 = RotatePos(res.p1, a_NumCCWRotations); + res.p2 = RotatePos(res.p2, a_NumCCWRotations); + res.p1.Move(a_MoveX, a_MoveY, a_MoveZ); + res.p2.Move(a_MoveX, a_MoveY, a_MoveZ); return res; } @@ -97,6 +251,31 @@ cCuboid cPiece::RotateHitBoxToConnector( +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPiece::cConnector: + +cPiece::cConnector::cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction) : + m_Pos(a_X, a_Y, a_Z), + m_Type(a_Type), + m_Direction(a_Direction) +{ +} + + + + + +cPiece::cConnector::cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction) : + m_Pos(a_Pos), + m_Type(a_Type), + m_Direction(a_Direction) +{ +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPlacedPiece: @@ -107,6 +286,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece m_NumCCWRotations(a_NumCCWRotations) { m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); + m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z); } @@ -127,7 +307,20 @@ cPieceGenerator::cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : -cPlacedPiece cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors) +void cPieceGenerator::FreePieces(cPlacedPieces & a_PlacedPieces) +{ + for (cPlacedPieces::iterator itr = a_PlacedPieces.begin(), end = a_PlacedPieces.end(); itr != end; ++itr) + { + delete *itr; + } // for itr - a_PlacedPieces[] + a_PlacedPieces.clear(); +} + + + + + +cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors) { m_PiecePool.Reset(); int rnd = m_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 7; @@ -150,7 +343,7 @@ cPlacedPiece cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, int } int Rotation = Rotations[rnd % NumRotations]; - cPlacedPiece res(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); + cPlacedPiece * res = new cPlacedPiece(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); // Place the piece's connectors into a_OutConnectors: const cPiece::cConnectors & Conn = StartingPiece->GetConnectors(); @@ -171,7 +364,7 @@ cPlacedPiece cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, int bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiece, const cPiece::cConnector & a_Connector, cPlacedPieces & a_OutPieces) { // Translation of direction - direction -> number of CCW rotations needed: - // You need DirectionRotationTable[rot1][rot2] CCW turns to get from rot1 to rot2 + // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite) static const int DirectionRotationTable[6][6] = { /* YM, YP, ZM, ZP, XM, XP @@ -188,6 +381,12 @@ bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiec cConnections Connections; cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type); Connections.reserve(AvailablePieces.size()); + Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector + AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); + + // DEBUG: + printf("Placing piece at pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str()); + for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) { cPiece::cConnectors Connectors = (*itrP)->GetConnectors(); @@ -204,7 +403,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiec // Doesn't support this rotation continue; } - if (!CheckConnection(a_Connector, **itrP, *itrC, NumCCWRotations, a_OutPieces)) + if (!CheckConnection(a_Connector, ConnPos, **itrP, *itrC, NumCCWRotations, a_OutPieces)) { // Doesn't fit in this rotation continue; @@ -219,17 +418,23 @@ bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiec } // Choose a random connection from the list: - int rnd = m_Noise.IntNoise3DInt(a_Connector.m_X, a_Connector.m_Y, a_Connector.m_Z) / 7; + int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7; cConnection & Conn = Connections[rnd % Connections.size()]; // Place the piece: - cPiece::cConnector NewConnector = Conn.m_Piece->RotateMoveConnector(*(Conn.m_Connector), Conn.m_NumCCWRotations, 0, 0, 0); - Vector3i Coords = a_ParentPiece.GetCoords(); - Coords.x -= NewConnector.m_X; - Coords.y -= NewConnector.m_Y; - Coords.z -= NewConnector.m_Z; - a_OutPieces.push_back(cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), Coords, Conn.m_NumCCWRotations)); - return false; + printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n", + Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z, + BlockFaceToString(Conn.m_Connector.m_Direction).c_str(), + Conn.m_NumCCWRotations + ); + Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations); + ConnPos -= NewPos; + a_OutPieces.push_back(new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations)); + + // Add the new piece's connectors to the list of free connectors: + // TODO + + return true; } @@ -238,6 +443,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiec bool cPieceGenerator::CheckConnection( const cPiece::cConnector & a_ExistingConnector, + const Vector3i & a_ToPos, const cPiece & a_Piece, const cPiece::cConnector & a_NewConnector, int a_NumCCWRotations, @@ -245,10 +451,10 @@ bool cPieceGenerator::CheckConnection( ) { // For each placed piece, test the hitbox against the new piece: - cCuboid RotatedHitBox = a_Piece.RotateHitBoxToConnector(a_NewConnector, a_ExistingConnector, a_NumCCWRotations); + cCuboid RotatedHitBox = a_Piece.RotateHitBoxToConnector(a_NewConnector, a_ToPos, a_NumCCWRotations); for (cPlacedPieces::const_iterator itr = a_OutPieces.begin(), end = a_OutPieces.end(); itr != end; ++itr) { - if (itr->GetHitBox().DoesIntersect(RotatedHitBox)) + if ((*itr)->GetHitBox().DoesIntersect(RotatedHitBox)) { return false; } @@ -260,12 +466,32 @@ bool cPieceGenerator::CheckConnection( +// DEBUG: +void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed) +{ + printf(" Connector pool: %u items\n", a_ConnectorPool.size() - a_NumProcessed); + size_t idx = 0; + for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) + { + printf(" %u: {%d, %d, %d}, type %d, direction %s\n", + idx, + itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, + itr->m_Connector.m_Type, + BlockFaceToString(itr->m_Connector.m_Direction).c_str() + ); + } // for itr - a_ConnectorPool[] +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cConnection: cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) : m_Piece(&a_Piece), - m_Connector(&a_Connector), + m_Connector(a_Connector), m_NumCCWRotations(a_NumCCWRotations) { } @@ -277,8 +503,8 @@ cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cPieceGenerator::cFreeConnector: -cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece & a_Piece, const cPiece::cConnector & a_Connector) : - m_Piece(&a_Piece), +cPieceGenerator::cFreeConnector::cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector) : + m_Piece(a_Piece), m_Connector(a_Connector) { } @@ -299,7 +525,7 @@ cBFSPieceGenerator::cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed) : -void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces) +void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MaxDepth, cPlacedPieces & a_OutPieces) { a_OutPieces.clear(); cFreeConnectors ConnectorPool; @@ -307,6 +533,17 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, c // Place the starting piece: a_OutPieces.push_back(PlaceStartingPiece(a_BlockX, a_BlockY, a_BlockZ, ConnectorPool)); + // DEBUG: + printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ); + cCuboid Hitbox = a_OutPieces[0]->GetHitBox(); + Hitbox.Sort(); + printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", + Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, + Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 + ); + DebugConnectorPool(ConnectorPool, 0); + // Place pieces at the available connectors: /* Instead of removing them one by one from the pool, we process them sequentially and take note of the last @@ -317,7 +554,23 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, c while (ConnectorPool.size() > NumProcessed) { cFreeConnector & Conn = ConnectorPool[NumProcessed]; - TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces); + if (Conn.m_Piece->GetDepth() < a_MaxDepth) + { + if (TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces)) + { + const cPlacedPiece * NewPiece = a_OutPieces.back(); + const Vector3i & Coords = NewPiece->GetCoords(); + printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations()); + cCuboid Hitbox = NewPiece->GetHitBox(); + Hitbox.Sort(); + printf(" Hitbox: {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", + Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, + Hitbox.p2.x, Hitbox.p2.y, Hitbox.p2.z, + Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 + ); + DebugConnectorPool(ConnectorPool, NumProcessed + 1); + } + } NumProcessed++; if (NumProcessed > 1000) { diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 3bc71a0ab..0e24510ae 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -32,13 +32,18 @@ class cPiece public: struct cConnector { - int m_X; - int m_Y; - int m_Z; + /** Position relative to the piece */ + Vector3i m_Pos; + + /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */ int m_Type; + + /** Direction in which the connector is facing. + Will be matched by the opposite direction for the connecting connector. */ eBlockFace m_Direction; - cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace m_Direction); + cConnector(int a_X, int a_Y, int a_Z, int a_Type, eBlockFace a_Direction); + cConnector(const Vector3i & a_Pos, int a_Type, eBlockFace a_Direction); }; typedef std::vector cConnectors; @@ -58,11 +63,17 @@ public: /** Returns true if the piece can be rotated CCW the specific number of 90-degree turns. */ virtual bool CanRotateCCW(int a_NumRotations) const = 0; + /** Returns a copy of the a_Pos after rotating the piece the specified number of CCW rotations. */ + Vector3i RotatePos(const Vector3i & a_Pos, int a_NumCCWRotations) const; + /** Returns a copy of the connector that is rotated and then moved by the specified amounts. */ cConnector RotateMoveConnector(const cConnector & a_Connector, int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const; - /** Returns the hitbox after the specified number of rotations and moved so that a_MyConnector is placed at a_ToConnector*/ - cCuboid RotateHitBoxToConnector(const cConnector & a_MyConnector, const cConnector & a_ToConnector, int a_NumCCWRotations) const; + /** Returns the hitbox after the specified number of rotations and moved so that a_MyConnector is placed at a_ToConnectorPos. */ + cCuboid RotateHitBoxToConnector(const cConnector & a_MyConnector, const Vector3i & a_ToConnectorPos, int a_NumCCWRotations) const; + + /** Returns the hitbox after the specified number of CCW rotations and moved by the specified amounts. */ + cCuboid RotateMoveHitBox(int a_NumCCWRotations, int a_MoveX, int a_MoveY, int a_MoveZ) const; }; typedef std::vector cPieces; @@ -116,7 +127,7 @@ protected: int m_Depth; }; -typedef std::vector cPlacedPieces; +typedef std::vector cPlacedPieces; @@ -127,12 +138,16 @@ class cPieceGenerator public: cPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); + /** Cleans up all the memory used by the placed pieces. + Call this utility function instead of freeing the items on your own. */ + void FreePieces(cPlacedPieces & a_PlacedPieces); + protected: /** The type used for storing a connection from one piece to another, while building the piece tree. */ struct cConnection { cPiece * m_Piece; // The piece being connected - cPiece::cConnector * m_Connector; // The piece's connector being used + cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords) int m_NumCCWRotations; // Number of rotations necessary to match the two connectors cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations); @@ -145,7 +160,7 @@ protected: cPlacedPiece * m_Piece; cPiece::cConnector m_Connector; - cFreeConnector(cPlacedPiece & a_Piece, const cPiece::cConnector & a_Connector); + cFreeConnector(cPlacedPiece * a_Piece, const cPiece::cConnector & a_Connector); }; typedef std::vector cFreeConnectors; @@ -157,7 +172,7 @@ protected: /** Selects a starting piece and places it, including the rotations. Also puts the piece's connectors in a_OutConnectors. */ - cPlacedPiece PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors); + cPlacedPiece * PlaceStartingPiece(int a_BlockX, int a_BlockY, int a_BlockZ, cFreeConnectors & a_OutConnectors); /** Tries to place a new piece at the specified (placed) connector. Returns true if successful. */ bool TryPlacePieceAtConnector( @@ -168,14 +183,22 @@ protected: /** Checks if the specified piece would fit with the already-placed pieces, using the specified connector and number of CCW rotations. + a_ExistingConnector is in world-coords and is already rotated properly + a_ToPos is the world-coords position on which the new connector should be placed (1 block away from a_ExistingConnector, in its Direction) + a_NewConnector is in the original (non-rotated) coords. Returns true if the piece fits, false if not. */ bool CheckConnection( const cPiece::cConnector & a_ExistingConnector, // The existing connector + const Vector3i & a_ToPos, // The position on which the new connector should be placed const cPiece & a_Piece, // The new piece const cPiece::cConnector & a_NewConnector, // The connector of the new piece int a_NumCCWRotations, // Number of rotations for the new piece to align the connector const cPlacedPieces & a_OutPieces // All the already-placed pieces to check ); + + /** DEBUG: Outputs all the connectors in the pool into stdout. + a_NumProcessed signals the number of connectors from the pool that should be considered processed (not listed). */ + void DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed); } ; @@ -190,8 +213,9 @@ class cBFSPieceGenerator : public: cBFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); - /** Generates a placement for pieces at the specified coords. */ - void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces); + /** Generates a placement for pieces at the specified coords. + Caller must free each individual cPlacedPiece in a_OutPieces. */ + void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MaxDepth, cPlacedPieces & a_OutPieces); }; @@ -204,7 +228,8 @@ class cDFSPieceGenerator : public: cDFSPieceGenerator(cPiecePool & a_PiecePool, int a_Seed); - /** Generates a placement for pieces at the specified coords. */ + /** Generates a placement for pieces at the specified coords. + Caller must free each individual cPlacedPiece in a_OutPieces. */ void PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, cPlacedPieces & a_OutPieces); }; -- cgit v1.2.3 From 1fdeabcf78394d197a7ab5e0f9edca07abdedd0e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 9 Mar 2014 19:30:38 +0100 Subject: cPieceGenerator: New connectors are added to the free pool. --- src/Generating/PieceGenerator.cpp | 32 ++++++++++++++++++++++++++------ src/Generating/PieceGenerator.h | 7 ++++--- 2 files changed, 30 insertions(+), 9 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 58ccaf2c2..c8e4ec71b 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -361,7 +361,12 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i -bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiece, const cPiece::cConnector & a_Connector, cPlacedPieces & a_OutPieces) +bool cPieceGenerator::TryPlacePieceAtConnector( + const cPlacedPiece & a_ParentPiece, + const cPiece::cConnector & a_Connector, + cPlacedPieces & a_OutPieces, + cPieceGenerator::cFreeConnectors & a_OutConnectors +) { // Translation of direction - direction -> number of CCW rotations needed: // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite) @@ -429,10 +434,24 @@ bool cPieceGenerator::TryPlacePieceAtConnector(const cPlacedPiece & a_ParentPiec ); Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations); ConnPos -= NewPos; - a_OutPieces.push_back(new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations)); + cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations); + a_OutPieces.push_back(PlacedPiece); // Add the new piece's connectors to the list of free connectors: - // TODO + cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors(); + + // DEBUG: + printf("Adding %u connectors to the pool\n", Connectors.size() - 1); + + for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr) + { + if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos)) + { + // This is the connector through which we have been connected to the parent, don't add + continue; + } + a_OutConnectors.push_back(cFreeConnector(PlacedPiece, Conn.m_Piece->RotateMoveConnector(*itr, Conn.m_NumCCWRotations, ConnPos.x, ConnPos.y, ConnPos.z))); + } return true; } @@ -473,11 +492,12 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors size_t idx = 0; for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) { - printf(" %u: {%d, %d, %d}, type %d, direction %s\n", + printf(" %u: {%d, %d, %d}, type %d, direction %s, depth %d\n", idx, itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, itr->m_Connector.m_Type, - BlockFaceToString(itr->m_Connector.m_Direction).c_str() + BlockFaceToString(itr->m_Connector.m_Direction).c_str(), + itr->m_Piece->GetDepth() ); } // for itr - a_ConnectorPool[] } @@ -556,7 +576,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i cFreeConnector & Conn = ConnectorPool[NumProcessed]; if (Conn.m_Piece->GetDepth() < a_MaxDepth) { - if (TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces)) + if (TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces, ConnectorPool)) { const cPlacedPiece * NewPiece = a_OutPieces.back(); const Vector3i & Coords = NewPiece->GetCoords(); diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 0e24510ae..310c21fdd 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -176,9 +176,10 @@ protected: /** Tries to place a new piece at the specified (placed) connector. Returns true if successful. */ bool TryPlacePieceAtConnector( - const cPlacedPiece & a_ParentPiece, - const cPiece::cConnector & a_Connector, - cPlacedPieces & a_OutPieces + const cPlacedPiece & a_ParentPiece, // The existing piece to a new piece should be placed + const cPiece::cConnector & a_Connector, // The existing connector (world-coords) to which a new piece should be placed + cPlacedPieces & a_OutPieces, // Already placed pieces, to be checked for intersections + cFreeConnectors & a_OutConnectors // List of free connectors to which the new connectors will be placed ); /** Checks if the specified piece would fit with the already-placed pieces, using the specified connector -- cgit v1.2.3 From 0e985293b50ec89a163f40222825b3c147135b9a Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 9 Mar 2014 22:04:29 +0100 Subject: A working POCPiece generator. --- src/Generating/ComposableGenerator.cpp | 5 + src/Generating/POCPieceGenerator.cpp | 265 +++++++++++++++++++++++++++++++++ src/Generating/POCPieceGenerator.h | 54 +++++++ src/Generating/PieceGenerator.cpp | 31 +++- src/Generating/PieceGenerator.h | 10 +- 5 files changed, 359 insertions(+), 6 deletions(-) create mode 100644 src/Generating/POCPieceGenerator.cpp create mode 100644 src/Generating/POCPieceGenerator.h (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index e96e9a645..6c00b5905 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -22,6 +22,7 @@ #include "EndGen.h" #include "MineShafts.h" #include "Noise3DGenerator.h" +#include "POCPieceGenerator.h" #include "Ravines.h" @@ -364,6 +365,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cStructGenOreNests(Seed)); } + else if (NoCaseCompare(*itr, "POCPieces") == 0) + { + m_FinishGens.push_back(new cPOCPieceGenerator(Seed)); + } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { m_FinishGens.push_back(new cFinishGenPreSimulator); diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp new file mode 100644 index 000000000..9edfcc64f --- /dev/null +++ b/src/Generating/POCPieceGenerator.cpp @@ -0,0 +1,265 @@ + +// POCPieceGenerator.cpp + +// Implements the cPOCPieceGenerator class representing a Proof-Of_Concept structure generator using the cPieceGenerator technique +// The generator generates a maze of rooms at {0, 100, 0} + +#include "Globals.h" +#include "POCPieceGenerator.h" +#include "ChunkDesc.h" + + + + + +/** POC pieces are simple boxes that have connectors in the middle of their walls. +Each wall has one connector, there are 3 connector types that get assigned semi-randomly. +The piece also knows how to imprint itself in a cChunkDesc, each piece has a different color glass +and each connector is uses a different color wool frame. */ +class cPOCPiece : + public cPiece +{ +public: + cPOCPiece(int a_Size) : + m_Size(a_Size) + { + m_Connectors.push_back(cConnector(m_Size / 2, 1, 0, 0, BLOCK_FACE_ZM)); + m_Connectors.push_back(cConnector(m_Size / 2, 1, m_Size - 1, 1, BLOCK_FACE_ZP)); + m_Connectors.push_back(cConnector(0, 1, m_Size / 2, 2, BLOCK_FACE_XM)); + m_Connectors.push_back(cConnector(m_Size - 1, 1, m_Size / 2, m_Size % 3, BLOCK_FACE_XP)); + } + + + /** Imprints the piece in the specified chunk. Assumes they intersect. */ + void ImprintInChunk(cChunkDesc & a_ChunkDesc, const Vector3i & a_Pos, int a_NumCCWRotations) + { + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + Vector3i Min = a_Pos; + Min.Move(-BlockX, 0, -BlockZ); + Vector3i Max = Min; + Max.Move(m_Size - 1, 2, m_Size - 1); + ASSERT(Min.x < cChunkDef::Width); + ASSERT(Min.z < cChunkDef::Width); + ASSERT(Max.x >= 0); + ASSERT(Max.z >= 0); + if (Min.x >= 0) + { + // Draw the XM wall: + a_ChunkDesc.FillRelCuboid(Min.x, Min.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + } + if (Min.z >= 0) + { + // Draw the ZM wall: + a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Min.z, Min.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + } + if (Max.x < cChunkDef::Width) + { + // Draw the XP wall: + a_ChunkDesc.FillRelCuboid(Max.x, Max.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + } + if (Max.z < cChunkDef::Width) + { + // Draw the ZP wall: + a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Max.z, Max.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + } + + // Draw all the connectors: + for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr) + { + cConnector Conn = cPiece::RotateMoveConnector(*itr, a_NumCCWRotations, a_Pos.x, a_Pos.y, a_Pos.z); + Conn.m_Pos.Move(-BlockX, 0, -BlockZ); + if ( + (Conn.m_Pos.x >= 0) && (Conn.m_Pos.x < cChunkDef::Width) && + (Conn.m_Pos.z >= 0) && (Conn.m_Pos.z < cChunkDef::Width) + ) + { + a_ChunkDesc.SetBlockTypeMeta(Conn.m_Pos.x, Conn.m_Pos.y, Conn.m_Pos.z, E_BLOCK_WOOL, itr->m_Type % 16); + } + + /* + // TODO: Frame the connectors + switch (itr->m_Direction) + { + case BLOCK_FACE_XM: + case BLOCK_FACE_XP: + { + // TODO + break; + } + + case BLOCK_FACE_ZM: + case BLOCK_FACE_ZP: + { + // TODO + break; + } + } + */ + } // for itr - m_Connectors[] + } + +protected: + int m_Size; + cConnectors m_Connectors; + + // cPiece overrides: + virtual cConnectors GetConnectors(void) const override + { + return m_Connectors; + } + + virtual Vector3i GetSize(void) const override + { + return Vector3i(m_Size, 3, m_Size); + } + + virtual cCuboid GetHitBox(void) const override + { + return cCuboid(0, 0, 0, m_Size - 1, 2, m_Size - 1); + } + + virtual bool CanRotateCCW(int a_NumRotations) const override + { + return true; + } +}; + + + + + +static void DebugPieces(const cPlacedPieces & a_Pieces) +{ + size_t idx = 0; + for (cPlacedPieces::const_iterator itr = a_Pieces.begin(), end = a_Pieces.end(); itr != end; ++itr, ++idx) + { + const cCuboid & HitBox = (*itr)->GetHitBox(); + printf(" %u: %d rotations, {%d - %d, %d - %d}\n", + idx, (*itr)->GetNumCCWRotations(), + HitBox.p1.x, HitBox.p2.x, HitBox.p1.z, HitBox.p2.z + ); + } // for itr - a_Pieces[] +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cPOCPieceGenerator: + +cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) : + m_Seed(a_Seed) +{ + // Prepare a vector of available pieces: + m_AvailPieces.push_back(new cPOCPiece(5)); + m_AvailPieces.push_back(new cPOCPiece(7)); + m_AvailPieces.push_back(new cPOCPiece(9)); + + // Generate the structure: + cBFSPieceGenerator Gen(*this, a_Seed); + Gen.PlacePieces(0, 50, 0, 6, m_Pieces); + + // DebugPieces(m_Pieces); + + // Get the smallest cuboid encompassing the entire generated structure: + cCuboid Bounds(0, 50, 0, 0, 50, 0); + for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + Vector3i MinCoords = (*itr)->GetCoords(); + Bounds.Engulf(MinCoords); + Bounds.Engulf(MinCoords + (*itr)->GetPiece().GetSize()); + } // for itr - m_Pieces[] + m_Bounds = Bounds; +} + + + + + +cPOCPieceGenerator::~cPOCPieceGenerator() +{ + cPieceGenerator::FreePieces(m_Pieces); +} + + + + + +void cPOCPieceGenerator::GenFinish(cChunkDesc & a_ChunkDesc) +{ + int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if ( + (BlockX + 16 < m_Bounds.p1.x) || (BlockX > m_Bounds.p2.x) || // X coords out of bounds of the generated structure + (BlockZ + 16 < m_Bounds.p1.z) || (BlockZ > m_Bounds.p2.z) // Z coords out of bounds of the generated structure + ) + { + return; + } + + // Imprint each piece in the chunk: + for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + const Vector3i & Pos = (*itr)->GetCoords(); + Vector3i Size = (*itr)->GetPiece().GetSize(); + if (((*itr)->GetNumCCWRotations() % 2) == 1) + { + std::swap(Size.x, Size.z); + } + if ( + (Pos.x >= BlockX + 16) || (Pos.x + Size.x - 1 < BlockX) || + (Pos.z >= BlockZ + 16) || (Pos.z + Size.z - 1 < BlockZ) + ) + { + // This piece doesn't intersect the chunk + continue; + } + + ((cPOCPiece &)(*itr)->GetPiece()).ImprintInChunk(a_ChunkDesc, Pos, (*itr)->GetNumCCWRotations()); + } // for itr - m_Pieces[] + a_ChunkDesc.UpdateHeightmap(); +} + + + + + +cPieces cPOCPieceGenerator::GetPiecesWithConnector(int a_ConnectorType) +{ + // Each piece has each connector + return m_AvailPieces; +} + + + + + +cPieces cPOCPieceGenerator::GetStartingPieces(void) +{ + // Any piece can be a starting piece + return m_AvailPieces; +} + + + + + +void cPOCPieceGenerator::PiecePlaced(const cPiece & a_Piece) +{ + UNUSED(a_Piece); +} + + + + + +void cPOCPieceGenerator::Reset(void) +{ + // Nothing needed +} + + + + diff --git a/src/Generating/POCPieceGenerator.h b/src/Generating/POCPieceGenerator.h new file mode 100644 index 000000000..de3114ce0 --- /dev/null +++ b/src/Generating/POCPieceGenerator.h @@ -0,0 +1,54 @@ + +// POCPieceGenerator.h + +// Declares the cPOCPieceGenerator class representing a Proof-Of_Concept structure generator using the cPieceGenerator technique +// The generator generates a maze of rooms at {0, 100, 0} + + + + + +#pragma once + +#include "PieceGenerator.h" +#include "ComposableGenerator.h" + + + + + +class cPOCPieceGenerator : + public cFinishGen, + protected cPiecePool +{ +public: + cPOCPieceGenerator(int a_Seed); + ~cPOCPieceGenerator(); + +protected: + int m_Seed; + + /** The pieces from which the generated structure is built. */ + cPieces m_AvailPieces; + + /** The placed pieces of the generated structure. */ + cPlacedPieces m_Pieces; + + /** Bounds of the complete structure, to save on processing outside chunks. */ + cCuboid m_Bounds; + + + // cFinishGen overrides: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + // cPiecePool overrides: + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; + virtual cPieces GetStartingPieces(void) override; + virtual void PiecePlaced(const cPiece & a_Piece) override; + virtual void Reset(void) override; +} ; + + + + + diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index c8e4ec71b..e3de5b951 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -11,6 +11,8 @@ +#ifdef SELF_TEST + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Self-test: @@ -132,6 +134,8 @@ protected: } } g_Test; +#endif // SELF_TEST + @@ -287,6 +291,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece { m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z); + m_HitBox.Sort(); } @@ -375,10 +380,10 @@ bool cPieceGenerator::TryPlacePieceAtConnector( /* YM, YP, ZM, ZP, XM, XP /* YM */ { 0, 0, 0, 0, 0, 0}, /* YP */ { 0, 0, 0, 0, 0, 0}, - /* ZM */ { 0, 0, 0, 2, 1, 3}, - /* ZP */ { 0, 0, 2, 0, 3, 1}, - /* XM */ { 0, 0, 3, 1, 0, 2}, - /* XP */ { 0, 0, 1, 3, 2, 0}, + /* ZM */ { 0, 0, 2, 0, 1, 3}, + /* ZP */ { 0, 0, 0, 2, 3, 1}, + /* XM */ { 0, 0, 3, 1, 2, 0}, + /* XP */ { 0, 0, 1, 3, 0, 2}, }; // Get a list of available connections: @@ -389,8 +394,10 @@ bool cPieceGenerator::TryPlacePieceAtConnector( Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction); + /* // DEBUG: - printf("Placing piece at pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str()); + printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str()); + //*/ for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP) { @@ -427,11 +434,15 @@ bool cPieceGenerator::TryPlacePieceAtConnector( cConnection & Conn = Connections[rnd % Connections.size()]; // Place the piece: + /* + // DEBUG printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n", Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z, BlockFaceToString(Conn.m_Connector.m_Direction).c_str(), Conn.m_NumCCWRotations ); + //*/ + Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations); ConnPos -= NewPos; cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations); @@ -440,8 +451,10 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // Add the new piece's connectors to the list of free connectors: cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors(); + /* // DEBUG: printf("Adding %u connectors to the pool\n", Connectors.size() - 1); + //*/ for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr) { @@ -471,6 +484,7 @@ bool cPieceGenerator::CheckConnection( { // For each placed piece, test the hitbox against the new piece: cCuboid RotatedHitBox = a_Piece.RotateHitBoxToConnector(a_NewConnector, a_ToPos, a_NumCCWRotations); + RotatedHitBox.Sort(); for (cPlacedPieces::const_iterator itr = a_OutPieces.begin(), end = a_OutPieces.end(); itr != end; ++itr) { if ((*itr)->GetHitBox().DoesIntersect(RotatedHitBox)) @@ -485,6 +499,7 @@ bool cPieceGenerator::CheckConnection( +//* // DEBUG: void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed) { @@ -501,6 +516,7 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors ); } // for itr - a_ConnectorPool[] } +//*/ @@ -553,6 +569,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i // Place the starting piece: a_OutPieces.push_back(PlaceStartingPiece(a_BlockX, a_BlockY, a_BlockZ, ConnectorPool)); + /* // DEBUG: printf("Placed the starting piece at {%d, %d, %d}\n", a_BlockX, a_BlockY, a_BlockZ); cCuboid Hitbox = a_OutPieces[0]->GetHitBox(); @@ -563,6 +580,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 ); DebugConnectorPool(ConnectorPool, 0); + //*/ // Place pieces at the available connectors: /* @@ -578,6 +596,8 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i { if (TryPlacePieceAtConnector(*Conn.m_Piece, Conn.m_Connector, a_OutPieces, ConnectorPool)) { + /* + // DEBUG: const cPlacedPiece * NewPiece = a_OutPieces.back(); const Vector3i & Coords = NewPiece->GetCoords(); printf("Placed a new piece at {%d, %d, %d}, rotation %d\n", Coords.x, Coords.y, Coords.z, NewPiece->GetNumCCWRotations()); @@ -589,6 +609,7 @@ void cBFSPieceGenerator::PlacePieces(int a_BlockX, int a_BlockY, int a_BlockZ, i Hitbox.DifX() + 1, Hitbox.DifY() + 1, Hitbox.DifZ() + 1 ); DebugConnectorPool(ConnectorPool, NumProcessed + 1); + //*/ } } NumProcessed++; diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 310c21fdd..9dd5bcfba 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -30,6 +30,9 @@ Each uses a slightly different approach to generating: class cPiece { public: + // Force a virtual destructor in all descendants + virtual ~cPiece() {} + struct cConnector { /** Position relative to the piece */ @@ -82,9 +85,14 @@ typedef std::vector cPieces; +/** This class is an interface that provides pieces for the generator. It can keep track of what pieces were +placed and adjust the returned piece vectors. */ class cPiecePool { public: + // Force a virtual destructor in all descendants: + virtual ~cPiecePool() {} + /** Returns a list of pieces that contain the specified connector type. The cPiece pointers returned are managed by the pool and the caller doesn't free them. */ virtual cPieces GetPiecesWithConnector(int a_ConnectorType) = 0; @@ -140,7 +148,7 @@ public: /** Cleans up all the memory used by the placed pieces. Call this utility function instead of freeing the items on your own. */ - void FreePieces(cPlacedPieces & a_PlacedPieces); + static void FreePieces(cPlacedPieces & a_PlacedPieces); protected: /** The type used for storing a connection from one piece to another, while building the piece tree. */ -- cgit v1.2.3 From 6c4807556141f49a3fa5ff63474e6b95e5fd5cbf Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 10 Mar 2014 08:38:40 +0100 Subject: POCPieces: Added height. Now the pieces connect in different heights, too, creating a true 3D maze. --- src/Generating/POCPieceGenerator.cpp | 37 +++++++++++++++++++----------------- 1 file changed, 20 insertions(+), 17 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp index 9edfcc64f..d7619b8ff 100644 --- a/src/Generating/POCPieceGenerator.cpp +++ b/src/Generating/POCPieceGenerator.cpp @@ -20,13 +20,14 @@ class cPOCPiece : public cPiece { public: - cPOCPiece(int a_Size) : - m_Size(a_Size) + cPOCPiece(int a_SizeXZ, int a_Height) : + m_SizeXZ(a_SizeXZ), + m_Height(a_Height) { - m_Connectors.push_back(cConnector(m_Size / 2, 1, 0, 0, BLOCK_FACE_ZM)); - m_Connectors.push_back(cConnector(m_Size / 2, 1, m_Size - 1, 1, BLOCK_FACE_ZP)); - m_Connectors.push_back(cConnector(0, 1, m_Size / 2, 2, BLOCK_FACE_XM)); - m_Connectors.push_back(cConnector(m_Size - 1, 1, m_Size / 2, m_Size % 3, BLOCK_FACE_XP)); + m_Connectors.push_back(cConnector(m_SizeXZ / 2, a_Height / 2, 0, 0, BLOCK_FACE_ZM)); + m_Connectors.push_back(cConnector(m_SizeXZ / 2, a_Height / 2, m_SizeXZ - 1, 1, BLOCK_FACE_ZP)); + m_Connectors.push_back(cConnector(0, a_Height / 2, m_SizeXZ / 2, 2, BLOCK_FACE_XM)); + m_Connectors.push_back(cConnector(m_SizeXZ - 1, a_Height - 1, m_SizeXZ / 2, m_SizeXZ % 3, BLOCK_FACE_XP)); } @@ -38,7 +39,7 @@ public: Vector3i Min = a_Pos; Min.Move(-BlockX, 0, -BlockZ); Vector3i Max = Min; - Max.Move(m_Size - 1, 2, m_Size - 1); + Max.Move(m_SizeXZ - 1, m_Height - 1, m_SizeXZ - 1); ASSERT(Min.x < cChunkDef::Width); ASSERT(Min.z < cChunkDef::Width); ASSERT(Max.x >= 0); @@ -46,22 +47,22 @@ public: if (Min.x >= 0) { // Draw the XM wall: - a_ChunkDesc.FillRelCuboid(Min.x, Min.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + a_ChunkDesc.FillRelCuboid(Min.x, Min.