From de8e5ea8e438ba707de4f5df18c0f52b23634714 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 14 Apr 2015 10:49:01 +0200 Subject: Placing a fluid from bucket calls plugin hooks. Ref.: #1857. --- src/Items/ItemArmor.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/Items/ItemArmor.h') diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h index 2436df5bd..252b94df9 100644 --- a/src/Items/ItemArmor.h +++ b/src/Items/ItemArmor.h @@ -17,8 +17,13 @@ public: { } + + /** Move the armor to the armor slot of the player's inventory */ - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + virtual bool OnItemUse( + cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace + ) override { int SlotNum; if (ItemCategory::IsHelmet(a_Item.m_ItemType)) @@ -60,6 +65,8 @@ public: return true; } + + virtual bool CanRepairWithRawMaterial(short a_ItemType) override { switch (m_ItemType) -- cgit v1.2.3