From 076749bd3638becf41a2627370fd6853508b333b Mon Sep 17 00:00:00 2001 From: Mat Date: Sun, 22 Mar 2020 17:44:24 +0200 Subject: Increase speed of splash potion and expbottle (#4513) --- src/Items/ItemPotion.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/Items/ItemPotion.h') diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h index 28f8002cc..470a7c67f 100644 --- a/src/Items/ItemPotion.h +++ b/src/Items/ItemPotion.h @@ -40,7 +40,10 @@ public: } Vector3d Pos = a_Player->GetThrowStartPos(); - Vector3d Speed = a_Player->GetLookVector() * 7; + Vector3d Speed = a_Player->GetLookVector() * 14; + + // Play sound + a_World->BroadcastSoundEffect("entity.arrow.shoot", a_Player->GetPosition() - Vector3d(0, a_Player->GetHeight(), 0), 0.5f, 0.4f / GetRandomProvider().RandReal(0.8f, 1.2f)); if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, cProjectileEntity::pkSplashPotion, a_Player, &a_Player->GetEquippedItem(), &Speed) == cEntity::INVALID_ID) { -- cgit v1.2.3