From 6bdd130aab51b630918ed664c4389cf33bcb2e06 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 29 Jul 2020 19:30:38 +0100 Subject: OnBroken/OnPlaced are for entity actions * Call OnPlaced/OnBroken in PlaceBlock/DigBlock - Remove unused Placing/Breaking handlers * Have the blockhandler's Check handle neighbour updating, instead of QueueTickBlockNeighbors --- src/Items/ItemChest.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/Items/ItemChest.h') diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h index 014ccc3e6..ecd957a59 100644 --- a/src/Items/ItemChest.h +++ b/src/Items/ItemChest.h @@ -54,7 +54,6 @@ public: Vector3i PlacePos; if (blockHandler->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta)) { - blockHandler->OnPlayerBreakingBlock(ChunkInterface, a_World, a_Player, a_ClickedBlockPos); PlacePos = a_ClickedBlockPos; } else @@ -75,7 +74,6 @@ public: { return false; } - blockHandler->OnPlayerBreakingBlock(ChunkInterface, a_World, a_Player, PlacePos); } // Check that there is at most one single neighbor of the same chest type: -- cgit v1.2.3