From 3b24bc870bb39a8b8812ed307250e1188b9ff788 Mon Sep 17 00:00:00 2001 From: andrew Date: Mon, 17 Feb 2014 16:27:12 +0200 Subject: Map item handler; Fixed several bugs --- src/Items/ItemEmptyMap.h | 16 +++++++++++++++- src/Items/ItemHandler.cpp | 2 ++ src/Items/ItemHandler.h | 8 ++++++++ src/Items/ItemMap.h | 43 +++++++++++++++++++++++++++++++++++++++++++ 4 files changed, 68 insertions(+), 1 deletion(-) create mode 100644 src/Items/ItemMap.h (limited to 'src/Items') diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h index 24d31151b..b06cf9d13 100644 --- a/src/Items/ItemEmptyMap.h +++ b/src/Items/ItemEmptyMap.h @@ -41,7 +41,21 @@ public: int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth; int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth; - a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE); + cMap * NewMap = a_World->CreateMap(CenterX, CenterZ, DEFAULT_SCALE); + + // Remove empty map from inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + ASSERT(!"Inventory mismatch"); + return true; + } + + if (NewMap == NULL) + { + return true; + } + + a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, NewMap->GetID()), true, true); return true; } diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 755766d64..cab8dec97 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -25,6 +25,7 @@ #include "ItemHoe.h" #include "ItemLeaves.h" #include "ItemLighter.h" +#include "ItemMap.h" #include "ItemMinecart.h" #include "ItemNetherWart.h" #include "ItemPickaxe.h" @@ -107,6 +108,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_ITEM_MAP: return new cItemMapHandler(); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); diff --git a/src/Items/ItemHandler.h b/src/Items/ItemHandler.h index 1a6bb044f..ef3f37a7a 100644 --- a/src/Items/ItemHandler.h +++ b/src/Items/ItemHandler.h @@ -32,6 +32,14 @@ public: UNUSED(a_BlockZ); UNUSED(a_BlockFace); } + + /// Called every tick while the item is on the player's inventory (Used by maps) - For now, called only for equipped items + virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) + { + UNUSED(a_World); + UNUSED(a_Player); + UNUSED(a_Item); + } /// Called while the player diggs a block using this item virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, const cItem & a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); diff --git a/src/Items/ItemMap.h b/src/Items/ItemMap.h new file mode 100644 index 000000000..c3e605547 --- /dev/null +++ b/src/Items/ItemMap.h @@ -0,0 +1,43 @@ + +// ItemMap.h + + + + + +#pragma once + +#include "../Entities/Entity.h" +#include "../Item.h" + + + + + +class cItemMapHandler : + public cItemHandler +{ + typedef cItemHandler super; + + static const unsigned int DEFAULT_RADIUS = 128; + +public: + cItemMapHandler() : + super(E_ITEM_MAP) + { + } + + virtual void OnUpdate(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item) + { + cMap * Map = a_World->GetMapData(a_Item.m_ItemDamage); + + if (Map == NULL) + { + return; + } + + // Map->AddTrackedPlayer(a_Player); + + Map->UpdateRadius(*a_Player, DEFAULT_RADIUS); + } +} ; -- cgit v1.2.3