From 24a8456f79aa35cfe8c3859c880e1bffeae088c6 Mon Sep 17 00:00:00 2001 From: Zach DeCook Date: Sat, 11 May 2019 15:43:26 -0400 Subject: Create Ender Portal with Eyes of Ender (#4126) The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last. Note: Still need to create a block entity so that portals don't become invisible when you relog. Addresses part of #3445 Fixes #3695 --- src/Items/ItemEyeOfEnder.h | 59 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 src/Items/ItemEyeOfEnder.h (limited to 'src/Items/ItemEyeOfEnder.h') diff --git a/src/Items/ItemEyeOfEnder.h b/src/Items/ItemEyeOfEnder.h new file mode 100644 index 000000000..f911955a1 --- /dev/null +++ b/src/Items/ItemEyeOfEnder.h @@ -0,0 +1,59 @@ + +#pragma once + +#include "ItemHandler.h" +#include "ItemThrowable.h" + + + + + +class cItemEyeOfEnderHandler : + public cItemThrowableHandler +{ + typedef cItemThrowableHandler super; +public: + cItemEyeOfEnderHandler(void) : + super(E_ITEM_EYE_OF_ENDER, cProjectileEntity::pkSnowball, 30) + { + } + + virtual bool OnItemUse( + cWorld * a_World, cPlayer * a_Player, cBlockPluginInterface & a_PluginInterface, const cItem & a_Item, + int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace + ) override + { + BLOCKTYPE FacingBlock; + NIBBLETYPE FacingMeta; + a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, FacingBlock, FacingMeta); + switch (FacingBlock) + { + case E_BLOCK_END_PORTAL_FRAME: + { + // Fill the portal frame. E_META_END_PORTAL_EYE is the bit for holding the eye of ender. + if ((FacingMeta & E_META_END_PORTAL_FRAME_EYE) != E_META_END_PORTAL_FRAME_EYE) + { + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_END_PORTAL_FRAME, FacingMeta | E_META_END_PORTAL_FRAME_EYE); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + } + break; + } + default: + { + // TODO: Create projectile for Eye Of Ender + // return cItemThrowableHandler::OnItemUse(a_World, a_Player, a_PluginInterface, a_Item, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + } + } + + return false; + } + +} ; + + + + + -- cgit v1.2.3