From 113b54aefda025f3cb47d5285e12104e8681506e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 27 Sep 2014 22:01:47 +0200 Subject: BioGen: TwoLevel is now fully settable in INI. --- src/Generating/BioGen.cpp | 60 +++++++++++++++++------------------------------ src/Generating/BioGen.h | 15 +++++++----- 2 files changed, 31 insertions(+), 44 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 3ee0bd4c5..8924a7999 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -737,8 +737,6 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiLarge(a_Seed + 1000), m_VoronoiSmall(a_Seed + 2000), - m_DistortX(a_Seed + 3000), - m_DistortZ(a_Seed + 4000), m_Noise1(a_Seed + 5001), m_Noise2(a_Seed + 5002), m_Noise3(a_Seed + 5003), @@ -762,19 +760,17 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) { - int BlockX = BaseX + x * 4; - int BlockZ = BaseZ + z * 4; - float BlockXF = (float)(16 * BlockX) / 128; - float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); - NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); - NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); - double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); - NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); - NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); + float BlockX = BaseX + x * 4; + float BlockZ = BaseZ + z * 4; + double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1); + NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2); + NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3); + double NoiseZ = m_AmpZ1 * m_Noise4.CubicNoise2D(BlockX * m_FreqZ1, BlockZ * m_FreqZ1); + NoiseZ += m_AmpZ2 * m_Noise5.CubicNoise2D(BlockX * m_FreqZ2, BlockZ * m_FreqZ2); + NoiseZ += m_AmpZ3 * m_Noise6.CubicNoise2D(BlockX * m_FreqZ3, BlockZ * m_FreqZ3); - DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); - DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); + DistortX[4 * x][4 * z] = (int)(BlockX + NoiseX); + DistortZ[4 * x][4 * z] = (int)(BlockZ + NoiseZ); } LinearUpscale2DArrayInPlace(&DistortX[0][0]); @@ -915,30 +911,18 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) { m_VoronoiLarge.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelLargeCellSize", 1024)); m_VoronoiSmall.SetCellSize(a_IniFile.GetValueSetI("Generator", "TwoLevelSmallCellSize", 128)); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 16) - ); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.005), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 8) - ); - m_DistortX.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.0025), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 4) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 16) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.005), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 8) - ); - m_DistortZ.AddOctave( - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.0025), - (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 4) - ); + m_FreqX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Freq", 0.01); + m_AmpX1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave1Amp", 80); + m_FreqX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Freq", 0.05); + m_AmpX2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave2Amp", 20); + m_FreqX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Freq", 0.1), + m_AmpX3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortXOctave3Amp", 8); + m_FreqZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Freq", 0.01); + m_AmpZ1 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave1Amp", 80); + m_FreqZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Freq", 0.05); + m_AmpZ2 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave2Amp", 20); + m_FreqZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Freq", 0.1); + m_AmpZ3 = (float)a_IniFile.GetValueSetF("Generator", "TwoLevelDistortZOctave3Amp", 8); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 20d199611..22ddfae5c 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -285,12 +285,7 @@ protected: /// The Voronoi map that decides biomes inside individual biome groups cVoronoiMap m_VoronoiSmall; - /// The noise used to distort the input X coord - cPerlinNoise m_DistortX; - - /// The noise used to distort the inupt Z coord - cPerlinNoise m_DistortZ; - + // The noises used for the distortion: cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; @@ -298,6 +293,14 @@ protected: cNoise m_Noise5; cNoise m_Noise6; + // Frequencies and amplitudes for the distortion noises: + float m_FreqX1, m_AmpX1; + float m_FreqX2, m_AmpX2; + float m_FreqX3, m_AmpX3; + float m_FreqZ1, m_AmpZ1; + float m_FreqZ2, m_AmpZ2; + float m_FreqZ3, m_AmpZ3; + // cBiomeGen overrides: virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; -- cgit v1.2.3 From 76e0c592ef2f9660f10ab099cb8e8cbffc35153b Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 28 Sep 2014 19:27:08 +0200 Subject: Added Granite, Diorite and Andesite to the NaturalPatches generator. --- src/Generating/ComposableGenerator.cpp | 27 +++++++++++++++++++++++++++ src/Generating/StructGen.cpp | 6 ++++-- src/Generating/StructGen.h | 11 ++++++----- 3 files changed, 37 insertions(+), 7 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 69068d231..4efcd1284 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -428,6 +428,33 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) GravelVein.NestSize = 32; Ores.push_back(GravelVein); + // Granite vein + cStructGenOreNests::OreInfo GraniteVein; + GraniteVein.BlockType = E_BLOCK_STONE; + GraniteVein.BlockMeta = 1; + GraniteVein.MaxHeight = 127; + GraniteVein.NumNests = 20; + GraniteVein.NestSize = 32; + Ores.push_back(GraniteVein); + + // Diorite vein + cStructGenOreNests::OreInfo DioriteVein; + DioriteVein.BlockType = E_BLOCK_STONE; + DioriteVein.BlockMeta = 3; + DioriteVein.MaxHeight = 127; + DioriteVein.NumNests = 20; + DioriteVein.NestSize = 32; + Ores.push_back(DioriteVein); + + // Andesite vein + cStructGenOreNests::OreInfo AndesiteVein; + AndesiteVein.BlockType = E_BLOCK_STONE; + AndesiteVein.BlockMeta = 5; + AndesiteVein.MaxHeight = 127; + AndesiteVein.NumNests = 20; + AndesiteVein.NestSize = 32; + Ores.push_back(AndesiteVein); + m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 731324b0d..c23a72621 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -272,13 +272,14 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes(); + cChunkDesc::BlockNibbleBytes & BlockMetas = a_ChunkDesc.GetBlockMetasUncompressed(); int seq = 1; // Generate the ores from the ore list. for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr) { - GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq); + GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->BlockMeta, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, BlockMetas, seq); seq++; } } @@ -287,7 +288,7 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc) -void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq) +void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq) { // This function generates several "nests" of ore, each nest consisting of number of ore blocks relatively adjacent to each other. // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes @@ -341,6 +342,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore if (a_BlockTypes[Index] == m_ToReplace) { a_BlockTypes[Index] = a_OreType; + a_BlockMetas[Index] = a_BlockMeta; } Num++; } // for z diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 55d5bc1c7..76bdf44d4 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -78,10 +78,11 @@ class cStructGenOreNests : public: struct OreInfo { - BLOCKTYPE BlockType; // The type of the nest. - int MaxHeight; // The highest possible a nest can occur - int NumNests; // How many nests per chunk - int NestSize; // The amount of blocks a nest can have. + BLOCKTYPE BlockType; // The type of the nest. + NIBBLETYPE BlockMeta = 0; // The block meta + int MaxHeight; // The highest possible a nest can occur + int NumNests; // How many nests per chunk + int NestSize; // The amount of blocks a nest can have. }; typedef std::vector OreList; @@ -103,7 +104,7 @@ protected: // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; - void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, int a_Seq); + void GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_OreType, NIBBLETYPE a_BlockMeta, int a_MaxHeight, int a_NumNests, int a_NestSize, cChunkDef::BlockTypes & a_BlockTypes, cChunkDesc::BlockNibbleBytes & a_BlockMetas, int a_Seq); } ; -- cgit v1.2.3 From 7c18681e092c905eafbcdcb7ecbd98ec13946502 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 28 Sep 2014 22:10:03 +0200 Subject: Fixed compilation --- src/Generating/StructGen.h | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 76bdf44d4..96aa3e437 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -79,10 +79,19 @@ public: struct OreInfo { BLOCKTYPE BlockType; // The type of the nest. - NIBBLETYPE BlockMeta = 0; // The block meta + NIBBLETYPE BlockMeta; // The block meta int MaxHeight; // The highest possible a nest can occur int NumNests; // How many nests per chunk int NestSize; // The amount of blocks a nest can have. + + OreInfo() : + BlockType(0), + BlockMeta(0), + MaxHeight(0), + NumNests(0), + NestSize(0) + { + } }; typedef std::vector OreList; -- cgit v1.2.3 From f8c1da4a7178e7bb3d1bab3aaff7e326a855a0a8 Mon Sep 17 00:00:00 2001 From: win32re Date: Sat, 4 Oct 2014 14:02:40 +0200 Subject: Fixes #1503 - No gravel is being generated --- src/Generating/ComposableGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 4efcd1284..87461b944 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -422,7 +422,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) // Gravel vein cStructGenOreNests::OreInfo GravelVein; - GravelVein.BlockType = E_BLOCK_DIRT; + GravelVein.BlockType = E_BLOCK_GRAVEL; GravelVein.MaxHeight = 127; GravelVein.NumNests = 20; GravelVein.NestSize = 32; -- cgit v1.2.3 From 68a54c90c9408f2b3351e778a632b024e1433984 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 8 Oct 2014 20:31:16 +0200 Subject: Added AcaciaTrees for the savanna biomes --- src/Generating/Trees.cpp | 61 ++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 56 insertions(+), 5 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 1b0f2dc14..c78a30f9b 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -224,8 +224,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaTaiga: case biMegaTaigaHills: case biExtremeHillsPlus: - case biSavanna: - case biSavannaPlateau: case biMesa: case biMesaPlateauF: case biMesaPlateau: @@ -241,8 +239,6 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biMegaSpruceTaiga: case biMegaSpruceTaigaHills: case biExtremeHillsPlusM: - case biSavannaM: - case biSavannaPlateauM: case biMesaBryce: case biMesaPlateauFM: case biMesaPlateauM: @@ -252,6 +248,15 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No return; } + case biSavanna: + case biSavannaPlateau: + case biSavannaM: + case biSavannaPlateauM: + { + GetAcaciaTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + return; + } + case biRoofedForest: case biRoofedForestM: { @@ -403,7 +408,53 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - // TODO + int Height = 2 + (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 11 % 3); + + // Create the trunk + for (int i = 0; i < Height; i++) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + Vector3i BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ * a_Seq) % 3 - 1); + int Attempts = 0; + while (BranchDirection.Length() == 0.0) + { + Attempts++; + BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * Attempts, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY * Attempts, a_BlockZ * a_Seq) % 3 - 1); + } + BranchDirection.y = 1; + + int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; + for (int i = 0; i < BranchHeight; i++) + { + BranchPos = BranchPos + BranchDirection; + a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + + bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false); + if (!TwoTop) + { + return; + } + + BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + BranchDirection = Vector3d(-BranchDirection.x, 1, -BranchDirection.z); + BranchHeight = a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq * 10, a_BlockZ * a_Seq) % 3 + 1; + for (int i = 0; i < BranchHeight; i++) + { + BranchPos = BranchPos + BranchDirection; + a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); + } + + PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); + a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); } -- cgit v1.2.3 From 36fa1c5c73ba273051904d539e82d1f8f33a50d7 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 8 Oct 2014 21:25:59 +0200 Subject: Using array with possible directions. --- src/Generating/Trees.cpp | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index c78a30f9b..8fce61b95 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -416,15 +416,16 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } - Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); - Vector3i BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ * a_Seq) % 3 - 1); - int Attempts = 0; - while (BranchDirection.Length() == 0.0) + const Vector3i AvailableDirections[] = { - Attempts++; - BranchDirection = Vector3i(a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * Attempts, a_BlockZ) % 3 - 1, 0, a_Noise.IntNoise3DInt(a_BlockX, a_BlockY * Attempts, a_BlockZ * a_Seq) % 3 - 1); - } - BranchDirection.y = 1; + { -1, 1, 0 }, { 0, 1, -1 }, + { -1, 1, 1 }, { -1, 1, -1 }, + { 1, 1, 1 }, { 1, 1, -1 }, + { 1, 1, 0 }, { 0, 1, 1 }, + }; + + Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + Vector3i BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 8]; int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; for (int i = 0; i < BranchHeight; i++) -- cgit v1.2.3 From e95ee55974b674d7f026bae3beac7836da74efba Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 8 Oct 2014 21:32:09 +0200 Subject: Added comments to the GetAcaciaTreeImage function --- src/Generating/Trees.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 8fce61b95..7fd6d6f07 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -408,6 +408,7 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { + // Calculate a base height int Height = 2 + (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) / 11 % 3); // Create the trunk @@ -416,6 +417,7 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } + // Array with possible directions for a branch to go to. const Vector3i AvailableDirections[] = { { -1, 1, 0 }, { 0, 1, -1 }, @@ -424,35 +426,51 @@ void GetAcaciaTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi { 1, 1, 0 }, { 0, 1, 1 }, }; + // Set the starting point of the branch Vector3i BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + + // Get a direction for the trunk to go to. Vector3i BranchDirection = AvailableDirections[a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 8]; + // Calculate a height for the branch between 1 and 3 int BranchHeight = a_Noise.IntNoise3DInt(a_BlockX, a_BlockY, a_BlockZ) % 3 + 1; + + // Place the logs of the branch. for (int i = 0; i < BranchHeight; i++) { BranchPos = BranchPos + BranchDirection; a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } + // Add the leaves to the top of the branch PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); + // Choose if we have to add another branch bool TwoTop = (a_Noise.IntNoise3D(a_BlockX, a_BlockY, a_BlockZ) < 0 ? true : false); if (!TwoTop) { return; } + // Reset the starting point of the branch BranchPos = Vector3i(a_BlockX, a_BlockY + Height - 1, a_BlockZ); + + // Invert the direction of the previous branch. BranchDirection = Vector3d(-BranchDirection.x, 1, -BranchDirection.z); + + // Calculate a new height for the second branch BranchHeight = a_Noise.IntNoise3DInt(a_BlockX * a_Seq, a_BlockY * a_Seq * 10, a_BlockZ * a_Seq) % 3 + 1; + + // Place the logs in the same way as the first branch for (int i = 0; i < BranchHeight; i++) { BranchPos = BranchPos + BranchDirection; a_LogBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y, BranchPos.z, E_BLOCK_NEW_LOG, E_META_NEW_LOG_ACACIA_WOOD)); } + // And add the leaves ontop of the second branch PushCoordBlocks(BranchPos.x, BranchPos.y, BranchPos.z, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); PushCoordBlocks(BranchPos.x, BranchPos.y + 1, BranchPos.z, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD); a_OtherBlocks.push_back(sSetBlock(BranchPos.x, BranchPos.y + 1, BranchPos.z, E_BLOCK_NEW_LEAVES, E_META_NEW_LEAVES_ACACIA_WOOD)); -- cgit v1.2.3 From f91aa6f1d3c38f68ccf157731f1d1c3c6beda2ee Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 9 Oct 2014 12:33:16 +0200 Subject: DistortedHeightmap: Fixed crash on number rounding. Fixes #1521. --- src/Generating/DistortedHeightmap.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index c18c402da..bf8995dcb 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -540,10 +540,11 @@ void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile) int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) { - int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16); - int ChunkZ = (int)floor(a_Z / (NOISE_DATATYPE)16); - int RelX = (int)(a_X - (NOISE_DATATYPE)ChunkX * cChunkDef::Width); - int RelZ = (int)(a_Z - (NOISE_DATATYPE)ChunkZ * cChunkDef::Width); + int RelX = (int)std::floor(a_X); + int RelY = 0; + int RelZ = (int)std::floor(a_Z); + int ChunkX, ChunkZ; + cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); // If we're withing the same chunk, return the pre-cached heightmap: if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) -- cgit v1.2.3 From 08676128b0671612cd23c30b661b9908717f51c6 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 15 Oct 2014 21:15:12 +0200 Subject: Added loot to dungeons. --- src/Generating/DungeonRoomsFinisher.cpp | 28 +++++++++++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index f213455d6..de3a426a1 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "DungeonRoomsFinisher.h" #include "../FastRandom.h" +#include "../BlockEntities/ChestEntity.h" @@ -175,7 +176,32 @@ protected: } a_ChunkDesc.SetBlockTypeMeta(RelX, m_FloorHeight + 1, RelZ, E_BLOCK_CHEST, (NIBBLETYPE)a_Chest.y); - // TODO: Fill the chest with random loot + // Fill the chest with random loot + static const cLootProbab LootProbab[] = + { + // Item, MinAmount, MaxAmount, Weight + { cItem(E_ITEM_IRON), 1, 4, 10 }, + { cItem(E_ITEM_WHEAT), 1, 4, 10 }, + { cItem(E_ITEM_GUNPOWDER), 1, 4, 10 }, + { cItem(E_ITEM_STRING), 1, 4, 10 }, + { cItem(E_ITEM_REDSTONE_DUST), 1, 4, 10 }, + { cItem(E_ITEM_SADDLE), 1, 1, 10 }, + { cItem(E_ITEM_BUCKET), 1, 1, 10 }, + { cItem(E_ITEM_BREAD), 1, 1, 10 }, + { cItem(E_ITEM_NAME_TAG), 1, 1, 10 }, + { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, + { cItem(E_ITEM_13_DISC), 1, 1, 4 }, + { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, + { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, + { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, + } ; + + cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); + ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); + cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); + int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4); + int Seed = Noise.IntNoise2DInt(RelX, RelZ); + ChestEntity->GetContents().GenerateRandomLootWithBooks(LootProbab, ARRAYCOUNT(LootProbab), NumSlots, Seed); } -- cgit v1.2.3 From 3f0d4fe250288a97845bdc4ce8f4f20e00fee728 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 15 Oct 2014 22:10:14 +0200 Subject: Reversed the order of the loot For some reason the rare items weren't generating at all. Added forgotten Golden Apple --- src/Generating/DungeonRoomsFinisher.cpp | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index de3a426a1..68c040fbe 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -180,6 +180,12 @@ protected: static const cLootProbab LootProbab[] = { // Item, MinAmount, MaxAmount, Weight + { cItem(E_ITEM_GOLDEN_APPLE), 1, 1, 1 }, + { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, + { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, + { cItem(E_ITEM_13_DISC), 1, 1, 4 }, + { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, + { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, { cItem(E_ITEM_IRON), 1, 4, 10 }, { cItem(E_ITEM_WHEAT), 1, 4, 10 }, { cItem(E_ITEM_GUNPOWDER), 1, 4, 10 }, @@ -189,11 +195,6 @@ protected: { cItem(E_ITEM_BUCKET), 1, 1, 10 }, { cItem(E_ITEM_BREAD), 1, 1, 10 }, { cItem(E_ITEM_NAME_TAG), 1, 1, 10 }, - { cItem(E_ITEM_IRON_HORSE_ARMOR), 1, 1, 5 }, - { cItem(E_ITEM_13_DISC), 1, 1, 4 }, - { cItem(E_ITEM_CAT_DISC), 1, 1, 4 }, - { cItem(E_ITEM_GOLD_HORSE_ARMOR), 1, 1, 2 }, - { cItem(E_ITEM_DIAMOND_HORSE_ARMOR), 1, 1, 1 }, } ; cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); @@ -209,6 +210,9 @@ protected: // cGridStructGen::cStructure override: virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override { + int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + if ( (m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) || (m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) || @@ -219,6 +223,12 @@ protected: // The chunk is not intersecting the room at all, bail out return; } + + if (!cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(CenterX, m_FloorHeight + 1, CenterZ))) + { + return; + } + int b = m_FloorHeight + 1; // Bottom int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor @@ -235,8 +245,6 @@ protected: TryPlaceChest(a_ChunkDesc, m_Chest2); // Place the spawner: - int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; if ( (CenterX >= 0) && (CenterX < cChunkDef::Width) && (CenterZ >= 0) && (CenterZ < cChunkDef::Width) -- cgit v1.2.3 From 5ed6d280ce5d199f8b319429e281c0ed48b82af8 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Thu, 16 Oct 2014 10:26:17 +0200 Subject: Reversed wrong fix for #1517. --- src/Generating/DungeonRoomsFinisher.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 68c040fbe..492bae129 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -210,9 +210,6 @@ protected: // cGridStructGen::cStructure override: virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override { - int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; - int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; - if ( (m_EndX < a_ChunkDesc.GetChunkX() * cChunkDef::Width) || (m_StartX >= a_ChunkDesc.GetChunkX() * cChunkDef::Width + cChunkDef::Width) || @@ -224,11 +221,6 @@ protected: return; } - if (!cBlockInfo::CanBeTerraformed(a_ChunkDesc.GetBlockType(CenterX, m_FloorHeight + 1, CenterZ))) - { - return; - } - int b = m_FloorHeight + 1; // Bottom int t = m_FloorHeight + 1 + ROOM_HEIGHT; // Top ReplaceCuboidRandom(a_ChunkDesc, m_StartX, m_FloorHeight, m_StartZ, m_EndX + 1, b, m_EndZ + 1, E_BLOCK_MOSSY_COBBLESTONE, E_BLOCK_COBBLESTONE); // Floor @@ -245,6 +237,8 @@ protected: TryPlaceChest(a_ChunkDesc, m_Chest2); // Place the spawner: + int CenterX = (m_StartX + m_EndX) / 2 - a_ChunkDesc.GetChunkX() * cChunkDef::Width; + int CenterZ = (m_StartZ + m_EndZ) / 2 - a_ChunkDesc.GetChunkZ() * cChunkDef::Width; if ( (CenterX >= 0) && (CenterX < cChunkDef::Width) && (CenterZ >= 0) && (CenterZ < cChunkDef::Width) -- cgit v1.2.3 From 799ae87d3fe17e37462cf26f902fdc3565e4b562 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 16 Oct 2014 11:00:15 +0200 Subject: BioGen: Fixed a compiler warning. --- src/Generating/BioGen.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 8924a7999..9b3d4e98d 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -760,8 +760,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int DistortZ[cChunkDef::Width + 1][cChunkDef::Width + 1]; for (int x = 0; x <= 4; x++) for (int z = 0; z <= 4; z++) { - float BlockX = BaseX + x * 4; - float BlockZ = BaseZ + z * 4; + float BlockX = static_cast(BaseX + x * 4); + float BlockZ = static_cast(BaseZ + z * 4); double NoiseX = m_AmpX1 * m_Noise1.CubicNoise2D(BlockX * m_FreqX1, BlockZ * m_FreqX1); NoiseX += m_AmpX2 * m_Noise2.CubicNoise2D(BlockX * m_FreqX2, BlockZ * m_FreqX2); NoiseX += m_AmpX3 * m_Noise3.CubicNoise2D(BlockX * m_FreqX3, BlockZ * m_FreqX3); -- cgit v1.2.3 From e0cfbc4d8526a1a1d3afa8fc0774358f4f18b7e2 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 19 Oct 2014 14:01:59 +0200 Subject: Generator: Rewritten to use SharedPtrs. --- src/Generating/BioGen.cpp | 35 +++------ src/Generating/BioGen.h | 26 +++---- src/Generating/CompoGen.cpp | 6 +- src/Generating/CompoGen.h | 6 +- src/Generating/ComposableGenerator.cpp | 123 ++++++++++++-------------------- src/Generating/ComposableGenerator.h | 33 +++++---- src/Generating/DistortedHeightmap.cpp | 6 +- src/Generating/DistortedHeightmap.h | 13 ++-- src/Generating/DungeonRoomsFinisher.cpp | 4 +- src/Generating/DungeonRoomsFinisher.h | 4 +- src/Generating/HeiGen.cpp | 12 ++-- src/Generating/HeiGen.h | 10 +-- src/Generating/StructGen.cpp | 2 +- src/Generating/StructGen.h | 20 +++--- src/Generating/UnderwaterBaseGen.cpp | 4 +- src/Generating/UnderwaterBaseGen.h | 4 +- src/Generating/VillageGen.cpp | 12 ++-- src/Generating/VillageGen.h | 6 +- 18 files changed, 145 insertions(+), 181 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 9b3d4e98d..f5fe3e980 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -45,7 +45,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenCache: -cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : +cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) : m_BioGenToCache(a_BioGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -145,25 +145,13 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenMulticache: -cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength) : - m_CachesLength(a_CachesLength) +cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches) : + m_NumSubCaches(a_NumSubCaches) { - m_Caches.reserve(a_CachesLength); - for (size_t i = 0; i < a_CachesLength; i++) + m_Caches.reserve(a_NumSubCaches); + for (size_t i = 0; i < a_NumSubCaches; i++) { - m_Caches.push_back(new cBioGenCache(a_BioGenToCache, a_CacheSize)); - } -} - - - - - -cBioGenMulticache::~cBioGenMulticache() -{ - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) - { - delete *it; + m_Caches.push_back(cBiomeGenPtr(new cBioGenCache(a_BioGenToCache, a_SubCacheSize))); } } @@ -174,7 +162,7 @@ cBioGenMulticache::~cBioGenMulticache() void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { const size_t coefficient = 3; - const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_CachesLength; + const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches; m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -185,10 +173,9 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile) { - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) + for (auto itr : m_Caches) { - cBiomeGen * tmp = *it; - tmp->InitializeBiomeGen(a_IniFile); + itr->InitializeBiomeGen(a_IniFile); } } @@ -932,7 +919,7 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: -cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) +cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) { AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); if (BiomeGenName.empty()) @@ -988,7 +975,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a } res->InitializeBiomeGen(a_IniFile); - return res; + return cBiomeGenPtr(res); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 22ddfae5c..5fd0844d9 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -48,12 +48,12 @@ class cBioGenCache : typedef cBiomeGen super; public: - cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache - ~cBioGenCache(); + cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize); + virtual ~cBioGenCache(); protected: - cBiomeGen * m_BioGenToCache; + cBiomeGenPtr m_BioGenToCache; struct sCacheData { @@ -87,19 +87,21 @@ class cBioGenMulticache : typedef cBiomeGen super; public: - /* - a_CacheSize defines the size of each singular cache - a_CachesLength defines how many caches are used for the multicache - */ - cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache - ~cBioGenMulticache(); + /* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords. + This allows us to use shorter cache depths with faster lookups for more covered area. (#381) + a_SubCacheSize defines the size of each sub-cache + a_NumSubCaches defines how many sub-caches are used for the multicache. */ + cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches); protected: - typedef std::vector cBiomeGens; + typedef std::vector cBiomeGenPtrs; + + /** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */ + size_t m_NumSubCaches; - size_t m_CachesLength; - cBiomeGens m_Caches; + /** Individual sub-caches. */ + cBiomeGenPtrs m_Caches; virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 178673e32..0105fdb70 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -663,7 +663,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cCompoGenCache: -cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : +cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize) : m_Underlying(a_Underlying), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -739,7 +739,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Not in the cache: m_NumMisses++; - m_Underlying.ComposeTerrain(a_ChunkDesc); + m_Underlying->ComposeTerrain(a_ChunkDesc); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -760,7 +760,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) { - m_Underlying.InitializeCompoGen(a_IniFile); + m_Underlying->InitializeCompoGen(a_IniFile); } diff --git a/src/Generating/CompoGen.h b/src/Generating/CompoGen.h index 096b0fb5a..b145b6ba3 100644 --- a/src/Generating/CompoGen.h +++ b/src/Generating/CompoGen.h @@ -144,12 +144,12 @@ protected: -/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas +/** Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas */ class cCompoGenCache : public cTerrainCompositionGen { public: - cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying + cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying ~cCompoGenCache(); // cTerrainCompositionGen override: @@ -158,7 +158,7 @@ public: protected: - cTerrainCompositionGen & m_Underlying; + cTerrainCompositionGenPtr m_Underlying; struct sCacheData { diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 87461b944..358d97c92 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -39,7 +39,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: -cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) +cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) { AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); if (CompoGenName.empty()) @@ -107,7 +107,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & // Read the settings from the ini file: res->InitializeCompoGen(a_IniFile); - return res; + return cTerrainCompositionGenPtr(res); } @@ -119,12 +119,9 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), - m_BiomeGen(NULL), - m_HeightGen(NULL), - m_CompositionGen(NULL), - m_UnderlyingBiomeGen(NULL), - m_UnderlyingHeightGen(NULL), - m_UnderlyingCompositionGen(NULL) + m_BiomeGen(nullptr), + m_HeightGen(nullptr), + m_CompositionGen(nullptr) { } @@ -132,33 +129,6 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : -cComposableGenerator::~cComposableGenerator() -{ - // Delete the generating composition: - for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) - { - delete *itr; - } - m_FinishGens.clear(); - - delete m_CompositionGen; - m_CompositionGen = NULL; - delete m_HeightGen; - m_HeightGen = NULL; - delete m_BiomeGen; - m_BiomeGen = NULL; - delete m_UnderlyingCompositionGen; - m_UnderlyingCompositionGen = NULL; - delete m_UnderlyingHeightGen; - m_UnderlyingHeightGen = NULL; - delete m_UnderlyingBiomeGen; - m_UnderlyingBiomeGen = NULL; -} - - - - - void cComposableGenerator::Initialize(cIniFile & a_IniFile) { super::Initialize(a_IniFile); @@ -245,15 +215,14 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for biomegen of size %d.", CacheSize); - m_UnderlyingBiomeGen = m_BiomeGen; if (MultiCacheLength > 0) { LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength); - m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength); + m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength)); } else { - m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); + m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize)); } } @@ -264,7 +233,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -278,8 +247,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for Heightgen of size %d.", CacheSize); - m_UnderlyingHeightGen = m_HeightGen; - m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); + m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize)); } } @@ -289,13 +257,12 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); + m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) { - m_UnderlyingCompositionGen = m_CompositionGen; - m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); + m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32)); } } @@ -319,7 +286,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); - m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel))); } else if (NoCaseCompare(*itr, "DeadBushes") == 0) { @@ -341,20 +308,20 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY); AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks))); } else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) { float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); - m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold))); } else if (NoCaseCompare(*itr, "DungeonRooms") == 0) { @@ -362,24 +329,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7); int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5); AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); - m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)); + m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib))); } else if (NoCaseCompare(*itr, "Ice") == 0) { - m_FinishGens.push_back(new cFinishGenIce); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce)); } else if (NoCaseCompare(*itr, "LavaLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); - m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "LavaSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "MarbleCaves") == 0) { - m_FinishGens.push_back(new cStructGenMarbleCaves(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(Seed))); } else if (NoCaseCompare(*itr, "MineShafts") == 0) { @@ -389,10 +356,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); - m_FinishGens.push_back(new cStructGenMineShafts( + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts( Seed, GridSize, MaxOffset, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase - )); + ))); } else if (NoCaseCompare(*itr, "Lilypads") == 0) { @@ -406,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_WATER); AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks))); } else if (NoCaseCompare(*itr, "NaturalPatches") == 0) { @@ -455,18 +422,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AndesiteVein.NestSize = 32; Ores.push_back(AndesiteVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(Seed))); } else if (NoCaseCompare(*itr, "NetherForts") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512); int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12); - m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth)); + m_FinishGens.push_back(cFinishGenPtr(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth))); } else if (NoCaseCompare(*itr, "NetherOreNests") == 0) { @@ -480,7 +447,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) QuartzVein.NestSize = 8; Ores.push_back(QuartzVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK))); } else if (NoCaseCompare(*itr, "OreNests") == 0) @@ -535,11 +502,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) DiamondVein.NestSize = 4; Ores.push_back(DiamondVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "POCPieces") == 0) { - m_FinishGens.push_back(new cPOCPieceGenerator(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cPOCPieceGenerator(Seed))); } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { @@ -548,7 +515,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true); bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true); - m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava))); } else if (NoCaseCompare(*itr, "RainbowRoads") == 0) { @@ -556,11 +523,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30); int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260); - m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)); + m_FinishGens.push_back(cFinishGenPtr(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize))); } else if (NoCaseCompare(*itr, "Ravines") == 0) { - m_FinishGens.push_back(new cStructGenRavines(Seed, 128)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(Seed, 128))); } else if (NoCaseCompare(*itr, "RoughRavines") == 0) { @@ -580,7 +547,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38); double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58); double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); - m_FinishGens.push_back(new cRoughRavines( + m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines( Seed, MaxSize, MinSize, (float)MaxCenterWidth, (float)MinCenterWidth, (float)MaxRoughness, (float)MinRoughness, @@ -589,27 +556,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) (float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge, (float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter, GridSize, MaxOffset - )); + ))); } else if (NoCaseCompare(*itr, "Snow") == 0) { - m_FinishGens.push_back(new cFinishGenSnow); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow)); } else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSprinkleFoliage(Seed))); } else if (NoCaseCompare(*itr, "TallGrass") == 0) { - m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(Seed))); } else if (NoCaseCompare(*itr, "TestRails") == 0) { - m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + m_FinishGens.push_back(cFinishGenPtr(new cTestRailsGen(Seed, 100, 1, 7, 50))); } else if (NoCaseCompare(*itr, "Trees") == 0) { - m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen))); } else if (NoCaseCompare(*itr, "UnderwaterBases") == 0) { @@ -617,7 +584,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7); int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128); - m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen)); + m_FinishGens.push_back(cFinishGenPtr(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, m_BiomeGen))); } else if (NoCaseCompare(*itr, "Villages") == 0) { @@ -627,23 +594,23 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50); int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); - m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen)); + m_FinishGens.push_back(cFinishGenPtr(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_HeightGen))); } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); - m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "WormNestCaves") == 0) { int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64); int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96); int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32); - m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset))); } else { diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 6b7627d2e..a091f8d53 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -24,6 +24,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details. +// Forward-declare the shared pointers to subgenerator classes: +class cBiomeGen; +class cTerrainHeightGen; +class cTerrainCompositionGen; +class cFinishGen; +typedef SharedPtr cBiomeGenPtr; +typedef SharedPtr cTerrainHeightGenPtr; +typedef SharedPtr cTerrainCompositionGenPtr; +typedef SharedPtr cFinishGenPtr; + // fwd: Noise3DGenerator.h class cNoise3DComposable; @@ -53,8 +63,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default. Used in BiomeVisualiser, too. Implemented in BioGen.cpp! */ - static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); - + static cBiomeGenPtr CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -83,7 +92,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default Implemented in HeiGen.cpp! */ - static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); + static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -109,7 +118,7 @@ public: a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values */ - static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); + static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); } ; @@ -131,7 +140,7 @@ public: virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0; } ; -typedef std::list cFinishGenList; +typedef std::list cFinishGenList; @@ -144,7 +153,6 @@ class cComposableGenerator : public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cComposableGenerator(); virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; @@ -152,15 +160,10 @@ public: protected: // The generation composition: - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - cFinishGenList m_FinishGens; - - // Generators underlying the caches: - cBiomeGen * m_UnderlyingBiomeGen; - cTerrainHeightGen * m_UnderlyingHeightGen; - cTerrainCompositionGen * m_UnderlyingCompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; + cFinishGenList m_FinishGens; /** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */ diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index bf8995dcb..e6849fadf 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -276,13 +276,13 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = -cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : +cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), m_OceanFloorSelect(a_Seed + 3000), m_MesaFloor(a_Seed + 4000), m_BiomeGen(a_BiomeGen), - m_UnderlyingHeiGen(a_Seed, a_BiomeGen), + m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), m_IsInitialized(false) { @@ -577,7 +577,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index e6b3c9d3f..d073f29e4 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -35,7 +35,7 @@ public: NIBBLETYPE BlockMeta; } ; - cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); + cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen); protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; @@ -64,9 +64,14 @@ protected: int m_CurChunkZ; NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; - cBiomeGen & m_BiomeGen; - cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion) - cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen + /** The bime generator to query for biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** The generator that provides the base heightmap (before distortion). */ + cTerrainHeightGenPtr m_UnderlyingHeiGen; + + /** Cache for m_UnderlyingHeiGen. */ + cHeiGenCache m_HeightGen; /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. cChunkDef::HeightMap m_CurChunkHeights; diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 492bae129..93fe8b472 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -258,7 +258,7 @@ protected: //////////////////////////////////////////////////////////////////////////////// // cDungeonRoomsFinisher: -cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : +cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024), m_HeightGen(a_HeightGen), m_MaxHalfSize((a_MaxSize + 1) / 2), @@ -294,7 +294,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ} Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5); diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 2b52c9de6..09dd0448a 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -26,12 +26,12 @@ public: a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: /** The height gen that is used for limiting the rooms' Y coords */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 79d529a6a..23f589f55 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -19,7 +19,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainHeightGen: -cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) { AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); if (HeightGenName.empty()) @@ -84,7 +84,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio // Read the settings: res->InitializeHeightGen(a_IniFile); - return res; + return cTerrainHeightGenPtr(res); } @@ -118,7 +118,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: -cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : +cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -190,7 +190,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap // Not in the cache: m_NumMisses++; - m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -210,7 +210,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) { - m_HeiGenToCache.InitializeHeightGen(a_IniFile); + m_HeiGenToCache->InitializeHeightGen(a_IniFile); } @@ -479,7 +479,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 5c106c7d9..9eab9a94f 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -45,7 +45,7 @@ class cHeiGenCache : public cTerrainHeightGen { public: - cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache + cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize); ~cHeiGenCache(); // cTerrainHeightGen overrides: @@ -57,7 +57,7 @@ public: protected: - cTerrainHeightGen & m_HeiGenToCache; + cTerrainHeightGenPtr m_HeiGenToCache; struct sCacheData { @@ -131,7 +131,7 @@ class cHeiGenBiomal : public cTerrainHeightGen { public: - cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) : + cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_Noise(a_Seed), m_BiomeGen(a_BiomeGen) { @@ -141,8 +141,8 @@ protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; - cNoise m_Noise; - cBiomeGen & m_BiomeGen; + cNoise m_Noise; + cBiomeGenPtr m_BiomeGen; // Per-biome terrain generator parameters: struct sGenParam diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index c23a72621..bdefcd8c1 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -411,7 +411,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a // Find the minimum height in this chunk: cChunkDef::HeightMap HeightMap; - m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); + m_HeiGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); HEIGHTTYPE MinHeight = HeightMap[0]; for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++) { diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 96aa3e437..906fdd722 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -24,7 +24,7 @@ class cStructGenTrees : public cFinishGen { public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : + cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) : m_Seed(a_Seed), m_Noise(a_Seed), m_BiomeGen(a_BiomeGen), @@ -36,9 +36,9 @@ protected: int m_Seed; cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; /** Generates and applies an image of a single tree. Parts of the tree inside the chunk are applied to a_BlockX. @@ -124,7 +124,7 @@ class cStructGenLakes : public cFinishGen { public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), @@ -134,11 +134,11 @@ public: } protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainHeightGenPtr m_HeiGen; + int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index 9278ea546..8916f4b5f 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -93,7 +93,7 @@ protected: -cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) : +cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -112,7 +112,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, i int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are ocean: // If just one is not, no base is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h index d6267b602..b24eb1075 100644 --- a/src/Generating/UnderwaterBaseGen.h +++ b/src/Generating/UnderwaterBaseGen.h @@ -22,7 +22,7 @@ class cUnderwaterBaseGen : typedef cGridStructGen super; public: - cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen); + cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen); protected: class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp @@ -38,7 +38,7 @@ protected: int m_MaxSize; /** The underlying biome generator that defines whether the base is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; // cGridStructGen overrides: diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a7f66b75e..1806fd427 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -116,7 +116,7 @@ public: int a_MaxSize, int a_Density, cPiecePool & a_Prefabs, - cTerrainHeightGen & a_HeightGen, + cTerrainHeightGenPtr a_HeightGen, BLOCKTYPE a_RoadBlock, BLOCKTYPE a_WaterRoadBlock ) : @@ -175,7 +175,7 @@ protected: cPiecePool & m_Prefabs; /** The underlying height generator, used for placing the structures on top of the terrain. */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** The village pieces, placed by the generator. */ cPlacedPieces m_Pieces; @@ -194,7 +194,7 @@ protected: // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads - m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); @@ -224,7 +224,7 @@ protected: int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } @@ -359,7 +359,7 @@ static cVillagePiecePool * g_PlainsVillagePools[] = -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -381,7 +381,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index 694ea2358..ed8d739df 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,7 +21,7 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp @@ -42,10 +42,10 @@ protected: int m_MaxDensity; /** The underlying biome generator that defines whether the village is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; /** The underlying height generator, used to position the prefabs crossing chunk borders */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; // cGridStructGen overrides: -- cgit v1.2.3 From 3ee47df1187da06c80a9ea69ec5cb8ee1c863375 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 19 Oct 2014 14:35:49 +0200 Subject: Mountain height gen: Added ditches. --- src/Generating/HeiGen.cpp | 21 ++++++++++++++------- src/Generating/HeiGen.h | 3 ++- 2 files changed, 16 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 23f589f55..b7d4b337c 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -317,7 +317,9 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) cHeiGenMountains::cHeiGenMountains(int a_Seed) : m_Seed(a_Seed), - m_Noise(a_Seed) + m_MountainNoise(a_Seed + 100), + m_DitchNoise(a_Seed + 200), + m_Perlin(a_Seed + 300) { } @@ -332,9 +334,11 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width); NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; - NOISE_DATATYPE Noise[16 * 16]; + NOISE_DATATYPE MountainNoise[16 * 16]; + NOISE_DATATYPE DitchNoise[16 * 16]; NOISE_DATATYPE PerlinNoise[16 * 16]; - m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); for (int z = 0; z < cChunkDef::Width; z++) { @@ -342,7 +346,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh for (int x = 0; x < cChunkDef::Width; x++) { int idx = IdxZ + x; - int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15); + int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15); if (hei < 10) { hei = 10; @@ -363,9 +367,12 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile) { // TODO: Read the params from an INI file - m_Noise.AddOctave(0.1f, 0.1f); - m_Noise.AddOctave(0.05f, 0.5f); - m_Noise.AddOctave(0.02f, 1.5f); + m_MountainNoise.AddOctave(0.1f, 0.2f); + m_MountainNoise.AddOctave(0.05f, 0.4f); + m_MountainNoise.AddOctave(0.02f, 1.0f); + m_DitchNoise.AddOctave(0.1f, 0.2f); + m_DitchNoise.AddOctave(0.05f, 0.4f); + m_DitchNoise.AddOctave(0.02f, 1.0f); m_Perlin.AddOctave(0.01f, 1.5f); } diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 9eab9a94f..6ae5ba362 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -115,7 +115,8 @@ public: protected: int m_Seed; - cRidgedMultiNoise m_Noise; + cRidgedMultiNoise m_MountainNoise; + cRidgedMultiNoise m_DitchNoise; cPerlinNoise m_Perlin; // cTerrainHeightGen overrides: -- cgit v1.2.3 From 262e6d06aa3ce18eb8f676a0fa659085ef11d9e4 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 19 Oct 2014 16:07:29 +0200 Subject: TwoLevel BioGen: fixed swapped inside and outside biomes. --- src/Generating/BioGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index f5fe3e980..b9face1f8 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -772,7 +772,7 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); - cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); + cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 1 : 0)); } } } -- cgit v1.2.3 From 48470c858b41f4e951a2f5b4f28dce3107a2911f Mon Sep 17 00:00:00 2001 From: Julian Laubstein Date: Mon, 20 Oct 2014 19:36:16 +0200 Subject: Fixed #1550 --- src/Generating/ChunkDesc.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index c0b646fd0..566332b1f 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -269,10 +269,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__); a_MaxRelX = 0; } - else if (a_MaxRelX >= cChunkDef::Width) + else if (a_MaxRelX > cChunkDef::Width) { LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelX = cChunkDef::Width - 1; + a_MaxRelX = cChunkDef::Width; } if (a_MinRelY < 0) @@ -290,10 +290,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__); a_MaxRelY = 0; } - else if (a_MaxRelY >= cChunkDef::Height) + else if (a_MaxRelY > cChunkDef::Height) { LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MaxRelY = cChunkDef::Height - 1; + a_MaxRelY = cChunkDef::Height; } if (a_MinRelZ < 0) @@ -311,10 +311,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__); a_MaxRelZ = 0; } - else if (a_MaxRelZ >= cChunkDef::Width) + else if (a_MaxRelZ > cChunkDef::Width) { LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelZ = cChunkDef::Width - 1; + a_MaxRelZ = cChunkDef::Width; } // Prepare the block area: -- cgit v1.2.3 From 2ac3a807b77e0619f1dd6dcc8ef8948a7c967817 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 22 Oct 2014 22:58:21 +0200 Subject: ComposableGenerator: Removed nullptr initializers. --- src/Generating/ComposableGenerator.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 358d97c92..b5af4e96a 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -119,9 +119,9 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), - m_BiomeGen(nullptr), - m_HeightGen(nullptr), - m_CompositionGen(nullptr) + m_BiomeGen(), + m_HeightGen(), + m_CompositionGen() { } -- cgit v1.2.3 From a26541a7c3ced0569098edd0aae61c097c2912f4 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 20 Oct 2014 21:55:07 +0100 Subject: En masse NULL -> nullptr replace --- src/Generating/BioGen.cpp | 6 +++--- src/Generating/ChunkDesc.cpp | 4 ++-- src/Generating/ChunkDesc.h | 2 +- src/Generating/ChunkGenerator.cpp | 18 +++++++++--------- src/Generating/CompoGen.cpp | 4 ++-- src/Generating/ComposableGenerator.cpp | 6 +++--- src/Generating/DungeonRoomsFinisher.cpp | 2 +- src/Generating/GridStructGen.cpp | 2 +- src/Generating/HeiGen.cpp | 6 +++--- src/Generating/MineShafts.cpp | 18 +++++++++--------- src/Generating/PieceGenerator.cpp | 4 ++-- src/Generating/Prefab.cpp | 6 +++--- src/Generating/PrefabPiecePool.cpp | 6 +++--- src/Generating/VillageGen.cpp | 4 ++-- 14 files changed, 44 insertions(+), 44 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index b9face1f8..d86d44bbc 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -69,9 +69,9 @@ cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) : cBioGenCache::~cBioGenCache() { delete[] m_CacheData; - m_CacheData = NULL; + m_CacheData = nullptr; delete[] m_CacheOrder; - m_CacheOrder = NULL; + m_CacheOrder = nullptr; } @@ -928,7 +928,7 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & BiomeGenName = "MultiStepMap"; } - cBiomeGen * res = NULL; + cBiomeGen * res = nullptr; a_CacheOffByDefault = false; if (NoCaseCompare(BiomeGenName, "constant") == 0) { diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index 566332b1f..020d3bd0f 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -530,10 +530,10 @@ cBlockEntity * cChunkDesc::GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) // The block entity is not created yet, try to create it and add to list: cBlockEntity * be = cBlockEntity::CreateByBlockType(GetBlockType(a_RelX, a_RelY, a_RelZ), GetBlockMeta(a_RelX, a_RelY, a_RelZ), AbsX, a_RelY, AbsZ); - if (be == NULL) + if (be == nullptr) { // No block entity for this block type - return NULL; + return nullptr; } m_BlockEntities.push_back(be); return be; diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h index eeea0c957..570132790 100644 --- a/src/Generating/ChunkDesc.h +++ b/src/Generating/ChunkDesc.h @@ -172,7 +172,7 @@ public: /** Returns the block entity at the specified coords. If there is no block entity at those coords, tries to create one, based on the block type - If the blocktype doesn't support a block entity, returns NULL. */ + If the blocktype doesn't support a block entity, returns nullptr. */ cBlockEntity * GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ); /** Updates the heightmap to match the current contents. diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index d615456c1..1eecd6e51 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -28,9 +28,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500; cChunkGenerator::cChunkGenerator(void) : super("cChunkGenerator"), m_Seed(0), // Will be overwritten by the actual generator - m_Generator(NULL), - m_PluginInterface(NULL), - m_ChunkSink(NULL) + m_Generator(nullptr), + m_PluginInterface(nullptr), + m_ChunkSink(nullptr) { } @@ -80,7 +80,7 @@ bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a m_Generator = new cComposableGenerator(*this); } - if (m_Generator == NULL) + if (m_Generator == nullptr) { LOGERROR("Generator could not start, aborting the server"); return false; @@ -103,7 +103,7 @@ void cChunkGenerator::Stop(void) Wait(); delete m_Generator; - m_Generator = NULL; + m_Generator = nullptr; } @@ -144,7 +144,7 @@ void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkZ, bool a_Forc void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - if (m_Generator != NULL) + if (m_Generator != nullptr) { m_Generator->GenerateBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -180,7 +180,7 @@ int cChunkGenerator::GetQueueLength(void) EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) { - ASSERT(m_Generator != NULL); + ASSERT(m_Generator != nullptr); return m_Generator->GetBiomeAt(a_BlockX, a_BlockZ); } @@ -283,8 +283,8 @@ void cChunkGenerator::Execute(void) void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkZ) { - ASSERT(m_PluginInterface != NULL); - ASSERT(m_ChunkSink != NULL); + ASSERT(m_PluginInterface != nullptr); + ASSERT(m_ChunkSink != nullptr); ASSERT(m_ChunkSink->IsChunkQueued(a_ChunkX, a_ChunkZ)); cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ); diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 0105fdb70..2c88f23f1 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -687,9 +687,9 @@ cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_Cac cCompoGenCache::~cCompoGenCache() { delete[] m_CacheData; - m_CacheData = NULL; + m_CacheData = nullptr; delete[] m_CacheOrder; - m_CacheOrder = NULL; + m_CacheOrder = nullptr; } diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index b5af4e96a..9a52588d5 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -48,7 +48,7 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile CompoGenName = "Biomal"; } - cTerrainCompositionGen * res = NULL; + cTerrainCompositionGen * res = nullptr; if (NoCaseCompare(CompoGenName, "sameblock") == 0) { res = new cCompoGenSameBlock; @@ -102,7 +102,7 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile a_IniFile.SetValue("Generator", "CompositionGen", "Biomal"); return CreateCompositionGen(a_IniFile, a_BiomeGen, a_HeightGen, a_Seed); } - ASSERT(res != NULL); + ASSERT(res != nullptr); // Read the settings from the ini file: res->InitializeCompoGen(a_IniFile); @@ -145,7 +145,7 @@ void cComposableGenerator::Initialize(cIniFile & a_IniFile) void cComposableGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { - if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading + if (m_BiomeGen != nullptr) // Quick fix for generator deinitializing before the world storage finishes loading { m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 93fe8b472..3f328868d 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -198,7 +198,7 @@ protected: } ; cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(RelX, m_FloorHeight + 1, RelZ); - ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); + ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(a_Chest.x, a_Chest.y, a_Chest.z) / 11) % 4); int Seed = Noise.IntNoise2DInt(RelX, RelZ); diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp index 7090f14b1..3c08c1a39 100644 --- a/src/Generating/GridStructGen.cpp +++ b/src/Generating/GridStructGen.cpp @@ -135,7 +135,7 @@ void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructur int OriginX = GridX + ((m_Noise.IntNoise2DInt(GridX + 3, GridZ + 5) / 7) % (m_MaxOffsetX * 2)) - m_MaxOffsetX; int OriginZ = GridZ + ((m_Noise.IntNoise2DInt(GridX + 5, GridZ + 3) / 7) % (m_MaxOffsetZ * 2)) - m_MaxOffsetZ; cStructurePtr Structure = CreateStructure(GridX, GridZ, OriginX, OriginZ); - if (Structure.get() == NULL) + if (Structure.get() == nullptr) { Structure.reset(new cEmptyStructure(GridX, GridZ, OriginX, OriginZ)); } diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index b7d4b337c..acfefaefc 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -29,7 +29,7 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB } a_CacheOffByDefault = false; - cTerrainHeightGen * res = NULL; + cTerrainHeightGen * res = nullptr; if (NoCaseCompare(HeightGenName, "flat") == 0) { res = new cHeiGenFlat; @@ -142,9 +142,9 @@ cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize cHeiGenCache::~cHeiGenCache() { delete[] m_CacheData; - m_CacheData = NULL; + m_CacheData = nullptr; delete[] m_CacheOrder; - m_CacheOrder = NULL; + m_CacheOrder = nullptr; } diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp index 0532aff39..55b3b64dd 100644 --- a/src/Generating/MineShafts.cpp +++ b/src/Generating/MineShafts.cpp @@ -112,7 +112,7 @@ class cMineShaftCorridor : public: /** Creates a new Corridor attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. + May return nullptr if cannot fit. */ static cMineShaft * CreateAndFit( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -165,7 +165,7 @@ class cMineShaftCrossing : public: /** Creates a new Crossing attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. + May return nullptr if cannot fit. */ static cMineShaft * CreateAndFit( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -199,7 +199,7 @@ public: /** Creates a new Staircase attached to the specified pivot point and direction. Checks all ParentSystem's objects and disallows intersecting. Initializes the new object to fit. - May return NULL if cannot fit. + May return nullptr if cannot fit. */ static cMineShaft * CreateAndFit( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -351,7 +351,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( return; } - cMineShaft * Next = NULL; + cMineShaft * Next = nullptr; int rnd = (a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_RecursionLevel * 16, a_PivotZ) / 13) % m_ProbLevelStaircase; if (rnd < m_ProbLevelCorridor) { @@ -365,7 +365,7 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch( { Next = cMineShaftStaircase::CreateAndFit(*this, a_PivotX, a_PivotY, a_PivotZ, a_Direction, a_Noise); } - if (Next == NULL) + if (Next == nullptr) { return; } @@ -552,7 +552,7 @@ cMineShaft * cMineShaftCorridor::CreateAndFit( } if (!a_ParentSystem.CanAppend(BoundingBox)) { - return NULL; + return nullptr; } return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction, a_Noise); } @@ -796,7 +796,7 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) { a_ChunkDesc.SetBlockTypeMeta(x, m_BoundingBox.p1.y + 1, z, E_BLOCK_CHEST, Meta); cChestEntity * ChestEntity = (cChestEntity *)a_ChunkDesc.GetBlockEntity(x, m_BoundingBox.p1.y + 1, z); - ASSERT((ChestEntity != NULL) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); + ASSERT((ChestEntity != nullptr) && (ChestEntity->GetBlockType() == E_BLOCK_CHEST)); cNoise Noise(a_ChunkDesc.GetChunkX() ^ a_ChunkDesc.GetChunkZ()); int NumSlots = 3 + ((Noise.IntNoise3DInt(x, m_BoundingBox.p1.y, z) / 11) % 4); int Seed = Noise.IntNoise2DInt(x, z); @@ -1006,7 +1006,7 @@ cMineShaft * cMineShaftCrossing::CreateAndFit( } if (!a_ParentSystem.CanAppend(BoundingBox)) { - return NULL; + return nullptr; } return new cMineShaftCrossing(a_ParentSystem, BoundingBox); } @@ -1157,7 +1157,7 @@ cMineShaft * cMineShaftStaircase::CreateAndFit( } if (!a_ParentSystem.CanAppend(Box)) { - return NULL; + return nullptr; } return new cMineShaftStaircase(a_ParentSystem, Box, a_Direction, Slope); } diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp index ae4b6e36c..97aa646fc 100644 --- a/src/Generating/PieceGenerator.cpp +++ b/src/Generating/PieceGenerator.cpp @@ -289,7 +289,7 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece m_NumCCWRotations(a_NumCCWRotations), m_HasBeenMovedToGround(false) { - m_Depth = (m_Parent == NULL) ? 