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); } if (Min.z >= 0) { // Draw the ZM wall: - a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Min.z, Min.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Min.z, Min.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); } if (Max.x < cChunkDef::Width) { // Draw the XP wall: - a_ChunkDesc.FillRelCuboid(Max.x, Max.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + a_ChunkDesc.FillRelCuboid(Max.x, Max.x, Min.y, Max.y, Min.z, Max.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); } if (Max.z < cChunkDef::Width) { // Draw the ZP wall: - a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Max.z, Max.z, E_BLOCK_STAINED_GLASS, m_Size % 16); + a_ChunkDesc.FillRelCuboid(Min.x, Max.x, Min.y, Max.y, Max.z, Max.z, E_BLOCK_STAINED_GLASS, m_SizeXZ % 16); } // Draw all the connectors: @@ -100,7 +101,8 @@ public: } protected: - int m_Size; + int m_SizeXZ; + int m_Height; cConnectors m_Connectors; // cPiece overrides: @@ -111,12 +113,12 @@ protected: virtual Vector3i GetSize(void) const override { - return Vector3i(m_Size, 3, m_Size); + return Vector3i(m_SizeXZ, m_Height, m_SizeXZ); } virtual cCuboid GetHitBox(void) const override { - return cCuboid(0, 0, 0, m_Size - 1, 2, m_Size - 1); + return cCuboid(0, 0, 0, m_SizeXZ - 1, m_Height - 1, m_SizeXZ - 1); } virtual bool CanRotateCCW(int a_NumRotations) const override @@ -153,9 +155,10 @@ cPOCPieceGenerator::cPOCPieceGenerator(int a_Seed) : m_Seed(a_Seed) { // Prepare a vector of available pieces: - m_AvailPieces.push_back(new cPOCPiece(5)); - m_AvailPieces.push_back(new cPOCPiece(7)); - m_AvailPieces.push_back(new cPOCPiece(9)); + m_AvailPieces.push_back(new cPOCPiece(5, 3)); + m_AvailPieces.push_back(new cPOCPiece(7, 5)); + m_AvailPieces.push_back(new cPOCPiece(9, 5)); + m_AvailPieces.push_back(new cPOCPiece(5, 7)); // Generate the structure: cBFSPieceGenerator Gen(*this, a_Seed); -- cgit v1.2.3 From 26d7ed661225ed092bd79c55e16134aef770ee3b Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Mon, 10 Mar 2014 21:16:13 +0100 Subject: Removed debugging output. Kept it commented-out for later revisions, if needed. --- src/Generating/POCPieceGenerator.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/POCPieceGenerator.cpp b/src/Generating/POCPieceGenerator.cpp index d7619b8ff..9ed4b565e 100644 --- a/src/Generating/POCPieceGenerator.cpp +++ b/src/Generating/POCPieceGenerator.cpp @@ -2,7 +2,7 @@ // POCPieceGenerator.cpp // Implements the cPOCPieceGenerator class representing a Proof-Of_Concept structure generator using the cPieceGenerator technique -// The generator generates a maze of rooms at {0, 100, 0} +// The generator generates a maze of rooms at {0, 50, 0} #include "Globals.h" #include "POCPieceGenerator.h" @@ -131,6 +131,7 @@ protected: +/* static void DebugPieces(const cPlacedPieces & a_Pieces) { size_t idx = 0; @@ -143,6 +144,7 @@ static void DebugPieces(const cPlacedPieces & a_Pieces) ); } // for itr - a_Pieces[] } +//*/ -- cgit v1.2.3 From 728870ed9dd8231fe493863d6cb51766c5b244ca Mon Sep 17 00:00:00 2001 From: Tycho Date: Tue, 11 Mar 2014 12:35:44 -0700 Subject: Fixed Warnings in PieceGenerator --- src/Generating/PieceGenerator.cpp | 14 +++++++------- src/Generating/PieceGenerator.h | 4 ++-- 2 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index e3de5b951..8fcc14389 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -31,14 +31,14 @@ public: Gen.PlacePieces(500, 50, 500, 3, OutPieces); // Print out the pieces: - printf("OutPieces.size() = %u\n", OutPieces.size()); + printf("OutPieces.size() = %zu\n", OutPieces.size()); size_t idx = 0; for (cPlacedPieces::const_iterator itr = OutPieces.begin(), end = OutPieces.end(); itr != end; ++itr, ++idx) { const Vector3i & Coords = (*itr)->GetCoords(); cCuboid Hitbox = (*itr)->GetHitBox(); Hitbox.Sort(); - printf("%u: {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, + printf("%zu: {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, Coords.x, Coords.y, Coords.z, (*itr)->GetNumCCWRotations(), Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, @@ -183,7 +183,6 @@ cPiece::cConnector cPiece::RotateMoveConnector(const cConnector & a_Connector, i cPiece::cConnector res(a_Connector); // Rotate the res connector: - Vector3i Size = GetSize(); switch (a_NumCCWRotations) { case 0: @@ -338,7 +337,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i // Choose a random supported rotation: int Rotations[4] = {0}; int NumRotations = 1; - for (int i = 1; i < ARRAYCOUNT(Rotations); i++) + for (size_t i = 1; i < ARRAYCOUNT(Rotations); i++) { if (StartingPiece->CanRotateCCW(i)) { @@ -378,7 +377,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector( static const int DirectionRotationTable[6][6] = { /* YM, YP, ZM, ZP, XM, XP - /* YM */ { 0, 0, 0, 0, 0, 0}, + YM */ { 0, 0, 0, 0, 0, 0}, /* YP */ { 0, 0, 0, 0, 0, 0}, /* ZM */ { 0, 0, 2, 0, 1, 3}, /* ZP */ { 0, 0, 0, 2, 3, 1}, @@ -503,11 +502,12 @@ bool cPieceGenerator::CheckConnection( // DEBUG: void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed) { - printf(" Connector pool: %u items\n", a_ConnectorPool.size() - a_NumProcessed); + printf(" Connector pool: %zu items\n", a_ConnectorPool.size() - a_NumProcessed); size_t idx = 0; for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) { - printf(" %u: {%d, %d, %d}, type %d, direction %s, depth %d\n", + // Format specifier for size_t is zu + printf(" %zu: {%d, %d, %d}, type %d, direction %s, depth %d\n", idx, itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, itr->m_Connector.m_Type, diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 9dd5bcfba..3386d7a94 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -122,9 +122,9 @@ public: const cPiece & GetPiece (void) const { return *m_Piece; } const Vector3i & GetCoords (void) const { return m_Coords; } - const int GetNumCCWRotations(void) const { return m_NumCCWRotations; } + int GetNumCCWRotations(void) const { return m_NumCCWRotations; } const cCuboid & GetHitBox (void) const { return m_HitBox; } - const int GetDepth (void) const { return m_Depth; } + int GetDepth (void) const { return m_Depth; } protected: const cPlacedPiece * m_Parent; -- cgit v1.2.3 From 16b27c4b7ae2ccb03355148fa7fc7116190cc5fb Mon Sep 17 00:00:00 2001 From: Tycho Date: Tue, 11 Mar 2014 14:16:08 -0700 Subject: Fixed a load of format string errors --- src/Generating/ChunkGenerator.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index ef38f1399..92f6009ac 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -116,7 +116,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { - LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); + LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%zu)", a_ChunkX, a_ChunkZ, m_Queue.size()); } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } @@ -180,7 +180,7 @@ BLOCKTYPE cChunkGenerator::GetIniBlock(cIniFile & a_IniFile, const AString & a_S BLOCKTYPE Block = BlockStringToType(BlockType); if (Block < 0) { - LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); + LOGWARN("[%s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); return BlockStringToType(a_Default); } return Block; -- cgit v1.2.3 From d545be9614e9d6717d19794ea8a49b6d4a0da52f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 12 Mar 2014 15:33:28 +0100 Subject: Fixed missing comment terminator. --- src/Generating/PieceGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index e3de5b951..cf5ab6226 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -377,7 +377,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector( // You need DirectionRotationTable[rot1][rot2] CCW turns to connect rot1 to rot2 (they are opposite) static const int DirectionRotationTable[6][6] = { - /* YM, YP, ZM, ZP, XM, XP + /* YM, YP, ZM, ZP, XM, XP */ /* YM */ { 0, 0, 0, 0, 0, 0}, /* YP */ { 0, 0, 0, 0, 0, 0}, /* ZM */ { 0, 0, 2, 0, 1, 3}, -- cgit v1.2.3 From a584b7b3bc95783025d9861964bd987f324ba981 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 12 Mar 2014 10:09:08 -0700 Subject: Fixed printf format compatabilty --- src/Generating/PieceGenerator.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index 50bfe65fe..8999a5ff7 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -31,14 +31,14 @@ public: Gen.PlacePieces(500, 50, 500, 3, OutPieces); // Print out the pieces: - printf("OutPieces.size() = %zu\n", OutPieces.size()); + printf("OutPieces.size() = " SIZE_T_FMT "\n", OutPieces.size()); size_t idx = 0; for (cPlacedPieces::const_iterator itr = OutPieces.begin(), end = OutPieces.end(); itr != end; ++itr, ++idx) { const Vector3i & Coords = (*itr)->GetCoords(); cCuboid Hitbox = (*itr)->GetHitBox(); Hitbox.Sort(); - printf("%zu: {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, + printf(SIZE_T_FMT ": {%d, %d, %d}, rot %d, hitbox {%d, %d, %d} - {%d, %d, %d} (%d * %d * %d)\n", idx, Coords.x, Coords.y, Coords.z, (*itr)->GetNumCCWRotations(), Hitbox.p1.x, Hitbox.p1.y, Hitbox.p1.z, @@ -502,12 +502,11 @@ bool cPieceGenerator::CheckConnection( // DEBUG: void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors & a_ConnectorPool, size_t a_NumProcessed) { - printf(" Connector pool: %zu items\n", a_ConnectorPool.size() - a_NumProcessed); + printf(" Connector pool: " SIZE_T_FMT " items\n", a_ConnectorPool.size() - a_NumProcessed); size_t idx = 0; for (cPieceGenerator::cFreeConnectors::const_iterator itr = a_ConnectorPool.begin() + a_NumProcessed, end = a_ConnectorPool.end(); itr != end; ++itr, ++idx) { - // Format specifier for size_t is zu - printf(" %zu: {%d, %d, %d}, type %d, direction %s, depth %d\n", + printf(" " SIZE_T_FMT ": {%d, %d, %d}, type %d, direction %s, depth %d\n", idx, itr->m_Connector.m_Pos.x, itr->m_Connector.m_Pos.y, itr->m_Connector.m_Pos.z, itr->m_Connector.m_Type, -- cgit v1.2.3 From 862e2194433b5d47aaf88261091b35a1ee663482 Mon Sep 17 00:00:00 2001 From: Tycho Date: Wed, 12 Mar 2014 10:34:50 -0700 Subject: Added additional macros to support the MSVC size_t format and changed all formats to use the macros --- src/Generating/ChunkGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 92f6009ac..73f0223e8 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -116,7 +116,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_Chunk // Add to queue, issue a warning if too many: if (m_Queue.size() >= QUEUE_WARNING_LIMIT) { - LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%zu)", a_ChunkX, a_ChunkZ, m_Queue.size()); + LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (" SIZE_T_FMT ")", a_ChunkX, a_ChunkZ, m_Queue.size()); } m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); } -- cgit v1.2.3 From cd6ab5617cd7b26b13cfe26a950ca17fecefd550 Mon Sep 17 00:00:00 2001 From: Tycho Date: Fri, 14 Mar 2014 06:11:49 -0700 Subject: Fixed xofts issues --- src/Generating/PieceGenerator.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h index 3386d7a94..bef9d3463 100644 --- a/src/Generating/PieceGenerator.h +++ b/src/Generating/PieceGenerator.h @@ -122,9 +122,9 @@ public: const cPiece & GetPiece (void) const { return *m_Piece; } const Vector3i & GetCoords (void) const { return m_Coords; } - int GetNumCCWRotations(void) const { return m_NumCCWRotations; } + int GetNumCCWRotations(void) const { return m_NumCCWRotations; } const cCuboid & GetHitBox (void) const { return m_HitBox; } - int GetDepth (void) const { return m_Depth; } + int GetDepth (void) const { return m_Depth; } protected: const cPlacedPiece * m_Parent; -- cgit v1.2.3 From c9163d39f74302fc943e6c9b3b8442061a5f089e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 21 Mar 2014 22:53:46 +0100 Subject: Implemented faster upscaling using templates. Fixes #819. --- src/Generating/BioGen.cpp | 16 ++++++++-------- src/Generating/CompoGen.cpp | 4 ++-- src/Generating/HeiGen.cpp | 2 +- src/Generating/Noise3DGenerator.cpp | 2 +- src/Generating/StructGen.cpp | 4 ++-- 5 files changed, 14 insertions(+), 14 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 967deba6a..32a687201 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -371,8 +371,8 @@ void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::B Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z]); } - LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + LinearUpscale2DArrayInPlace(&DistortX[0][0]); + LinearUpscale2DArrayInPlace(&DistortZ[0][0]); for (int z = 0; z < cChunkDef::Width; z++) { @@ -477,8 +477,8 @@ void cBioGenMultiStepMap::DecideOceanLandMushroom(int a_ChunkX, int a_ChunkZ, cC { Distort(BaseX + x * 4, BaseZ + z * 4, DistortX[4 * x][4 * z], DistortZ[4 * x][4 * z], DistortSize); } - LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + LinearUpscale2DArrayInPlace(&DistortX[0][0]); + LinearUpscale2DArrayInPlace(&DistortZ[0][0]); // Prepare a 9x9 area of neighboring cell seeds // (assuming that 7x7 cell area is larger than a chunk being generated) @@ -651,8 +651,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk HumidityMap[x + 17 * z] = NoiseH; } // for x } // for z - LinearUpscale2DArrayInPlace(TemperatureMap, 17, 17, 8, 8); - LinearUpscale2DArrayInPlace(HumidityMap, 17, 17, 8, 8); + LinearUpscale2DArrayInPlace<17, 17, 8, 8>(TemperatureMap); + LinearUpscale2DArrayInPlace<17, 17, 8, 8>(HumidityMap); // Re-map into integral values in [0 .. 255] range: for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++) @@ -778,8 +778,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); } - LinearUpscale2DArrayInPlace(&DistortX[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); - LinearUpscale2DArrayInPlace(&DistortZ[0][0], cChunkDef::Width + 1, cChunkDef::Width + 1, 4, 4); + LinearUpscale2DArrayInPlace(&DistortX[0][0]); + LinearUpscale2DArrayInPlace(&DistortZ[0][0]); // Apply distortion to each block coord, then query the voronoi maps for biome group and biome index and choose biome based on that: for (int z = 0; z < cChunkDef::Width; z++) diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 60356fe46..578bb2481 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -566,7 +566,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, 0, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); + LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo); // Interpolate segments: for (int Segment = 0; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) @@ -579,7 +579,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); + LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi); // Interpolate between FloorLo and FloorHi: for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 10710b4a1..3621421c2 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -428,7 +428,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa Height[x + 17 * z] = GetHeightAt(x, z, a_ChunkX, a_ChunkZ, Biomes); } } - LinearUpscale2DArrayInPlace(Height, 17, 17, STEPX, STEPZ); + LinearUpscale2DArrayInPlace<17, 17, STEPX, STEPZ>(Height); // Copy into the heightmap for (int z = 0; z < cChunkDef::Width; z++) diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index afa40c647..15a588d45 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -420,7 +420,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) } } // Linear-interpolate this XZ floor: - LinearUpscale2DArrayInPlace(CurFloor, 17, 17, UPSCALE_X, UPSCALE_Z); + LinearUpscale2DArrayInPlace<17, 17, UPSCALE_X, UPSCALE_Z>(CurFloor); } // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 3cc8a09c3..db9d5578c 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -578,7 +578,7 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_X * x, BaseY, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorLo, 17, 17, INTERPOL_X, INTERPOL_Z); + LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorLo); // Interpolate segments: for (int Segment = BaseY; Segment < MaxHeight; Segment += SEGMENT_HEIGHT) @@ -591,7 +591,7 @@ void cStructGenDirectOverhangs::GenFinish(cChunkDesc & a_ChunkDesc) m_Noise2.IntNoise3DInt(BaseX + INTERPOL_Z * x, Segment + SEGMENT_HEIGHT, BaseZ + INTERPOL_Z * z) / 256; } // for x, z - FloorLo[] - LinearUpscale2DArrayInPlace(FloorHi, 17, 17, INTERPOL_X, INTERPOL_Z); + LinearUpscale2DArrayInPlace<17, 17, INTERPOL_X, INTERPOL_Z>(FloorHi); // Interpolate between FloorLo and FloorHi: for (int z = 0; z < 16; z++) for (int x = 0; x < 16; x++) -- cgit v1.2.3 From 87e0bd54b426bafb6b267725b0e1a94511a38f4e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 25 Mar 2014 21:59:25 +0100 Subject: BlockArea: Switched internal coords to Vector3i. --- src/Generating/ChunkDesc.