From 318dc76fc9b71a87309078823d1cd457e852157e Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 22 Dec 2013 16:03:11 +0100 Subject: Made the lure enchantment work. --- src/Items/ItemFishingRod.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Items') diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h index 0cb9fc654..a427b1676 100644 --- a/src/Items/ItemFishingRod.h +++ b/src/Items/ItemFishingRod.h @@ -180,7 +180,7 @@ public: } else { - cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800)); // TODO: for each lure level do 100 ticks less. + cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), 100 + a_World->GetTickRandomNumber(800) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)); Floater->Initialize(a_World); a_Player->SetIsFishing(true, Floater->GetUniqueID()); } -- cgit v1.2.3