0 : (m_Parent->GetDepth() + 1); + m_Depth = (m_Parent == nullptr) ? 0 : (m_Parent->GetDepth() + 1); m_HitBox = a_Piece.RotateMoveHitBox(a_NumCCWRotations, a_Coords.x, a_Coords.y, a_Coords.z); m_HitBox.Sort(); } @@ -402,7 +402,7 @@ cPlacedPiece * cPieceGenerator::PlaceStartingPiece(int a_BlockX, int a_BlockY, i } int Rotation = Rotations[rnd % NumRotations]; - cPlacedPiece * res = new cPlacedPiece(NULL, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); + cPlacedPiece * res = new cPlacedPiece(nullptr, *StartingPiece, Vector3i(a_BlockX, a_BlockY, a_BlockZ), Rotation); // Place the piece's connectors into a_OutConnectors: const cPiece::cConnectors & Conn = StartingPiece->GetConnectors(); diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 6da3c3d10..761986690 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -328,7 +328,7 @@ void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Dire void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { - ASSERT(a_CharMapDef != NULL); + ASSERT(a_CharMapDef != nullptr); // Initialize the charmap to all-invalid values: for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++) @@ -389,7 +389,7 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma void cPrefab::ParseConnectors(const char * a_ConnectorsDef) { - ASSERT(a_ConnectorsDef != NULL); + ASSERT(a_ConnectorsDef != nullptr); AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n"); for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr) @@ -436,7 +436,7 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) { // The member needn't be defined at all, if so, skip: - if (a_DepthWeightDef == NULL) + if (a_DepthWeightDef == nullptr) { return; } diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp index 122b9d2af..895555ef8 100644 --- a/src/Generating/PrefabPiecePool.cpp +++ b/src/Generating/PrefabPiecePool.cpp @@ -16,7 +16,7 @@ cPrefabPiecePool::cPrefabPiecePool( ) { AddPieceDefs(a_PieceDefs, a_NumPieceDefs); - if (a_StartingPieceDefs != NULL) + if (a_StartingPieceDefs != nullptr) { AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs); } @@ -56,7 +56,7 @@ void cPrefabPiecePool::Clear(void) void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs) { - ASSERT(a_PieceDefs != NULL); + ASSERT(a_PieceDefs != nullptr); for (size_t i = 0; i < a_NumPieceDefs; i++) { cPrefab * Prefab = new cPrefab(a_PieceDefs[i]); @@ -71,7 +71,7 @@ void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_ void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs) { - ASSERT(a_StartingPieceDefs != NULL); + ASSERT(a_StartingPieceDefs != nullptr); for (size_t i = 0; i < a_NumStartingPieceDefs; i++) { cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]); diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index 1806fd427..a9b359b6a 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -385,7 +385,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close - cVillagePiecePool * VillagePrefabs = NULL; + cVillagePiecePool * VillagePrefabs = nullptr; BLOCKTYPE RoadBlock = E_BLOCK_GRAVEL; BLOCKTYPE WaterRoadBlock = E_BLOCK_PLANKS; int rnd = m_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) / 11; @@ -432,7 +432,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr } // Create a village based on the chosen prefabs: - if (VillagePrefabs == NULL) + if (VillagePrefabs == nullptr) { return cStructurePtr(); } -- cgit v1.2.3 From 449d08cb3d1a8ef430430790fcea0ce36b713866 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 23 Oct 2014 15:15:10 +0200 Subject: Merged IniFile into main MCS sources. --- src/Generating/BioGen.cpp | 2 +- src/Generating/ChunkGenerator.cpp | 2 +- src/Generating/CompoGen.cpp | 2 +- src/Generating/ComposableGenerator.cpp | 2 +- src/Generating/DistortedHeightmap.cpp | 2 +- src/Generating/EndGen.cpp | 2 +- src/Generating/FinishGen.cpp | 2 +- src/Generating/HeiGen.cpp | 2 +- src/Generating/Noise3DGenerator.cpp | 2 +- 9 files changed, 9 insertions(+), 9 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index d86d44bbc..203faff56 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "BioGen.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 1eecd6e51..92e1bb31d 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -2,7 +2,7 @@ #include "Globals.h" #include "ChunkGenerator.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "ChunkDesc.h" #include "ComposableGenerator.h" #include "Noise3DGenerator.h" diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 2c88f23f1..29b831dfd 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -12,7 +12,7 @@ #include "../BlockID.h" #include "../Item.h" #include "../LinearUpscale.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 9a52588d5..169821050 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -7,7 +7,7 @@ #include "ComposableGenerator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../Root.h" // Individual composed algorithms: diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index e6849fadf..aac1d2bf3 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -7,7 +7,7 @@ #include "DistortedHeightmap.h" #include "../OSSupport/File.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp index c94cd1eff..0111d2fa3 100644 --- a/src/Generating/EndGen.cpp +++ b/src/Generating/EndGen.cpp @@ -5,7 +5,7 @@ #include "Globals.h" #include "EndGen.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearUpscale.h" diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 96e3dc26b..0564789dc 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -15,7 +15,7 @@ #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" #include "../World.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index acfefaefc..a0b8770f5 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "HeiGen.h" #include "../LinearUpscale.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "DistortedHeightmap.h" #include "EndGen.h" #include "Noise3DGenerator.h" diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index c3ca30384..5a4cb44cf 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -6,7 +6,7 @@ #include "Globals.h" #include "Noise3DGenerator.h" #include "../OSSupport/File.h" -#include "inifile/iniFile.h" +#include "../IniFile.h" #include "../LinearInterpolation.h" #include "../LinearUpscale.h" -- cgit v1.2.3 From 1235ccb1e20aa764682d766c18a32804963ecf0a Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 23 Oct 2014 15:26:43 +0200 Subject: Removed iniFile library from linux dependencies. --- src/Generating/CMakeLists.txt | 2 +- src/Generating/Prefabs/CMakeLists.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index 33d622b42..cd3d5a9f3 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -65,5 +65,5 @@ SET (HDRS if(NOT MSVC) add_library(Generating ${SRCS} ${HDRS}) - target_link_libraries(Generating OSSupport iniFile Blocks) + target_link_libraries(Generating OSSupport Blocks) endif() diff --git a/src/Generating/Prefabs/CMakeLists.txt b/src/Generating/Prefabs/CMakeLists.txt index 2c62aa73d..68f6491c4 100644 --- a/src/Generating/Prefabs/CMakeLists.txt +++ b/src/Generating/Prefabs/CMakeLists.txt @@ -29,5 +29,5 @@ SET (HDRS if(NOT MSVC) add_library(Generating_Prefabs ${SRCS} ${HDRS}) - target_link_libraries(Generating_Prefabs OSSupport iniFile Blocks) + target_link_libraries(Generating_Prefabs OSSupport Blocks) endif() -- cgit v1.2.3 From 7e1d603080146047bade80ee70982dbe569cdf30 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 19:58:16 +0100 Subject: Added new biomegen: Grown --- src/Generating/BioGen.cpp | 93 +++++ src/Generating/IntGen.h | 954 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 1047 insertions(+) create mode 100644 src/Generating/IntGen.h (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 203faff56..c9405040f 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,6 +5,7 @@ #include "Globals.h" #include "BioGen.h" +#include "IntGen.h" #include "../IniFile.h" #include "../LinearUpscale.h" @@ -916,6 +917,94 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) +//////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenGrown: + public cBiomeGen +{ +public: + cBioGenGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 6, + std::make_shared> (a_Seed + 7, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 9, + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 11, + std::make_shared>(a_Seed + 12 + )))))))))))); + + auto FinalBiomes = + std::make_shared> (a_Seed + 1008, + std::make_shared>(a_Seed + 15, + std::make_shared> (a_Seed + 1000, + std::make_shared> (a_Seed + 16, + std::make_shared> (a_Seed + 1001, + std::make_shared> (a_Seed, + std::make_shared> (a_Seed + 1002, + std::make_shared> (a_Seed + 1, + std::make_shared> ( + std::make_shared> (a_Seed + 1002, + std::make_shared>(a_Seed + 2, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 2004, 10, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 9, 50, biMushroomIsland, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 10, 500, biDeepOcean, + std::make_shared> (a_Seed + 3000, + std::make_shared> (a_Seed + 5, + std::make_shared> ( + std::make_shared> (a_Seed + 1003, + std::make_shared> (a_Seed + 7, + std::make_shared> (bgJungle, bgTemperate, 50, a_Seed + 100, + std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, + std::make_shared> (a_Seed + 2000, 70, + std::make_shared> (a_Seed + 1004, + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 2003, 50, + std::make_shared> (a_Seed + 11, + std::make_shared> (a_Seed + 100, 65 + )))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared> ( + FinalBiomes, FinalRivers + ))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + cIntGen<16, 16>::Values vals; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + cIntGenPtr<16, 16> m_Gen; +}; + + + + + //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: @@ -952,6 +1041,10 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & { res = new cBioGenTwoLevel(a_Seed); } + else if (NoCaseCompare(BiomeGenName, "grown") == 0) + { + res = new cBioGenGrown(a_Seed); + } else { if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h new file mode 100644 index 000000000..ae940232f --- /dev/null +++ b/src/Generating/IntGen.h @@ -0,0 +1,954 @@ + +// IntGen.h + +// Declares the cIntGen class and descendants for generating and filtering various 2D arrays of ints + +/* +The integers generated may be interpreted in several ways: +- land/see designators + - 0 = ocean + - >0 = land +- biome group designators + - 0 = ocean + - 1 = desert biomes + - 2 = temperate biomes + - 3 = mountains (hills and forests) + - 4 = jungle + - 5 = ice biomes +- biome IDs +The interpretation depends on the generator used and on the position in the chain. + +The generators can be chained together - one produces data that another one consumes. +Some of such chain connections require changing the data dimensions between the two, which is handled automatically +by using templates. +*/ + + + + + +#pragma once + +#include "../BiomeDef.h" + + + + + +/** Constants representing the biome group designators. */ +const int bgOcean = 0; +const int bgDesert = 1; +const int bgTemperate = 2; +const int bgMountains = 3; +const int bgJungle = 4; +const int bgIce = 5; +const int bgMax = 5; // Maximum biome group value + + + + + +/** Interface that all the generator classes provide. */ +template +class cIntGen +{ +public: + /** Holds the array of values generated by this class (descendant). */ + typedef int Values[SizeX * SizeZ]; + + /** Generates the array of templated size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0; +}; + +template +using cIntGenPtr = std::shared_ptr>; + + + + + + +/** Provides additional cNoise member and its helper functions. */ +template +class cIntGenWithNoise : + public cIntGen +{ + typedef cIntGen super; + +public: + cIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +template +class cIntGenChoice : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + cIntGenChoice(int a_Seed) : + super(a_Seed) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + a_Values[x + SizeX * z] = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; + } + } // for z + } +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +template +class cIntLandOcean : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + cIntLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + for (int z = 0; z < SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int rnd = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; + } + } + } + +protected: + int m_Threshold; +}; + + + + + +template +class cIntGenZoom : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +protected: + static const int m_LowerSizeX = (SizeX / 2) + 2; + static const int m_LowerSizeZ = (SizeZ / 2) + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data with half the resolution: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int Underlying[m_LowerSizeX * m_LowerSizeZ]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, Underlying); + const int lowStepX = (m_LowerSizeX - 1) * 2; + const int lowStepZ = (m_LowerSizeZ - 1) * 2; + int Cache[lowStepX * lowStepZ]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < m_LowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = Underlying[z * m_LowerSizeX]; + int PrevZ1 = Underlying[(z + 1) * m_LowerSizeX]; + + for (int x = 0; x < m_LowerSizeX - 1; ++x) + { + int ValX1Z0 = Underlying[x + 1 + z * m_LowerSizeX]; + int ValX1Z1 = Underlying[x + 1 + (z + 1) * m_LowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + Cache[idx] = PrevZ0; + Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); + idx++; + Cache[idx] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); + Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx++; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < SizeZ; ++z) + { + memcpy(a_Values + z * SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +template +class cIntGenSmooth : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying values: + int Cache[(SizeX + 2) * (SizeZ + 2)]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + + if ((Left == Right) && (Above == Below)) + { + if (((m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = Left; + } + else + { + val = Above; + } + } + else + { + if (Left == Right) + { + val = Left; + } + + if (Above == Below) + { + val = Above; + } + } + + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +template +class cIntGenBeaches : + public cIntGen +{ + typedef cIntGen super; + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Add beaches between ocean and biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + { + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +template +class cIntGenAddIslands : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + super(a_Seed), + m_Threshold(a_Threshold), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + if (a_Values[x + z * SizeX] == 0) + { + int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 100 < m_Threshold) + { + a_Values[x + z * SizeX] = (rnd / 100) % 4; + } + } + } + } + } + +protected: + int m_Threshold; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +template +class cIntGenBiomeGroupEdges : + public cIntGen +{ + typedef cIntGen super; + + static const int m_UnderlyingSizeX = SizeX + 2; + static const int m_UnderlyingSizeZ = SizeZ + 2; + +public: + + typedef cIntGenPtr Underlying; + + cIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) + { + // Generate the underlying biome groups: + int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX, a_MinZ, Cache); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int v = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + switch (v) + { + // Oceans don't need any edges: + case bgOcean: + { + v = bgOcean; + break; + } + + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !IsDesertCompatible(Above) || + !IsDesertCompatible(Below) || + !IsDesertCompatible(Left) || + !IsDesertCompatible(Right) + ) + { + v = bgTemperate; + } + break; + } + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (Above == bgDesert) || + (Below == bgDesert) || + (Left == bgDesert) || + (Right == bgDesert) + ) + { + v = bgTemperate; + } + break; + } + + // Jungle should not neighbor Desert or Ice; change to temperate: + case bgJungle: + { + if ( + !IsJungleCompatible(Above) || + !IsJungleCompatible(Below) || + !IsJungleCompatible(Left) || + !IsJungleCompatible(Right) + ) + { + v = bgTemperate; + } + } + } + a_Values[x + z * SizeX] = v; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool IsDesertCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert) || (a_BiomeGroup == bgTemperate)); + } + + inline bool IsJungleCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgIce)); + } +}; + + + + + +template +class cIntGenBiomes : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Define the per-biome-group biomes: + static const int OceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + static const int DesertBiomes[] = + { + biDesert, biDesert, biSavanna, biPlains, + }; + + static const int TemperateBiomes[] = + { + biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int MountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int JungleBiomes[] = + { + biJungle, biJungle, biForest, + }; + + static const int IceBiomes[] = + { + biIcePlains, biIcePlains, biColdTaiga, + }; + + static const cBiomesInGroups BiomesInGroups[] = + { + { static_cast(ARRAYCOUNT(OceanBiomes)), OceanBiomes}, + { static_cast(ARRAYCOUNT(DesertBiomes)), DesertBiomes}, + { static_cast(ARRAYCOUNT(TemperateBiomes)), TemperateBiomes}, + { static_cast(ARRAYCOUNT(MountainBiomes)), MountainBiomes}, + { static_cast(ARRAYCOUNT(JungleBiomes)), JungleBiomes}, + { static_cast(ARRAYCOUNT(IceBiomes)), IceBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + for (int z = 0; z < SizeZ; z++) + { + int IdxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + int rnd = (m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +template +class cIntGenReplaceRandomly : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 100 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + int m_From; + int m_To; + int m_Chance; + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans; if there's no ocean, it checks for a river. */ +template +class cIntGenMixRivers: + public cIntGen +{ + typedef cIntGen super; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data: + m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); + Values Rivers; + m_Rivers->GetInts(a_MinX, a_MinZ, Rivers); + + // Mix the values: + for (int z = 0; z < SizeZ; z++) + { + int idxZ = z * SizeX; + for (int x = 0; x < SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (Rivers[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying data +changes from one pixel to its neighbor. */ +template +class cIntGenRiver: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Detect the edges: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +template +class cIntGenAddToOcean: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; + +public: + typedef cIntGenPtr Underlying; + + + cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + { + // Generate the underlying data: + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + + // Add the mushroom islands: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ((NumOceanNeighbors >= 3) && ((m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) + { + a_Values[x + z * SizeX] = m_ToValue; + } + else + { + a_Values[x + z * SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + -- cgit v1.2.3 From dcad6d362685367d996f7acf7c3783f684d269f6 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 20:12:29 +0100 Subject: Added a missing header to CMakeLists. --- src/Generating/CMakeLists.txt | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Generating') diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index cd3d5a9f3..afe30533e 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -46,6 +46,7 @@ SET (HDRS FinishGen.h GridStructGen.h HeiGen.h + IntGen.h MineShafts.h NetherFortGen.h Noise3DGenerator.h -- cgit v1.2.3 From dcbe1717cc4e86b3d48c93da9654592ef2373073 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 21:35:24 +0100 Subject: Fixed a copypasta error in cIntGenAddToOcean. --- src/Generating/IntGen.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index ae940232f..a0064715f 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -124,7 +124,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename Values & a_Values) override { for (int z = 0; z < SizeZ; z++) { @@ -913,15 +913,15 @@ public: { NumOceanNeighbors += 1; } - if (IsBiomeOcean(Above)) + if (IsBiomeOcean(Below)) { NumOceanNeighbors += 1; } - if (IsBiomeOcean(Above)) + if (IsBiomeOcean(Left)) { NumOceanNeighbors += 1; } - if (IsBiomeOcean(Above)) + if (IsBiomeOcean(Right)) { NumOceanNeighbors += 1; } -- cgit v1.2.3 From 74df4618de1c52c22f892e0bf82ec612521a10c0 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 22:56:02 +0100 Subject: BioGenGrown: Smaller biomes, add land to map center. --- src/Generating/BioGen.cpp | 6 ++---- src/Generating/IntGen.h | 23 +++++++++++------------ 2 files changed, 13 insertions(+), 16 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index c9405040f..fcb4d74ed 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -969,10 +969,8 @@ public: std::make_shared> (a_Seed + 2000, 70, std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, - std::make_shared> (a_Seed + 2003, 50, - std::make_shared> (a_Seed + 11, - std::make_shared> (a_Seed + 100, 65 - )))))))))))))))))))))))))))))); + std::make_shared> (a_Seed + 100, 65 + )))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index a0064715f..1eb20711d 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -124,7 +124,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, typename Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { for (int z = 0; z < SizeZ; z++) { @@ -146,13 +146,13 @@ public: Has a threshold (in percent) of how much land, the larger the threshold, the more land. Generates 0 for ocean, biome group ID for landmass. */ template -class cIntLandOcean : +class cIntGenLandOcean : public cIntGenWithNoise { typedef cIntGenWithNoise super; public: - cIntLandOcean(int a_Seed, int a_Threshold) : + cIntGenLandOcean(int a_Seed, int a_Threshold) : super(a_Seed), m_Threshold(a_Threshold) { @@ -170,6 +170,12 @@ public: a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; } } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + SizeX > 0) && (a_MinZ + SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * SizeX] = bgTemperate; + } } protected: @@ -451,12 +457,12 @@ public: { for (int x = 0; x < SizeX; x++) { - if (a_Values[x + z * SizeX] == 0) + if (a_Values[x + z * SizeX] == bgOcean) { int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 100 < m_Threshold) { - a_Values[x + z * SizeX] = (rnd / 100) % 4; + a_Values[x + z * SizeX] = (rnd / 100) % bgMax; } } } @@ -511,13 +517,6 @@ public: int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; switch (v) { - // Oceans don't need any edges: - case bgOcean: - { - v = bgOcean; - break; - } - // Desert should neighbor only oceans, desert and temperates; change to temperate when another: case bgDesert: { -- cgit v1.2.3 From 7d6db6f33d60a7976e714478ec27e65faa79a46b Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 26 Oct 2014 22:59:59 +0100 Subject: IntGen: Attempt at fixing Linux compilation. --- src/Generating/IntGen.