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 308fbe423..7711723fc 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -343,9 +343,9 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX int SizeY = a_MaxRelY - a_MinRelY; int SizeZ = a_MaxRelZ - a_MinRelZ; a_Dest.Clear(); - a_Dest.m_OriginX = m_ChunkX * cChunkDef::Width + a_MinRelX; - a_Dest.m_OriginY = a_MinRelY; - a_Dest.m_OriginZ = m_ChunkZ * cChunkDef::Width + a_MinRelZ; + a_Dest.m_Origin.x = m_ChunkX * cChunkDef::Width + a_MinRelX; + a_Dest.m_Origin.y = a_MinRelY; + a_Dest.m_Origin.z = m_ChunkZ * cChunkDef::Width + a_MinRelZ; a_Dest.SetSize(SizeX, SizeY, SizeZ, cBlockArea::baTypes | cBlockArea::baMetas); for (int y = 0; y < SizeY; y++) -- cgit v1.2.3 From 37778e5f82f02eb417642390a36587a970e5479c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 25 Mar 2014 22:10:53 +0100 Subject: Added a basic cPrefab class. Can be defined in the source by GalExport's cpp output. --- src/Generating/Prefab.cpp | 139 ++++++++++++++++++++++++++++++++++++++++++++++ src/Generating/Prefab.h | 83 +++++++++++++++++++++++++++ 2 files changed, 222 insertions(+) create mode 100644 src/Generating/Prefab.cpp create mode 100644 src/Generating/Prefab.h (limited to 'src/Generating') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp new file mode 100644 index 000000000..824800119 --- /dev/null +++ b/src/Generating/Prefab.cpp @@ -0,0 +1,139 @@ + +// Prefab.cpp + +/* +Implements the cPrefab class, representing a cPiece descendant for the cPieceGenerator that +uses a prefabricate in a cBlockArea for drawing itself. +*/ + +#include "Globals.h" +#include "Prefab.h" +#include "../WorldStorage/SchematicFileSerializer.h" + + + + + +cPrefab::cPrefab(const cPrefab::sDef & a_Def) : + m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), + m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), + m_AllowedRotations(7), // TODO: All rotations allowed (not in the definition yet) + m_MergeStrategy(cBlockArea::msImprint) +{ + m_BlockArea.Create(m_Size); + CharMap cm; + ParseCharMap(cm, a_Def.m_CharMap); + ParseBlockImage(cm, a_Def.m_Image); +} + + + + + +void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement) +{ + Vector3i Placement = a_Placement->GetCoords(); + Placement.Move(a_Dest.GetOrigin() * (-1)); + a_Dest.Merge(m_BlockArea, Placement, m_MergeStrategy); + +} + + + + + +void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) +{ + // Initialize the charmap to all-invalid values: + for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) + { + a_CharMapOut[i] = -1; + } + + // Process the lines in the definition: + AStringVector Lines = StringSplitAndTrim(a_CharMapDef, "\n"); + for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) + { + AStringVector CharDef = StringSplitAndTrim(*itr, ":"); + size_t NumElements = CharDef.size(); + if ((NumElements < 2) || CharDef[0].empty() || CharDef[1].empty()) + { + LOGWARNING("Bad prefab CharMap definition line: \"%s\", skipping.", itr->c_str()); + continue; + } + unsigned char Src = (unsigned char)CharDef[0][0]; + BLOCKTYPE BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str()); + NIBBLETYPE BlockMeta = 0; + if ((NumElements >= 3) && !CharDef[2].empty()) + { + BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); + ASSERT((BlockMeta >= 0) && (BlockMeta <= 15)); + } + ASSERT(a_CharMapOut[Src] == -1); // Any duplicates letter-wise? + a_CharMapOut[Src] = (BlockType << 4) | BlockMeta; + } // for itr - Lines[] +} + + + + + +void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage) +{ + // Map each letter in the a_BlockImage (from the in-source definition) to real blocktype / blockmeta: + for (int y = 0; y < m_Size.y; y++) + { + for (int z = 0; z < m_Size.z; z++) + { + const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x; + for (int x = 0; x < m_Size.x; x++) + { + int MappedValue = a_CharMap[BlockImage[x]]; + ASSERT(MappedValue != -1); // Using a letter not defined in the CharMap? + BLOCKTYPE BlockType = MappedValue >> 4; + NIBBLETYPE BlockMeta = MappedValue & 0x0f; + m_BlockArea.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta); + } + } + } +} + + + + + +cPiece::cConnectors cPrefab::GetConnectors(void) const +{ + return m_Connectors; +} + + + + + +Vector3i cPrefab::GetSize(void) const +{ + return m_Size; +} + + + + + +cCuboid cPrefab::GetHitBox(void) const +{ + return m_HitBox; +} + + + + + +bool cPrefab::CanRotateCCW(int a_NumRotations) const +{ + return ((m_AllowedRotations & (1 << (a_NumRotations % 4))) != 0); +} + + + + diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h new file mode 100644 index 000000000..6596b906b --- /dev/null +++ b/src/Generating/Prefab.h @@ -0,0 +1,83 @@ + +// Prefab.h + +/* +Declares the cPrefab class, representing a cPiece descendant for the cPieceGenerator that +uses a prefabricate in a cBlockArea for drawing itself. +The class can be constructed from data that is stored directly in the executable, in a sPrefabDef structure +declared in this file as well; the Gallery server exports areas in this format. +*/ + + + + + +#pragma once + +#include "PieceGenerator.h" +#include "../BlockArea.h" + + + + + + +class cPrefab : + public cPiece +{ +public: + struct sDef + { + int m_SizeX; + int m_SizeY; + int m_SizeZ; + const char * m_CharMap; + const char * m_Image; + // TODO: Connectors + }; + + cPrefab(const sDef & a_Def); + + /** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */ + void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement); + +protected: + /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */ + typedef int CharMap[256]; + + + /** The cBlockArea that contains the block definitions for the prefab */ + cBlockArea m_BlockArea; + + /** The size of the prefab */ + Vector3i m_Size; + + /** The hitbox of the prefab. In first version is the same as the m_BlockArea dimensions */ + cCuboid m_HitBox; + + /** The connectors through which the piece connects to other pieces */ + cConnectors m_Connectors; + + /** Bitmask, bit N set -> N rotations CCW supported */ + int m_AllowedRotations; + + /** The merge strategy to use when drawing the prefab into a block area */ + cBlockArea::eMergeStrategy m_MergeStrategy; + + + // cPiece overrides: + virtual cConnectors GetConnectors(void) const override; + virtual Vector3i GetSize(void) const override; + virtual cCuboid GetHitBox(void) const override; + virtual bool CanRotateCCW(int a_NumRotations) const override; + + /** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */ + void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef); + + /** Parses the Image in the definition into m_BlockArea's block types and metas, using the specified CharMap. */ + void ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage); +}; + + + + -- cgit v1.2.3 From 8c2c4f2463fcc429d336019fa0fd39098eb7d97f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 26 Mar 2014 22:01:01 +0100 Subject: Prefabs support connectors, rotations and merge strategy. --- src/Generating/Prefab.cpp | 65 +++++++++++++++++++++++++++++++++++++++++++++-- src/Generating/Prefab.h | 10 +++++++- 2 files changed, 72 insertions(+), 3 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 824800119..ded4f6c41 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -17,13 +17,14 @@ uses a prefabricate in a cBlockArea for drawing itself. cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), - m_AllowedRotations(7), // TODO: All rotations allowed (not in the definition yet) - m_MergeStrategy(cBlockArea::msImprint) + m_AllowedRotations(a_Def.m_AllowedRotations), + m_MergeStrategy(a_Def.m_MergeStrategy) { m_BlockArea.Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); + ParseConnectors(a_Def.m_Connectors); } @@ -42,6 +43,22 @@ void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement) +bool cPrefab::HasConnectorType(int a_ConnectorType) const +{ + for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr) + { + if (itr->m_Type == a_ConnectorType) + { + return true; + } + } // for itr - m_Connectors[] + return false; +} + + + + + void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { // Initialize the charmap to all-invalid values: @@ -102,6 +119,50 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma +void cPrefab::ParseConnectors(const char * a_ConnectorsDef) +{ + AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n"); + for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) + { + if (itr->empty()) + { + continue; + } + // Split into components: "Type: X, Y, Z: Face": + AStringVector Defs = StringSplitAndTrim(*itr, ":"); + if (Defs.size() != 3) + { + LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str()); + continue; + } + AStringVector Coords = StringSplitAndTrim(Defs[1], ","); + if (Coords.size() != 3) + { + LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str()); + continue; + } + + // Check that the BlockFace is within range: + int BlockFace = atoi(Defs[2].c_str()); + if ((BlockFace < 0) || (BlockFace >= 6)) + { + LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str()); + continue; + } + + // Add the connector: + m_Connectors.push_back(cPiece::cConnector( + atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos + atoi(Defs[0].c_str()), // Connector type + (eBlockFace)BlockFace + )); + } // for itr - Lines[] +} + + + + + cPiece::cConnectors cPrefab::GetConnectors(void) const { return m_Connectors; diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 6596b906b..3733166ab 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -33,13 +33,18 @@ public: int m_SizeZ; const char * m_CharMap; const char * m_Image; - // TODO: Connectors + const char * m_Connectors; + int m_AllowedRotations; + cBlockArea::eMergeStrategy m_MergeStrategy; }; cPrefab(const sDef & a_Def); /** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */ void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement); + + /** Returns true if the prefab has any connector of the specified type. */ + bool HasConnectorType(int a_ConnectorType) const; protected: /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */ @@ -76,6 +81,9 @@ protected: /** Parses the Image in the definition into m_BlockArea's block types and metas, using the specified CharMap. */ void ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage); + + /** Parses the connectors definition text into m_Connectors member. */ + void ParseConnectors(const char * a_ConnectorsDef); }; -- cgit v1.2.3 From 7b585290fccd3dc074b1f9feef0af754ab3dd632 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 27 Mar 2014 23:03:57 +0100 Subject: cPrefab can draw itself into a cChunkDesc. --- src/Generating/Prefab.cpp | 11 +++++++---- src/Generating/Prefab.h | 4 ++-- 2 files changed, 9 insertions(+), 6 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index ded4f6c41..145c875a1 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -9,6 +9,7 @@ uses a prefabricate in a cBlockArea for drawing itself. #include "Globals.h" #include "Prefab.h" #include "../WorldStorage/SchematicFileSerializer.h" +#include "ChunkDesc.h" @@ -16,7 +17,7 @@ uses a prefabricate in a cBlockArea for drawing itself. cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), - m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), + m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), m_AllowedRotations(a_Def.m_AllowedRotations), m_MergeStrategy(a_Def.m_MergeStrategy) { @@ -31,11 +32,13 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : -void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement) +void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const { Vector3i Placement = a_Placement->GetCoords(); - Placement.Move(a_Dest.GetOrigin() * (-1)); - a_Dest.Merge(m_BlockArea, Placement, m_MergeStrategy); + int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; + int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; + Placement.Move(-ChunkStartX, 0, -ChunkStartZ); + a_Dest.WriteBlockArea(m_BlockArea, Placement.x, Placement.y, Placement.z, m_MergeStrategy); } diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 3733166ab..ec95c909b 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -40,8 +40,8 @@ public: cPrefab(const sDef & a_Def); - /** Draws the prefab into the specified block area, according to the placement stored in the PlacedPiece. */ - void Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement); + /** Draws the prefab into the specified chunk, according to the placement stored in the PlacedPiece. */ + void Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const; /** Returns true if the prefab has any connector of the specified type. */ bool HasConnectorType(int a_ConnectorType) const; -- cgit v1.2.3 From a2c4def518b0021a7575c9a9517f4f824369fe6d Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 28 Mar 2014 14:59:40 +0100 Subject: Add missing ChunkDesc import. --- src/Generating/Prefab.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index ec95c909b..c80de21b2 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -16,7 +16,7 @@ declared in this file as well; the Gallery server exports areas in this format. #include "PieceGenerator.h" #include "../BlockArea.h" - +#include "ChunkDesc.h" -- cgit v1.2.3 From 910e770a18520a96a5823b24b4b6a41068499414 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 16:36:33 +0100 Subject: Fixed Prefab's rotations. --- src/Generating/Prefab.cpp | 32 ++++++++++++++++++++++++++++---- src/Generating/Prefab.h | 14 +++++++++++--- 2 files changed, 39 insertions(+), 7 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 145c875a1..1af1faec1 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -21,11 +21,33 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_AllowedRotations(a_Def.m_AllowedRotations), m_MergeStrategy(a_Def.m_MergeStrategy) { - m_BlockArea.Create(m_Size); + m_BlockArea[0].Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); ParseConnectors(a_Def.m_Connectors); + + // 1 CCW rotation: + if ((m_AllowedRotations & 0x01) != 0) + { + m_BlockArea[1].CopyFrom(m_BlockArea[0]); + m_BlockArea[1].RotateCCW(); + } + + // 2 rotations are the same as mirroring twice; mirroring is faster because it has no reallocations + if ((m_AllowedRotations & 0x02) != 0) + { + m_BlockArea[2].CopyFrom(m_BlockArea[0]); + m_BlockArea[2].MirrorXY(); + m_BlockArea[2].MirrorYZ(); + } + + // 3 CCW rotations = 1 CW rotation: + if ((m_AllowedRotations & 0x04) != 0) + { + m_BlockArea[3].CopyFrom(m_BlockArea[0]); + m_BlockArea[3].RotateCW(); + } } @@ -38,7 +60,7 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); - a_Dest.WriteBlockArea(m_BlockArea, Placement.x, Placement.y, Placement.z, m_MergeStrategy); + a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy); } @@ -112,7 +134,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma ASSERT(MappedValue != -1); // Using a letter not defined in the CharMap? BLOCKTYPE BlockType = MappedValue >> 4; NIBBLETYPE BlockMeta = MappedValue & 0x0f; - m_BlockArea.SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta); + m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta); } } } @@ -195,7 +217,9 @@ cCuboid cPrefab::GetHitBox(void) const bool cPrefab::CanRotateCCW(int a_NumRotations) const { - return ((m_AllowedRotations & (1 << (a_NumRotations % 4))) != 0); + // Either zero rotations + // Or the proper bit in m_AllowedRotations is set + return (a_NumRotations == 0) || ((m_AllowedRotations & (1 << ((a_NumRotations + 3) % 4))) != 0); } diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index ec95c909b..d6ab5658f 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -22,6 +22,13 @@ declared in this file as well; the Gallery server exports areas in this format. +// fwd: +class cChunkDesc; + + + + + class cPrefab : public cPiece { @@ -51,8 +58,9 @@ protected: typedef int CharMap[256]; - /** The cBlockArea that contains the block definitions for the prefab */ - cBlockArea m_BlockArea; + /** The cBlockArea that contains the block definitions for the prefab. + The index identifies the number of CCW rotations applied (0 = no rotation, 1 = 1 CCW rotation, ...). */ + cBlockArea m_BlockArea[4]; /** The size of the prefab */ Vector3i m_Size; @@ -79,7 +87,7 @@ protected: /** Parses the CharMap in the definition into a CharMap binary data used for translating the definition into BlockArea. */ void ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef); - /** Parses the Image in the definition into m_BlockArea's block types and metas, using the specified CharMap. */ + /** Parses the Image in the definition into m_BlockArea[0]'s block types and metas, using the specified CharMap. */ void ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockImage); /** Parses the connectors definition text into m_Connectors member. */ -- cgit v1.2.3 From 5b7215ec24c2b835a0f1342cf1479f757084d1e2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 16:42:32 +0100 Subject: Initial NetherFortGen import. Simple fortresses of 2 different rooms will generate. --- src/Generating/ComposableGenerator.cpp | 17 +- src/Generating/MineShafts.cpp | 2 +- src/Generating/NetherFortGen.cpp | 265 +++++++++++++++++++++++ src/Generating/NetherFortGen.h | 86 ++++++++ src/Generating/Prefabs/CMakeLists.txt | 13 ++ src/Generating/Prefabs/NetherFortPrefabs.cpp | 303 +++++++++++++++++++++++++++ src/Generating/Prefabs/NetherFortPrefabs.h | 15 ++ 7 files changed, 699 insertions(+), 2 deletions(-) create mode 100644 src/Generating/NetherFortGen.cpp create mode 100644 src/Generating/NetherFortGen.h create mode 100644 src/Generating/Prefabs/CMakeLists.txt create mode 100644 src/Generating/Prefabs/NetherFortPrefabs.cpp create mode 100644 src/Generating/Prefabs/NetherFortPrefabs.h (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 6c00b5905..339f5709a 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -21,6 +21,7 @@ #include "DistortedHeightmap.h" #include "EndGen.h" #include "MineShafts.h" +#include "NetherFortGen.h" #include "Noise3DGenerator.h" #include "POCPieceGenerator.h" #include "Ravines.h" @@ -191,9 +192,11 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, a_ChunkDesc.GetHeightMap()); } + bool ShouldUpdateHeightmap = false; if (a_ChunkDesc.IsUsingDefaultComposition()) { m_CompositionGen->ComposeTerrain(a_ChunkDesc); + ShouldUpdateHeightmap = true; } if (a_ChunkDesc.IsUsingDefaultFinish()) @@ -202,6 +205,12 @@ void cComposableGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a { (*itr)->GenFinish(a_ChunkDesc); } // for itr - m_FinishGens[] + ShouldUpdateHeightmap = true; + } + + if (ShouldUpdateHeightmap) + { + a_ChunkDesc.UpdateHeightmap(); } } @@ -349,7 +358,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); m_FinishGens.push_back(new cStructGenMineShafts( - Seed, GridSize, MaxSystemSize, + Seed, GridSize, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase )); } @@ -361,6 +370,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); } + else if (NoCaseCompare(*itr, "NetherForts") == 0) + { + int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 6); + m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxDepth)); + } else if (NoCaseCompare(*itr, "OreNests") == 0) { m_FinishGens.push_back(new cStructGenOreNests(Seed)); diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 28dc37567..231295c3f 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -1340,7 +1340,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk( BaseX -= NEIGHBORHOOD_SIZE / 2; BaseZ -= NEIGHBORHOOD_SIZE / 2; - // Walk the cache, move each cave system that we want into a_Caves: + // Walk the cache, move each cave system that we want into a_Mineshafts: int StartX = BaseX * m_GridSize; int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize; int StartZ = BaseZ * m_GridSize; diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp new file mode 100644 index 000000000..25658da46 --- /dev/null +++ b/src/Generating/NetherFortGen.cpp @@ -0,0 +1,265 @@ + +// NetherFortGen.cpp + +// Implements the cNetherFortGen class representing the nether fortress generator + +#include "Globals.h" +#include "NetherFortGen.h" +#include "Prefabs/NetherFortPrefabs.h" + + + + + +static const int NEIGHBORHOOD_SIZE = 3; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cNetherFortGen::cNetherFort: + +class cNetherFortGen::cNetherFort +{ +public: + cNetherFortGen & m_ParentGen; + int m_BlockX, m_BlockZ; + int m_GridSize; + int m_Seed; + cPlacedPieces m_Pieces; + + cNetherFort(cNetherFortGen & a_ParentGen, int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxDepth, int a_Seed) : + m_ParentGen(a_ParentGen), + m_BlockX(a_BlockX), + m_BlockZ(a_BlockZ), + m_GridSize(a_GridSize), + m_Seed(a_Seed) + { + // TODO: Proper Y-coord placement + int BlockY = 64; + + // Generate pieces: + cBFSPieceGenerator pg(m_ParentGen, a_Seed); + pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces); + } + + + /** Carves the system into the chunk data */ + void ProcessChunk(cChunkDesc & a_Chunk) + { + for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) + { + const cPrefab & Prefab = (const cPrefab &)((*itr)->GetPiece()); + Prefab.Draw(a_Chunk, *itr); + } // for itr - m_PlacedPieces[] + } +}; + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cNetherFortGen: + +cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) : + m_Seed(a_Seed), + m_Noise(a_Seed), + m_GridSize(a_GridSize), + m_MaxDepth(a_MaxDepth) +{ + // Initialize the prefabs: + for (size_t i = 0; i < g_NetherFortPrefabs1Count; i++) + { + cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs1[i]); + m_AllPieces.push_back(Prefab); + if (Prefab->HasConnectorType(0)) + { + m_OuterPieces.push_back(Prefab); + } + if (Prefab->HasConnectorType(1)) + { + m_InnerPieces.push_back(Prefab); + } + } + + // Initialize the starting piece prefabs: + for (size_t i = 0; i < g_NetherFortStartingPrefabs1Count; i++) + { + m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs1[i])); + } + + // DEBUG: Try one round of placement: + cPlacedPieces Pieces; + cBFSPieceGenerator pg(*this, a_Seed); + pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces); +} + + + + + +cNetherFortGen::~cNetherFortGen() +{ + ClearCache(); + for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr) + { + delete *itr; + } // for itr - m_AllPieces[] + m_AllPieces.clear(); +} + + + + + +void cNetherFortGen::ClearCache(void) +{ + // TODO +} + + + + + +void cNetherFortGen::GetFortsForChunk(int a_ChunkX, int a_ChunkZ, cNetherForts & a_Forts) +{ + int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize; + int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize; + if (BaseX < 0) + { + --BaseX; + } + if (BaseZ < 0) + { + --BaseZ; + } + BaseX -= NEIGHBORHOOD_SIZE / 2; + BaseZ -= NEIGHBORHOOD_SIZE / 2; + + // Walk the cache, move each cave system that we want into a_Forts: + int StartX = BaseX * m_GridSize; + int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize; + int StartZ = BaseZ * m_GridSize; + int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize; + for (cNetherForts::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;) + { + if ( + ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) && + ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ) + ) + { + // want + a_Forts.push_back(*itr); + itr = m_Cache.erase(itr); + } + else + { + // don't want + ++itr; + } + } // for itr - m_Cache[] + + // Create those forts that haven't been in the cache: + for (int x = 0; x < NEIGHBORHOOD_SIZE; x++) + { + int RealX = (BaseX + x) * m_GridSize; + for (int z = 0; z < NEIGHBORHOOD_SIZE; z++) + { + int RealZ = (BaseZ + z) * m_GridSize; + bool Found = false; + for (cNetherForts::const_iterator itr = a_Forts.begin(), end = a_Forts.end(); itr != end; ++itr) + { + if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ)) + { + Found = true; + break; + } + } // for itr - a_Mineshafts + if (!Found) + { + a_Forts.push_back(new cNetherFort(*this, RealX, RealZ, m_GridSize, m_MaxDepth, m_Seed)); + } + } // for z + } // for x + + // Copy a_Forts into m_Cache to the beginning: + cNetherForts FortsCopy (a_Forts); + m_Cache.splice(m_Cache.begin(), FortsCopy, FortsCopy.begin(), FortsCopy.end()); + + // Trim the cache if it's too long: + if (m_Cache.size() > 100) + { + cNetherForts::iterator itr = m_Cache.begin(); + std::advance(itr, 100); + for (cNetherForts::iterator end = m_Cache.end(); itr != end; ++itr) + { + delete *itr; + } + itr = m_Cache.begin(); + std::advance(itr, 100); + m_Cache.erase(itr, m_Cache.end()); + } +} + + + + + +void cNetherFortGen::GenFinish(cChunkDesc & a_ChunkDesc) +{ + int ChunkX = a_ChunkDesc.GetChunkX(); + int ChunkZ = a_ChunkDesc.GetChunkZ(); + cNetherForts Forts; + GetFortsForChunk(ChunkX, ChunkZ, Forts); + for (cNetherForts::const_iterator itr = Forts.begin(); itr != Forts.end(); ++itr) + { + (*itr)->ProcessChunk(a_ChunkDesc); + } // for itr - Forts[] +} + + + + + +cPieces cNetherFortGen::GetPiecesWithConnector(int a_ConnectorType) +{ + switch (a_ConnectorType) + { + case 0: return m_OuterPieces; + case 1: return m_InnerPieces; + default: return cPieces(); + } +} + + + + + +cPieces cNetherFortGen::GetStartingPieces(void) +{ + return m_StartingPieces; +} + + + + + +void cNetherFortGen::PiecePlaced(const cPiece & a_Piece) +{ + UNUSED(a_Piece); +} + + + + + +void cNetherFortGen::Reset(void) +{ + // Nothing needed +} + + + + diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h new file mode 100644 index 000000000..10ba01396 --- /dev/null +++ b/src/Generating/NetherFortGen.h @@ -0,0 +1,86 @@ + +// NetherFortGen.h + +// Declares the cNetherFortGen class representing the nether fortress generator + + + + + +#pragma once + +#include "ComposableGenerator.h" +#include "PieceGenerator.h" + + + + + +class cNetherFortGen : + public cFinishGen, + public cPiecePool +{ +public: + cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth); + + virtual ~cNetherFortGen(); + +protected: + class cNetherFort; // fwd: NetherFortGen.cpp + typedef std::list cNetherForts; + + + /** The seed used for generating*/ + int m_Seed; + + /** The noise used for generating */ + cNoise m_Noise; + + /** Average spacing between the fortresses*/ + int m_GridSize; + + /** Maximum depth of the piece-generator tree */ + int m_MaxDepth; + + /** Cache of the most recently used systems. MoveToFront used. */ + cNetherForts m_Cache; + + /** All the pieces that are allowed for building. + This is the list that's used for memory allocation and deallocation for the pieces. */ + cPieces m_AllPieces; + + /** The pieces that are used as starting pieces. + This list is not shared and the pieces need deallocation. */ + cPieces m_StartingPieces; + + /** The pieces that have an "outer" connector. + The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */ + cPieces m_OuterPieces; + + /** The pieces that have an "inner" connector. + The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */ + cPieces m_InnerPieces; + + + /** Clears everything from the cache. + Also invalidates the forst returned by GetFortsForChunk(). */ + void ClearCache(void); + + /** Returns all forts that *may* intersect the given chunk. + The returned forts live within m_Cache.They are valid until the next call + to this function (which may delete some of the pointers). */ + void GetFortsForChunk(int a_ChunkX, int a_ChunkZ, cNetherForts & a_Forts); + + // cFinishGen overrides: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + + // cPiecePool overrides: + virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override; + virtual cPieces GetStartingPieces(void) override; + virtual void PiecePlaced(const cPiece & a_Piece) override; + virtual void Reset(void) override; +} ; + + + + diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt new file mode 100644 index 000000000..1e60447e7 --- /dev/null +++ b/src/Generating/Prefabs/CMakeLists.txt @@ -0,0 +1,13 @@ + +cmake_minimum_required (VERSION 2.6) +project (MCServer) + +include_directories ("${PROJECT_SOURCE_DIR}/../../") + +file(GLOB SOURCE + "*.cpp" +) + +add_library(Generating_Prefabs ${SOURCE}) + +target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks) diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp new file mode 100644 index 000000000..ea3a298c0 --- /dev/null +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -0,0 +1,303 @@ + +// NetherFortPrefabs.cpp + +// Defines all the prefabs for nether forts + +#include "Globals.h" +#include "NetherFortPrefabs.h" + + + + + +/* +The nether fortress has two types of connectors, Outer and Inner. Outer is Type 0, Inner is Type 1. +*/ + + + + + +const cPrefab::sDef g_NetherFortPrefabs1[] = +{ + // BalconyCorridor: + // The data has been exported from gallery Nether, area index 37, ID 288 + { + // Size: + 13, 7, 9, // SizeX = 13, SizeY = 7, SizeZ = 9 + + // Block definitions: + "a:112: 0\n" /* netherbrick */ + "b: 0: 0\n" /* air */ + "c:114: 4\n" /* netherbrickstairs */ + "d:114: 7\n" /* netherbrickstairs */ + "e:114: 5\n" /* netherbrickstairs */ + "f: 44: 6\n" /* step */ + "g:113: 0\n" /* netherbrickfence */ + "h:114: 2\n" /* netherbrickstairs */ + "i:114: 3\n" /* netherbrickstairs */ + "j:114: 0\n" /* netherbrickstairs */ + "k:114: 1\n" /* netherbrickstairs */, + + // Block data: + // Level 1 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "bbbbaaaaabbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + + // Level 2 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaabaaabaaaa" + "bbcdaaaaadebb" + "bbbcdddddebbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + + // Level 3 + "aaaaaaaaaaaaa" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "aaaabfffbaaaa" + "bbaaaaaaaaabb" + "bbaaaaaaaaabb" + "bbaaaaaaaaabb" + "bbaaaaaaaaabb" + + // Level 4 + "agagagagagaga" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "agaabbbbbaaga" + "bbaaabbbaaabb" + "bbgbbbbbbbgbb" + "bbgbbbbbbbgbb" + "bbgggggggggbb" + + // Level 5 + "agagagagagaga" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "agaabbbbbaaga" + "bbaaabbbaaabb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + + // Level 6 + "agagagagagaga" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "agaabbbbbaaga" + "bbaaabbbaaabb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + + // Level 7 + "hhhhhhhhhhhhh" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "iijaaaaaaaiii" + "bbjiiiiiiikbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb", + + // Connections: + "1: 0, 2, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 12, 2, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msImprint, + }, +} ; // g_NetherFortPrefabs1 + + + + + +const cPrefab::sDef g_NetherFortStartingPrefabs1[] = +{ + // CentralRoom: + // The data has been exported from gallery Nether, area index 22, ID 164 + { + // Size: + 13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13 + + // Block definitions: + "a:112: 0\n" /* netherbrick */ + "b: 0: 0\n" /* air */ + "c: 10: 0\n" /* lava */ + "d:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "aaaaabbbaaaaa" + "aaaaabbbaaaaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbaaabbbaa" + "aabbbacabbbaa" + "aabbbaaabbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aaaaabbbaaaaa" + "aaaaabbbaaaaa" + + // Level 3 + "aaaaabbbaaaaa" + "aaadabbbadaaa" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "aaadabbbadaaa" + "aaaaabbbaaaaa" + + // Level 4 + "aaaaabbbaaaaa" + "aaadabbbadaaa" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "adbbbbbbbbbda" + "aabbbbbbbbbaa" + "aaadabbbadaaa" + "aaaaabbbaaaaa" + + // Level 5 + "adadabbbadada" + "daaaabbbaaaad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "daaaabbbaaaad" + "adadabbbadada" + + // Level 6 + "adadaaaaadada" + "daaaaaaaaaaad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "dabbbbbbbbbad" + "aabbbbbbbbbaa" + "daaaaaaaaaaad" + "adadaaaaadada" + + // Level 7 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 8 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 9 + "dadadadadadad" + "abbbbbbbbbbba" + "dbbbbbbbbbbbd" + "abbbbbbbbbbba" + "dbbbbbbbbbbbd" + "abbbbbbbbbbba" + "dbbbbbbbbbbbd" + "abbbbbbbbbbba" + "dbbbbbbbbbbbd" + "abbbbbbbbbbba" + "dbbbbbbbbbbbd" + "abbbbbbbbbbba" + "dadadadadadad", + + // Connections: + "0: 6, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ + "1: 6, 1, 12: 3\n" /* Type 1, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msImprint, + }, +} ; // g_NetherFortStartingPrefabs1 + +const size_t g_NetherFortPrefabs1Count = ARRAYCOUNT(g_NetherFortPrefabs1); +const size_t g_NetherFortStartingPrefabs1Count = ARRAYCOUNT(g_NetherFortStartingPrefabs1); + + + + diff --git a/src/Generating/Prefabs/NetherFortPrefabs.h b/src/Generating/Prefabs/NetherFortPrefabs.h new file mode 100644 index 000000000..37a91689d --- /dev/null +++ b/src/Generating/Prefabs/NetherFortPrefabs.h @@ -0,0 +1,15 @@ + +// NetherFortPrefabs.h + +// Declares the data used for nether fortress prefabs + +#include "../Prefab.h" + + + + + +extern const cPrefab::sDef g_NetherFortPrefabs1[]; +extern const cPrefab::sDef g_NetherFortStartingPrefabs1[]; +extern const size_t g_NetherFortPrefabs1Count; +extern const size_t g_NetherFortStartingPrefabs1Count; -- cgit v1.2.3 From ae0954f1d443822f7f6693f0dd42d5601a50f835 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 17:05:43 +0100 Subject: Sponged the netherfort balcony prefab. This is a preparation for the msSpongePrint merge strategy, used for imprinting most prefabs. It will carve out even air, but will ignore sponge blocks. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 61 ++++++++++++++-------------- 1 file changed, 31 insertions(+), 30 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index ea3a298c0..29df15c1f 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -28,7 +28,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Block definitions: "a:112: 0\n" /* netherbrick */ - "b: 0: 0\n" /* air */ + "b: 19: 0\n" /* sponge */ "c:114: 4\n" /* netherbrickstairs */ "d:114: 7\n" /* netherbrickstairs */ "e:114: 5\n" /* netherbrickstairs */ @@ -37,7 +37,8 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "h:114: 2\n" /* netherbrickstairs */ "i:114: 3\n" /* netherbrickstairs */ "j:114: 0\n" /* netherbrickstairs */ - "k:114: 1\n" /* netherbrickstairs */, + "k:114: 1\n" /* netherbrickstairs */ + "l: 0: 0\n" /* air */, // Block data: // Level 1 @@ -56,7 +57,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" - "aaaabaaabaaaa" + "aaaalaaalaaaa" "bbcdaaaaadebb" "bbbcdddddebbb" "bbbbbbbbbbbbb" @@ -64,10 +65,10 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Level 3 "aaaaaaaaaaaaa" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "aaaabfffbaaaa" + "lllllllllllll" + "lllllllllllll" + "lllllllllllll" + "aaaalffflaaaa" "bbaaaaaaaaabb" "bbaaaaaaaaabb" "bbaaaaaaaaabb" @@ -75,36 +76,36 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Level 4 "agagagagagaga" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "agaabbbbbaaga" - "bbaaabbbaaabb" - "bbgbbbbbbbgbb" - "bbgbbbbbbbgbb" + "lllllllllllll" + "lllllllllllll" + "lllllllllllll" + "agaalllllaaga" + "bbaaalllaaabb" + "bbglllllllgbb" + "bbglllllllgbb" "bbgggggggggbb" // Level 5 "agagagagagaga" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "agaabbbbbaaga" - "bbaaabbbaaabb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" + "lllllllllllll" + "lllllllllllll" + "lllllllllllll" + "agaalllllaaga" + "bbaaalllaaabb" + "bblllllllllbb" + "bblllllllllbb" + "bblllllllllbb" // Level 6 "agagagagagaga" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "agaabbbbbaaga" - "bbaaabbbaaabb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" - "bbbbbbbbbbbbb" + "lllllllllllll" + "lllllllllllll" + "lllllllllllll" + "agaalllllaaga" + "bbaaalllaaabb" + "bblllllllllbb" + "bblllllllllbb" + "bblllllllllbb" // Level 7 "hhhhhhhhhhhhh" -- cgit v1.2.3 From 3c84a995a90122279cdb2f8cd60491e4d33c297f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 17:09:47 +0100 Subject: Fixed a memory leak in NetherFortGen. --- src/Generating/NetherFortGen.