From 487f9a2aa9b5497495cef1ac3b9c7a603e69f862 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 21 Apr 2020 22:19:22 +0200 Subject: Vector3 in Handlers (#4680) Refactored all cBlockHandler and cItemHandler descendants to use Vector3. --- src/Items/ItemSign.h | 44 +++++++++++++++++++++++++++----------------- 1 file changed, 27 insertions(+), 17 deletions(-) (limited to 'src/Items/ItemSign.h') diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 21acd81ae..cb9136db1 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -24,58 +24,68 @@ public: } + + + virtual bool OnPlayerPlace( - cWorld & a_World, cPlayer & a_Player, const cItem & a_EquippedItem, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ + cWorld & a_World, + cPlayer & a_Player, + const cItem & a_EquippedItem, + const Vector3i a_ClickedBlockPos, + eBlockFace a_ClickedBlockFace, + const Vector3i a_CursorPos ) override { // Check if placing on something ignoring build collision to edit the correct sign later on: - BLOCKTYPE ClickedBlock; + BLOCKTYPE ClickedBlockType; NIBBLETYPE ClickedBlockMeta; - a_World.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta); + a_World.GetBlockTypeMeta(a_ClickedBlockPos, ClickedBlockType, ClickedBlockMeta); cChunkInterface ChunkInterface(a_World.GetChunkMap()); - bool isReplacingClickedBlock = BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta); + bool IsReplacingClickedBlock = BlockHandler(ClickedBlockType)->DoesIgnoreBuildCollision(ChunkInterface, a_ClickedBlockPos, a_Player, ClickedBlockMeta); // If the regular placement doesn't work, do no further processing: - if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + if (!Super::OnPlayerPlace(a_World, a_Player, a_EquippedItem, a_ClickedBlockPos, a_ClickedBlockFace, a_CursorPos)) { return false; } - // Use isReplacingClickedBlock to make sure we will edit the right sign: - if (!isReplacingClickedBlock) - { - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - } + // Use IsReplacingClickedBlock to make sure we will edit the right sign: + auto SignPos = IsReplacingClickedBlock ? a_ClickedBlockPos : AddFaceDirection(a_ClickedBlockPos, a_ClickedBlockFace); // After successfully placing the sign, open the sign editor for the player: - a_Player.GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + a_Player.GetClientHandle()->SendEditSign(SignPos.x, SignPos.y, SignPos.z); return true; } + + + virtual bool IsPlaceable(void) override { return true; } + + + virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, - int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, - int a_CursorX, int a_CursorY, int a_CursorZ, + const Vector3i a_PlacedBlockPos, + eBlockFace a_ClickedBlockFace, + const Vector3i a_CursorPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { - if (a_BlockFace == BLOCK_FACE_TOP) + if (a_ClickedBlockFace == BLOCK_FACE_TOP) { a_BlockMeta = cBlockSignPostHandler::RotationToMetaData(a_Player->GetYaw()); a_BlockType = E_BLOCK_SIGN_POST; } else { - a_BlockMeta = cBlockWallSignHandler::DirectionToMetaData(a_BlockFace); + a_BlockMeta = cBlockWallSignHandler::BlockFaceToMetaData(a_ClickedBlockFace); a_BlockType = E_BLOCK_WALLSIGN; } return true; -- cgit v1.2.3