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 1eb20711d..20927f7fb 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -131,7 +131,7 @@ public: int BaseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - a_Values[x + SizeX * z] = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; + a_Values[x + SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % Range; } } // for z } @@ -159,7 +159,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { for (int z = 0; z < SizeZ; z++) { @@ -207,7 +207,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data with half the resolution: int lowerMinX = a_MinX >> 1; @@ -276,7 +276,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: int Cache[(SizeX + 2) * (SizeZ + 2)]; @@ -350,7 +350,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Map for biome -> its beach: static const int ToBeach[] = @@ -450,7 +450,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); for (int z = 0; z < SizeZ; z++) @@ -499,7 +499,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) { // Generate the underlying biome groups: int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; @@ -602,7 +602,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Define the per-biome-group biomes: static const int OceanBiomes[] = @@ -699,7 +699,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); @@ -754,11 +754,11 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data: m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); - Values Rivers; + typename super::Values Rivers; m_Rivers->GetInts(a_MinX, a_MinZ, Rivers); // Mix the values: @@ -823,7 +823,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data: int Cache[UnderlyingSizeX * UnderlyingSizeZ]; @@ -884,7 +884,7 @@ public: } - virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) override + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying data: int Cache[UnderlyingSizeX * UnderlyingSizeZ]; -- cgit v1.2.3 From 7d08d34693706ef70cff6cfc796d4f7cbd396bc5 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 27 Oct 2014 09:35:21 +0100 Subject: Removed too advanced C++11 features. We need to keep gcc 4.6 compatibility; these features were not implemented in that version yet. --- src/Generating/BioGen.cpp | 2 +- src/Generating/IntGen.h | 58 ++++++++++++++++++++++------------------------- 2 files changed, 28 insertions(+), 32 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index fcb4d74ed..96c181915 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -996,7 +996,7 @@ public: } protected: - cIntGenPtr<16, 16> m_Gen; + std::shared_ptr> m_Gen; }; diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 20927f7fb..94a17abd9 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -60,10 +60,6 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, Values & a_Values) = 0; }; -template -using cIntGenPtr = std::shared_ptr>; - - @@ -166,7 +162,7 @@ public: int BaseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - int rnd = (m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; } } @@ -197,7 +193,7 @@ protected: static const int m_LowerSizeZ = (SizeZ / 2) + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : @@ -232,10 +228,10 @@ public: int RndX = (x + lowerMinX) * 2; int RndZ = (z + lowerMinZ) * 2; Cache[idx] = PrevZ0; - Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); idx++; - Cache[idx] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); - Cache[idx + lowStepX] = ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); idx++; PrevZ0 = ValX1Z0; PrevZ1 = ValX1Z1; @@ -262,11 +258,11 @@ class cIntGenSmooth : public cIntGenWithNoise { typedef cIntGenWithNoise super; - static const int m_UnderlyingSizeX = SizeX + 2; - static const int m_UnderlyingSizeZ = SizeZ + 2; + static const int UnderlyingSizeX = SizeX + 2; + static const int UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenSmooth(int a_Seed, Underlying a_Underlying) : @@ -279,7 +275,7 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: - int Cache[(SizeX + 2) * (SizeZ + 2)]; + int Cache[UnderlyingSizeX * UnderlyingSizeZ]; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. @@ -289,15 +285,15 @@ public: int NoiseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; - int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; + int Above = Cache[x + 1 + z * UnderlyingSizeX]; + int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; + int Left = Cache[x + (z + 1) * UnderlyingSizeX]; + int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; if ((Left == Right) && (Above == Below)) { - if (((m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) { val = Left; } @@ -341,7 +337,7 @@ class cIntGenBeaches : static const int m_UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenBeaches(Underlying a_Underlying) : @@ -439,7 +435,7 @@ class cIntGenAddIslands : typedef cIntGenWithNoise super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : @@ -459,7 +455,7 @@ public: { if (a_Values[x + z * SizeX] == bgOcean) { - int rnd = m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 100 < m_Threshold) { a_Values[x + z * SizeX] = (rnd / 100) % bgMax; @@ -491,7 +487,7 @@ class cIntGenBiomeGroupEdges : public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenBiomeGroupEdges(Underlying a_Underlying) : m_Underlying(a_Underlying) @@ -592,7 +588,7 @@ class cIntGenBiomes : typedef cIntGenWithNoise super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenBiomes(int a_Seed, Underlying a_Underlying) : @@ -656,7 +652,7 @@ public: { int val = a_Values[x + IdxZ]; const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; - int rnd = (m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } } @@ -686,7 +682,7 @@ class cIntGenReplaceRandomly : typedef cIntGenWithNoise super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : @@ -713,7 +709,7 @@ public: int idx = x + idxZ; if (a_Values[idx] == m_From) { - int rnd = m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; if (rnd % 100 < m_Chance) { a_Values[idx] = m_To; @@ -744,7 +740,7 @@ class cIntGenMixRivers: typedef cIntGen super; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): @@ -813,7 +809,7 @@ class cIntGenRiver: static const int UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenRiver(int a_Seed, Underlying a_Underlying): @@ -872,7 +868,7 @@ class cIntGenAddToOcean: static const int UnderlyingSizeZ = SizeZ + 2; public: - typedef cIntGenPtr Underlying; + typedef std::shared_ptr> Underlying; cIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): @@ -926,7 +922,7 @@ public: } // If at least 3 ocean neighbors and the chance is right, change: - if ((NumOceanNeighbors >= 3) && ((m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) + if ((NumOceanNeighbors >= 3) && ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) { a_Values[x + z * SizeX] = m_ToValue; } -- cgit v1.2.3 From a068ebf3e022f72ae703b762215abb5039cd35c8 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 27 Oct 2014 09:48:57 +0100 Subject: cIntGen: Added a virtual destructor. --- src/Generating/IntGen.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 94a17abd9..d7ed9275a 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -53,6 +53,10 @@ template class cIntGen { public: + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cIntGen() {} + /** Holds the array of values generated by this class (descendant). */ typedef int Values[SizeX * SizeZ]; -- cgit v1.2.3 From 8a443c028f6c24659b0a65ff709c8b5f01fd6f5a Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 17:11:31 +0000 Subject: Test warning fix. --- src/Generating/DistortedHeightmap.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index aac1d2bf3..d6474b3ca 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -270,6 +270,17 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biMesaBryce */ { 0.5f, 0.5f}, // 165 /* biMesaPlateauFM */ { 2.0f, 2.0f}, // 166 /* biMesaPlateauM */ { 2.0f, 2.0f}, // 167 + + // biomes 168 .. 255 are unused, 88 empty placeholders here: + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 168 .. 177 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 178 .. 187 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 188 .. 197 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 198 .. 207 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 208 .. 217 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 218 .. 227 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 228 .. 237 + {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 238 .. 247 + {}, {}, {}, {}, {}, {}, {}, {}, // 248 .. 255 } ; -- cgit v1.2.3 From c0a9a83abfb7c161b3d5ed994d6b5bb7bb7a1fb8 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 18:09:34 +0000 Subject: Actually fixed the warning. --- src/Generating/DistortedHeightmap.cpp | 29 +++++++++-------------------- 1 file changed, 9 insertions(+), 20 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index d6474b3ca..5ece4dce5 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -227,15 +227,15 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biMesaPlateau */ { 2.0f, 2.0f}, // 39 // biomes 40 .. 128 are unused, 89 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 - {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 40 .. 49 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 50 .. 59 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 60 .. 69 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 70 .. 79 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 80 .. 89 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 90 .. 99 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 100 .. 109 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 110 .. 119 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 120 .. 128 // Release 1.7 /* biome variants: /* biSunflowerPlains */ { 1.0f, 1.0f}, // 129 @@ -270,17 +270,6 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biMesaBryce */ { 0.5f, 0.5f}, // 165 /* biMesaPlateauFM */ { 2.0f, 2.0f}, // 166 /* biMesaPlateauM */ { 2.0f, 2.0f}, // 167 - - // biomes 168 .. 255 are unused, 88 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 168 .. 177 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 178 .. 187 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 188 .. 197 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 198 .. 207 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 208 .. 217 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 218 .. 227 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 228 .. 237 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 238 .. 247 - {}, {}, {}, {}, {}, {}, {}, {}, // 248 .. 255 } ; -- cgit v1.2.3 From 6e21897bc6404f8e95ab61ea4203e5b2d73b19a3 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 19:49:52 +0000 Subject: Fixed remaining warnings. --- src/Generating/DistortedHeightmap.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 5ece4dce5..974aabccd 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -246,22 +246,22 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biSwamplandM */ { 0.0f, 0.0f}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {}, {}, {}, {}, {}, // 135 .. 139 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 135 .. 139 /* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 141 .. 148 /* biJungleM */ { 4.0f, 4.0f}, // 149 - {}, // 150 + {0.0f,0.0f}, // 150 /* biJungleEdgeM */ { 3.0f, 3.0f}, // 151 - {}, {}, {}, // 152 .. 154 + {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 152 .. 154 /* biBirchForestM */ { 3.0f, 3.0f}, // 155 /* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156 /* biRoofedForestM */ { 2.0f, 2.0f}, // 157 /* biColdTaigaM */ { 1.0f, 1.0f}, // 158 - {}, // 159 + {0.0f,0.0f}, // 159 /* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160 /* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161 /* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162 -- cgit v1.2.3 From 0cdf262053129cf75c9158f269efa52b29d5b7df Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 19:52:04 +0000 Subject: Fix missing biomes in enum. --- src/Generating/FinishGen.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 0564789dc..6b0bd686c 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -414,6 +414,11 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // There's no snow in the other biomes. + break; + } } } } // for z -- cgit v1.2.3 From 59ca542c28edefc9454dd2be06ca66f5c7a0c18f Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 19:53:16 +0000 Subject: Another switch. --- src/Generating/FinishGen.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 6b0bd686c..18f8ee2bc 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -459,6 +459,11 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) } break; } + default: + { + // No icy water in other biomes. + break; + } } } } // for z -- cgit v1.2.3 From 7de8757ac98cff40a5da575d58e40425f2130057 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 20:05:34 +0000 Subject: Fixed more warnings. It's ugly though. --- src/Generating/HeiGen.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index a0b8770f5..0f883f156 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -430,15 +430,15 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // biomes 40 .. 128 are unused, 89 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 40 .. 49 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 50 .. 59 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 60 .. 69 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 70 .. 79 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 80 .. 89 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 90 .. 99 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 100 .. 109 - {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, // 110 .. 119 - {}, {}, {}, {}, {}, {}, {}, {}, {}, // 120 .. 128 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 40 .. 49 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 50 .. 59 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 60 .. 69 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 70 .. 79 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 80 .. 89 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 90 .. 99 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 100 .. 109 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 110 .. 119 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 120 .. 128 /* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129 /* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130 @@ -448,22 +448,22 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {}, {}, {}, {}, {}, // 135 .. 139 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 135 .. 139 /* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {}, {}, {}, {}, {}, {}, {}, {}, // 141 .. 148 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 141 .. 148 /* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149 - {}, // 150 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 150 /* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151 - {}, {}, {}, // 152 .. 154 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 152 .. 154 /* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155 /* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156 /* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157 /* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158 - {}, // 159 + {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 159 /* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160 /* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161 /* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162 -- cgit v1.2.3 From a4932bbd8b08ed2f5d6de94fcfcc4d10484c45a2 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 21:34:02 +0000 Subject: CheckBasicStyle'd --- src/Generating/DistortedHeightmap.cpp | 28 ++++++++++++++-------------- src/Generating/HeiGen.cpp | 28 ++++++++++++++-------------- 2 files changed, 28 insertions(+), 28 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 974aabccd..7c1ab9997 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -227,15 +227,15 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biMesaPlateau */ { 2.0f, 2.0f}, // 39 // biomes 40 .. 128 are unused, 89 empty placeholders here: - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 40 .. 49 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 50 .. 59 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 60 .. 69 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 70 .. 79 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 80 .. 89 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 90 .. 99 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 100 .. 109 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 110 .. 119 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 120 .. 128 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 40 .. 49 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 50 .. 59 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 60 .. 69 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 70 .. 79 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 80 .. 89 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 90 .. 99 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 100 .. 109 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 110 .. 119 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 120 .. 128 // Release 1.7 /* biome variants: /* biSunflowerPlains */ { 1.0f, 1.0f}, // 129 @@ -246,22 +246,22 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = /* biSwamplandM */ { 0.0f, 0.0f}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 135 .. 139 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 135 .. 139 /* biIcePlainsSpikes */ { 1.0f, 1.0f}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 141 .. 148 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 141 .. 148 /* biJungleM */ { 4.0f, 4.0f}, // 149 - {0.0f,0.0f}, // 150 + {0.0f, 0.0f}, // 150 /* biJungleEdgeM */ { 3.0f, 3.0f}, // 151 - {0.0f,0.0f}, {0.0f,0.0f}, {0.0f,0.0f}, // 152 .. 154 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 152 .. 154 /* biBirchForestM */ { 3.0f, 3.0f}, // 155 /* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156 /* biRoofedForestM */ { 2.0f, 2.0f}, // 157 /* biColdTaigaM */ { 1.0f, 1.0f}, // 158 - {0.0f,0.0f}, // 159 + {0.0f, 0.0f}, // 159 /* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160 /* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161 /* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162 diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 0f883f156..04154dfec 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -430,15 +430,15 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biMesaPlateau */ { 0.1f, 1.0f, 0.05f, 1.5f, 0.01f, 4.0f, 80}, // biomes 40 .. 128 are unused, 89 empty placeholders here: - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 40 .. 49 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 50 .. 59 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 60 .. 69 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 70 .. 79 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 80 .. 89 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 90 .. 99 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 100 .. 109 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 110 .. 119 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 120 .. 128 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 40 .. 49 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 50 .. 59 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 60 .. 69 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 70 .. 79 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 80 .. 89 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 90 .. 99 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 100 .. 109 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 110 .. 119 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 120 .. 128 /* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129 /* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130 @@ -448,22 +448,22 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = /* biSwamplandM */ { 1.0f, 3.0f, 1.10f, 7.0f, 0.01f, 0.01f, 60}, // 134 // Biomes 135 .. 139 unused, 5 empty placeholders here: - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 135 .. 139 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 135 .. 139 /* biIcePlainsSpikes */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 140 // Biomes 141 .. 148 unused, 8 empty placeholders here: - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 141 .. 148 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 141 .. 148 /* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 150 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 150 /* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 152 .. 154 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 152 .. 154 /* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155 /* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156 /* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157 /* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158 - {0.0f,0.0f,0.0f,0.0f,0.0f,0.0f,0}, // 159 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 159 /* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160 /* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161 /* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162 -- cgit v1.2.3 From dbe7c8b1702d4141ae0f9d11b74b3d763b8a08c7 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 27 Oct 2014 21:38:00 +0000 Subject: Comment alignment. --- src/Generating/DistortedHeightmap.cpp | 8 ++++---- src/Generating/HeiGen.cpp | 8 ++++---- 2 files changed, 8 insertions(+), 8 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 7c1ab9997..d5bc6ab55 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -235,7 +235,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 90 .. 99 {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 100 .. 109 {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 110 .. 119 - {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 120 .. 128 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 120 .. 128 // Release 1.7 /* biome variants: /* biSunflowerPlains */ { 1.0f, 1.0f}, // 129 @@ -254,14 +254,14 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 141 .. 148 /* biJungleM */ { 4.0f, 4.0f}, // 149 - {0.0f, 0.0f}, // 150 + {0.0f, 0.0f}, // 150 /* biJungleEdgeM */ { 3.0f, 3.0f}, // 151 - {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 152 .. 154 + {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, // 152 .. 154 /* biBirchForestM */ { 3.0f, 3.0f}, // 155 /* biBirchForestHillsM */ { 5.0f, 5.0f}, // 156 /* biRoofedForestM */ { 2.0f, 2.0f}, // 157 /* biColdTaigaM */ { 1.0f, 1.0f}, // 158 - {0.0f, 0.0f}, // 159 + {0.0f, 0.0f}, // 159 /* biMegaSpruceTaiga */ { 3.0f, 3.0f}, // 160 /* biMegaSpruceTaigaHills */ { 3.0f, 3.0f}, // 161 /* biExtremeHillsPlusM */ {32.0f, 32.0f}, // 162 diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 04154dfec..f4e231470 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -438,7 +438,7 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 90 .. 99 {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 100 .. 109 {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 110 .. 119 - {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 120 .. 128 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 120 .. 128 /* biSunflowerPlains */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 129 /* biDesertM */ { 0.1f, 2.0f, 0.05f, 12.0f, 0.01f, 10.0f, 40}, // 130 @@ -456,14 +456,14 @@ const cHeiGenBiomal::sGenParam cHeiGenBiomal::m_GenParam[256] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 141 .. 148 /* biJungleM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 149 - {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 150 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 150 /* biJungleEdgeM */ { 0.1f, 3.0f, 0.05f, 6.0f, 0.01f, 6.0f, 70}, // 151 - {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 152 .. 154 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 152 .. 154 /* biBirchForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 155 /* biBirchForestHillsM */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 156 /* biRoofedForestM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 157 /* biColdTaigaM */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 158 - {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 159 + {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0}, // 159 /* biMegaSpruceTaiga */ { 0.1f, 1.0f, 0.05f, 2.0f, 0.01f, 4.0f, 70}, // 160 /* biMegaSpruceTaigaHills */ { 0.2f, 2.0f, 0.05f, 10.0f, 0.01f, 8.0f, 80}, // 161 /* biExtremeHillsPlusM */ { 0.2f, 4.0f, 0.05f, 20.0f, 0.01f, 16.0f, 120}, // 162 -- cgit v1.2.3 From f34b1291beb81b4fcf82e155e66f4a43d7caf915 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 29 Oct 2014 15:28:27 +0100 Subject: Grown biomes: made biomes smaller, made beaches smaller. --- src/Generating/BioGen.cpp | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 96c181915..6fab1b9d9 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -946,18 +946,15 @@ public: std::make_shared>(a_Seed + 15, std::make_shared> (a_Seed + 1000, std::make_shared> (a_Seed + 16, - std::make_shared> (a_Seed + 1001, - std::make_shared> (a_Seed, - std::make_shared> (a_Seed + 1002, - std::make_shared> (a_Seed + 1, std::make_shared> ( std::make_shared> (a_Seed + 1002, - std::make_shared>(a_Seed + 2, - std::make_shared> (a_Seed + 3, - std::make_shared> (a_Seed + 2004, 10, - std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 9, 50, biMushroomIsland, - std::make_shared> (a_Seed + 8, + std::make_shared>(a_Seed + 1, + std::make_shared> (a_Seed + 1002, + std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 2004, 10, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 9, 50, biMushroomIsland, + std::make_shared> (a_Seed + 8, std::make_shared> (a_Seed + 10, 500, biDeepOcean, std::make_shared> (a_Seed + 3000, std::make_shared> (a_Seed + 5, @@ -970,7 +967,7 @@ public: std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, std::make_shared> (a_Seed + 100, 65 - )))))))))))))))))))))))))))); + ))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, -- cgit v1.2.3 From 8c04abf9aa749af3b15bc92f517b636c9593109e Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 30 Oct 2014 16:24:35 +0100 Subject: QtBiomeVisualiser: Added a prototyping int generator flavor. This generator is easier to manipulate, since it doesn't require rewriting the sizes in the template parameters. On the other hand, it doesn't optimize so well, so it's a bit slower. --- src/Generating/BioGen.cpp | 124 ++++- src/Generating/CMakeLists.txt | 1 + src/Generating/IntGen.h | 173 +++++-- src/Generating/ProtIntGen.h | 1008 +++++++++++++++++++++++++++++++++++++++++ 4 files changed, 1253 insertions(+), 53 deletions(-) create mode 100644 src/Generating/ProtIntGen.h (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 6fab1b9d9..f9a0a571b 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "BioGen.h" #include "IntGen.h" +#include "ProtIntGen.h" #include "../IniFile.h" #include "../LinearUpscale.h" @@ -927,9 +928,9 @@ public: cBioGenGrown(int a_Seed) { auto FinalRivers = - std::make_shared> (a_Seed + 1, - std::make_shared> (a_Seed + 2, - std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 2, std::make_shared> (a_Seed + 4, std::make_shared> (a_Seed + 5, std::make_shared> (a_Seed + 6, @@ -942,10 +943,10 @@ public: )))))))))))); auto FinalBiomes = - std::make_shared> (a_Seed + 1008, - std::make_shared>(a_Seed + 15, - std::make_shared> (a_Seed + 1000, - std::make_shared> (a_Seed + 16, + std::make_shared> (a_Seed + 1008, + std::make_shared>(a_Seed + 15, + std::make_shared> (a_Seed + 1000, + std::make_shared> (a_Seed + 16, std::make_shared> ( std::make_shared> (a_Seed + 1002, std::make_shared>(a_Seed + 1, @@ -953,7 +954,8 @@ public: std::make_shared> (a_Seed + 2, std::make_shared> (a_Seed + 2004, 10, std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 9, 50, biMushroomIsland, + std::make_shared> (a_Seed + 9, 10, biMushroomIsland, + std::make_shared> (biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, std::make_shared> (a_Seed + 8, std::make_shared> (a_Seed + 10, 500, biDeepOcean, std::make_shared> (a_Seed + 3000, @@ -961,22 +963,26 @@ public: std::make_shared> ( std::make_shared> (a_Seed + 1003, std::make_shared> (a_Seed + 7, + std::make_shared> (a_Seed + 8, 50, bgOcean, std::make_shared> (bgJungle, bgTemperate, 50, a_Seed + 100, std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, + std::make_shared> (bgDesert, bgMesa, 30, a_Seed + 102, std::make_shared> (a_Seed + 2000, 70, + std::make_shared> (a_Seed + 9, 50, bgOcean, std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, std::make_shared> (a_Seed + 100, 65 - ))))))))))))))))))))))))); + ))))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared> ( + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared> ( FinalBiomes, FinalRivers - ))))); + )))))); } virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override @@ -1000,6 +1006,94 @@ protected: +//////////////////////////////////////////////////////////////////////////////// +// cBioGenGrown: + +class cBioGenProtGrown: + public cBiomeGen +{ +public: + cBioGenProtGrown(int a_Seed) + { + auto FinalRivers = + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 3, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 4, + std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 6, + std::make_shared(a_Seed + 7, + std::make_shared(a_Seed + 8, + std::make_shared(a_Seed + 9, + std::make_shared(a_Seed + 10, + std::make_shared(a_Seed + 11, + std::make_shared(a_Seed + 12, 2 + )))))))))))); + + auto FinalBiomes = + std::make_shared(a_Seed + 1008, + std::make_shared(a_Seed + 15, + std::make_shared(a_Seed + 1000, + std::make_shared(a_Seed + 16, + std::make_shared( + std::make_shared(a_Seed + 1002, + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 1002, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 2004, 10, + std::make_shared(a_Seed + 4, + std::make_shared(a_Seed + 9, 10, biMushroomIsland, + std::make_shared(biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, + std::make_shared(a_Seed + 8, + std::make_shared(a_Seed + 10, 500, biDeepOcean, + std::make_shared(a_Seed + 3000, + std::make_shared(a_Seed + 5, + std::make_shared( + std::make_shared(a_Seed + 1003, + std::make_shared(a_Seed + 7, + std::make_shared(a_Seed + 8, 50, bgOcean, + std::make_shared(bgJungle, bgTemperate, 50, a_Seed + 100, + std::make_shared(bgIce, bgTemperate, 50, a_Seed + 101, + std::make_shared(bgDesert, bgMesa, 30, a_Seed + 102, + std::make_shared(a_Seed + 2000, 70, + std::make_shared(a_Seed + 9, 50, bgOcean, + std::make_shared(a_Seed + 1004, + std::make_shared(a_Seed + 10, + std::make_shared(a_Seed + 100, 65 + ))))))))))))))))))))))))))))); + + m_Gen = + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared(a_Seed, + std::make_shared( + FinalBiomes, FinalRivers + )))))); + } + + virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override + { + int vals[16 * 16]; + m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals); + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + cChunkDef::SetBiome(a_Biomes, x, z, (EMCSBiome)vals[x + cChunkDef::Width * z]); + } + } + } + +protected: + std::shared_ptr m_Gen; +}; + + + + + //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: @@ -1040,6 +1134,10 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & { res = new cBioGenGrown(a_Seed); } + else if (NoCaseCompare(BiomeGenName, "grownprot") == 0) + { + res = new cBioGenProtGrown(a_Seed); + } else { if (NoCaseCompare(BiomeGenName, "multistepmap") != 0) diff --git a/src/Generating/CMakeLists.txt b/src/Generating/CMakeLists.txt index afe30533e..1a26bd0d5 100644 --- a/src/Generating/CMakeLists.txt +++ b/src/Generating/CMakeLists.txt @@ -54,6 +54,7 @@ SET (HDRS PieceGenerator.h Prefab.h PrefabPiecePool.h + ProtIntGen.h RainbowRoadsGen.h Ravines.h RoughRavines.h diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index d7ed9275a..5f0394060 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -36,13 +36,14 @@ by using templates. /** Constants representing the biome group designators. */ -const int bgOcean = 0; -const int bgDesert = 1; -const int bgTemperate = 2; -const int bgMountains = 3; -const int bgJungle = 4; -const int bgIce = 5; -const int bgMax = 5; // Maximum biome group value +const int bgOcean = 0; +const int bgDesert = 1; +const int bgTemperate = 2; +const int bgMountains = 3; +const int bgJungle = 4; +const int bgIce = 5; +const int bgLandOceanMax = 5; // Maximum biome group value generated in the landOcean generator +const int bgMesa = 6; @@ -167,7 +168,7 @@ public: for (int x = 0; x < SizeX; x++) { int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); - a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgMax + 1) : 0; + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; } } @@ -462,7 +463,7 @@ public: int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 100 < m_Threshold) { - a_Values[x + z * SizeX] = (rnd / 100) % bgMax; + a_Values[x + z * SizeX] = (rnd / 100) % bgLandOceanMax; } } } @@ -521,16 +522,16 @@ public: case bgDesert: { if ( - !IsDesertCompatible(Above) || - !IsDesertCompatible(Below) || - !IsDesertCompatible(Left) || - !IsDesertCompatible(Right) + !isDesertCompatible(Above) || + !isDesertCompatible(Below) || + !isDesertCompatible(Left) || + !isDesertCompatible(Right) ) { v = bgTemperate; } break; - } + } // case bgDesert // Ice should not neighbor deserts; change to temperate: case bgIce: @@ -545,21 +546,36 @@ public: v = bgTemperate; } break; - } + } // case bgIce // Jungle should not neighbor Desert or Ice; change to temperate: case bgJungle: { if ( - !IsJungleCompatible(Above) || - !IsJungleCompatible(Below) || - !IsJungleCompatible(Left) || - !IsJungleCompatible(Right) + !isJungleCompatible(Above) || + !isJungleCompatible(Below) || + !isJungleCompatible(Left) || + !isJungleCompatible(Right) ) { v = bgTemperate; } - } + } // case bgJungle + + // Mesa should neighbor only oceans and deserts; change to desert when another: + case bgMesa: + { + if ( + !isMesaCompatible(Above) || + !isMesaCompatible(Below) || + !isMesaCompatible(Left) || + !isMesaCompatible(Right) + ) + { + v = bgDesert; + } + break; + } // case bgDesert } a_Values[x + z * SizeX] = v; } // for x @@ -570,14 +586,32 @@ protected: Underlying m_Underlying; - inline bool IsDesertCompatible(int a_BiomeGroup) + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + case bgMesa: + { + return true; + } + default: + { + return false; + } + } + } + + inline bool isJungleCompatible(int a_BiomeGroup) { - return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert) || (a_BiomeGroup == bgTemperate)); + return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); } - inline bool IsJungleCompatible(int a_BiomeGroup) + inline bool isMesaCompatible(int a_BiomeGroup) { - return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgIce)); + return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); } }; @@ -605,44 +639,50 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Define the per-biome-group biomes: - static const int OceanBiomes[] = + static const int oceanBiomes[] = { biOcean, // biDeepOcean, }; - static const int DesertBiomes[] = + static const int desertBiomes[] = { - biDesert, biDesert, biSavanna, biPlains, + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, }; - static const int TemperateBiomes[] = + static const int temperateBiomes[] = { - biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, }; - static const int MountainBiomes[] = + static const int mountainBiomes[] = { biExtremeHills, biForest, biTaiga, biPlains, }; - static const int JungleBiomes[] = + static const int jungleBiomes[] = + { + biJungle, biJungle, biJungle, biForest, + }; + + static const int iceBiomes[] = { - biJungle, biJungle, biForest, + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const int IceBiomes[] = + static const int mesaBiomes[] = { - biIcePlains, biIcePlains, biColdTaiga, + biMesa, biMesaPlateau, }; static const cBiomesInGroups BiomesInGroups[] = { - { static_cast(ARRAYCOUNT(OceanBiomes)), OceanBiomes}, - { static_cast(ARRAYCOUNT(DesertBiomes)), DesertBiomes}, - { static_cast(ARRAYCOUNT(TemperateBiomes)), TemperateBiomes}, - { static_cast(ARRAYCOUNT(MountainBiomes)), MountainBiomes}, - { static_cast(ARRAYCOUNT(JungleBiomes)), JungleBiomes}, - { static_cast(ARRAYCOUNT(IceBiomes)), IceBiomes}, + /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, + /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, }; // Generate the underlying values, representing biome groups: @@ -951,3 +991,56 @@ protected: + +/** Changes random pixels of the underlying data to the specified value. */ +template +class cIntGenSetRandomly : + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + cIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h new file mode 100644 index 000000000..a3d10c4ef --- /dev/null +++ b/src/Generating/ProtIntGen.h @@ -0,0 +1,1008 @@ + +// ProtIntGen.h + +// Declares the prototyping integer generators - cProtIntGen class and its descendants + +/* +These classes generate 2D arrays of integers that have various interpretations. The main purpose of these +classes is to provide fast prototyping for cIntGen classes - unlike cIntGen classes, these are not +template-based and so they take care of the underlying sizes automatically. This makes them easier to chain +and re-chain, since the size parameters don't need to be adjusted after each such case. Their performance is, +however, slightly worse, which is why we use cIntGen classes in the final generator. + +Because there is no SizeX / SizeZ template param, the generators would have to either alloc memory for each +underlying generator's values, or use a maximum-size buffer. We chose the latter, to avoid memory allocation +overhead; this however means that there's (an arbitrary) limit to the size of the generated data. +*/ + + + + + +#pragma once + +// We need the biome group constants defined there: +#include "IntGen.h" + + + + + +/** Interface that all the generator classes provide. */ +class cProtIntGen +{ +protected: + /** Maximum size of the generated area. + Adjust the constant if you need larger areas, these are just so that we can use fixed-size buffers. */ + static const int m_BufferSize = 900; + +public: + + /** Type of the generic interface used for storing links to the underlying generators. */ + typedef std::shared_ptr Underlying; + + + /** Force a virtual destructor in all descendants. + Descendants contain virtual functions and are referred to via pointer-to-base, so they need a virtual destructor. */ + virtual ~cProtIntGen() {} + + /** Generates the array of specified size into a_Values, based on given min coords. */ + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) = 0; +}; + + + + + +/** Provides additional cNoise member and its helper functions. */ +class cProtIntGenWithNoise : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenWithNoise(int a_Seed) : + m_Noise(a_Seed) + { + } + +protected: + cNoise m_Noise; + + /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + return ((rnd & 1) == 0) ? a_Val1 : a_Val2; + } + + /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ + int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + { + int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; + switch (rnd % 4) + { + case 0: return a_Val1; + case 1: return a_Val2; + case 2: return a_Val3; + default: return a_Val4; + } + } +}; + + + + + + +/** Generates a 2D array of random integers in the specified range [0 .. Range). */ +class cProtIntGenChoice : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenChoice(int a_Seed, int a_Range) : + super(a_Seed), + m_Range(a_Range) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range; + } + } // for z + } + +protected: + int m_Range; +}; + + + + + + +/** Decides between the ocean and landmass biomes. +Has a threshold (in percent) of how much land, the larger the threshold, the more land. +Generates 0 for ocean, biome group ID for landmass. */ +class cProtIntGenLandOcean : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenLandOcean(int a_Seed, int a_Threshold) : + super(a_Seed), + m_Threshold(a_Threshold) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + for (int z = 0; z < a_SizeZ; z++) + { + int BaseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); + a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; + } + } + + // If the centerpoint of the world is within the area, set it to bgTemperate, always: + if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0)) + { + a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate; + } + } + +protected: + int m_Threshold; +}; + + + + + +class cProtIntGenZoom : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenZoom(int a_Seed, Underlying a_UnderlyingGen) : + super(a_Seed), + m_UnderlyingGen(a_UnderlyingGen) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Get the coords for the lower generator: + int lowerMinX = a_MinX >> 1; + int lowerMinZ = a_MinZ >> 1; + int lowerSizeX = a_SizeX / 2 + 2; + int lowerSizeZ = a_SizeZ / 2 + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + ASSERT(lowerSizeX > 0); + ASSERT(lowerSizeZ > 0); + + // Generate the underlying data with half the resolution: + int lowerData[m_BufferSize]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); + const int lowStepX = (lowerSizeX - 1) * 2; + int Cache[m_BufferSize]; + + // Discreet-interpolate the values into twice the size: + for (int z = 0; z < lowerSizeZ - 1; ++z) + { + int idx = (z * 2) * lowStepX; + int PrevZ0 = lowerData[z * lowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * lowerSizeX]; + + for (int x = 0; x < lowerSizeX - 1; ++x) + { + int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int RndX = (x + lowerMinX) * 2; + int RndZ = (z + lowerMinZ) * 2; + Cache[idx] = PrevZ0; + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); + idx++; + Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); + Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx++; + PrevZ0 = ValX1Z0; + PrevZ1 = ValX1Z1; + } + } + + // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + for (int z = 0; z < a_SizeZ; ++z) + { + memcpy(a_Values + z * a_SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); + } + } + +protected: + Underlying m_UnderlyingGen; +}; + + + + + +class cProtIntGenSmooth : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSmooth(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerData[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData); + + // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. + // Also get rid of single-pixel irregularities (A-B-A): + for (int z = 0; z < a_SizeZ; z++) + { + int NoiseZ = a_MinZ + z; + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerData[x + 1 + z * lowerSizeX]; + int Below = lowerData[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerData[x + (z + 1) * lowerSizeX]; + int Right = lowerData[x + 2 + (z + 1) * lowerSizeX]; + + if ((Left == Right) && (Above == Below)) + { + if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) + { + val = Left; + } + else + { + val = Above; + } + } + else + { + if (Left == Right) + { + val = Left; + } + + if (Above == Below) + { + val = Above; + } + } + + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +class cProtIntGenBeaches : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBeaches(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Map for biome -> its beach: + static const int ToBeach[] = + { + /* biOcean */ biOcean, + /* biPlains */ biBeach, + /* biDesert */ biBeach, + /* biExtremeHills */ biStoneBeach, + /* biForest */ biBeach, + /* biTaiga */ biColdBeach, + /* biSwampland */ biSwampland, + /* biRiver */ biRiver, + /* biNether */ biNether, + /* biEnd */ biEnd, + /* biFrozenOcean */ biColdBeach, + /* biFrozenRiver */ biColdBeach, + /* biIcePlains */ biColdBeach, + /* biIceMountains */ biColdBeach, + /* biMushroomIsland */ biMushroomShore, + /* biMushroomShore */ biMushroomShore, + /* biBeach */ biBeach, + /* biDesertHills */ biBeach, + /* biForestHills */ biBeach, + /* biTaigaHills */ biColdBeach, + /* biExtremeHillsEdge */ biStoneBeach, + /* biJungle */ biBeach, + /* biJungleHills */ biBeach, + /* biJungleEdge */ biBeach, + /* biDeepOcean */ biOcean, + /* biStoneBeach */ biStoneBeach, + /* biColdBeach */ biColdBeach, + /* biBirchForest */ biBeach, + /* biBirchForestHills */ biBeach, + /* biRoofedForest */ biBeach, + /* biColdTaiga */ biColdBeach, + /* biColdTaigaHills */ biColdBeach, + /* biMegaTaiga */ biStoneBeach, + /* biMegaTaigaHills */ biStoneBeach, + /* biExtremeHillsPlus */ biStoneBeach, + /* biSavanna */ biBeach, + /* biSavannaPlateau */ biBeach, + /* biMesa */ biMesa, + /* biMesaPlateauF */ biMesa, + /* biMesaPlateau */ biMesa, + }; + + // Generate the underlying values: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add beaches between ocean and biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + { + val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; + } + } + a_Values[x + z * a_SizeX] = val; + } + } + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +class cProtIntGenAddIslands : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr Underlying; + + + cProtIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + super(a_Seed), + m_Threshold(a_Threshold), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + if (a_Values[x + z * a_SizeX] == bgOcean) + { + int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; + if (rnd % 100 < m_Threshold) + { + a_Values[x + z * a_SizeX] = (rnd / 100) % bgLandOceanMax; + } + } + } + } + } + +protected: + int m_Threshold; + + Underlying m_Underlying; +}; + + + + + +/** A filter that adds an edge biome group between two biome groups that need an edge between them. */ +class cProtIntGenBiomeGroupEdges : + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenBiomeGroupEdges(Underlying a_Underlying) : + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) + { + // Generate the underlying biome groups: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerValues); + + // Change the biomes on incompatible edges into an edge biome: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + switch (val) + { + // Desert should neighbor only oceans, desert and temperates; change to temperate when another: + case bgDesert: + { + if ( + !isDesertCompatible(Above) || + !isDesertCompatible(Below) || + !isDesertCompatible(Left) || + !isDesertCompatible(Right) + ) + { + val = bgTemperate; + } + break; + } // case bgDesert + + // Ice should not neighbor deserts; change to temperate: + case bgIce: + { + if ( + (Above == bgDesert) || + (Below == bgDesert) || + (Left == bgDesert) || + (Right == bgDesert) + ) + { + val = bgTemperate; + } + break; + } // case bgIce + + // Jungle should not neighbor Desert or Ice; change to temperate: + case bgJungle: + { + if ( + !isJungleCompatible(Above) || + !isJungleCompatible(Below) || + !isJungleCompatible(Left) || + !isJungleCompatible(Right) + ) + { + val = bgTemperate; + } + } // case bgJungle + + // Mesa should neighbor only oceans and deserts; change to desert when another: + case bgMesa: + { + if ( + !isMesaCompatible(Above) || + !isMesaCompatible(Below) || + !isMesaCompatible(Left) || + !isMesaCompatible(Right) + ) + { + val = bgDesert; + } + break; + } // case bgDesert + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; + + + inline bool isDesertCompatible(int a_BiomeGroup) + { + switch (a_BiomeGroup) + { + case bgOcean: + case bgDesert: + case bgTemperate: + case bgMesa: + { + return true; + } + default: + { + return false; + } + } + } + + inline bool isJungleCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); + } + + inline bool isMesaCompatible(int a_BiomeGroup) + { + return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); + } +}; + + + + + +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ +class cProtIntGenBiomes : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomes(int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Define the per-biome-group biomes: + static const int oceanBiomes[] = + { + biOcean, // biDeepOcean, + }; + + static const int desertBiomes[] = + { + biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, + }; + + static const int temperateBiomes[] = + { + biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, + }; + + static const int mountainBiomes[] = + { + biExtremeHills, biForest, biTaiga, biPlains, + }; + + static const int jungleBiomes[] = + { + biJungle, biJungle, biJungle, biForest, + }; + + static const int iceBiomes[] = + { + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, + }; + + static const int mesaBiomes[] = + { + biMesa, biMesaPlateau, + }; + + static const cBiomesInGroups BiomesInGroups[] = + { + /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, + /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, + /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, + }; + + // Generate the underlying values, representing biome groups: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Overwrite each biome group with a random biome from that group: + for (int z = 0; z < a_SizeZ; z++) + { + int IdxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int val = a_Values[x + IdxZ]; + const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); + a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; + } + } + } + +protected: + + struct cBiomesInGroups + { + const int Count; + const int * Biomes; + }; + + + /** The underlying int generator */ + Underlying m_Underlying; +}; + + + + + +class cProtIntGenReplaceRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + typedef std::shared_ptr Underlying; + + + cProtIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + super(a_Seed), + m_From(a_From), + m_To(a_To), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying values: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Replace some of the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (a_Values[idx] == m_From) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 100 < m_Chance) + { + a_Values[idx] = m_To; + } + } + } + } // for z + } + + +protected: + int m_From; + int m_To; + int m_Chance; + Underlying m_Underlying; +}; + + + + + +/** Mixer that joins together finalized biomes and rivers. +It first checks for oceans; if there's no ocean, it checks for a river. */ +class cProtIntGenMixRivers: + public cProtIntGen +{ + typedef cProtIntGen super; + +public: + cProtIntGenMixRivers(Underlying a_Biomes, Underlying a_Rivers): + m_Biomes(a_Biomes), + m_Rivers(a_Rivers) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + ASSERT(a_SizeX * a_SizeZ <= m_BufferSize); + m_Biomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int riverData[m_BufferSize]; + m_Rivers->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, riverData); + + // Mix the values: + for (int z = 0; z < a_SizeZ; z++) + { + int idxZ = z * a_SizeX; + for (int x = 0; x < a_SizeX; x++) + { + int idx = x + idxZ; + if (IsBiomeOcean(a_Values[idx])) + { + // Oceans are kept without any changes + continue; + } + if (riverData[idx] != biRiver) + { + // There's no river, keep the current value + continue; + } + + // There's a river, change the output to a river or a frozen river, based on the original biome: + if (IsBiomeVeryCold((EMCSBiome)a_Values[idx])) + { + a_Values[idx] = biFrozenRiver; + } + else + { + a_Values[idx] = biRiver; + } + } // for x + } // for z + } + +protected: + Underlying m_Biomes; + Underlying m_Rivers; +}; + + + + + +/** Generates a river based on the underlying data. +This is basically an edge detector over the underlying data. The rivers are the edges where the underlying +data changes from one pixel to its neighbor. */ +class cProtIntGenRiver: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRiver(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Detect the edges: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + + if ((val == Above) && (val == Below) && (val == Left) && (val == Right)) + { + val = 0; + } + else + { + val = biRiver; + } + a_Values[x + z * a_SizeX] = val; + } // for x + } // for z + } + +protected: + Underlying m_Underlying; +}; + + + + + +/** Turns some of the oceans into the specified biome. Used for mushroom and deep ocean. +The biome is only placed if at least 3 of its neighbors are ocean and only with the specified chance. */ +class cProtIntGenAddToOcean: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAddToOcean(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Add the mushroom islands: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + if (!IsBiomeOcean(val)) + { + a_Values[x + z * a_SizeX] = val; + continue; + } + + // Count the ocean neighbors: + int Above = lowerValues[x + 1 + z * lowerSizeX]; + int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int Left = lowerValues[x + (z + 1) * lowerSizeX]; + int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int NumOceanNeighbors = 0; + if (IsBiomeOcean(Above)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Below)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Left)) + { + NumOceanNeighbors += 1; + } + if (IsBiomeOcean(Right)) + { + NumOceanNeighbors += 1; + } + + // If at least 3 ocean neighbors and the chance is right, change: + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + else + { + a_Values[x + z * a_SizeX] = val; + } + } // for x + } // for z + } + +protected: + /** Chance, in permille, of changing the biome. */ + int m_Chance; + + /** The value to change the ocean into. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + +/** Changes random pixels of the underlying data to the specified value. */ +class cProtIntGenSetRandomly : + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenSetRandomly(int a_Seed, int a_Chance, int a_ToValue, Underlying a_Underlying) : + super(a_Seed), + m_Chance(a_Chance), + m_ToValue(a_ToValue), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change random pixels to bgOcean: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + a_Values[x + z * a_SizeX] = m_ToValue; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel. */ + int m_Chance; + + /** The value to which to set the pixel. */ + int m_ToValue; + + Underlying m_Underlying; +}; + + + + + -- cgit v1.2.3 From 13f0e93d690ef5ca96689190356b5c6c9cceb434 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 31 Oct 2014 12:52:07 +0100 Subject: GrownProt biomes: added alterations. --- src/Generating/BioGen.cpp | 56 ++++++------ src/Generating/IntGen.h | 53 ++--------- src/Generating/ProtIntGen.h | 213 ++++++++++++++++++++++++++++++++------------ 3 files changed, 192 insertions(+), 130 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index f9a0a571b..b3701a32a 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -964,15 +964,13 @@ public: std::make_shared> (a_Seed + 1003, std::make_shared> (a_Seed + 7, std::make_shared> (a_Seed + 8, 50, bgOcean, - std::make_shared> (bgJungle, bgTemperate, 50, a_Seed + 100, std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, - std::make_shared> (bgDesert, bgMesa, 30, a_Seed + 102, std::make_shared> (a_Seed + 2000, 70, std::make_shared> (a_Seed + 9, 50, bgOcean, std::make_shared> (a_Seed + 1004, std::make_shared> (a_Seed + 10, std::make_shared> (a_Seed + 100, 65 - ))))))))))))))))))))))))))))); + ))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, @@ -1017,60 +1015,66 @@ public: { auto FinalRivers = std::make_shared(a_Seed + 1, - std::make_shared(a_Seed + 3, - std::make_shared(a_Seed + 2, - std::make_shared(a_Seed + 4, - std::make_shared(a_Seed + 5, - std::make_shared(a_Seed + 6, - std::make_shared(a_Seed + 7, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 3, + std::make_shared(a_Seed + 4, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 8, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 9, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 10, + std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 11, std::make_shared(a_Seed + 12, 2 - )))))))))))); + )))))))))))))); + + auto alteration = + std::make_shared(a_Seed, + std::make_shared(a_Seed, 20 + )); auto FinalBiomes = - std::make_shared(a_Seed + 1008, + std::make_shared(a_Seed + 1, std::make_shared(a_Seed + 15, - std::make_shared(a_Seed + 1000, + std::make_shared(a_Seed + 1, std::make_shared(a_Seed + 16, std::make_shared( - std::make_shared(a_Seed + 1002, std::make_shared(a_Seed + 1, - std::make_shared(a_Seed + 1002, std::make_shared(a_Seed + 2, std::make_shared(a_Seed + 2004, 10, + std::make_shared(a_Seed + 10, 500, biDeepOcean, + std::make_shared(a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared(a_Seed + 1, alteration, std::make_shared(a_Seed + 4, - std::make_shared(a_Seed + 9, 10, biMushroomIsland, - std::make_shared(biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, + std::make_shared(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, std::make_shared(a_Seed + 8, - std::make_shared(a_Seed + 10, 500, biDeepOcean, + std::make_shared(a_Seed + 10, 300, biDeepOcean, + std::make_shared(a_Seed + 9, 8, biMushroomIsland, std::make_shared(a_Seed + 3000, + std::make_shared(a_Seed + 2000, 200, std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 5, 50, std::make_shared( - std::make_shared(a_Seed + 1003, + std::make_shared(a_Seed + 2000, 200, std::make_shared(a_Seed + 7, std::make_shared(a_Seed + 8, 50, bgOcean, - std::make_shared(bgJungle, bgTemperate, 50, a_Seed + 100, - std::make_shared(bgIce, bgTemperate, 50, a_Seed + 101, - std::make_shared(bgDesert, bgMesa, 30, a_Seed + 102, - std::make_shared(a_Seed + 2000, 70, + std::make_shared(a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared(a_Seed + 2000, 200, std::make_shared(a_Seed + 9, 50, bgOcean, - std::make_shared(a_Seed + 1004, std::make_shared(a_Seed + 10, - std::make_shared(a_Seed + 100, 65 + std::make_shared(a_Seed + 100, 30 ))))))))))))))))))))))))))))); m_Gen = std::make_shared(a_Seed, std::make_shared(a_Seed, - std::make_shared(a_Seed, std::make_shared(a_Seed, std::make_shared(a_Seed, std::make_shared( FinalBiomes, FinalRivers - )))))); + ))))); } virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 5f0394060..15a5c9157 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -8,13 +8,13 @@ The integers generated may be interpreted in several ways: - land/see designators - 0 = ocean - >0 = land -- biome group designators +- biome group - 0 = ocean - 1 = desert biomes - 2 = temperate biomes - 3 = mountains (hills and forests) - - 4 = jungle - - 5 = ice biomes + - 4 = ice biomes +- biome group with "bgfRare" flag (for generating rare biomes for the group) - biome IDs The interpretation depends on the generator used and on the position in the chain. @@ -40,10 +40,9 @@ const int bgOcean = 0; const int bgDesert = 1; const int bgTemperate = 2; const int bgMountains = 3; -const int bgJungle = 4; -const int bgIce = 5; -const int bgLandOceanMax = 5; // Maximum biome group value generated in the landOcean generator -const int bgMesa = 6; +const int bgIce = 4; +const int bgLandOceanMax = 4; // Maximum biome group value generated in the landOcean generator +const int bgfRare = 1024; // Flag added to values to generate rare biomes for the group @@ -547,35 +546,6 @@ public: } break; } // case bgIce - - // Jungle should not neighbor Desert or Ice; change to temperate: - case bgJungle: - { - if ( - !isJungleCompatible(Above) || - !isJungleCompatible(Below) || - !isJungleCompatible(Left) || - !isJungleCompatible(Right) - ) - { - v = bgTemperate; - } - } // case bgJungle - - // Mesa should neighbor only oceans and deserts; change to desert when another: - case bgMesa: - { - if ( - !isMesaCompatible(Above) || - !isMesaCompatible(Below) || - !isMesaCompatible(Left) || - !isMesaCompatible(Right) - ) - { - v = bgDesert; - } - break; - } // case bgDesert } a_Values[x + z * SizeX] = v; } // for x @@ -593,7 +563,6 @@ protected: case bgOcean: case bgDesert: case bgTemperate: - case bgMesa: { return true; } @@ -603,16 +572,6 @@ protected: } } } - - inline bool isJungleCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); - } - - inline bool isMesaCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); - } }; diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index a3d10c4ef..e2b3e592a 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -154,7 +154,7 @@ public: for (int x = 0; x < a_SizeX; x++) { int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); - a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; + a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; } } @@ -410,7 +410,8 @@ protected: -/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +group pixels, based on the predefined chance. */ class cProtIntGenAddIslands : public cProtIntGenWithNoise { @@ -420,9 +421,9 @@ public: typedef std::shared_ptr Underlying; - cProtIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + cProtIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : super(a_Seed), - m_Threshold(a_Threshold), + m_Chance(a_Chance), m_Underlying(a_Underlying) { } @@ -438,9 +439,9 @@ public: if (a_Values[x + z * a_SizeX] == bgOcean) { int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; - if (rnd % 100 < m_Threshold) + if (rnd % 1000 < m_Chance) { - a_Values[x + z * a_SizeX] = (rnd / 100) % bgLandOceanMax; + a_Values[x + z * a_SizeX] = (rnd / 101) % bgLandOceanMax; } } } @@ -448,7 +449,8 @@ public: } protected: - int m_Threshold; + /** Chance of each ocean pixel being converted, in permille. */ + int m_Chance; Underlying m_Underlying; }; @@ -520,35 +522,6 @@ public: } break; } // case bgIce - - // Jungle should not neighbor Desert or Ice; change to temperate: - case bgJungle: - { - if ( - !isJungleCompatible(Above) || - !isJungleCompatible(Below) || - !isJungleCompatible(Left) || - !isJungleCompatible(Right) - ) - { - val = bgTemperate; - } - } // case bgJungle - - // Mesa should neighbor only oceans and deserts; change to desert when another: - case bgMesa: - { - if ( - !isMesaCompatible(Above) || - !isMesaCompatible(Below) || - !isMesaCompatible(Left) || - !isMesaCompatible(Right) - ) - { - val = bgDesert; - } - break; - } // case bgDesert } a_Values[x + z * a_SizeX] = val; } // for x @@ -566,7 +539,6 @@ protected: case bgOcean: case bgDesert: case bgTemperate: - case bgMesa: { return true; } @@ -576,16 +548,6 @@ protected: } } } - - inline bool isJungleCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup != bgDesert) && (a_BiomeGroup != bgMesa) && (a_BiomeGroup != bgIce)); - } - - inline bool isMesaCompatible(int a_BiomeGroup) - { - return ((a_BiomeGroup == bgOcean) || (a_BiomeGroup == bgDesert)); - } }; @@ -616,24 +578,40 @@ public: biOcean, // biDeepOcean, }; + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, + }; + static const int desertBiomes[] = { biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, }; + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + static const int temperateBiomes[] = { biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, }; + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + static const int mountainBiomes[] = { biExtremeHills, biForest, biTaiga, biPlains, }; - static const int jungleBiomes[] = + static const int rareMountainBiomes[] = { - biJungle, biJungle, biJungle, biForest, + biMegaTaiga, }; static const int iceBiomes[] = @@ -641,33 +619,44 @@ public: biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const int