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index 25658da46..d111c7cee 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -29,6 +29,7 @@ public: int m_Seed; cPlacedPieces m_Pieces; + cNetherFort(cNetherFortGen & a_ParentGen, int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxDepth, int a_Seed) : m_ParentGen(a_ParentGen), m_BlockX(a_BlockX), @@ -43,6 +44,12 @@ public: cBFSPieceGenerator pg(m_ParentGen, a_Seed); pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces); } + + + ~cNetherFort() + { + cPieceGenerator::FreePieces(m_Pieces); + } /** Carves the system into the chunk data */ -- cgit v1.2.3 From 113343d336e28613f344aa43cf654baa177463f6 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 17:35:05 +0100 Subject: NetherFort: Added BalconyTee2 prefab. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 187 ++++++++++++++++++++++----- 1 file changed, 158 insertions(+), 29 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 29df15c1f..6d6b11cdd 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -20,6 +20,7 @@ The nether fortress has two types of connectors, Outer and Inner. Outer is Type const cPrefab::sDef g_NetherFortPrefabs1[] = { + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // BalconyCorridor: // The data has been exported from gallery Nether, area index 37, ID 288 { @@ -38,7 +39,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "i:114: 3\n" /* netherbrickstairs */ "j:114: 0\n" /* netherbrickstairs */ "k:114: 1\n" /* netherbrickstairs */ - "l: 0: 0\n" /* air */, + ".: 0: 0\n" /* air */, // Block data: // Level 1 @@ -57,7 +58,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" "aaaaaaaaaaaaa" - "aaaalaaalaaaa" + "aaaa.aaa.aaaa" "bbcdaaaaadebb" "bbbcdddddebbb" "bbbbbbbbbbbbb" @@ -65,10 +66,10 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Level 3 "aaaaaaaaaaaaa" - "lllllllllllll" - "lllllllllllll" - "lllllllllllll" - "aaaalffflaaaa" + "............." + "............." + "............." + "aaaa.fff.aaaa" "bbaaaaaaaaabb" "bbaaaaaaaaabb" "bbaaaaaaaaabb" @@ -76,36 +77,36 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Level 4 "agagagagagaga" - "lllllllllllll" - "lllllllllllll" - "lllllllllllll" - "agaalllllaaga" - "bbaaalllaaabb" - "bbglllllllgbb" - "bbglllllllgbb" + "............." + "............." + "............." + "agaa.....aaga" + "bbaaa...aaabb" + "bbg.......gbb" + "bbg.......gbb" "bbgggggggggbb" // Level 5 "agagagagagaga" - "lllllllllllll" - "lllllllllllll" - "lllllllllllll" - "agaalllllaaga" - "bbaaalllaaabb" - "bblllllllllbb" - "bblllllllllbb" - "bblllllllllbb" + "............." + "............." + "............." + "agaa.....aaga" + "bbaaa...aaabb" + "bb.........bb" + "bb.........bb" + "bb.........bb" // Level 6 "agagagagagaga" - "lllllllllllll" - "lllllllllllll" - "lllllllllllll" - "agaalllllaaga" - "bbaaalllaaabb" - "bblllllllllbb" - "bblllllllllbb" - "bblllllllllbb" + "............." + "............." + "............." + "agaa.....aaga" + "bbaaa...aaabb" + "bb.........bb" + "bb.........bb" + "bb.........bb" // Level 7 "hhhhhhhhhhhhh" @@ -125,9 +126,136 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // AllowedRotations: 7, /* 1, 2, 3 CCW rotations */ + // Merge strategy: + cBlockArea::msImprint, + }, // BalconyCorridor + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BalconyTee2: + // The data has been exported from gallery Nether, area index 38, ID 289 + { + // Size: + 13, 7, 11, // SizeX = 13, SizeY = 7, SizeZ = 11 + + // Block definitions: + "a: 19: 0\n" /* sponge */ + "b:112: 0\n" /* netherbrick */ + "c:114: 4\n" /* netherbrickstairs */ + "d:114: 7\n" /* netherbrickstairs */ + "e:114: 5\n" /* netherbrickstairs */ + "f: 44: 6\n" /* step */ + "g:113: 0\n" /* netherbrickfence */ + "h:114: 0\n" /* netherbrickstairs */ + "i:114: 1\n" /* netherbrickstairs */ + "j:114: 2\n" /* netherbrickstairs */ + "k:114: 3\n" /* netherbrickstairs */ + ".: 0: 0\n" /* air */, + + // Block data: + // Level 1 + "aaaabbbbbaaaa" + "aaaabbbbbaaaa" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "aaaabbbbbaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "aaaabbbbbaaaa" + "aaaabbbbbaaaa" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbb.bbb.bbbb" + "aacdbbbbbdeaa" + "aaacdddddeaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 3 + "aaaab...baaaa" + "aaaab...baaaa" + "bbbbb...bbbbb" + "............." + "............." + "............." + "bbbb.fff.bbbb" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + + // Level 4 + "aaaab...baaaa" + "aaaag...gaaaa" + "bgbgb...bgbgb" + "............." + "............." + "............." + "bgbb.....bbgb" + "aabbb...bbbaa" + "aag.......gaa" + "aag.......gaa" + "aagggggggggaa" + + // Level 5 + "aaaab...baaaa" + "aaaag...gaaaa" + "bgbgb...bgbgb" + "............." + "............." + "............." + "bgbb.....bbgb" + "aabbb...bbbaa" + "aa.........aa" + "aa.........aa" + "aa.........aa" + + // Level 6 + "aaaab...baaaa" + "aaaag...gaaaa" + "bgbgb...bgbgb" + "............." + "............." + "............." + "bgbb.....bbgb" + "aabbb...bbbaa" + "aa.........aa" + "aa.........aa" + "aa.........aa" + + // Level 7 + "aaaahbbbiaaaa" + "aaaahbbbiaaaa" + "jjjjjbbbjjjjj" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "bbbbbbbbbbbbb" + "kkhbbbbbbbkkk" + "aahkkkkkkkiaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa", + + // Connections: + "1: 0, 2, 4: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 12, 2, 4: 5\n" /* Type 1, BLOCK_FACE_XP */ + "1: 6, 2, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + // Merge strategy: cBlockArea::msImprint, }, + } ; // g_NetherFortPrefabs1 @@ -136,6 +264,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = const cPrefab::sDef g_NetherFortStartingPrefabs1[] = { + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CentralRoom: // The data has been exported from gallery Nether, area index 22, ID 164 { -- cgit v1.2.3 From 8557549cfac260867112be96e24b2c0e059db47e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 18:03:37 +0100 Subject: Implemented the msSpongePrint merge strategy. Similar to msImprint, but allows prefabs to carve out air pockets, too. The sponge block is used as the NOP block. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 6d6b11cdd..31eaa5078 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -127,7 +127,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: - cBlockArea::msImprint, + cBlockArea::msSpongePrint, }, // BalconyCorridor @@ -253,7 +253,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: - cBlockArea::msImprint, + cBlockArea::msSpongePrint, }, } ; // g_NetherFortPrefabs1 @@ -421,7 +421,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs1[] = 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: - cBlockArea::msImprint, + cBlockArea::msSpongePrint, }, } ; // g_NetherFortStartingPrefabs1 -- cgit v1.2.3 From 76f0d167b15de08a810a1348614e8b8c2b6f2e60 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 28 Mar 2014 23:39:40 +0100 Subject: NetherFortGen: Added several more prefabs. Also extended the defauls MaxDepth value to 12. --- src/Generating/ComposableGenerator.cpp | 2 +- src/Generating/Prefabs/NetherFortPrefabs.cpp | 783 ++++++++++++++++++++++++++- 2 files changed, 783 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 339f5709a..2e886336f 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -373,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) else if (NoCaseCompare(*itr, "NetherForts") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512); - int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 6); + int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12); m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxDepth)); } else if (NoCaseCompare(*itr, "OreNests") == 0) diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 31eaa5078..24bde1baf 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -254,8 +254,789 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Merge strategy: cBlockArea::msSpongePrint, - }, + }, // BalconyTee2 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BlazePlatform + // The data has been exported from gallery Nether, area index 26, ID 276 + { + // Size: + 10, 7, 7, // SizeX = 10, SizeY = 7, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b: 52: 0\n" /* mobspawner */ + "c:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + ".........." + "aaaaaaaaaa" + "aaaaaaaaaa" + "aaaaaaaaaa" + "aaaaaaaaaa" + "aaaaaaaaaa" + ".........." + + // Level 2 + ".........." + "aaaaaaaaaa" + "..aaaaaaaa" + "..aaaaaaaa" + "..aaaaaaaa" + "aaaaaaaaaa" + ".........." + + // Level 3 + "....aaaaaa" + "aaaaaaaaaa" + "...aaaaaaa" + "...aaaaaaa" + "...aaaaaaa" + "aaaaaaaaaa" + "....aaaaaa" + + // Level 4 + "....aaaaaa" + "..aaa....a" + ".........a" + "......b..a" + ".........a" + "..aaa....a" + "....aaaaaa" + + // Level 5 + "....cccccc" + "...cc....c" + ".........c" + ".........c" + ".........c" + "...cc....c" + "....cccccc" + + // Level 6 + ".........." + ".........c" + ".........c" + ".........c" + ".........c" + ".........c" + ".........." + + // Level 7 + ".........." + ".........." + ".........c" + ".........c" + ".........c" + ".........." + "..........", + + // Connections: + "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BlazePlatform + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BlazePlatformOverhang: + // The data has been exported from gallery Nether, area index 20, ID 162 + { + // Size: + 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* 0 */ + "a:112: 0\n" /* netherbrick */ + "b:114: 5\n" /* netherbrickstairs */ + "c: 44:14\n" /* step */ + "d:114: 6\n" /* netherbrickstairs */ + "e:114: 7\n" /* netherbrickstairs */ + "f:114: 0\n" /* netherbrickstairs */ + "g:114: 4\n" /* netherbrickstairs */ + "h:113: 0\n" /* netherbrickfence */ + "i: 52: 0\n" /* mobspawner */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "mmmmmmmmmmmmmm" + "mmmmmmmmmmmmmm" + "aammmmmmmmmmmm" + "aammmmmmmmmmmm" + "aammmmmmmmmmmm" + "mmmmmmmmmmmmmm" + "mmmmmmmmmmmmmm" + + // Level 2 + "mmmmmmmmmmmmmm" + "mmmmmmmmmmmmmm" + "aabcmmmmmmmmmm" + "aabcmmmmmmmmmm" + "aabcmmmmmmmmmm" + "mmmmmmmmmmmmmm" + "mmmmmmmmmmmmmm" + + // Level 3 + "mmmmmmmmmmmmmm" + "mmmmmmmmmmmmmm" + "aaaaabmmmmmmmm" + "aaaaabmmmmmmmm" + "aaaaabmmmmmmmm" + "mmmmmmmmmmmmmm" + "mmmmmmmmmmmmmm" + + // Level 4 + "mmmmmmmmmmmmmm" + "dddddddmmmmmmm" + "aaaaaabmmmmmmm" + "aaaaaabmmmmmmm" + "aaaaaabmmmmmmm" + "eeeeeeemmmmmmm" + "mmmmmmmmmmmmmm" + + // Level 5 + "mmmmmmmmmmmmmm" + "aaaaaaadmmmmmm" + "aaaaaaabmmmmmm" + "aaaaaaabmmmmmm" + "aaaaaaabmmmmmm" + "aaaaaaaemmmmmm" + "mmmmmmmmmmmmmm" + + // Level 6 + "mmmmmmmmmmmmmm" + "aaaaaaaabddddm" + "......faaaaabm" + "......faaaaabm" + "......faaaaabm" + "aaaaaaaaabeebm" + "mmmmmmmmmmmmmm" + + // Level 7 + "mmmmmmmmgdddbm" + "......aaaaaaad" + ".......faaaaab" + ".......faaaaab" + ".......faaaaab" + "......aaaaaaae" + "mmmmmmmmgeeebm" + + // Level 8 + "mmmmmmmmaaaaam" + "......haa...aa" + ".............a" + "..........i..a" + ".............a" + "......haa...aa" + "mmmmmmmmaaaaam" + + // Level 9 + "mmmmmmmmhhhhhm" + "......hhh...hh" + ".............h" + ".............h" + ".............h" + "......hhh...hh" + "mmmmmmmmhhhhhm", + + // Connections: + "0: 0, 5, 3: 4\n" /* Type 0, BLOCK_FACE_XM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BlazePlatformOverhang + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeCrossing: + // The data has been exported from gallery Nether, area index 17, ID 159 + { + // Size: + 15, 8, 15, // SizeX = 15, SizeY = 8, SizeZ = 15 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 7\n" /* netherbrickstairs */ + "c:114: 5\n" /* netherbrickstairs */ + "d:114: 4\n" /* netherbrickstairs */ + "e:114: 6\n" /* netherbrickstairs */ + "f: 44:14\n" /* step */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "aammmmmmmmmmmaa" + "aammmmmmmmmmmaa" + "aammmmmmmmmmmaa" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + + // Level 2 + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + "mmmmmmbbbmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "aacmmmmmmmmmdaa" + "aacmmmmmmmmmdaa" + "aacmmmmmmmmmdaa" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmeeemmmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + + // Level 3 + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + "mmmmmmbbbmmmmmm" + "mmmmmmfffmmmmmm" + "mmmmmmmmmmmmmmm" + "aaacfmmmmmfdaaa" + "aaacfmmmmmfdaaa" + "aaacfmmmmmfdaaa" + "mmmmmmmmmmmmmmm" + "mmmmmmfffmmmmmm" + "mmmmmmeeemmmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + + // Level 4 + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "eeeeeeaaaeeeeee" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "bbbbbdaaacbbbbb" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + "mmmmmdaaacmmmmm" + + // Level 5 + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + + // Level 6 + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "aaaaaa...aaaaaa" + "..............." + "..............." + "..............." + "aaaaaa...aaaaaa" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + + // Level 7 + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "..............." + "..............." + "..............." + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + + // Level 8 + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "..............." + "..............." + "..............." + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm", + + // Connections: + "0: 0, 5, 7: 4\n" /* Type 0, BLOCK_FACE_XM */ + "0: 7, 5, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ + "0: 14, 5, 7: 5\n" /* Type 0, BLOCK_FACE_XP */ + "0: 7, 5, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeCrossing + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeCrumble1: + // The data has been exported from gallery Nether, area index 19, ID 161 + { + // Size: + 9, 6, 5, // SizeX = 9, SizeY = 6, SizeZ = 5 + + // Block definitions: + ".: 19: 0\n" /* sponge */ + "a:112: 0\n" /* netherbrick */ + "b:114: 5\n" /* netherbrickstairs */ + "c: 44:14\n" /* step */ + "d:114: 6\n" /* netherbrickstairs */ + "e:114: 7\n" /* netherbrickstairs */, + + // Block data: + // Level 1 + "........." + "aa......." + "aa......." + "aa......." + "........." + + // Level 2 + "........." + "aab......" + "aab......" + "aab......" + "........." + + // Level 3 + "........." + "aaabc...." + "aaabc...." + "aaabc...." + "........." + + // Level 4 + "ddddddd.." + "aaaaaaaa." + "aaaaaaaaa" + "aaaaaaa.." + "eeeee...." + + // Level 5 + "aaaaaaaaa" + "aaaaa...." + "aaaaaa..." + "aaaaaa..." + "aaaaaaaa." + + // Level 6 + "aaaaaa..." + "........." + "........." + "........." + "aaaaaaa..", + + // Connections: + "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeCrumble1 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeCrumble2 + // The data has been exported from gallery Nether, area index 18, ID 160 + { + // Size: + 13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5 + + // Block definitions: + ".: 19: 0\n" /* sponge */ + "a:112: 0\n" /* netherbrick */ + "b:114: 5\n" /* netherbrickstairs */ + "c: 44:14\n" /* step */ + "d:114: 6\n" /* netherbrickstairs */ + "e:114: 7\n" /* netherbrickstairs */, + + // Block data: + // Level 1 + "............." + "aa..........." + "aa..........." + "aa..........." + "............." + + // Level 2 + "............." + "aab.........." + "aab.........." + "aab.........." + "............." + // Level 3 + "............." + "aaabc........" + "aaabc........" + "aaabc........" + "............." + + // Level 4 + "ddddddddd...." + "aaaaaaaaaaaaa" + "aaaaaaaaa...." + "aaaaaaaaaaaa." + "eeeeeeeee...." + + // Level 5 + "aaaaaaaaaaaa." + "aaaaaaaaaa..." + "aaaaaaaaaaa.." + "aaaaaaaaa...." + "aaaaaaaaaaaaa" + + // Level 6 + "aaaaaaaaa...." + "............." + "............." + "............." + "aaaaaaaaaa...", + + // Connections: + "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeCrumble2 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // BridgeSegment: + // The data has been exported from gallery Nether, area index 16, ID 158 + { + // Size: + 15, 8, 5, // SizeX = 15, SizeY = 8, SizeZ = 5 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 5\n" /* netherbrickstairs */ + "c:114: 4\n" /* netherbrickstairs */ + "d: 44:14\n" /* step */ + "e:114: 6\n" /* netherbrickstairs */ + "f:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "mmmmmmmmmmmmmmm" + "aammmmmmmmmmmaa" + "aammmmmmmmmmmaa" + "aammmmmmmmmmmaa" + "mmmmmmmmmmmmmmm" + + // Level 2 + "mmmmmmmmmmmmmmm" + "aabmmmmmmmmmcaa" + "aabmmmmmmmmmcaa" + "aabmmmmmmmmmcaa" + "mmmmmmmmmmmmmmm" + + // Level 3 + "mmmmmmmmmmmmmmm" + "aaabdmmmmmdcaaa" + "aaabdmmmmmdcaaa" + "aaabdmmmmmdcaaa" + "mmmmmmmmmmmmmmm" + + // Level 4 + "eeeeeeeeeeeeeee" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "fffffffffffffff" + + // Level 5 + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + + // Level 6 + "aaaaaaaaaaaaaaa" + "..............." + "..............." + "..............." + "aaaaaaaaaaaaaaa" + + // Level 7 + "mmmmmmmmmmmmmmm" + "..............." + "..............." + "..............." + "mmmmmmmmmmmmmmm" + + // Level 8 + "mmmmmmmmmmmmmmm" + "..............." + "..............." + "..............." + "mmmmmmmmmmmmmmm", + + // Connections: + "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */ + "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeSegment + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // Corridor13: + // The data has been exported from gallery Nether, area index 35, ID 286 + { + // Size: + 13, 6, 5, // SizeX = 13, SizeY = 6, SizeZ = 5 + + // Block definitions: + "a:112: 0\n" /* netherbrick */ + ".: 0: 0\n" /* air */ + "c:113: 0\n" /* netherbrickfence */ + "d:114: 2\n" /* netherbrickstairs */ + "e:114: 3\n" /* netherbrickstairs */, + + // Block data: + // Level 1 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "aaaaaaaaaaaaa" + "............." + "............." + "............." + "aaaaaaaaaaaaa" + + // Level 3 + "acacacacacaca" + "............." + "............." + "............." + "acacacacacaca" + + // Level 4 + "acacacacacaca" + "............." + "............." + "............." + "acacacacacaca" + + // Level 5 + "acacacacacaca" + "............." + "............." + "............." + "acacacacacaca" + + // Level 6 + "ddddddddddddd" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "eeeeeeeeeeeee", + + // Connections: + "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 12, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // Corridor13 + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CorridorStairs: + // The data has been exported from gallery Nether, area index 12, ID 42 + { + // Size: + 9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5 + + // Block definitions: + ".: 0: 0\n" /* 0 */ + "a:112: 0\n" /* netherbrick */ + "b:114: 0\n" /* netherbrickstairs */ + "c:113: 0\n" /* netherbrickfence */ + "d:114: 2\n" /* netherbrickstairs */ + "e:114: 3\n" /* netherbrickstairs */ + "f: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "aaaaaaaaa" + "aaaaaaaaa" + "aaaaaaaaa" + "aaaaaaaaa" + "aaaaaaaaa" + + // Level 2 + "aaaaaaaaa" + ".baaaaaaa" + ".baaaaaaa" + ".baaaaaaa" + "aaaaaaaaa" + + // Level 3 + "acaaaaaaa" + "..baaaaaa" + "..baaaaaa" + "..baaaaaa" + "acaaaaaaa" + + // Level 4 + "acaaaaaaa" + "...baaaaa" + "...baaaaa" + "...baaaaa" + "acaaaaaaa" + + // Level 5 + "acacaaaaa" + "....baaaa" + "....baaaa" + "....baaaa" + "acacaaaaa" + + // Level 6 + "aaacaaaaa" + ".....baaa" + ".....baaa" + ".....baaa" + "aaacaaaaa" + + // Level 7 + "daacacaaa" + "a.....baa" + "a.....baa" + "a.....baa" + "eaacacaaa" + + // Level 8 + "fdaaacaaa" + "fa.....ba" + "fa.....ba" + "fa.....ba" + "feaaacaaa" + + // Level 9 + "ffdaacaca" + "ffa......" + "ffa......" + "ffa......" + "ffeaacaca" + + // Level 10 + "fffdaaaca" + "fffa....." + "fffa....." + "fffa....." + "fffeaaaca" + + // Level 11 + "ffffdaaca" + "ffffa...." + "ffffa...." + "ffffa...." + "ffffeaaca" + + // Level 12 + "fffffdaaa" + "fffffa..." + "fffffa..." + "fffffa..." + "fffffeaaa" + + // Level 13 + "ffffffddd" + "ffffffaaa" + "ffffffaaa" + "ffffffaaa" + "ffffffeee", + + // Connections: + "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 8, 8, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // CorridorStairs } ; // g_NetherFortPrefabs1 -- cgit v1.2.3 From d64d9145d1d84caaf21a906d5924c3855988fa33 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 29 Mar 2014 22:56:16 +0100 Subject: cPrefab now uses a struct for block type definition in CharMap. As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST. --- src/Generating/Prefab.cpp | 103 ++++++++++++++++++++++++++++++++++++++++++---- src/Generating/Prefab.h | 9 +++- 2 files changed, 102 insertions(+), 10 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 1af1faec1..a9e0a839d 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -15,6 +15,92 @@ uses a prefabricate in a cBlockArea for drawing itself. +#ifdef SELF_TEST + +// Create one static prefab to test the parser: +static const cPrefab::sDef g_TestPrefabDef = +{ + // Size: + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* 0 */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + + // Level 2 + "aa...aa" + "a.....a" + "......." + "......." + "......." + "a.....a" + "aa...aa" + + // Level 3 + "aa...aa" + "a.....a" + "......." + "......." + "......." + "a.....a" + "aa...aa" + + // Level 4 + "aa...aa" + "a.....a" + "......." + "......." + "......." + "a.....a" + "aa...aa" + + // Level 5 + "aabbbaa" + "a.....a" + "b.....b" + "b.....b" + "b.....b" + "a.....a" + "aabbbaa" + + // Level 6 + "aaaaaaa" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "aaaaaaa", + + // Connections: + "0: 0, 3, 2: 4\n" + "0: 2, 3, 0: 2\n", + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msImprint +}; + +static cPrefab g_TestPrefab(g_TestPrefabDef); +#endif + + + + + cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), @@ -89,7 +175,8 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) { - a_CharMapOut[i] = -1; + a_CharMapOut[i].m_BlockType = 0; + a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise } // Process the lines in the definition: @@ -104,15 +191,15 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) continue; } unsigned char Src = (unsigned char)CharDef[0][0]; - BLOCKTYPE BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str()); + ASSERT(a_CharMapOut[Src].m_BlockMeta == 16); // This letter has not been assigned yet? + a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str()); NIBBLETYPE BlockMeta = 0; if ((NumElements >= 3) && !CharDef[2].empty()) { BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); ASSERT((BlockMeta >= 0) && (BlockMeta <= 15)); } - ASSERT(a_CharMapOut[Src] == -1); // Any duplicates letter-wise? - a_CharMapOut[Src] = (BlockType << 4) | BlockMeta; + a_CharMapOut[Src].m_BlockMeta = BlockMeta; } // for itr - Lines[] } @@ -130,11 +217,9 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x; for (int x = 0; x < m_Size.x; x++) { - int MappedValue = a_CharMap[BlockImage[x]]; - ASSERT(MappedValue != -1); // Using a letter not defined in the CharMap? - BLOCKTYPE BlockType = MappedValue >> 4; - NIBBLETYPE BlockMeta = MappedValue & 0x0f; - m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta); + const sBlockTypeDef & MappedValue = a_CharMap[BlockImage[x]]; + ASSERT(MappedValue.m_BlockMeta != 16); // Using a letter not defined in the CharMap? + m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, MappedValue.m_BlockType, MappedValue.m_BlockMeta); } } } diff --git a/src/Generating/Prefab.h b/src/Generating/Prefab.h index 0b254c03b..04c4f09da 100644 --- a/src/Generating/Prefab.h +++ b/src/Generating/Prefab.h @@ -53,8 +53,15 @@ public: bool HasConnectorType(int a_ConnectorType) const; protected: + /** Packs complete definition of a single block, for per-letter assignment. */ + struct sBlockTypeDef + { + BLOCKTYPE m_BlockType; + NIBBLETYPE m_BlockMeta; + }; + /** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */ - typedef int CharMap[256]; + typedef sBlockTypeDef CharMap[256]; /** The cBlockArea that contains the block definitions for the prefab. -- cgit v1.2.3 From 597bdd9f8010c455c1c4ce83dc2ed5e227666a1c Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 30 Mar 2014 00:12:19 +0100 Subject: NetherForts have a minimum number of pieces. The fort will generate a different image if it has less than the minimum; the max depth affects the minimum number of pieces. --- src/Generating/NetherFortGen.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index d111c7cee..09c992e22 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -41,8 +41,11 @@ public: int BlockY = 64; // Generate pieces: - cBFSPieceGenerator pg(m_ParentGen, a_Seed); - pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces); + for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 16 + a_MaxDepth); i++) + { + cBFSPieceGenerator pg(m_ParentGen, a_Seed + 1); + pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces); + } } -- cgit v1.2.3 From 6b29edc1582940a08c0d28822a4ea4c95c55d2e0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 30 Mar 2014 00:20:06 +0100 Subject: Re-fixed nether fort piece count check. --- src/Generating/NetherFortGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp index 09c992e22..02779a8a3 100644 --- a/src/Generating/NetherFortGen.cpp +++ b/src/Generating/NetherFortGen.cpp @@ -41,9 +41,9 @@ public: int BlockY = 64; // Generate pieces: - for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 16 + a_MaxDepth); i++) + for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++) { - cBFSPieceGenerator pg(m_ParentGen, a_Seed + 1); + cBFSPieceGenerator pg(m_ParentGen, a_Seed + i); pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces); } } -- cgit v1.2.3 From 3eb531a8c81fa4df014dc32b1aba42508910b481 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 30 Mar 2014 00:20:28 +0100 Subject: Added asserts for critical data in cPrefab. --- src/Generating/Prefab.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index a9e0a839d..131b6acb2 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -172,6 +172,8 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { + ASSERT(a_CharMapDef != NULL); + // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) { @@ -231,6 +233,8 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma void cPrefab::ParseConnectors(const char * a_ConnectorsDef) { + ASSERT(a_ConnectorsDef != NULL); + AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) { -- cgit v1.2.3 From ceabb372f083c9f45ab1c05154c780c5092961ec Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sun, 30 Mar 2014 00:33:59 +0100 Subject: Added all current NetherFort prefabs. --- src/Generating/Prefabs/NetherFortPrefabs.cpp | 1628 +++++++++++++++++++++++++- 1 file changed, 1586 insertions(+), 42 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp index 24bde1baf..5e8685e32 100644 --- a/src/Generating/Prefabs/NetherFortPrefabs.cpp +++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp @@ -353,7 +353,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = 14, 9, 7, // SizeX = 14, SizeY = 9, SizeZ = 7 // Block definitions: - ".: 0: 0\n" /* 0 */ + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b:114: 5\n" /* netherbrickstairs */ "c: 44:14\n" /* step */ @@ -850,6 +850,200 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = }, // BridgeSegment + // BridgeTee: + // The data has been exported from gallery Nether, area index 39, ID 290 + { + // Size: + 15, 8, 10, // SizeX = 15, SizeY = 8, SizeZ = 10 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:114: 5\n" /* netherbrickstairs */ + "c:114: 4\n" /* netherbrickstairs */ + "d:114: 6\n" /* netherbrickstairs */ + "e: 44:14\n" /* step */ + "f:114: 7\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "mmmmmmmmmmmmmmm" + "aammmmmmmmmmmaa" + "aammmmmmmmmmmaa" + "aammmmmmmmmmmaa" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + + // Level 2 + "mmmmmmmmmmmmmmm" + "aabmmmmmmmmmcaa" + "aabmmmmmmmmmcaa" + "aabmmmmmmmmmcaa" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmmmmmmmmmm" + "mmmmmmdddmmmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + + // Level 3 + "mmmmmmmmmmmmmmm" + "aaabemmmmmecaaa" + "aaabemmmmmecaaa" + "aaabemmmmmecaaa" + "mmmmmmmmmmmmmmm" + "mmmmmmeeemmmmmm" + "mmmmmmdddmmmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + "mmmmmmaaammmmmm" + + // Level 4 + "ddddddddddddddd" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "fffffcaaabfffff" + "mmmmmcaaabmmmmm" + "mmmmmcaaabmmmmm" + "mmmmmcaaabmmmmm" + "mmmmmcaaabmmmmm" + "mmmmmcaaabmmmmm" + + // Level 5 + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + "mmmmmaaaaammmmm" + + // Level 6 + "aaaaaaaaaaaaaaa" + "..............." + "..............." + "..............." + "aaaaaa...aaaaaa" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + "mmmmma...ammmmm" + + // Level 7 + "mmmmmmmmmmmmmmm" + "..............." + "..............." + "..............." + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + + // Level 8 + "mmmmmmmmmmmmmmm" + "..............." + "..............." + "..............." + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm" + "mmmmmm...mmmmmm", + + // Connections: + "0: 0, 5, 2: 4\n" /* Type 0, BLOCK_FACE_XM */ + "0: 14, 5, 2: 5\n" /* Type 0, BLOCK_FACE_XP */ + "0: 7, 5, 9: 3\n" /* Type 0, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // BridgeTee + + + // Corridor11: + // The data has been exported from gallery Nether, area index 36, ID 287 + { + // Size: + 11, 6, 5, // SizeX = 11, SizeY = 6, SizeZ = 5 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 3\n" /* netherbrickstairs */, + + // Block data: + // Level 1 + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + + // Level 2 + "aaaaaaaaaaa" + "..........." + "..........." + "..........." + "aaaaaaaaaaa" + + // Level 3 + "abababababa" + "..........." + "..........." + "..........." + "abababababa" + + // Level 4 + "abababababa" + "..........." + "..........." + "..........." + "abababababa" + + // Level 5 + "abababababa" + "..........." + "..........." + "..........." + "abababababa" + + // Level 6 + "ccccccccccc" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "ddddddddddd", + + // Connections: + "1: 0, 1, 2: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // Corridor11 + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Corridor13: // The data has been exported from gallery Nether, area index 35, ID 286 @@ -919,6 +1113,221 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = }, // Corridor13 + // CorridorCorner5: + // The data has been exported from gallery Nether, area index 10, ID 40 + { + // Size: + 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 0\n" /* netherbrickstairs */ + "e:114: 3\n" /* netherbrickstairs */ + "f:114: 1\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + + // Level 2 + "aaaaaaaaaaa" + "a.........." + "a.........." + "a.........." + "a...aaaaaaa" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + + // Level 3 + "abababababa" + "b.........." + "a.........." + "b.........." + "a...abababa" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + + // Level 4 + "abababababa" + "b.........." + "a.........." + "b.........." + "a...abababa" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + + // Level 5 + "abababababa" + "b.........." + "a.........." + "b.........." + "a...abababa" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + + // Level 6 + "ccccccccccc" + "daaaaaaaaaa" + "daaaaaaaaaa" + "daaaaaaaaaa" + "daaaeeeeeee" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm", + + // Connections: + "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */ + "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // CorridorCorner5 + + + // CorridorCorner5: + // The data has been exported from gallery Nether, area index 10, ID 40 + { + // Size: + 11, 6, 11, // SizeX = 11, SizeY = 6, SizeZ = 11 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 2\n" /* netherbrickstairs */ + "d:114: 0\n" /* netherbrickstairs */ + "e:114: 3\n" /* netherbrickstairs */ + "f:114: 1\n" /* netherbrickstairs */ + "g: 54: 5\n" /* chest */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaaaaaaaa" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + "aaaaammmmmm" + + // Level 2 + "aaaaaaaaaaa" + "ag........." + "a.........." + "a.........." + "a...aaaaaaa" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + "a...ammmmmm" + + // Level 3 + "abababababa" + "b.........." + "a.........." + "b.........." + "a...abababa" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + + // Level 4 + "abababababa" + "b.........." + "a.........." + "b.........." + "a...abababa" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + + // Level 5 + "abababababa" + "b.........." + "a.........." + "b.........." + "a...abababa" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + "b...bmmmmmm" + "a...ammmmmm" + + // Level 6 + "ccccccccccc" + "daaaaaaaaaa" + "daaaaaaaaaa" + "daaaaaaaaaa" + "daaaeeeeeee" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm" + "daaafmmmmmm", + + // Connections: + "1: 10, 1, 2: 5\n" /* Type 1, BLOCK_FACE_XP */ + "1: 2, 1, 10: 3\n" /* Type 1, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // CorridorCorner5Chest + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // CorridorStairs: // The data has been exported from gallery Nether, area index 12, ID 42 @@ -927,7 +1336,7 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = 9, 13, 5, // SizeX = 9, SizeY = 13, SizeZ = 5 // Block definitions: - ".: 0: 0\n" /* 0 */ + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ "b:114: 0\n" /* netherbrickstairs */ "c:113: 0\n" /* netherbrickfence */ @@ -1037,57 +1446,1192 @@ const cPrefab::sDef g_NetherFortPrefabs1[] = // Merge strategy: cBlockArea::msSpongePrint, }, // CorridorStairs -} ; // g_NetherFortPrefabs1 - - - -const cPrefab::sDef g_NetherFortStartingPrefabs1[] = -{ - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - // CentralRoom: - // The data has been exported from gallery Nether, area index 22, ID 164 + // LavaStaircase: + // The data has been exported from gallery Nether, area index 28, ID 278 { // Size: - 13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13 + 