From 434ea542e174bc686a7c981476e23d30d18989c3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 4 Aug 2014 21:48:33 +0200 Subject: Added arrow consuming on shooting --- src/Items/ItemBow.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/Items/ItemBow.h') diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index e7a77dcbc..90645dd9a 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -57,6 +57,12 @@ public: } Force = std::min(Force, 1.0); + // Has the player a arrow? + if (!a_Player->IsGameModeCreative() && !a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))) + { + return; + } + // Create the arrow entity: cArrowEntity * Arrow = new cArrowEntity(*a_Player, Force * 2); if (Arrow == NULL) @@ -73,6 +79,10 @@ public: a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { + if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchInfinity) == 0) + { + a_Player->GetInventory().RemoveItem(cItem(E_ITEM_ARROW)); + } a_Player->UseEquippedItem(); } } -- cgit v1.2.3 From 2e43eaaba7a29a9db5bfa11d6a1bb8b57bf02fa6 Mon Sep 17 00:00:00 2001 From: Howaner Date: Mon, 4 Aug 2014 22:30:13 +0200 Subject: Changed arrow comment. --- src/Items/ItemBow.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemBow.h') diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 90645dd9a..fdc24689c 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -57,7 +57,7 @@ public: } Force = std::min(Force, 1.0); - // Has the player a arrow? + // Does the player have an arrow? if (!a_Player->IsGameModeCreative() && !a_Player->GetInventory().HasItems(cItem(E_ITEM_ARROW))) { return; -- cgit v1.2.3 From d3fd63c9eb5f783da0186efcef81a5b0eb9338d6 Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 12:38:15 +0200 Subject: Added some Enchantments - Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness --- src/Items/ItemBow.h | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/Items/ItemBow.h') diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index fdc24689c..0fc0f0920 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -75,7 +75,6 @@ public: Arrow = NULL; return; } - a_Player->GetWorld()->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY(), a_Player->GetPosZ(), 0.5, (float)Force); if (!a_Player->IsGameModeCreative()) { @@ -83,8 +82,19 @@ public: { a_Player->GetInventory().RemoveItem(cItem(E_ITEM_ARROW)); } + else + { + Arrow->SetPickupState(cArrowEntity::ePickupState::psNoPickup); + } + + a_Player->UseEquippedItem(); } + + if (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchFlame) > 0) + { + Arrow->StartBurning(100); + } } } ; -- cgit v1.2.3 From 596203e692e6322c7f989b1625cbe03dc1eb6a6c Mon Sep 17 00:00:00 2001 From: Jaume Aloy Date: Tue, 19 Aug 2014 17:57:32 +0200 Subject: Fixes - Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions --- src/Items/ItemBow.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items/ItemBow.h') diff --git a/src/Items/ItemBow.h b/src/Items/ItemBow.h index 0fc0f0920..f29cc5d59 100644 --- a/src/Items/ItemBow.h +++ b/src/Items/ItemBow.h @@ -84,7 +84,7 @@ public: } else { - Arrow->SetPickupState(cArrowEntity::ePickupState::psNoPickup); + Arrow->SetPickupState(cArrowEntity::psNoPickup); } -- cgit v1.2.3