mesaBiomes[] = + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = { - biMesa, biMesaPlateau, + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const cBiomesInGroups BiomesInGroups[] = + static const cBiomesInGroups biomesInGroups[] = { /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, - /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, - /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, }; // Generate the underlying values, representing biome groups: m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); // Overwrite each biome group with a random biome from that group: + // Take care of the bgfRare flag for (int z = 0; z < a_SizeZ; z++) { int IdxZ = z * a_SizeX; for (int x = 0; x < a_SizeX; x++) { int val = a_Values[x + IdxZ]; - const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } @@ -700,7 +689,7 @@ public: typedef std::shared_ptr Underlying; - cProtIntGenReplaceRandomly(int a_From, int a_To, int a_Chance, int a_Seed, Underlying a_Underlying) : + cProtIntGenReplaceRandomly(int a_Seed, int a_From, int a_To, int a_Chance, Underlying a_Underlying) : super(a_Seed), m_From(a_From), m_To(a_To), @@ -725,7 +714,7 @@ public: if (a_Values[idx] == m_From) { int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; - if (rnd % 100 < m_Chance) + if (rnd % 1000 < m_Chance) { a_Values[idx] = m_To; } @@ -1006,3 +995,113 @@ protected: + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +class cProtIntGenRareBiomeGroups: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + a_SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into their alternate verions ("M" variants), in such places that +have their alterations set. */ +class cProtIntGenAlternateBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alterations->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Change the biomes into their alternate versions: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForest; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + -- cgit v1.2.3 From 4873890cfbb0c1a2ede464c44ffb58bfe4a1c1cd Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 1 Nov 2014 16:37:56 +0100 Subject: GrownProt biome gen: Added biome edges. --- src/Generating/BioGen.cpp | 5 +- src/Generating/ProtIntGen.h | 159 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 162 insertions(+), 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index b3701a32a..e4a3a3629 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -1042,11 +1042,12 @@ public: std::make_shared(a_Seed + 16, std::make_shared( std::make_shared(a_Seed + 1, - std::make_shared(a_Seed + 2, std::make_shared(a_Seed + 2004, 10, std::make_shared(a_Seed + 10, 500, biDeepOcean, std::make_shared(a_Seed + 1, biPlains, biSunflowerPlains, 20, std::make_shared(a_Seed + 1, alteration, + std::make_shared(a_Seed + 3, + std::make_shared(a_Seed + 2, std::make_shared(a_Seed + 4, std::make_shared(a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, std::make_shared(a_Seed + 8, @@ -1065,7 +1066,7 @@ public: std::make_shared(a_Seed + 9, 50, bgOcean, std::make_shared(a_Seed + 10, std::make_shared(a_Seed + 100, 30 - ))))))))))))))))))))))))))))); + )))))))))))))))))))))))))))))); m_Gen = std::make_shared(a_Seed, diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index e2b3e592a..c523d9d52 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -1088,6 +1088,7 @@ public: case biJungle: val = biJungleHills; break; case biMegaTaiga: val = biMegaTaigaHills; break; case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; case biPlains: val = biForest; break; case biRoofedForest: val = biPlains; break; case biSavanna: val = biSavannaPlateau; break; @@ -1105,3 +1106,161 @@ protected: + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +class cProtIntGenBiomeEdges: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes: + int lowerSizeX = a_SizeX + 2; + int lowerSizeZ = a_SizeZ + 2; + ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize); + int lowerValues[m_BufferSize]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < a_SizeZ; z++) + { + for (int x = 0; x < a_SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast(above)) || + IsBiomeVeryCold(static_cast(below)) || + IsBiomeVeryCold(static_cast(left)) || + IsBiomeVeryCold(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast(above)) || + IsBiomeNoDownfall(static_cast(below)) || + IsBiomeNoDownfall(static_cast(left)) || + IsBiomeNoDownfall(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * a_SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + -- cgit v1.2.3 From d868346491cf35ea9d52d60786904b0552d9d67c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sat, 1 Nov 2014 21:01:33 +0100 Subject: GrownProt: Added the rest of rare and M biomes. --- src/Generating/BioGen.cpp | 11 +++++- src/Generating/ProtIntGen.h | 94 ++++++++++++++++++++++++++++++++++++++------- 2 files changed, 91 insertions(+), 14 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index e4a3a3629..dc5f715ca 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -1035,6 +1035,14 @@ public: std::make_shared(a_Seed, 20 )); + auto alteration2 = + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 1, + std::make_shared(a_Seed + 2, + std::make_shared(a_Seed + 1, 10 + ))))); + auto FinalBiomes = std::make_shared(a_Seed + 1, std::make_shared(a_Seed + 15, @@ -1045,6 +1053,7 @@ public: std::make_shared(a_Seed + 2004, 10, std::make_shared(a_Seed + 10, 500, biDeepOcean, std::make_shared(a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared(a_Seed + 5, alteration2, std::make_shared(a_Seed + 1, alteration, std::make_shared(a_Seed + 3, std::make_shared(a_Seed + 2, @@ -1066,7 +1075,7 @@ public: std::make_shared(a_Seed + 9, 50, bgOcean, std::make_shared(a_Seed + 10, std::make_shared(a_Seed + 100, 30 - )))))))))))))))))))))))))))))); + ))))))))))))))))))))))))))))))); m_Gen = std::make_shared(a_Seed, diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index c523d9d52..9c3eb36cc 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -1080,19 +1080,21 @@ public: int val = a_Values[idx]; switch (val) { - case biBirchForest: val = biBirchForest; break; - case biDesert: val = biDesertHills; break; - case biExtremeHills: val = biExtremeHillsPlus; break; - case biForest: val = biForestHills; break; - case biIcePlains: val = biIceMountains; break; - case biJungle: val = biJungleHills; break; - case biMegaTaiga: val = biMegaTaigaHills; break; - case biMesaPlateau: val = biMesa; break; - case biMesaPlateauF: val = biMesa; break; - case biPlains: val = biForest; break; - case biRoofedForest: val = biPlains; break; - case biSavanna: val = biSavannaPlateau; break; - case biTaiga: val = biTaigaHills; break; + case biBirchForest: val = biBirchForest; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; } a_Values[idx] = val; } // for idx - a_Values[] @@ -1264,3 +1266,69 @@ protected: + +class cProtIntGenMBiomes: + public cProtIntGenWithNoise +{ + typedef cProtIntGenWithNoise super; + +public: + cProtIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values); + int alterations[m_BufferSize]; + m_Alteration->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + int len = a_SizeX * a_SizeZ; + for (int idx = 0; idx < len; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + -- cgit v1.2.3 From d5b6353493868ac14b277155f398bd87f08c484c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 2 Nov 2014 16:36:59 +0100 Subject: Grown biomes: Unified with GrownProt biomes. Also fixed a Zoom filter randomness. --- src/Generating/BioGen.cpp | 104 ++++---- src/Generating/IntGen.h | 567 +++++++++++++++++++++++++++++++++++++------- src/Generating/ProtIntGen.h | 83 ++++--- 3 files changed, 595 insertions(+), 159 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index dc5f715ca..0f2b0a73d 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -928,59 +928,77 @@ public: cBioGenGrown(int a_Seed) { auto FinalRivers = - std::make_shared> (a_Seed + 1, - std::make_shared> (a_Seed + 3, - std::make_shared> (a_Seed + 2, - std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 5, - std::make_shared> (a_Seed + 6, - std::make_shared> (a_Seed + 7, - std::make_shared> (a_Seed + 8, - std::make_shared> (a_Seed + 9, - std::make_shared> (a_Seed + 10, - std::make_shared> (a_Seed + 11, - std::make_shared>(a_Seed + 12 - )))))))))))); + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 3, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 9, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 6, + std::make_shared> (a_Seed + 11, + std::make_shared>(a_Seed + 12 + )))))))))))))); + + auto alteration = + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, 20 + )); + + auto alteration2 = + std::make_shared>(a_Seed + 1, + std::make_shared>(a_Seed + 2, + std::make_shared>(a_Seed + 1, + std::make_shared>(a_Seed + 2, + std::make_shared>(a_Seed + 1, 10 + ))))); auto FinalBiomes = - std::make_shared> (a_Seed + 1008, - std::make_shared>(a_Seed + 15, - std::make_shared> (a_Seed + 1000, - std::make_shared> (a_Seed + 16, + std::make_shared> (a_Seed + 1, + std::make_shared>(a_Seed + 15, + std::make_shared> (a_Seed + 1, + std::make_shared> (a_Seed + 16, std::make_shared> ( - std::make_shared> (a_Seed + 1002, - std::make_shared>(a_Seed + 1, - std::make_shared> (a_Seed + 1002, - std::make_shared> (a_Seed + 2, + std::make_shared> (a_Seed + 1, std::make_shared> (a_Seed + 2004, 10, - std::make_shared> (a_Seed + 4, - std::make_shared> (a_Seed + 9, 10, biMushroomIsland, - std::make_shared> (biIcePlains, biIcePlainsSpikes, 5, a_Seed + 99, - std::make_shared> (a_Seed + 8, - std::make_shared> (a_Seed + 10, 500, biDeepOcean, - std::make_shared> (a_Seed + 3000, - std::make_shared> (a_Seed + 5, - std::make_shared> ( - std::make_shared> (a_Seed + 1003, - std::make_shared> (a_Seed + 7, + std::make_shared> (a_Seed + 10, 500, biDeepOcean, + std::make_shared> (a_Seed + 1, biPlains, biSunflowerPlains, 20, + std::make_shared> (a_Seed + 5, alteration2, + std::make_shared> (a_Seed + 1, alteration, + std::make_shared> (a_Seed + 3, + std::make_shared>(a_Seed + 2, + std::make_shared> (a_Seed + 4, + std::make_shared> (a_Seed + 99, biIcePlains, biIcePlainsSpikes, 50, + std::make_shared> (a_Seed + 8, + std::make_shared> (a_Seed + 10, 300, biDeepOcean, + std::make_shared> (a_Seed + 9, 8, biMushroomIsland, + std::make_shared> (a_Seed + 3000, + std::make_shared> (a_Seed + 2000, 200, + std::make_shared> (a_Seed + 5, + std::make_shared> (a_Seed + 5, 50, + std::make_shared> ( + std::make_shared> (a_Seed + 2000, 200, + std::make_shared> (a_Seed + 7, std::make_shared> (a_Seed + 8, 50, bgOcean, - std::make_shared> (bgIce, bgTemperate, 50, a_Seed + 101, - std::make_shared> (a_Seed + 2000, 70, + std::make_shared> (a_Seed + 101, bgIce, bgTemperate, 150, + std::make_shared> (a_Seed + 2000, 200, std::make_shared> (a_Seed + 9, 50, bgOcean, - std::make_shared> (a_Seed + 1004, - std::make_shared> (a_Seed + 10, - std::make_shared> (a_Seed + 100, 65 - ))))))))))))))))))))))))))); + std::make_shared> (a_Seed + 10, + std::make_shared> (a_Seed + 100, 30 + ))))))))))))))))))))))))))))))); m_Gen = std::make_shared>(a_Seed, std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared>(a_Seed, - std::make_shared> ( + std::make_shared>(a_Seed, + std::make_shared>(a_Seed, + std::make_shared> ( FinalBiomes, FinalRivers - )))))); + ))))); } virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override @@ -1025,7 +1043,7 @@ public: std::make_shared(a_Seed + 5, std::make_shared(a_Seed + 10, std::make_shared(a_Seed + 5, - std::make_shared(a_Seed + 5, + std::make_shared(a_Seed + 6, std::make_shared(a_Seed + 11, std::make_shared(a_Seed + 12, 2 )))))))))))))); diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 15a5c9157..83a0e569a 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -167,7 +167,7 @@ public: for (int x = 0; x < SizeX; x++) { int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7); - a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 128) % bgLandOceanMax + 1) : 0; + a_Values[x + SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0; } } @@ -186,6 +186,9 @@ protected: +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ template class cIntGenZoom : public cIntGenWithNoise @@ -212,31 +215,30 @@ public: // Generate the underlying data with half the resolution: int lowerMinX = a_MinX >> 1; int lowerMinZ = a_MinZ >> 1; - int Underlying[m_LowerSizeX * m_LowerSizeZ]; - m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, Underlying); + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerData); const int lowStepX = (m_LowerSizeX - 1) * 2; const int lowStepZ = (m_LowerSizeZ - 1) * 2; - int Cache[lowStepX * lowStepZ]; + int cache[lowStepX * lowStepZ]; // Discreet-interpolate the values into twice the size: for (int z = 0; z < m_LowerSizeZ - 1; ++z) { int idx = (z * 2) * lowStepX; - int PrevZ0 = Underlying[z * m_LowerSizeX]; - int PrevZ1 = Underlying[(z + 1) * m_LowerSizeX]; + int PrevZ0 = lowerData[z * m_LowerSizeX]; + int PrevZ1 = lowerData[(z + 1) * m_LowerSizeX]; for (int x = 0; x < m_LowerSizeX - 1; ++x) { - int ValX1Z0 = Underlying[x + 1 + z * m_LowerSizeX]; - int ValX1Z1 = Underlying[x + 1 + (z + 1) * m_LowerSizeX]; + int ValX1Z0 = lowerData[x + 1 + z * m_LowerSizeX]; + int ValX1Z1 = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; int RndX = (x + lowerMinX) * 2; int RndZ = (z + lowerMinZ) * 2; - Cache[idx] = PrevZ0; - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); - idx++; - Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); - idx++; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::ChooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; PrevZ0 = ValX1Z0; PrevZ1 = ValX1Z1; } @@ -245,7 +247,7 @@ public: // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: for (int z = 0; z < SizeZ; ++z) { - memcpy(a_Values + z * SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); + memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); } } @@ -257,16 +259,18 @@ protected: +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ template class cIntGenSmooth : public cIntGenWithNoise { typedef cIntGenWithNoise super; - static const int UnderlyingSizeX = SizeX + 2; - static const int UnderlyingSizeZ = SizeZ + 2; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; public: - typedef std::shared_ptr> Underlying; + typedef std::shared_ptr> Underlying; cIntGenSmooth(int a_Seed, Underlying a_Underlying) : @@ -279,8 +283,8 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying values: - int Cache[UnderlyingSizeX * UnderlyingSizeZ]; - m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + int lowerData[m_LowerSizeX * m_LowerSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerData); // Smooth - for each square check if the surroundings are the same, if so, expand them diagonally. // Also get rid of single-pixel irregularities (A-B-A): @@ -289,33 +293,33 @@ public: int NoiseZ = a_MinZ + z; for (int x = 0; x < SizeX; x++) { - int val = Cache[x + 1 + (z + 1) * UnderlyingSizeX]; - int Above = Cache[x + 1 + z * UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * UnderlyingSizeX]; + int val = lowerData[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerData[x + 1 + z * m_LowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerData[x + (z + 1) * m_LowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * m_LowerSizeX]; - if ((Left == Right) && (Above == Below)) + if ((left == right) && (above == below)) { if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) { - val = Left; + val = left; } else { - val = Above; + val = above; } } else { - if (Left == Right) + if (left == right) { - val = Left; + val = left; } - if (Above == Below) + if (above == below) { - val = Above; + val = above; } } @@ -332,7 +336,8 @@ protected: -template +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ +template class cIntGenBeaches : public cIntGen { @@ -398,23 +403,24 @@ public: }; // Generate the underlying values: - int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; - m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, Cache); + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); // Add beaches between ocean and biomes: for (int z = 0; z < SizeZ; z++) { for (int x = 0; x < SizeX; x++) { - int val = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; - int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; if (!IsBiomeOcean(val)) { - if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; } } @@ -431,7 +437,8 @@ protected: -/** Generates the underlying numbers and then randomly changes some zeroes into nonzeroes. */ +/** Generates the underlying numbers and then randomly changes some ocean group pixels into random land +biome group pixels, based on the predefined chance. */ template class cIntGenAddIslands : public cIntGenWithNoise @@ -442,9 +449,9 @@ public: typedef std::shared_ptr> Underlying; - cIntGenAddIslands(int a_Seed, int a_Threshold, Underlying a_Underlying) : + cIntGenAddIslands(int a_Seed, int a_Chance, Underlying a_Underlying) : super(a_Seed), - m_Threshold(a_Threshold), + m_Chance(a_Chance), m_Underlying(a_Underlying) { } @@ -460,17 +467,18 @@ public: if (a_Values[x + z * SizeX] == bgOcean) { int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; - if (rnd % 100 < m_Threshold) + if (rnd % 1000 < m_Chance) { - a_Values[x + z * SizeX] = (rnd / 100) % bgLandOceanMax; + a_Values[x + z * SizeX] = (rnd / 1003) % bgLandOceanMax; } } - } - } + } // for x + } // for z } protected: - int m_Threshold; + /** Chance, in permille, of an island being generated in ocean. */ + int m_Chance; Underlying m_Underlying; }; @@ -502,32 +510,32 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) { // Generate the underlying biome groups: - int Cache[m_UnderlyingSizeX * m_UnderlyingSizeZ]; - m_Underlying->GetInts(a_MinX, a_MinZ, Cache); + int lowerValues[m_UnderlyingSizeX * m_UnderlyingSizeZ]; + m_Underlying->GetInts(a_MinX, a_MinZ, lowerValues); // Change the biomes on incompatible edges into an edge biome: for (int z = 0; z < SizeZ; z++) { for (int x = 0; x < SizeX; x++) { - int v = Cache[x + 1 + (z + 1) * m_UnderlyingSizeX]; - int Above = Cache[x + 1 + z * m_UnderlyingSizeX]; - int Below = Cache[x + 1 + (z + 2) * m_UnderlyingSizeX]; - int Left = Cache[x + (z + 1) * m_UnderlyingSizeX]; - int Right = Cache[x + 2 + (z + 1) * m_UnderlyingSizeX]; - switch (v) + int val = lowerValues[x + 1 + (z + 1) * m_UnderlyingSizeX]; + int above = lowerValues[x + 1 + z * m_UnderlyingSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_UnderlyingSizeX]; + int left = lowerValues[x + (z + 1) * m_UnderlyingSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_UnderlyingSizeX]; + switch (val) { // Desert should neighbor only oceans, desert and temperates; change to temperate when another: case bgDesert: { if ( - !isDesertCompatible(Above) || - !isDesertCompatible(Below) || - !isDesertCompatible(Left) || - !isDesertCompatible(Right) + !isDesertCompatible(above) || + !isDesertCompatible(below) || + !isDesertCompatible(left) || + !isDesertCompatible(right) ) { - v = bgTemperate; + val = bgTemperate; } break; } // case bgDesert @@ -536,18 +544,18 @@ public: case bgIce: { if ( - (Above == bgDesert) || - (Below == bgDesert) || - (Left == bgDesert) || - (Right == bgDesert) + (above == bgDesert) || + (below == bgDesert) || + (left == bgDesert) || + (right == bgDesert) ) { - v = bgTemperate; + val = bgTemperate; } break; } // case bgIce } - a_Values[x + z * SizeX] = v; + a_Values[x + z * SizeX] = val; } // for x } // for z } @@ -578,6 +586,9 @@ protected: +/** Turns biome group indices into real biomes. +For each pixel, takes its biome group and chooses a random biome from that group; replaces the value with +that biome. */ template class cIntGenBiomes : public cIntGenWithNoise @@ -600,7 +611,13 @@ public: // Define the per-biome-group biomes: static const int oceanBiomes[] = { - biOcean, // biDeepOcean, + biOcean, // biDeepOcean, + }; + + // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) + static const int rareOceanBiomes[] = + { + biOcean, }; static const int desertBiomes[] = @@ -608,19 +625,29 @@ public: biDesert, biDesert, biDesert, biDesert, biDesert, biDesert, biSavanna, biSavanna, biPlains, }; + static const int rareDesertBiomes[] = + { + biMesaPlateau, biMesaPlateauF, + }; + static const int temperateBiomes[] = { biForest, biForest, biRoofedForest, biExtremeHills, biPlains, biBirchForest, biSwampland, }; + static const int rareTemperateBiomes[] = + { + biJungle, // Jungle is not strictly temperate, but let's piggyback it here + }; + static const int mountainBiomes[] = { biExtremeHills, biForest, biTaiga, biPlains, }; - static const int jungleBiomes[] = + static const int rareMountainBiomes[] = { - biJungle, biJungle, biJungle, biForest, + biMegaTaiga, }; static const int iceBiomes[] = @@ -628,20 +655,28 @@ public: biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const int mesaBiomes[] = + // Same as iceBiomes, there's no rare ice biome + static const int rareIceBiomes[] = { - biMesa, biMesaPlateau, + biIcePlains, biIcePlains, biIcePlains, biIcePlains, biColdTaiga, }; - static const cBiomesInGroups BiomesInGroups[] = + static const cBiomesInGroups biomesInGroups[] = { /* bgOcean */ { static_cast(ARRAYCOUNT(oceanBiomes)), oceanBiomes}, /* bgDesert */ { static_cast(ARRAYCOUNT(desertBiomes)), desertBiomes}, /* bgTemperate */ { static_cast(ARRAYCOUNT(temperateBiomes)), temperateBiomes}, /* bgMountains */ { static_cast(ARRAYCOUNT(mountainBiomes)), mountainBiomes}, - /* bgJungle */ { static_cast(ARRAYCOUNT(jungleBiomes)), jungleBiomes}, /* bgIce */ { static_cast(ARRAYCOUNT(iceBiomes)), iceBiomes}, - /* bgMesa */ { static_cast(ARRAYCOUNT(mesaBiomes)), mesaBiomes}, + }; + + static const cBiomesInGroups rareBiomesInGroups[] = + { + /* bgOcean */ { static_cast(ARRAYCOUNT(rareOceanBiomes)), rareOceanBiomes}, + /* bgDesert */ { static_cast(ARRAYCOUNT(rareDesertBiomes)), rareDesertBiomes}, + /* bgTemperate */ { static_cast(ARRAYCOUNT(rareTemperateBiomes)), rareTemperateBiomes}, + /* bgMountains */ { static_cast(ARRAYCOUNT(rareMountainBiomes)), rareMountainBiomes}, + /* bgIce */ { static_cast(ARRAYCOUNT(rareIceBiomes)), rareIceBiomes}, }; // Generate the underlying values, representing biome groups: @@ -654,7 +689,9 @@ public: for (int x = 0; x < SizeX; x++) { int val = a_Values[x + IdxZ]; - const cBiomesInGroups & Biomes = BiomesInGroups[val % ARRAYCOUNT(BiomesInGroups)]; + const cBiomesInGroups & Biomes = (val > bgfRare) ? + rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] : + biomesInGroups[val % ARRAYCOUNT(biomesInGroups)]; int rnd = (super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7); a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count]; } @@ -678,6 +715,7 @@ protected: +/** Randomly replaces pixels of one value to another value, using the given chance. */ template class cIntGenReplaceRandomly : public cIntGenWithNoise @@ -713,7 +751,7 @@ public: if (a_Values[idx] == m_From) { int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; - if (rnd % 100 < m_Chance) + if (rnd % 1000 < m_Chance) { a_Values[idx] = m_To; } @@ -724,9 +762,15 @@ public: protected: + /** The original value to be replaced. */ int m_From; + + /** The destination value to which to replace. */ int m_To; + + /** Chance, in permille, of replacing the value. */ int m_Chance; + Underlying m_Underlying; }; @@ -735,7 +779,9 @@ protected: /** Mixer that joins together finalized biomes and rivers. -It first checks for oceans; if there's no ocean, it checks for a river. */ +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ template class cIntGenMixRivers: public cIntGen @@ -757,8 +803,8 @@ public: { // Generate the underlying data: m_Biomes->GetInts(a_MinX, a_MinZ, a_Values); - typename super::Values Rivers; - m_Rivers->GetInts(a_MinX, a_MinZ, Rivers); + typename super::Values riverData; + m_Rivers->GetInts(a_MinX, a_MinZ, riverData); // Mix the values: for (int z = 0; z < SizeZ; z++) @@ -772,7 +818,7 @@ public: // Oceans are kept without any changes continue; } - if (Rivers[idx] != biRiver) + if (riverData[idx] != biRiver) { // There's no river, keep the current value continue; @@ -925,7 +971,10 @@ public: } // If at least 3 ocean neighbors and the chance is right, change: - if ((NumOceanNeighbors >= 3) && ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance)) + if ( + (NumOceanNeighbors >= 3) && + ((super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7) % 1000 < m_Chance) + ) { a_Values[x + z * SizeX] = m_ToValue; } @@ -1003,3 +1052,355 @@ protected: + +/** Adds a "rare" flag to random biome groups, based on the given chance. */ +template +class cIntGenRareBiomeGroups: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenRareBiomeGroups(int a_Seed, int a_Chance, Underlying a_Underlying): + super(a_Seed), + m_Chance(a_Chance), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying data: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + + // Change some of the biome groups into rare biome groups: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int rnd = super::m_Noise.IntNoise2DInt(x + a_MinX, z + a_MinZ) / 7; + if (rnd % 1000 < m_Chance) + { + int idx = x + SizeX * z; + a_Values[idx] = a_Values[idx] | bgfRare; + } + } + } + } + +protected: + /** Chance, in permille, of changing each pixel into the rare biome group. */ + int m_Chance; + + /** The underlying generator. */ + Underlying m_Underlying; +}; + + + + + +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ +template +class cIntGenAlternateBiomes: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenAlternateBiomes(int a_Seed, Underlying a_Alterations, Underlying a_BaseBiomes): + super(a_Seed), + m_Alterations(a_Alterations), + m_BaseBiomes(a_BaseBiomes) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the base biomes and the alterations: + m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values); + super::Values alterations; + m_Alterations->GetInts(a_MinX, a_MinZ, alterations); + + // Change the biomes into their alternate versions: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + // No change + continue; + } + + // Change to alternate biomes: + int val = a_Values[idx]; + switch (val) + { + case biBirchForest: val = biBirchForestHills; break; + case biDesert: val = biDesertHills; break; + case biExtremeHills: val = biExtremeHillsPlus; break; + case biForest: val = biForestHills; break; + case biIcePlains: val = biIceMountains; break; + case biJungle: val = biJungleHills; break; + case biMegaTaiga: val = biMegaTaigaHills; break; + case biMesaPlateau: val = biMesa; break; + case biMesaPlateauF: val = biMesa; break; + case biMesaPlateauM: val = biMesa; break; + case biMesaPlateauFM: val = biMesa; break; + case biPlains: val = biForest; break; + case biRoofedForest: val = biPlains; break; + case biSavanna: val = biSavannaPlateau; break; + case biTaiga: val = biTaigaHills; break; + } + a_Values[idx] = val; + } // for idx - a_Values[] + } + +protected: + Underlying m_Alterations; + Underlying m_BaseBiomes; +}; + + + + + +/** Adds an edge between two specifically incompatible biomes, such as mesa and forest. */ +template +class cIntGenBiomeEdges: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + static const int m_LowerSizeX = SizeX + 2; + static const int m_LowerSizeZ = SizeZ + 2; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenBiomeEdges(int a_Seed, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes: + Underlying::element_type::Values lowerValues; + m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); + + // Convert incompatible edges into neutral biomes: + for (int z = 0; z < SizeZ; z++) + { + for (int x = 0; x < SizeX; x++) + { + int biome = lowerValues[x + 1 + (z + 1) * m_LowerSizeX]; + int above = lowerValues[x + 1 + z * m_LowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * m_LowerSizeX]; + int left = lowerValues[x + (z + 1) * m_LowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * m_LowerSizeX]; + + switch (biome) + { + case biDesert: + case biDesertM: + case biDesertHills: + { + if ( + IsBiomeVeryCold(static_cast(above)) || + IsBiomeVeryCold(static_cast(below)) || + IsBiomeVeryCold(static_cast(left)) || + IsBiomeVeryCold(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // case biDesert + + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + { + if ( + !isMesaCompatible(above) || + !isMesaCompatible(below) || + !isMesaCompatible(left) || + !isMesaCompatible(right) + ) + { + biome = biDesert; + } + break; + } // Mesa biomes + + case biJungle: + case biJungleM: + { + if ( + !isJungleCompatible(above) || + !isJungleCompatible(below) || + !isJungleCompatible(left) || + !isJungleCompatible(right) + ) + { + biome = (biome == biJungle) ? biJungleEdge : biJungleEdgeM; + } + break; + } // Jungle biomes + + case biSwampland: + case biSwamplandM: + { + if ( + IsBiomeNoDownfall(static_cast(above)) || + IsBiomeNoDownfall(static_cast(below)) || + IsBiomeNoDownfall(static_cast(left)) || + IsBiomeNoDownfall(static_cast(right)) + ) + { + biome = biPlains; + } + break; + } // Swampland biomes + } // switch (biome) + + a_Values[x + z * SizeX] = biome; + } // for x + } // for z + } + + +protected: + Underlying m_Underlying; + + + bool isMesaCompatible(int a_Biome) + { + switch (a_Biome) + { + case biDesert: + case biMesa: + case biMesaBryce: + case biMesaPlateau: + case biMesaPlateauF: + case biMesaPlateauFM: + case biMesaPlateauM: + case biOcean: + case biDeepOcean: + { + return true; + } + default: + { + return false; + } + } + } + + + bool isJungleCompatible(int a_Biome) + { + switch (a_Biome) + { + case biJungle: + case biJungleM: + case biJungleEdge: + case biJungleEdgeM: + case biJungleHills: + { + return true; + } + default: + { + return false; + } + } + } +}; + + + + + +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ +template +class cIntGenMBiomes: + public cIntGenWithNoise +{ + typedef cIntGenWithNoise super; + +public: + typedef std::shared_ptr> Underlying; + + + cIntGenMBiomes(int a_Seed, Underlying a_Alteration, Underlying a_Underlying): + super(a_Seed), + m_Underlying(a_Underlying), + m_Alteration(a_Alteration) + { + } + + + virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override + { + // Generate the underlying biomes and the alterations: + m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); + super::Values alterations; + m_Alteration->GetInts(a_MinX, a_MinZ, alterations); + + // Wherever alterations are nonzero, change into alternate biome, if available: + for (int idx = 0; idx < SizeX * SizeZ; ++idx) + { + if (alterations[idx] == 