From 17a84111ceb1c1d28bc420eeae9262bc10b869b9 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Wed, 25 Dec 2013 17:26:17 +0100 Subject: You are now able to sweep mobs to your position using fishing rods. --- src/Items/ItemFishingRod.h | 90 ++++++++++++++++++++++++++++++++-------------- 1 file changed, 64 insertions(+), 26 deletions(-) (limited to 'src/Items') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index a427b1676..941ce3b71 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -15,6 +15,61 @@ +///////////////////////////////////////////////////////////////////////////////////// +// cFloaterCallback +class cFloaterCallback : + public cEntityCallback +{ +public: + cFloaterCallback(void) : + m_CanPickup(false), + m_AttachedMobID(-1) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + m_CanPickup = ((cFloater *)a_Entity)->CanPickup(); + m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()); + m_AttachedMobID = ((cFloater *)a_Entity)->GetAttachedMobID(); + a_Entity->Destroy(true); + return true; + } + + bool CanPickup(void) const { return m_CanPickup; } + bool IsAttached(void) const { return (m_AttachedMobID != -1); } + int GetAttachedMobID(void) const { return m_AttachedMobID; } + Vector3d GetPos(void) const { return m_Pos; } + +protected: + bool m_CanPickup; + int m_AttachedMobID; + Vector3d m_Pos; +} ; + +//////////////////////////////////////////////////////////////////////////// +// cSweepEntityCallback +class cSweepEntityCallback : + public cEntityCallback +{ +public: + cSweepEntityCallback(Vector3d a_PlayerPos) : + m_PlayerPos(a_PlayerPos) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + Vector3d Speed = m_PlayerPos - a_Entity->GetPosition(); + a_Entity->AddSpeed(Speed); + return true; + } + +protected: + Vector3d m_PlayerPos; +} ; + + class cItemFishingRodHandler : public cItemHandler @@ -36,33 +91,16 @@ public: if (a_Player->IsFishing()) { - class cFloaterCallback : - public cEntityCallback - { - public: - cFloaterCallback(void) : - m_CanPickup(false) - { - } - - bool CanPickup(void) const { return m_CanPickup; } - Vector3d GetPos(void) const { return m_Pos; } - - virtual bool Item(cEntity * a_Entity) override - { - m_CanPickup = ((cFloater *)a_Entity)->CanPickup(); - m_Pos = Vector3d(a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ()); - a_Entity->Destroy(true); - return true; - } - protected: - bool m_CanPickup; - Vector3d m_Pos; - } Callbacks; - a_World->DoWithEntityByID(a_Player->GetFloaterID(), Callbacks); + cFloaterCallback FloaterInfo; + a_World->DoWithEntityByID(a_Player->GetFloaterID(), FloaterInfo); a_Player->SetIsFishing(false); - if (Callbacks.CanPickup()) + if (FloaterInfo.IsAttached()) + { + cSweepEntityCallback SweepEntity(a_Player->GetPosition()); + a_World->DoWithEntityByID(FloaterInfo.GetAttachedMobID(), SweepEntity); + } + else if (FloaterInfo.CanPickup()) { cItems Drops; int ItemCategory = a_World->GetTickRandomNumber(99); @@ -173,7 +211,7 @@ public: } - Vector3d FloaterPos = Callbacks.GetPos(); + Vector3d FloaterPos = FloaterInfo.GetPos(); Vector3d FlyDirection = a_Player->GetEyePosition() - FloaterPos; a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.y + 1, FlyDirection.z); } -- cgit v1.2.3