15, 11, 15, // SizeX = 15, SizeY = 11, SizeZ = 15 // Block definitions: + ".: 0: 0\n" /* air */ "a:112: 0\n" /* netherbrick */ - "b: 0: 0\n" /* air */ - "c: 10: 0\n" /* lava */ - "d:113: 0\n" /* netherbrickfence */, + "b:113: 0\n" /* netherbrickfence */ + "c: 11: 0\n" /* lava */, // Block data: // Level 1 - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" - "aaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" // Level 2 - "aaaaabbbaaaaa" - "aaaaabbbaaaaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbaaabbbaa" - "aabbbacabbbaa" - "aabbbaaabbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aabbbbbbbbbaa" - "aaaaabbbaaaaa" - "aaaaabbbaaaaa" + "aaaaaaaa...aaaa" + "aaaaa.........a" + "aaaaa.........a" + "aaaaab........a" + "accca...aaaa..a" + "accca...acca..a" + "acccaaaaacca..a" + "acccccccccca..a" + "acccaaaaacca..a" + "accca...acca..a" + "accca...aaaa..a" + "aaaaab........a" + "aaaaa.........a" + "aaaaa.........a" + "aaaaaaaa...aaaa" + + // Level 3 + "aaaaaaaa...aaaa" + "aaaa..........a" + "aaaa..........a" + "aaaabb........a" + "aaaa..........a" + "a.............a" + "a.............a" + "a.............a" + "a.............a" + "a.............a" + "aaaa..........a" + "aaaabb........a" + "aaaa..........a" + "aaaa..........a" + "aaaaaaaa...aaaa" + + // Level 4 + "aaaaaaaa...aaaa" + "a.............a" + "a.............a" + "a..bb.........a" + "aaaa..........a" + "aaaa..........a" + "a.............a" + "a.............a" + "a.............a" + "aaaa..........a" + "aaaa..........a" + "a..bb.........a" + "a.............a" + "a.............a" + "aaaaaaaa...aaaa" + + // Level 5 + "aaaaaaaabbbaaaa" + "a.............a" + "a.............a" + "a..b..........a" + "a..b..........a" + "aaaa..........a" + "aaaa..........a" + "a.............a" + "aaaa..........a" + "aaaa..........a" + "a..b..........a" + "a..b..........a" + "a.............a" + "a.............a" + "aaaaaaaabbbaaaa" + + // Level 6 + "aaaaaaaaaaaaaaa" + "a.............a" + "a.............a" + "a.............a" + "a..b..........a" + "a..b..........a" + "aaaa..........a" + "aaaa..........a" + "aaaa..........a" + "a..b..........a" + "a..b..........a" + "a.............a" + "a.............a" + "a.............a" + "aaaaaaaaaaaaaaa" + + // Level 7 + "aaaaaaaaaaaaaaa" + "a.............a" + "a.............a" + "a.............a" + "a.............a" + "a..b..........a" + "...b..........a" + "...b..........a" + "...b..........a" + "a..b..........a" + "a.............a" + "a.............a" + "a.............a" + "a.............a" + "aaaaaaaaaaaaaaa" + + // Level 8 + "aababababababaa" + "a.............a" + "b.............b" + "a.............a" + "b.............b" + "a.............a" + "..............b" + "..............a" + "..............b" + "a.............a" + "b.............b" + "a.............a" + "b.............b" + "a.............a" + "aababababababaa" + + // Level 9 + "aababababababaa" + "a.............a" + "b.............b" + "a.............a" + "b.............b" + "a.............a" + "..............b" + "..............a" + "..............b" + "a.............a" + "b.............b" + "a.............a" + "b.............b" + "a.............a" + "aababababababaa" + + // Level 10 + "aababababababaa" + "a.............a" + "b.............b" + "a.............a" + "b.............b" + "a.............a" + "..............b" + "..............a" + "..............b" + "a.............a" + "b.............b" + "a.............a" + "b.............b" + "a.............a" + "aababababababaa" + + // Level 11 + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa" + "aaaaaaaaaaaaaaa", + + // Connections: + "1: 0, 6, 7: 4\n" /* Type 1, BLOCK_FACE_XM */ + "0: 9, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ + "0: 9, 1, 14: 3\n" /* Type 0, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // LavaStaircase + + + // LavaStaircaseBig: + // The data has been exported from gallery Nether, area index 31, ID 282 + { + // Size: + 12, 15, 15, // SizeX = 12, SizeY = 15, SizeZ = 15 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b: 10: 0\n" /* lava */ + "c:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + + // Level 2 + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "abbbbbaaaaaa" + "abbbbbbaaaaa" + "abbbbbba...." + "abbbbbba...." + "abbbbbba...." + "abbbbbbaaaaa" + "abbbbb.aaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + + // Level 3 + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "abbbbbaaaaaa" + "abbbbbba...a" + "abbbbbba...." + "abbbbbba...." + "abbbbbba...." + "abbbbbba...a" + "abbbbb.aaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + + // Level 4 + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "abbbbbaa...a" + "abbbbbba...a" + "abbbbbba...." + "abbbbbba...." + "abbbbbba...." + "abbbbbba...a" + "abbbbbaa...a" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + + // Level 5 + "aaaaaaaaaaaa" + "aaaaa......a" + "aaaaa......a" + "aaaaacc....a" + "a.....cc...a" + "a......c...a" + "a......c...." + "a......c...." + "a......c...." + "a......c...a" + "a.....cc...a" + "aaaaacc....a" + "aaaaa......a" + "aaaaa......a" + "aaaaaaaaaaaa" + + // Level 6 + "aaaaaaaaaaaa" + "aaaa.......a" + "aaaa.......a" + "aaaacc.....a" + "aaaa.......a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "aaaa.......a" + "aaaacc.....a" + "aaaa.......a" + "aaaa.......a" + "aaaaaaaaaaaa" + + // Level 7 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..cc......a" + "aaaa.......a" + "aaaa.......a" + "a..........a" + "a..........a" + "a..........a" + "aaaa.......a" + "aaaa.......a" + "a..cc......a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 8 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..c.......a" + "a..c.......a" + "aaaa.......a" + "aaaa.......a" + "a..........a" + "aaaa.......a" + "aaaa.......a" + "a..c.......a" + "a..c.......a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 9 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..........a" + "a..c.......a" + "a..c.......a" + "aaaa.......a" + "aaaa.......a" + "aaaa.......a" + "a..c.......a" + "a..c.......a" + "a..........a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 10 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..c.......a" + "...c.......a" + "...c.......a" + "...c.......a" + "a..c.......a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 11 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "...........a" + "...........a" + "...........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 12 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "...........a" + "...........a" + "...........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 13 + "aaaaaaaaaaaa" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "...........a" + "...........a" + "...........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "a..........a" + "aaaaaaaaaaaa" + + // Level 14 + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + "aaaaaaaaaaaa" + + // Level 15 + "aaaaaaaaaaaa" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "abbbbbbbbbba" + "aaaaaaaaaaaa", + + // Connections: + "1: 0, 9, 7: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 11, 1, 7: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // LavaStaircaseBig + + + // MidStaircase: + // The data has been exported from gallery Nether, area index 23, ID 165 + { + // Size: + 13, 8, 13, // SizeX = 13, SizeY = 8, SizeZ = 13 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b: 88: 0\n" /* soulsand */ + "c:115: 7\n" /* netherwartblock */ + "d:114: 3\n" /* netherbrickstairs */ + "e:114: 0\n" /* netherbrickstairs */ + "f:114: 1\n" /* netherbrickstairs */ + "g:114: 2\n" /* netherbrickstairs */ + "h: 10: 0\n" /* lava */ + "i:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaabbbbbaaaa" + "aaaabbbbbaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaabbbbbaaaa" + "aaaabbbbbaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaacccccaaaa" + "addecccccfdda" + "...eaaaaad..." + "...eaaaaa...." + "...eaaaaag..." + "agggcccccfgga" + "aaaacccccaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 3 + "aaaaaaaaaaaaa" + "aha.......aha" + "aaa.......aaa" + "a...........a" + "a...........a" + "....eaaaa...." + "....eaaaa...." + "....eaaaa...." + "a...........a" + "a...........a" + "aaa.......aaa" + "aha.......aha" + "aaaaaaaaaaaaa" + + // Level 4 + "aaaiiaaaiiaaa" + "a...........a" + "a...........a" + "a...........a" + "a...........a" + ".....eaaa...." + ".....eaaa...." + ".....eaaa...." + "a...........a" + "a...........a" + "a...........a" + "a...........a" + "aaaiiaaaiiaaa" + + // Level 5 + "aaaiiaaaiiaaa" + "a...........a" + "a...........a" + "a...........a" + "a...........a" + "......eaa...." + "......eaa...." + "......eaa...." + "a...........a" + "a...........a" + "a...........a" + "a...........a" + "aaaiiaaaiiaaa" + + // Level 6 + "aaaaaaaaaaaaa" + "a...........a" + "a...........a" + "a...........a" + "a...........a" + "a......ea...a" + "a......ea...a" + "a......ea...a" + "a...........a" + "a...........a" + "a...........a" + "a...........a" + "aaaaaaaaaaaaa" + + // Level 7 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaa....eaaaa" + "aaaa....eaaaa" + "aaaa....eaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 8 + "iaiaiaiaiaiai" + "a...........a" + "i...........i" + "a...........a" + "i...........i" + "a............" + "i............" + "a............" + "i...........i" + "a...........a" + "i...........i" + "a...........a" + "iaiaiaiaiaiai", + + // Connections: + "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */ + "1: 12, 7, 6: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // MidStaircase + + + // StairsToOpen1: + // The data has been exported from gallery Nether, area index 27, ID 277 + { + // Size: + 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + + // Level 2 + "aa...aa" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "aaaaaaa" + "aaaaaaa" + + // Level 3 + "aa...aa" + "a.....a" + "b.....b" + "a.....a" + "b.....b" + "a.aaaaa" + "aabaaba" + + // Level 4 + "aa...aa" + "a.....a" + "b.....b" + "a.....a" + "b.....b" + "a..aaaa" + "aabaaba" + + // Level 5 + "aabbbaa" + "a.....a" + "b.....b" + "a.....a" + "b.....b" + "a...aaa" + "aabaaba" + + // Level 6 + "aaaaaaa" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "a....aa" + "aaaaaaa" + + // Level 7 + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "a.....a" + "aaaaaaa" + + // Level 8 + "aaaaaaa" + "a.....a" + "a......" + "a......" + "a......" + "a.....a" + "aaaaaaa" + + // Level 9 + "mmmmmmm" + "m.....m" + "m......" + "m......" + "m......" + "m.....m" + "mmmmmmm" + + // Level 10 + "mmmmmmm" + "m.....m" + "m......" + "m......" + "m......" + "m.....m" + "mmmmmmm", + + // Connections: + "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ + "0: 6, 7, 3: 5\n" /* Type 0, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // StairsToOpen1 + + + // StairsToOpen2: + // The data has been exported from gallery Nether, area index 8, ID 35 + { + // Size: + 7, 10, 7, // SizeX = 7, SizeY = 10, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + + // Level 2 + "aa...aa" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "aaaaaaa" + "aaaaaaa" + + // Level 3 + "aa...aa" + "a.....a" + "b.....b" + "a.....a" + "b.....b" + "a.aaaaa" + "aabaaba" + + // Level 4 + "aa...aa" + "a.....a" + "b.....b" + "a.....a" + "b.....b" + "a..aaaa" + "aabaaba" + + // Level 5 + "aabbbaa" + "a.....a" + "b.....b" + "a.....a" + "b.....b" + "a...aaa" + "aabaaba" + + // Level 6 + "aaaaaaa" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "a....aa" + "aaaaaaa" + + // Level 7 + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "a.....a" + "aaaaaaa" + + // Level 8 + "aaaaaaa" + "a.....a" + "......a" + "......a" + "......a" + "a.....a" + "aaaaaaa" + + // Level 9 + "mmmmmmm" + "m.....m" + "......m" + "......m" + "......m" + "m.....m" + "mmmmmmm" + + // Level 10 + "mmmmmmm" + "m.....m" + "......m" + "......m" + "......m" + "m.....m" + "mmmmmmm", + + // Connections: + "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ + "0: 0, 7, 3: 4\n" /* Type 0, BLOCK_FACE_XM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // StairsToOpen2 + + + // Tee2x4: + // The data has been exported from gallery Nether, area index 40, ID 291 + { + // Size: + 13, 6, 7, // SizeX = 13, SizeY = 6, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 0\n" /* netherbrickstairs */ + "d:114: 1\n" /* netherbrickstairs */ + "e:114: 2\n" /* netherbrickstairs */ + "f:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "mmmmaaaaammmm" + "mmmmaaaaammmm" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "mmmma...ammmm" + "mmmma...ammmm" + "aaaaa...aaaaa" + "............." + "............." + "............." + "aaaaaaaaaaaaa" + + // Level 3 + "mmmma...ammmm" + "mmmmb...bmmmm" + "ababa...ababa" + "............." + "............." + "............." + "ababababababa" + + // Level 4 + "mmmma...ammmm" + "mmmmb...bmmmm" + "ababa...ababa" + "............." + "............." + "............." + "ababababababa" + + // Level 5 + "mmmma...ammmm" + "mmmmb...bmmmm" + "ababa...ababa" + "............." + "............." + "............." + "ababababababa" + + // Level 6 + "mmmmcaaadmmmm" + "mmmmcaaadmmmm" + "eeeecaaadeeee" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "fffffffffffff", + + // Connections: + "1: 0, 1, 4: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */ + "1: 12, 1, 4: 5\n" /* Type 1, BLOCK_FACE_XP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // Tee2x4 + + + // Tee4x4: + // The data has been exported from gallery Nether, area index 41, ID 292 + { + // Size: + 13, 6, 9, // SizeX = 13, SizeY = 6, SizeZ = 9 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */ + "c:114: 0\n" /* netherbrickstairs */ + "d:114: 1\n" /* netherbrickstairs */ + "e:114: 2\n" /* netherbrickstairs */ + "f:114: 3\n" /* netherbrickstairs */ + "m: 19: 0\n" /* sponge */, + + // Block data: + // Level 1 + "mmmmaaaaammmm" + "mmmmaaaaammmm" + "mmmmaaaaammmm" + "mmmmaaaaammmm" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "mmmma...ammmm" + "mmmma...ammmm" + "mmmma...ammmm" + "mmmma...ammmm" + "aaaaa...aaaaa" + "............." + "............." + "............." + "aaaaaaaaaaaaa" + + // Level 3 + "mmmma...ammmm" + "mmmmb...bmmmm" + "mmmma...ammmm" + "mmmmb...bmmmm" + "ababa...ababa" + "............." + "............." + "............." + "ababababababa" + + // Level 4 + "mmmma...ammmm" + "mmmmb...bmmmm" + "mmmma...ammmm" + "mmmmb...bmmmm" + "ababa...ababa" + "............." + "............." + "............." + "ababababababa" + + // Level 5 + "mmmma...ammmm" + "mmmmb...bmmmm" + "mmmma...ammmm" + "mmmmb...bmmmm" + "ababa...ababa" + "............." + "............." + "............." + "ababababababa" + + // Level 6 + "mmmmcaaadmmmm" + "mmmmcaaadmmmm" + "mmmmcaaadmmmm" + "mmmmcaaadmmmm" + "eeeecaaadeeee" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "fffffffffffff", + + // Connections: + "1: 0, 1, 6: 4\n" /* Type 1, BLOCK_FACE_XM */ + "1: 12, 1, 6: 5\n" /* Type 1, BLOCK_FACE_XP */ + "1: 6, 1, 0: 2\n" /* Type 1, BLOCK_FACE_ZM */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // Tee4x4 + + // Turret: + // The data has been exported from gallery Nether, area index 7, ID 34 + { + // Size: + 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + + // Block definitions: + ".: 0: 0\n" /* air */ + "a:112: 0\n" /* netherbrick */ + "b:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + "aaaaaaa" + + // Level 2 + "aa...aa" + "a.....a" + "......." + "......." + "......." + "a.....a" + "aa...aa" + + // Level 3 + "aa...aa" + "a.....a" + "......." + "......." + "......." + "a.....a" + "aa...aa" + + // Level 4 + "aa...aa" + "a.....a" + "......." + "......." + "......." + "a.....a" + "aa...aa" + + // Level 5 + "aabbbaa" + "a.....a" + "b.....b" + "b.....b" + "b.....b" + "a.....a" + "aabbbaa" + + // Level 6 + "aaaaaaa" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "a.....a" + "aaaaaaa", + + // Connections: + "0: 0, 1, 3: 4\n" /* Type 0, BLOCK_FACE_XM */ + "0: 3, 1, 0: 2\n" /* Type 0, BLOCK_FACE_ZM */ + "0: 6, 1, 3: 5\n" /* Type 0, BLOCK_FACE_XP */ + "0: 3, 1, 6: 3\n" /* Type 0, BLOCK_FACE_ZP */, + + // AllowedRotations: + 7, /* 1, 2, 3 CCW rotations */ + + // Merge strategy: + cBlockArea::msSpongePrint, + }, // Turret + +} ; // g_NetherFortPrefabs1 + + + + + +const cPrefab::sDef g_NetherFortStartingPrefabs1[] = +{ + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + // CentralRoom: + // The data has been exported from gallery Nether, area index 22, ID 164 + { + // Size: + 13, 9, 13, // SizeX = 13, SizeY = 9, SizeZ = 13 + + // Block definitions: + "a:112: 0\n" /* netherbrick */ + "b: 0: 0\n" /* air */ + "c: 10: 0\n" /* lava */ + "d:113: 0\n" /* netherbrickfence */, + + // Block data: + // Level 1 + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + "aaaaaaaaaaaaa" + + // Level 2 + "aaaaabbbaaaaa" + "aaaaabbbaaaaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbaaabbbaa" + "aabbbacabbbaa" + "aabbbaaabbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aabbbbbbbbbaa" + "aaaaabbbaaaaa" + "aaaaabbbaaaaa" // Level 3 "aaaaabbbaaaaa" @@ -1120,7 +2664,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs1[] = "aaaaabbbaaaaa" // Level 5 - "adadabbbadada" + "adadadddadada" "daaaabbbaaaad" "aabbbbbbbbbaa" "dabbbbbbbbbad" -- cgit v1.2.3