0) + { + continue; + } + + // Ice spikes biome was removed from here, because it was generated way too often + switch (a_Values[idx]) + { + case biPlains: a_Values[idx] = biSunflowerPlains; break; + case biDesert: a_Values[idx] = biDesertM; break; + case biExtremeHills: a_Values[idx] = biExtremeHillsM; break; + case biForest: a_Values[idx] = biFlowerForest; break; + case biTaiga: a_Values[idx] = biTaigaM; break; + case biSwampland: a_Values[idx] = biSwamplandM; break; + case biJungle: a_Values[idx] = biJungleM; break; + case biJungleEdge: a_Values[idx] = biJungleEdgeM; break; + case biBirchForest: a_Values[idx] = biBirchForestM; break; + case biBirchForestHills: a_Values[idx] = biBirchForestHillsM; break; + case biRoofedForest: a_Values[idx] = biRoofedForestM; break; + case biColdTaiga: a_Values[idx] = biColdTaigaM; break; + case biMegaSpruceTaiga: a_Values[idx] = biMegaSpruceTaiga; break; + case biMegaSpruceTaigaHills: a_Values[idx] = biMegaSpruceTaigaHills; break; + case biExtremeHillsPlus: a_Values[idx] = biExtremeHillsPlusM; break; + case biSavanna: a_Values[idx] = biSavannaM; break; + case biSavannaPlateau: a_Values[idx] = biSavannaPlateauM; break; + case biMesa: a_Values[idx] = biMesaBryce; break; + case biMesaPlateauF: a_Values[idx] = biMesaPlateauFM; break; + case biMesaPlateau: a_Values[idx] = biMesaBryce; break; + } + } // for idx - a_Values[] / alterations[] + } + +protected: + Underlying m_Underlying; + Underlying m_Alteration; +}; + + + + diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index 9c3eb36cc..73ed27096 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -70,14 +70,14 @@ protected: cNoise m_Noise; /** Chooses one of a_Val1 or a_Val2, based on m_Noise and the coordinates for querying the noise. */ - int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2) { int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; return ((rnd & 1) == 0) ? a_Val1 : a_Val2; } /** Chooses one of a_ValN, based on m_Noise and the coordinates for querying the noise. */ - int ChooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) + int chooseRandomOne(int a_RndX, int a_RndZ, int a_Val1, int a_Val2, int a_Val3, int a_Val4) { int rnd = m_Noise.IntNoise2DInt(a_RndX, a_RndZ) / 7; switch (rnd % 4) @@ -173,6 +173,9 @@ protected: +/** Zooms the underlying value array to twice the size. Uses random-neighbor for the pixels in-between. +This means that the zoome out image is randomly distorted. Applying zoom several times provides all +the distortion that the generators need. */ class cProtIntGenZoom : public cProtIntGenWithNoise { @@ -201,7 +204,7 @@ public: int lowerData[m_BufferSize]; m_UnderlyingGen->GetInts(lowerMinX, lowerMinZ, lowerSizeX, lowerSizeZ, lowerData); const int lowStepX = (lowerSizeX - 1) * 2; - int Cache[m_BufferSize]; + int cache[m_BufferSize]; // Discreet-interpolate the values into twice the size: for (int z = 0; z < lowerSizeZ - 1; ++z) @@ -216,12 +219,11 @@ public: int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX]; int RndX = (x + lowerMinX) * 2; int RndZ = (z + lowerMinZ) * 2; - Cache[idx] = PrevZ0; - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, PrevZ1); - idx++; - Cache[idx] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0); - Cache[idx + lowStepX] = super::ChooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); - idx++; + cache[idx] = PrevZ0; + cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1); + cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0); + cache[idx + 1 + lowStepX] = super::chooseRandomOne(RndX, RndZ, PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); + idx += 2; PrevZ0 = ValX1Z0; PrevZ1 = ValX1Z1; } @@ -230,7 +232,7 @@ public: // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: for (int z = 0; z < a_SizeZ; ++z) { - memcpy(a_Values + z * a_SizeX, Cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); + memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); } } @@ -242,6 +244,8 @@ protected: +/** Smoothes out some artifacts generated by the zooming - mostly single-pixel values. +Compares each pixel to its neighbors and if the neighbors are equal, changes the pixel to their value. */ class cProtIntGenSmooth : public cProtIntGenWithNoise { @@ -272,32 +276,32 @@ public: for (int x = 0; x < a_SizeX; x++) { int val = lowerData[x + 1 + (z + 1) * lowerSizeX]; - int Above = lowerData[x + 1 + z * lowerSizeX]; - int Below = lowerData[x + 1 + (z + 2) * lowerSizeX]; - int Left = lowerData[x + (z + 1) * lowerSizeX]; - int Right = lowerData[x + 2 + (z + 1) * lowerSizeX]; + int above = lowerData[x + 1 + z * lowerSizeX]; + int below = lowerData[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerData[x + (z + 1) * lowerSizeX]; + int right = lowerData[x + 2 + (z + 1) * lowerSizeX]; - if ((Left == Right) && (Above == Below)) + if ((left == right) && (above == below)) { if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 2) == 0) { - val = Left; + val = left; } else { - val = Above; + val = above; } } else { - if (Left == Right) + if (left == right) { - val = Left; + val = left; } - if (Above == Below) + if (above == below) { - val = Above; + val = above; } } @@ -314,6 +318,7 @@ protected: +/** Converts land biomes at the edge of an ocean into the respective beach biome. */ class cProtIntGenBeaches : public cProtIntGen { @@ -386,14 +391,15 @@ public: for (int x = 0; x < a_SizeX; x++) { int val = lowerValues[x + 1 + (z + 1) * lowerSizeX]; - int Above = lowerValues[x + 1 + z * lowerSizeX]; - int Below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; - int Left = lowerValues[x + (z + 1) * lowerSizeX]; - int Right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; + int above = lowerValues[x + 1 + z * lowerSizeX]; + int below = lowerValues[x + 1 + (z + 2) * lowerSizeX]; + int left = lowerValues[x + (z + 1) * lowerSizeX]; + int right = lowerValues[x + 2 + (z + 1) * lowerSizeX]; if (!IsBiomeOcean(val)) { - if (IsBiomeOcean(Above) || IsBiomeOcean(Below) || IsBiomeOcean(Left) || IsBiomeOcean(Right)) + if (IsBiomeOcean(above) || IsBiomeOcean(below) || IsBiomeOcean(left) || IsBiomeOcean(right)) { + // First convert the value to a regular biome (drop the M flag), then modulo by our biome count: val = ToBeach[(val % 128) % ARRAYCOUNT(ToBeach)]; } } @@ -411,7 +417,7 @@ protected: /** Generates the underlying numbers and then randomly changes some ocean group pixels into random land -group pixels, based on the predefined chance. */ +biome group pixels, based on the predefined chance. */ class cProtIntGenAddIslands : public cProtIntGenWithNoise { @@ -441,7 +447,7 @@ public: int rnd = super::m_Noise.IntNoise2DInt(a_MinX + x, a_MinZ + z) / 7; if (rnd % 1000 < m_Chance) { - a_Values[x + z * a_SizeX] = (rnd / 101) % bgLandOceanMax; + a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax; } } } @@ -575,7 +581,7 @@ public: // Define the per-biome-group biomes: static const int oceanBiomes[] = { - biOcean, // biDeepOcean, + biOcean, // biDeepOcean, }; // Same as oceanBiomes, there are no rare oceanic biomes (mushroom islands are handled separately) @@ -680,6 +686,7 @@ protected: +/** Randomly replaces pixels of one value to another value, using the given chance. */ class cProtIntGenReplaceRandomly : public cProtIntGenWithNoise { @@ -725,9 +732,15 @@ public: protected: + /** The original value to be replaced. */ int m_From; + + /** The destination value to which to replace. */ int m_To; + + /** Chance, in permille, of replacing the value. */ int m_Chance; + Underlying m_Underlying; }; @@ -736,7 +749,9 @@ protected: /** Mixer that joins together finalized biomes and rivers. -It first checks for oceans; if there's no ocean, it checks for a river. */ +It first checks for oceans, if there is an ocean in the Biomes, it keeps the ocean. +If there's no ocean, it checks Rivers for a river, if there is a river, it uses the Biomes to select either +regular river or frozen river, based on the biome. */ class cProtIntGenMixRivers: public cProtIntGen { @@ -1043,8 +1058,8 @@ protected: -/** Changes biomes in the parent data into their alternate verions ("M" variants), in such places that -have their alterations set. */ +/** Changes biomes in the parent data into an alternate versions (usually "hill" variants), in such places +that have their alterations set. */ class cProtIntGenAlternateBiomes: public cProtIntGenWithNoise { @@ -1080,7 +1095,7 @@ public: int val = a_Values[idx]; switch (val) { - case biBirchForest: val = biBirchForest; break; + case biBirchForest: val = biBirchForestHills; break; case biDesert: val = biDesertHills; break; case biExtremeHills: val = biExtremeHillsPlus; break; case biForest: val = biForestHills; break; @@ -1267,6 +1282,8 @@ protected: +/** Changes biomes in the parent data into their alternate versions ("M" variants), in such places that +have their alterations set. */ class cProtIntGenMBiomes: public cProtIntGenWithNoise { -- cgit v1.2.3 From dbed5c0726f69a2ff43a869491d93030d6d9c742 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 2 Nov 2014 16:47:56 +0100 Subject: Grown biomes: fixed Linux build. --- src/Generating/IntGen.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 83a0e569a..b25e378c0 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -1128,7 +1128,7 @@ public: { // Generate the base biomes and the alterations: m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_Values); - super::Values alterations; + typename super::Values alterations; m_Alterations->GetInts(a_MinX, a_MinZ, alterations); // Change the biomes into their alternate versions: @@ -1196,7 +1196,7 @@ public: virtual void GetInts(int a_MinX, int a_MinZ, typename super::Values & a_Values) override { // Generate the underlying biomes: - Underlying::element_type::Values lowerValues; + typename Underlying::element_type::Values lowerValues; m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerValues); // Convert incompatible edges into neutral biomes: @@ -1358,7 +1358,7 @@ public: { // Generate the underlying biomes and the alterations: m_Underlying->GetInts(a_MinX, a_MinZ, a_Values); - super::Values alterations; + typename super::Values alterations; m_Alteration->GetInts(a_MinX, a_MinZ, alterations); // Wherever alterations are nonzero, change into alternate biome, if available: -- cgit v1.2.3 From ca296837386f428c50206ccdea4ba63ce014f8a3 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 3 Nov 2014 08:17:19 +0100 Subject: HeiGen: Moved construction to the end of file. This will allow us to define generators in the cpp file instead of needing them in the header, thus speeding up compilation on changes. --- src/Generating/HeiGen.cpp | 150 +++++++++++++++++++++++----------------------- 1 file changed, 75 insertions(+), 75 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index f4e231470..f7a26544c 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -16,81 +16,6 @@ -//////////////////////////////////////////////////////////////////////////////// -// cTerrainHeightGen: - -cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) -{ - AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); - if (HeightGenName.empty()) - { - LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); - HeightGenName = "Biomal"; - } - - a_CacheOffByDefault = false; - cTerrainHeightGen * res = nullptr; - if (NoCaseCompare(HeightGenName, "flat") == 0) - { - res = new cHeiGenFlat; - a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data - } - else if (NoCaseCompare(HeightGenName, "classic") == 0) - { - res = new cHeiGenClassic(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) - { - res = new cDistortedHeightmap(a_Seed, a_BiomeGen); - } - else if (NoCaseCompare(HeightGenName, "End") == 0) - { - res = new cEndGen(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Mountains") == 0) - { - res = new cHeiGenMountains(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) - { - res = new cNoise3DComposable(a_Seed); - } - else if (NoCaseCompare(HeightGenName, "biomal") == 0) - { - res = new cHeiGenBiomal(a_Seed, a_BiomeGen); - - /* - // Performance-testing: - LOGINFO("Measuring performance of cHeiGenBiomal..."); - clock_t BeginTick = clock(); - for (int x = 0; x < 500; x++) - { - cChunkDef::HeightMap Heights; - res->GenHeightMap(x * 5, x * 5, Heights); - } - clock_t Duration = clock() - BeginTick; - LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); - //*/ - } - else - { - // No match found, force-set the default and retry - LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); - a_IniFile.DeleteValue("Generator", "HeightGen"); - a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); - return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); - } - - // Read the settings: - res->InitializeHeightGen(a_IniFile); - - return cTerrainHeightGenPtr(res); -} - - - - - //////////////////////////////////////////////////////////////////////////////// // cHeiGenFlat: @@ -611,3 +536,78 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, +//////////////////////////////////////////////////////////////////////////////// +// cTerrainHeightGen: + +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator] HeightGen value not set in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + a_CacheOffByDefault = false; + cTerrainHeightGen * res = nullptr; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + res = new cHeiGenFlat; + a_CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + res = new cHeiGenClassic(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0) + { + res = new cDistortedHeightmap(a_Seed, a_BiomeGen); + } + else if (NoCaseCompare(HeightGenName, "End") == 0) + { + res = new cEndGen(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "Mountains") == 0) + { + res = new cHeiGenMountains(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) + { + res = new cNoise3DComposable(a_Seed); + } + else if (NoCaseCompare(HeightGenName, "biomal") == 0) + { + res = new cHeiGenBiomal(a_Seed, a_BiomeGen); + + /* + // Performance-testing: + LOGINFO("Measuring performance of cHeiGenBiomal..."); + clock_t BeginTick = clock(); + for (int x = 0; x < 500; x++) + { + cChunkDef::HeightMap Heights; + res->GenHeightMap(x * 5, x * 5, Heights); + } + clock_t Duration = clock() - BeginTick; + LOGINFO("HeightGen for 500 chunks took %d ticks (%.02f sec)", Duration, (double)Duration / CLOCKS_PER_SEC); + //*/ + } + else + { + // No match found, force-set the default and retry + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + a_IniFile.DeleteValue("Generator", "HeightGen"); + a_IniFile.SetValue("Generator", "HeightGen", "Biomal"); + return CreateHeightGen(a_IniFile, a_BiomeGen, a_Seed, a_CacheOffByDefault); + } + + // Read the settings: + res->InitializeHeightGen(a_IniFile); + + return cTerrainHeightGenPtr(res); +} + + + + + -- cgit v1.2.3 From f5c4a6a27d7c35afbbb57e0798d1473e2795ca22 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 3 Nov 2014 10:36:12 +0100 Subject: Added a (disabled) perf test for biome generators. --- src/Generating/BioGen.cpp | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 46 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 0f2b0a73d..5480d8d4c 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -5,6 +5,8 @@ #include "Globals.h" #include "BioGen.h" +#include +#include #include "IntGen.h" #include "ProtIntGen.h" #include "../IniFile.h" @@ -1199,3 +1201,47 @@ cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & + +//////////////////////////////////////////////////////////////////////////////// +// Performance tests: + +// Change to 1 to enable the perf test: +#if 0 + +class cBioGenPerfTest +{ +public: + cBioGenPerfTest() + { + std::cout << "BioGen performance tests commencing, please wait..." << std::endl; + TestGen("MultiStepMap", std::make_unique(1).get()); + TestGen("Grown", std::make_unique(1).get()); + TestGen("GrownProt", std::make_unique(1).get()); + std::cout << "BioGen performance tests complete." << std::endl; + } + +protected: + void TestGen(const AString && a_GenName, cBiomeGen * a_BioGen) + { + // Initialize the default settings for the generator: + cIniFile iniFile; + a_BioGen->InitializeBiomeGen(iniFile); + + // Generate the biomes: + auto start = std::chrono::system_clock::now(); + for (int z = 0; z < 100; z++) + { + for (int x = 0; x < 100; x++) + { + cChunkDef::BiomeMap biomes; + a_BioGen->GenBiomes(x, z, biomes); + } // for x + } // for z + auto dur = std::chrono::system_clock::now() - start; + double milliseconds = static_cast((std::chrono::duration_cast(dur)).count()); + + std::cout << a_GenName << ": " << 1000.0 * 100.0 * 100.0 / milliseconds << " chunks per second" << std::endl; + } +} g_BioGenPerfTest; + +#endif \ No newline at end of file -- cgit v1.2.3 From c5f3663bea6e24226217fe91402704a04f118831 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 3 Nov 2014 11:48:03 +0100 Subject: Fixed a missing endline. --- src/Generating/BioGen.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 5480d8d4c..2a4dbe794 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -1244,4 +1244,8 @@ protected: } } g_BioGenPerfTest; -#endif \ No newline at end of file +#endif + + + + -- cgit v1.2.3 From f239a28d0661cbcfa7480d81008bb66607e55742 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 4 Nov 2014 08:40:23 +0100 Subject: Added MinMax height generator. Fixes #1578. --- src/Generating/HeiGen.cpp | 207 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 207 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index f7a26544c..de97bc1a0 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -536,6 +536,209 @@ NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, +//////////////////////////////////////////////////////////////////////////////// +// cHeiGenMinMax: + +class cHeiGenMinMax: + public cTerrainHeightGen +{ + typedef cTerrainHeightGen super; + + /** Size of the averaging process, in columns (for each direction). Must be less than 16. */ + static const int AVERAGING_SIZE = 4; + +public: + cHeiGenMinMax(int a_Seed, cBiomeGenPtr a_BiomeGen): + m_Noise(a_Seed), + m_BiomeGen(a_BiomeGen), + m_TotalWeight(0) + { + // Initialize the weights: + for (int z = 0; z <= AVERAGING_SIZE * 2; z++) + { + for (int x = 0; x <= AVERAGING_SIZE * 2; x++) + { + m_Weights[z][x] = 1 + 2 * AVERAGING_SIZE - std::abs(x - AVERAGING_SIZE) - std::abs(z - AVERAGING_SIZE); + m_TotalWeight += m_Weights[z][x]; + } + } + + // Initialize the Perlin generator: + m_Perlin.AddOctave(0.04f, 0.2f); + m_Perlin.AddOctave(0.02f, 0.1f); + m_Perlin.AddOctave(0.01f, 0.05f); + m_Perlin.AddOctave(0.005f, 0.025f); + m_Perlin.AddOctave(0.0025f, 0.0125f); + } + + + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) + { + // Generate the biomes for the 3*3 neighbors: + cChunkDef::BiomeMap neighborBiomes[3][3]; + for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) + { + m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[z][x]); + } + + // Get the min and max heights based on the biomes: + double minHeight[cChunkDef::Width * cChunkDef::Width]; + double maxHeight[cChunkDef::Width * cChunkDef::Width]; + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + // For each column, sum the min and max values of the neighborhood around it: + double min = 0, max = 0; + for (int relz = 0; relz <= AVERAGING_SIZE * 2; relz++) + { + int bz = z + 16 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start + int cz = bz / 16; // Chunk Z coord relative to the neighborBiomes start + bz = bz % 16; // Biome Z coord relative to cz in neighborBiomes + for (int relx = 0; relx <= AVERAGING_SIZE * 2; relx++) + { + int bx = x + 16 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start + int cx = bx / 16; // Chunk X coord relative to the neighborBiomes start + bx = bx % 16; // Biome X coord relative to cz in neighborBiomes + + // Get the biome's min and max heights: + double bmin, bmax; + getBiomeMinMax(cChunkDef::GetBiome(neighborBiomes[cz][cx], bx, bz), bmin, bmax); + + // Add them to the total, with the weight depending on their relative position to the column: + min += bmin * m_Weights[relz][relx]; + max += bmax * m_Weights[relz][relx]; + } // for relx + } // for relz + minHeight[x + z * cChunkDef::Width] = min / m_TotalWeight; + maxHeight[x + z * cChunkDef::Width] = max / m_TotalWeight; + } // for x + } // for z + + // Generate the base noise: + NOISE_DATATYPE noise[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE workspace[cChunkDef::Width * cChunkDef::Width]; + NOISE_DATATYPE startX = static_cast(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE endX = startX + cChunkDef::Width - 1; + NOISE_DATATYPE startZ = static_cast(a_ChunkZ * cChunkDef::Width); + NOISE_DATATYPE endZ = startZ + cChunkDef::Width - 1; + m_Perlin.Generate2D(noise, 16, 16, startX, endX, startZ, endZ, workspace); + + // Make the height by ranging the noise between min and max: + for (int z = 0; z < cChunkDef::Width; z++) + { + for (int x = 0; x < cChunkDef::Width; x++) + { + double min = minHeight[x + z * cChunkDef::Width]; + double max = maxHeight[x + z * cChunkDef::Width]; + double h = (max + min) / 2 + noise[x + z * cChunkDef::Width] * (max - min); + cChunkDef::SetHeight(a_HeightMap, x, z, static_cast(h)); + } + } + } + + + virtual void InitializeHeightGen(cIniFile & a_IniFile) + { + // No settings available + } + +protected: + cNoise m_Noise; + + cPerlinNoise m_Perlin; + + /** The biome generator to query for the underlying biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** Weights applied to each of the min / max values in the neighborhood of the currently evaluated column. */ + double m_Weights[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1]; + + /** Sum of all the m_Weights items. */ + double m_TotalWeight; + + + /** Returns the minimum and maximum heights for the given biome. */ + void getBiomeMinMax(EMCSBiome a_Biome, double & a_Min, double & a_Max) + { + switch (a_Biome) + { + case biBeach: a_Min = 61; a_Max = 64; break; + case biBirchForest: a_Min = 63; a_Max = 75; break; + case biBirchForestHills: a_Min = 63; a_Max = 90; break; + case biBirchForestHillsM: a_Min = 63; a_Max = 90; break; + case biBirchForestM: a_Min = 63; a_Max = 75; break; + case biColdBeach: a_Min = 61; a_Max = 64; break; + case biColdTaiga: a_Min = 63; a_Max = 75; break; + case biColdTaigaHills: a_Min = 63; a_Max = 90; break; + case biColdTaigaM: a_Min = 63; a_Max = 75; break; + case biDeepOcean: a_Min = 30; a_Max = 60; break; + case biDesert: a_Min = 63; a_Max = 70; break; + case biDesertHills: a_Min = 63; a_Max = 85; break; + case biDesertM: a_Min = 63; a_Max = 70; break; + case biEnd: a_Min = 10; a_Max = 100; break; + case biExtremeHills: a_Min = 60; a_Max = 120; break; + case biExtremeHillsEdge: a_Min = 63; a_Max = 100; break; + case biExtremeHillsM: a_Min = 60; a_Max = 120; break; + case biExtremeHillsPlus: a_Min = 60; a_Max = 140; break; + case biExtremeHillsPlusM: a_Min = 60; a_Max = 140; break; + case biFlowerForest: a_Min = 63; a_Max = 75; break; + case biForest: a_Min = 63; a_Max = 75; break; + case biForestHills: a_Min = 63; a_Max = 90; break; + case biFrozenOcean: a_Min = 45; a_Max = 64; break; + case biFrozenRiver: a_Min = 60; a_Max = 62; break; + case biIceMountains: a_Min = 63; a_Max = 90; break; + case biIcePlains: a_Min = 63; a_Max = 70; break; + case biIcePlainsSpikes: a_Min = 60; a_Max = 70; break; + case biJungle: a_Min = 60; a_Max = 80; break; + case biJungleEdge: a_Min = 62; a_Max = 75; break; + case biJungleEdgeM: a_Min = 62; a_Max = 75; break; + case biJungleHills: a_Min = 60; a_Max = 90; break; + case biJungleM: a_Min = 60; a_Max = 75; break; + case biMegaSpruceTaiga: a_Min = 63; a_Max = 75; break; + case biMegaSpruceTaigaHills: a_Min = 63; a_Max = 90; break; + case biMegaTaiga: a_Min = 63; a_Max = 75; break; + case biMegaTaigaHills: a_Min = 63; a_Max = 90; break; + case biMesa: a_Min = 63; a_Max = 90; break; + case biMesaBryce: a_Min = 60; a_Max = 67; break; + case biMesaPlateau: a_Min = 75; a_Max = 85; break; + case biMesaPlateauF: a_Min = 80; a_Max = 90; break; + case biMesaPlateauFM: a_Min = 80; a_Max = 90; break; + case biMesaPlateauM: a_Min = 75; a_Max = 85; break; + case biMushroomIsland: a_Min = 63; a_Max = 90; break; + case biMushroomShore: a_Min = 60; a_Max = 75; break; + case biNether: a_Min = 10; a_Max = 100; break; + case biOcean: a_Min = 45; a_Max = 64; break; + case biPlains: a_Min = 63; a_Max = 70; break; + case biRiver: a_Min = 60; a_Max = 62; break; + case biRoofedForest: a_Min = 63; a_Max = 75; break; + case biRoofedForestM: a_Min = 63; a_Max = 75; break; + case biSavanna: a_Min = 63; a_Max = 75; break; + case biSavannaM: a_Min = 63; a_Max = 80; break; + case biSavannaPlateau: a_Min = 75; a_Max = 100; break; + case biSavannaPlateauM: a_Min = 80; a_Max = 160; break; + case biStoneBeach: a_Min = 60; a_Max = 64; break; + case biSunflowerPlains: a_Min = 63; a_Max = 70; break; + case biSwampland: a_Min = 60; a_Max = 67; break; + case biSwamplandM: a_Min = 61; a_Max = 67; break; + case biTaiga: a_Min = 63; a_Max = 75; break; + case biTaigaHills: a_Min = 63; a_Max = 90; break; + case biTaigaM: a_Min = 63; a_Max = 80; break; + default: + { + ASSERT(!"Unknown biome"); + a_Min = 10; + a_Max = 10; + break; + } + } + } +}; + + + + + //////////////////////////////////////////////////////////////////////////////// // cTerrainHeightGen: @@ -567,6 +770,10 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB { res = new cEndGen(a_Seed); } + else if (NoCaseCompare(HeightGenName, "MinMax") == 0) + { + res = new cHeiGenMinMax(a_Seed, a_BiomeGen); + } else if (NoCaseCompare(HeightGenName, "Mountains") == 0) { res = new cHeiGenMountains(a_Seed); -- cgit v1.2.3 From 7d2b2f90b6190d8fb5280ba0dd43671cd3012f20 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 4 Nov 2014 08:41:18 +0100 Subject: MinMax heigen: Reduced the number of octaves. They didn't affect the terrain that much anyway. --- src/Generating/HeiGen.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index de97bc1a0..28a5698e4 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -567,8 +567,6 @@ public: m_Perlin.AddOctave(0.04f, 0.2f); m_Perlin.AddOctave(0.02f, 0.1f); m_Perlin.AddOctave(0.01f, 0.05f); - m_Perlin.AddOctave(0.005f, 0.025f); - m_Perlin.AddOctave(0.0025f, 0.0125f); } -- cgit v1.2.3 From 136d6b5c3080df039a5be047c27911c2d03c9fc5 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 6 Nov 2014 19:25:42 +0100 Subject: Noise3D CompoGen: Fixed missing initialization. --- src/Generating/Noise3DGenerator.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 42f61a854..c59b3f933 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -96,9 +96,11 @@ protected: // cTerrainHeightGen overrides: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } // cTerrainCompositionGen overrides: virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } } ; -- cgit v1.2.3 From c43391fd8cfb50746493c103e504d38359c366b2 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 9 Nov 2014 14:33:37 +0100 Subject: Noise3D generator: rewritten from scratch. Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable. --- src/Generating/Noise3DGenerator.cpp | 177 +++++++++++++++++++++--------------- src/Generating/Noise3DGenerator.h | 46 ++++++++-- 2 files changed, 145 insertions(+), 78 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 5a4cb44cf..4292c66e5 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -61,6 +61,35 @@ public: +/** Linearly interpolates between two values. +Assumes that a_Ratio is in range [0, 1]. */ +inline static NOISE_DATATYPE Lerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; +} + + + + + +/** Linearly interpolates between two values, clamping the ratio to [0, 1] first. */ +inline static NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +{ + if (a_Ratio < 0) + { + return a_Val1; + } + if (a_Ratio > 1) + { + return a_Val2; + } + return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cNoise3DGenerator: @@ -346,9 +375,10 @@ void cNoise3DGenerator::ComposeTerrain(cChunkDesc & a_ChunkDesc) // cNoise3DComposable: cNoise3DComposable::cNoise3DComposable(int a_Seed) : - m_Noise1(a_Seed + 1000), - m_Noise2(a_Seed + 2000), - m_Noise3(a_Seed + 3000) + m_ChoiceNoise(a_Seed), + m_DensityNoiseA(a_Seed + 1), + m_DensityNoiseB(a_Seed + 2), + m_BaseNoise(a_Seed + 3) { } @@ -359,13 +389,51 @@ cNoise3DComposable::cNoise3DComposable(int a_Seed) : void cNoise3DComposable::Initialize(cIniFile & a_IniFile) { // Params: + // The defaults generate extreme hills terrain m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); + m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.045); m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); - m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 10); - m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 10); - m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 10); - m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0.5); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 40); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 40); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 40); + m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyX", 40); + m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseFrequencyZ", 40); + m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyX", 40); + m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyY", 80); + m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DChoiceFrequencyZ", 40); + m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DAirThreshold", 0); + int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumChoiceOctaves", 4); + int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumDensityOctaves", 6); + int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "Noise3DNumBaseOctaves", 6); + NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DBaseAmplitude", 1); + + // Add octaves for the choice noise: + NOISE_DATATYPE wavlen = 1, ampl = 0.5; + for (int i = 0; i < NumChoiceOctaves; i++) + { + m_ChoiceNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the density noises: + wavlen = 1, ampl = 1; + for (int i = 0; i < NumDensityOctaves; i++) + { + m_DensityNoiseA.AddOctave(wavlen, ampl); + m_DensityNoiseB.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the base noise: + wavlen = 1, ampl = BaseNoiseAmplitude; + for (int i = 0; i < NumBaseOctaves; i++) + { + m_BaseNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } } @@ -382,77 +450,44 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) m_LastChunkX = a_ChunkX; m_LastChunkZ = a_ChunkZ; - // Upscaling parameters: - const int UPSCALE_X = 8; - const int UPSCALE_Y = 4; - const int UPSCALE_Z = 8; - - // Precalculate a "height" array: - NOISE_DATATYPE Height[17 * 17]; // x + 17 * z - for (int z = 0; z < 17; z += UPSCALE_Z) + // Generate all the noises: + NOISE_DATATYPE ChoiceNoise[5 * 5 * 33]; + NOISE_DATATYPE Workspace[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseA[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseB[5 * 5 * 33]; + NOISE_DATATYPE BaseNoise[5 * 5]; + NOISE_DATATYPE BlockX = static_cast(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE BlockZ = static_cast(a_ChunkZ * cChunkDef::Width); + // Note that we have to swap the coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "z": + m_ChoiceNoise.Generate3D (ChoiceNoise, 5, 5, 33, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, 0, 257 / m_ChoiceFrequencyY, Workspace); + m_DensityNoiseA.Generate3D(DensityNoiseA, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_DensityNoiseB.Generate3D(DensityNoiseB, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_BaseNoise.Generate2D (BaseNoise, 5, 5, BlockX / m_BaseFrequencyX, (BlockX + 17) / m_BaseFrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace); + + // Calculate the final noise based on the partial noises: + for (int y = 0; y < 33; y++) { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; - for (int x = 0; x < 17; x += UPSCALE_X) - { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - NOISE_DATATYPE val = std::abs(m_Noise1.CubicNoise2D(NoiseX / 5, NoiseZ / 5)) * m_HeightAmplification + 1; - Height[x + 17 * z] = val * val * val; - } - } + NOISE_DATATYPE AddHeight = (static_cast(y * 8) - m_MidPoint) * m_HeightAmplification; - for (int y = 0; y < 257; y += UPSCALE_Y) - { - NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)y) / m_FrequencyY; - NOISE_DATATYPE AddHeight = (y - m_MidPoint) / 20; - AddHeight *= AddHeight * AddHeight; - NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); - for (int z = 0; z < 17; z += UPSCALE_Z) + // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper slope: + if (AddHeight < 0) { - NOISE_DATATYPE NoiseZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + z)) / m_FrequencyZ; - for (int x = 0; x < 17; x += UPSCALE_X) - { - NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width + x)) / m_FrequencyX; - CurFloor[x + 17 * z] = ( - m_Noise1.CubicNoise3D(NoiseX, NoiseY, NoiseZ) * (NOISE_DATATYPE)0.5 + - m_Noise2.CubicNoise3D(NoiseX / 2, NoiseY / 2, NoiseZ / 2) + - m_Noise3.CubicNoise3D(NoiseX / 4, NoiseY / 4, NoiseZ / 4) * 2 + - AddHeight / Height[x + 17 * z] - ); - } + AddHeight *= 4; } - // Linear-interpolate this XZ floor: - LinearUpscale2DArrayInPlace<17, 17, UPSCALE_X, UPSCALE_Z>(CurFloor); - } - // Finish the 3D linear interpolation by interpolating between each XZ-floors on the Y axis - for (int y = 1; y < cChunkDef::Height; y++) - { - if ((y % UPSCALE_Y) == 0) + for (int z = 0; z < 5; z++) { - // This is the interpolation source floor, already calculated - continue; - } - int LoFloorY = (y / UPSCALE_Y) * UPSCALE_Y; - int HiFloorY = LoFloorY + UPSCALE_Y; - NOISE_DATATYPE * LoFloor = &(m_NoiseArray[LoFloorY * 17 * 17]); - NOISE_DATATYPE * HiFloor = &(m_NoiseArray[HiFloorY * 17 * 17]); - NOISE_DATATYPE * CurFloor = &(m_NoiseArray[y * 17 * 17]); - NOISE_DATATYPE Ratio = ((NOISE_DATATYPE)(y % UPSCALE_Y)) / UPSCALE_Y; - int idx = 0; - for (int z = 0; z < cChunkDef::Width; z++) - { - for (int x = 0; x < cChunkDef::Width; x++) + for (int x = 0; x < 5; x++) { - CurFloor[idx] = LoFloor[idx] + (HiFloor[idx] - LoFloor[idx]) * Ratio; - idx += 1; + int idx = x + 5 * z + 5 * 5 * y; + Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) + AddHeight + BaseNoise[x + 5 * z]; } - idx += 1; // Skipping one X column } } + LinearUpscale3DArray(Workspace, 5, 5, 33, m_NoiseArray, 4, 4, 8); - // The noise array is now fully interpolated - /* - // DEBUG: Output two images of the array, sliced by XY and XZ: + #if 0 + // DEBUG: Output two images of m_NoiseArray, sliced by XY and XZ, into grayscale files, to be inspected by Grabber: cFile f1; if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) { @@ -464,7 +499,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) unsigned char buf[16]; for (int x = 0; x < cChunkDef::Width; x++) { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); + buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * m_NoiseArray[idx++])))); } f1.Write(buf, 16); } // for y @@ -482,13 +517,13 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) unsigned char buf[16]; for (int x = 0; x < cChunkDef::Width; x++) { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 128 * m_Noise[idx++])))); + buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * m_NoiseArray[idx++])))); } f2.Write(buf, 16); } // for z } // for y } // if (XZ file open) - */ + #endif } diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index c59b3f933..207aeab97 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -1,7 +1,11 @@ // Noise3DGenerator.h -// Generates terrain using 3D noise, rather than composing. Is a test. +// Declares cNoise3DGenerator and cNoise3DComposable classes, representing 3D-noise-based generators. +// They generate terrain shape by combining a lerp of two 3D noises with a vertical linear gradient +// cNoise3DGenerator is obsolete and unmaintained. +// cNoise3DComposable is used to test parameter combinations for single-biome worlds. + @@ -74,24 +78,52 @@ public: void Initialize(cIniFile & a_IniFile); protected: - cNoise m_Noise1; - cNoise m_Noise2; - cNoise m_Noise3; + /** The noise that is used to choose between density noise A and B. */ + cPerlinNoise m_ChoiceNoise; + + /** Density 3D noise, variant A. */ + cPerlinNoise m_DensityNoiseA; + + /** Density 3D noise, variant B. */ + cPerlinNoise m_DensityNoiseB; + + /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ + cPerlinNoise m_BaseNoise; - int m_SeaLevel; + /** Block height of the sealevel, used for composing the terrain. */ + int m_SeaLevel; + + /** The main parameter of the generator, specifies the slope of the vertical linear gradient. + A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */ NOISE_DATATYPE m_HeightAmplification; - NOISE_DATATYPE m_MidPoint; // Where the vertical "center" of the noise should be + + /** Where the vertical "center" of the noise should be, as block height. */ + NOISE_DATATYPE m_MidPoint; + + // Frequency of the 3D noise's first octave: NOISE_DATATYPE m_FrequencyX; NOISE_DATATYPE m_FrequencyY; NOISE_DATATYPE m_FrequencyZ; + + // Frequency of the base terrain noise: + NOISE_DATATYPE m_BaseFrequencyX; + NOISE_DATATYPE m_BaseFrequencyZ; + + // Frequency of the choice noise: + NOISE_DATATYPE m_ChoiceFrequencyX; + NOISE_DATATYPE m_ChoiceFrequencyY; + NOISE_DATATYPE m_ChoiceFrequencyZ; + + // Threshold for when the values are considered air: NOISE_DATATYPE m_AirThreshold; + // Cache for the last calculated chunk (reused between heightmap and composition queries): int m_LastChunkX; int m_LastChunkZ; NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y - /// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given + /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */ void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); // cTerrainHeightGen overrides: -- cgit v1.2.3 From 5993c06bd7ab5f02aabb4790570c86699189e219 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 9 Nov 2014 15:33:01 +0100 Subject: Noise3d Generator: Fixed unused function error. --- src/Generating/Noise3DGenerator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 4292c66e5..885a9bab3 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -83,7 +83,7 @@ inline static NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a { return a_Val2; } - return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; + return Lerp(a_Val1, a_Val2, a_Ratio); } -- cgit v1.2.3 From 4b95f7c69a1b3a3aac8855d5e026238ed0f61fa7 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 10 Nov 2014 17:00:14 +0100 Subject: Added BiomalNoise3D shape generator. --- src/Generating/ComposableGenerator.cpp | 4 + src/Generating/HeiGen.cpp | 4 + src/Generating/Noise3DGenerator.cpp | 304 +++++++++++++++++++++++++++++---- src/Generating/Noise3DGenerator.h | 86 ++++++++++ 4 files changed, 369 insertions(+), 29 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 169821050..5f46574c7 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -73,6 +73,10 @@ cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile { res = new cCompoGenNether(a_Seed); } + else if (NoCaseCompare(CompoGenName, "BiomalNoise3D") == 0) + { + res = new cBiomalNoise3DComposable(a_Seed, a_BiomeGen); + } else if (NoCaseCompare(CompoGenName, "Noise3D") == 0) { res = new cNoise3DComposable(a_Seed); diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 28a5698e4..1d9f1e3aa 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -776,6 +776,10 @@ cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cB { res = new cHeiGenMountains(a_Seed); } + else if (NoCaseCompare(HeightGenName, "BiomalNoise3D") == 0) + { + res = new cBiomalNoise3DComposable(a_Seed, a_BiomeGen); + } else if (NoCaseCompare(HeightGenName, "Noise3D") == 0) { res = new cNoise3DComposable(a_Seed); diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 885a9bab3..3f50ea0e9 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -444,7 +444,7 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) { if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) { - // The noise for this chunk is already generated in m_Noise + // The noise for this chunk is already generated in m_NoiseArray return; } m_LastChunkX = a_ChunkX; @@ -485,52 +485,298 @@ void cNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) } } LinearUpscale3DArray(Workspace, 5, 5, 33, m_NoiseArray, 4, 4, 8); +} - #if 0 - // DEBUG: Output two images of m_NoiseArray, sliced by XY and XZ, into grayscale files, to be inspected by Grabber: - cFile f1; - if (f1.Open(Printf("Chunk_%d_%d_XY.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) + + + + +void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); + + for (int z = 0; z < cChunkDef::Width; z++) { - for (int z = 0; z < cChunkDef::Width; z++) + for (int x = 0; x < cChunkDef::Width; x++) { - for (int y = 0; y < cChunkDef::Height; y++) + cChunkDef::SetHeight(a_HeightMap, x, z, m_SeaLevel); + for (int y = cChunkDef::Height - 1; y > m_SeaLevel; y--) { - int idx = y * 17 * 17 + z * 17; - unsigned char buf[16]; - for (int x = 0; x < cChunkDef::Width; x++) + if (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= m_AirThreshold) { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * m_NoiseArray[idx++])))); + cChunkDef::SetHeight(a_HeightMap, x, z, y); + break; } - f1.Write(buf, 16); } // for y - } // for z - } // if (XY file open) + } // for x + } // for z +} - cFile f2; - if (f2.Open(Printf("Chunk_%d_%d_XZ.raw", a_ChunkX, a_ChunkZ), cFile::fmWrite)) + + + + +void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) +{ + GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); + + a_ChunkDesc.FillBlocks(E_BLOCK_AIR, 0); + + // Make basic terrain composition: + for (int z = 0; z < cChunkDef::Width; z++) { - for (int y = 0; y < cChunkDef::Height; y++) + for (int x = 0; x < cChunkDef::Width; x++) { - for (int z = 0; z < cChunkDef::Width; z++) + int LastAir = a_ChunkDesc.GetHeight(x, z) + 1; + bool HasHadWater = false; + for (int y = LastAir; y < m_SeaLevel; y++) { - int idx = y * 17 * 17 + z * 17; - unsigned char buf[16]; - for (int x = 0; x < cChunkDef::Width; x++) + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); + } + for (int y = LastAir - 1; y > 0; y--) + { + if (m_NoiseArray[x + 17 * z + 17 * 17 * y] > m_AirThreshold) { - buf[x] = (unsigned char)(std::min(256, std::max(0, (int)(128 + 32 * m_NoiseArray[idx++])))); + // "air" part + LastAir = y; + if (y < m_SeaLevel) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STATIONARY_WATER); + HasHadWater = true; + } + continue; } - f2.Write(buf, 16); - } // for z - } // for y - } // if (XZ file open) - #endif + // "ground" part: + if (LastAir - y > 4) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_STONE); + continue; + } + if (HasHadWater) + { + a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_SAND); + } + else + { + a_ChunkDesc.SetBlockType(x, y, z, (LastAir == y + 1) ? E_BLOCK_GRASS : E_BLOCK_DIRT); + } + } // for y + a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK); + } // for x + } // for z } -void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +//////////////////////////////////////////////////////////////////////////////// +// cBiomalNoise3DComposable: + +cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_BiomeGen) : + m_ChoiceNoise(a_Seed), + m_DensityNoiseA(a_Seed + 1), + m_DensityNoiseB(a_Seed + 2), + m_BaseNoise(a_Seed + 3), + m_BiomeGen(a_BiomeGen) +{ + // Generate the weight distribution for summing up neighboring biomes: + m_WeightSum = 0; + for (int z = 0; z <= AVERAGING_SIZE * 2; z++) + { + for (int x = 0; x <= AVERAGING_SIZE * 2; x++) + { + m_Weight[z][x] = static_cast((5 - std::abs(5 - x)) + (5 - std::abs(5 - z))); + m_WeightSum += m_Weight[z][x]; + } + } +} + + + + + +void cBiomalNoise3DComposable::Initialize(cIniFile & a_IniFile) +{ + // Params: + // The defaults generate extreme hills terrain + m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DSeaLevel", 62); + m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyX", 40); + m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyY", 40); + m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DFrequencyZ", 40); + m_BaseFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyX", 40); + m_BaseFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseFrequencyZ", 40); + m_ChoiceFrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyX", 40); + m_ChoiceFrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyY", 80); + m_ChoiceFrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DChoiceFrequencyZ", 40); + m_AirThreshold = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DAirThreshold", 0); + int NumChoiceOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumChoiceOctaves", 4); + int NumDensityOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumDensityOctaves", 6); + int NumBaseOctaves = a_IniFile.GetValueSetI("Generator", "BiomalNoise3DNumBaseOctaves", 6); + NOISE_DATATYPE BaseNoiseAmplitude = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "BiomalNoise3DBaseAmplitude", 1); + + // Add octaves for the choice noise: + NOISE_DATATYPE wavlen = 1, ampl = 0.5; + for (int i = 0; i < NumChoiceOctaves; i++) + { + m_ChoiceNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the density noises: + wavlen = 1, ampl = 1; + for (int i = 0; i < NumDensityOctaves; i++) + { + m_DensityNoiseA.AddOctave(wavlen, ampl); + m_DensityNoiseB.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } + + // Add octaves for the base noise: + wavlen = 1, ampl = BaseNoiseAmplitude; + for (int i = 0; i < NumBaseOctaves; i++) + { + m_BaseNoise.AddOctave(wavlen, ampl); + wavlen = wavlen * 2; + ampl = ampl / 2; + } +} + + + + + +void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ) +{ + if ((a_ChunkX == m_LastChunkX) && (a_ChunkZ == m_LastChunkZ)) + { + // The noise for this chunk is already generated in m_NoiseArray + return; + } + m_LastChunkX = a_ChunkX; + m_LastChunkZ = a_ChunkZ; + + // Calculate the parameters for the biomes: + ChunkParam MidPoint; + ChunkParam HeightAmp; + CalcBiomeParamArrays(a_ChunkX, a_ChunkZ, HeightAmp, MidPoint); + + // Generate all the noises: + NOISE_DATATYPE ChoiceNoise[5 * 5 * 33]; + NOISE_DATATYPE Workspace[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseA[5 * 5 * 33]; + NOISE_DATATYPE DensityNoiseB[5 * 5 * 33]; + NOISE_DATATYPE BaseNoise[5 * 5]; + NOISE_DATATYPE BlockX = static_cast(a_ChunkX * cChunkDef::Width); + NOISE_DATATYPE BlockZ = static_cast(a_ChunkZ * cChunkDef::Width); + // Note that we have to swap the coords, because noise generator uses [x + SizeX * y + SizeX * SizeY * z] ordering and we want "BlockY" to be "z": + m_ChoiceNoise.Generate3D (ChoiceNoise, 5, 5, 33, BlockX / m_ChoiceFrequencyX, (BlockX + 17) / m_ChoiceFrequencyX, BlockZ / m_ChoiceFrequencyZ, (BlockZ + 17) / m_ChoiceFrequencyZ, 0, 257 / m_ChoiceFrequencyY, Workspace); + m_DensityNoiseA.Generate3D(DensityNoiseA, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_DensityNoiseB.Generate3D(DensityNoiseB, 5, 5, 33, BlockX / m_FrequencyX, (BlockX + 17) / m_FrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, 0, 257 / m_FrequencyY, Workspace); + m_BaseNoise.Generate2D (BaseNoise, 5, 5, BlockX / m_BaseFrequencyX, (BlockX + 17) / m_BaseFrequencyX, BlockZ / m_FrequencyZ, (BlockZ + 17) / m_FrequencyZ, Workspace); + + // Calculate the final noise based on the partial noises: + for (int y = 0; y < 33; y++) + { + NOISE_DATATYPE BlockHeight = static_cast(y * 8); + for (int z = 0; z < 5; z++) + { + for (int x = 0; x < 5; x++) + { + NOISE_DATATYPE AddHeight = (BlockHeight - MidPoint[x + 5 * z]) * HeightAmp[x + 5 * z]; + + // If "underground", make the terrain smoother by forcing the vertical linear gradient into steeper slope: + if (AddHeight < 0) + { + AddHeight *= 4; + } + + int idx = x + 5 * z + 5 * 5 * y; + Workspace[idx] = ClampedLerp(DensityNoiseA[idx], DensityNoiseB[idx], 8 * (ChoiceNoise[idx] + 0.5f)) + AddHeight + BaseNoise[x + 5 * z]; + } + } + } + LinearUpscale3DArray(Workspace, 5, 5, 33, m_NoiseArray, 4, 4, 8); +} + + + + + +void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint) +{ + // Generate the 3*3 chunks of biomes around this chunk: + cChunkDef::BiomeMap neighborBiomes[3 * 3]; + for (int z = 0; z < 3; z++) + { + for (int x = 0; x < 3; x++) + { + m_BiomeGen->GenBiomes(a_ChunkX + x - 1, a_ChunkZ + z - 1, neighborBiomes[x + 3 * z]); + } + } + + // Sum up the biome values: + for (int z = 0; z < 5; z++) + { + for (int x = 0; x < 5; x++) + { + NOISE_DATATYPE totalHeightAmp = 0; + NOISE_DATATYPE totalMidPoint = 0; + // Add up the biomes around this point: + for (int relz = 0; relz <= AVERAGING_SIZE * 2; ++relz) + { + int colz = 16 + z * 4 + relz - AVERAGING_SIZE; // Biome Z coord relative to the neighborBiomes start + int neicellz = colz / 16; // Chunk Z coord relative to the neighborBiomes start + int neirelz = colz % 16; // Biome Z coord relative to cz in neighborBiomes + for (int relx = 0; relx <= AVERAGING_SIZE * 2; ++relx) + { + int colx = 16 + x * 4 + relx - AVERAGING_SIZE; // Biome X coord relative to the neighborBiomes start + int neicellx = colx / 16; // Chunk X coord relative to the neighborBiomes start + int neirelx = colx % 16; // Biome X coord relative to cz in neighborBiomes + EMCSBiome biome = cChunkDef::GetBiome(neighborBiomes[neicellx + neicellz * 3], neirelx, neirelz); + NOISE_DATATYPE heightAmp, midPoint; + GetBiomeParams(biome, heightAmp, midPoint); + totalHeightAmp += heightAmp * m_Weight[relz][relx]; + totalMidPoint += midPoint * m_Weight[relz][relx]; + } // for relx + } // for relz + a_HeightAmp[x + 5 * z] = totalHeightAmp / m_WeightSum; + a_MidPoint[x + 5 * z] = totalMidPoint / m_WeightSum; + } // for x + } // for z +} + + + + + +void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint) +{ + switch (a_Biome) + { + case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification + case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; + case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification + case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; + case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + + default: + { + // Make a crazy terrain so that it stands out + a_HeightAmp = 0.001f; + a_MidPoint = 90; + break; + } + } +} + + + + + +void cBiomalNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { GenerateNoiseArrayIfNeeded(a_ChunkX, a_ChunkZ); @@ -555,7 +801,7 @@ void cNoise3DComposable::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Hei -void cNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) +void cBiomalNoise3DComposable::ComposeTerrain(cChunkDesc & a_ChunkDesc) { GenerateNoiseArrayIfNeeded(a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ()); diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 207aeab97..ba541fbcc 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -138,3 +138,89 @@ protected: + +class cBiomalNoise3DComposable : + public cTerrainHeightGen, + public cTerrainCompositionGen +{ +public: + cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_BiomeGen); + + void Initialize(cIniFile & a_IniFile); + +protected: + /** Number of columns around the pixel to query for biomes for averaging. */ + static const int AVERAGING_SIZE = 5; + + /** Type used for a single parameter across the entire (downscaled) chunk. */ + typedef NOISE_DATATYPE ChunkParam[5 * 5]; + + + /** The noise that is used to choose between density noise A and B. */ + cPerlinNoise m_ChoiceNoise; + + /** Density 3D noise, variant A. */ + cPerlinNoise m_DensityNoiseA; + + /** Density 3D noise, variant B. */ + cPerlinNoise m_DensityNoiseB; + + /** Heightmap-like noise used to provide variance for low-amplitude biomes. */ + cPerlinNoise m_BaseNoise; + + /** The underlying biome generator. */ + cBiomeGenPtr m_BiomeGen; + + /** Block height of the sealevel, used for composing the terrain. */ + int m_SeaLevel; + + // Frequency of the 3D noise's first octave: + NOISE_DATATYPE m_FrequencyX; + NOISE_DATATYPE m_FrequencyY; + NOISE_DATATYPE m_FrequencyZ; + + // Frequency of the base terrain noise: + NOISE_DATATYPE m_BaseFrequencyX; + NOISE_DATATYPE m_BaseFrequencyZ; + + // Frequency of the choice noise: + NOISE_DATATYPE m_ChoiceFrequencyX; + NOISE_DATATYPE m_ChoiceFrequencyY; + NOISE_DATATYPE m_ChoiceFrequencyZ; + + // Threshold for when the values are considered air: + NOISE_DATATYPE m_AirThreshold; + + // Cache for the last calculated chunk (reused between heightmap and composition queries): + int m_LastChunkX; + int m_LastChunkZ; + NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y + + /** Weights for summing up neighboring biomes. */ + NOISE_DATATYPE m_Weight[AVERAGING_SIZE * 2 + 1][AVERAGING_SIZE * 2 + 1]; + + /** The sum of m_Weight[]. */ + NOISE_DATATYPE m_WeightSum; + + + /** Generates the 3D noise array used for terrain generation (m_NoiseArray), unless the LastChunk coords are equal to coords given */ + void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ); + + /** Calculates the biome-related parameters for the chunk. */ + void CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint); + + /** Returns the parameters for the specified biome. */ + void GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE & a_HeightAmp, NOISE_DATATYPE & a_MidPoint); + + // cTerrainHeightGen overrides: + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override; + virtual void InitializeHeightGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } + + // cTerrainCompositionGen overrides: + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override; + virtual void InitializeCompoGen(cIniFile & a_IniFile) override { Initialize(a_IniFile); } +} ; + + + + -- cgit v1.2.3 From 9a50a1fe0cc641a4ec931d733702b775292a6ab6 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 10 Nov 2014 21:55:13 +0100 Subject: TallGrassGenerator: Fixed crash when too high --- src/Generating/FinishGen.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 18f8ee2bc..b8afac09a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; + + if (y >= 255) + { + continue; + } // Check if long grass can be placed: if ( -- cgit v1.2.3 From b525eee8e001676d54cf43cb6c74794a60038a5c Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 10 Nov 2014 22:08:07 +0100 Subject: BiomalNoise3D: Added a few biomes. --- src/Generating/Noise3DGenerator.cpp | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 3f50ea0e9..4e45aa18b 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -756,11 +756,14 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE { switch (a_Biome) { - case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification - case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; - case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification - case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; - case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification + case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; + case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; + case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification + case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; + case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; default: { -- cgit v1.2.3 From 2789fafeb7445a69ccd31e7867e5c9f27654725f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Thu, 13 Nov 2014 21:47:39 +0100 Subject: Noise3D: Added oceans. --- src/Generating/Noise3DGenerator.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 4e45aa18b..d516b612c 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -756,10 +756,13 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE { switch (a_Biome) { + case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break; case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; + case biOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; -- cgit v1.2.3 From 644240a0e5b03889fb202ff173337cdf389d197b Mon Sep 17 00:00:00 2001 From: Mattes D Date: Fri, 14 Nov 2014 22:17:11 +0100 Subject: Noise3D: Added jungles. --- src/Generating/Noise3DGenerator.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index d516b612c..91bdce458 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -762,6 +762,8 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; + case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break; case biOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; -- cgit v1.2.3 From 95e59056a187fe51091b5ee4b3870fa94b7df12f Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 16 Nov 2014 19:02:37 +0100 Subject: BiomalNoise3D: Added more biomes. --- src/Generating/Noise3DGenerator.cpp | 78 ++++++++++++++++++++++++++++++------- 1 file changed, 65 insertions(+), 13 deletions(-) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index 91bdce458..f2af75999 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -756,19 +756,71 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE { switch (a_Biome) { - case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break; - case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification - case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; - case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; - case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; - case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; - case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break; - case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break; - case biOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; - case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification - case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; - case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; - case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + case biBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biBirchForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biBirchForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biBirchForestHillsM: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biBirchForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biColdBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biDesertHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break; + case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; + case biEnd: a_HeightAmp = 0.15f; a_MidPoint = 64; break; + case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; + case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; + case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; + case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biIcePlainsSpikes: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biJungleHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biMegaSpruceTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biMegaTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biMushroomShore: a_HeightAmp = 0.15f; a_MidPoint = 15; break; + case biOcean: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; + case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + case biTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + + /* + // Still missing: + case biColdTaiga: a_HeightAmp = 0.15f; a_MidPoint = 30; break; + case biColdTaigaHills: a_HeightAmp = 0.15f; a_MidPoint = 31; break; + case biColdTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biDesertM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biExtremeHillsEdge: a_HeightAmp = 0.15f; a_MidPoint = 20; break; + case biExtremeHillsM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biExtremeHillsPlusM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biJungleEdge: a_HeightAmp = 0.15f; a_MidPoint = 23; break; + case biJungleEdgeM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMegaSpruceTaiga: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMegaTaiga: a_HeightAmp = 0.15f; a_MidPoint = 32; break; + case biMesa: a_HeightAmp = 0.15f; a_MidPoint = 37; break; + case biMesaBryce: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMesaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 39; break; + case biMesaPlateauF: a_HeightAmp = 0.15f; a_MidPoint = 38; break; + case biMesaPlateauFM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMesaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMushroomIsland: a_HeightAmp = 0.15f; a_MidPoint = 14; break; + case biNether: a_HeightAmp = 0.15f; a_MidPoint = 68; break; + case biRoofedForest: a_HeightAmp = 0.15f; a_MidPoint = 29; break; + case biRoofedForestM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biSavanna: a_HeightAmp = 0.15f; a_MidPoint = 35; break; + case biSavannaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biSavannaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 36; break; + case biSavannaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biStoneBeach: a_HeightAmp = 0.15f; a_MidPoint = 25; break; + case biSunflowerPlains: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biTaiga: a_HeightAmp = 0.15f; a_MidPoint = 65; break; + case biTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + */ default: { -- cgit v1.2.3