From 21df3cb0d8a194461bbcec5803c5d6243f254a95 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Tue, 12 Jan 2016 12:11:10 +0200 Subject: Fix mob attack interval --- src/Mobs/AggressiveMonster.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Mobs/AggressiveMonster.cpp') diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 56500309d..faee4a049 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -75,7 +75,6 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast(AttackDirection.Length())) && (GetHealth() > 0.0)) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) - StopMovingToPosition(); Attack(a_Dt); } } @@ -86,14 +85,13 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += (static_cast(a_Dt.count()) / 1000) * m_AttackRate; - if ((m_Target == nullptr) || (m_AttackInterval < 3.0)) + if ((m_Target == nullptr) || (m_AttackCoolDownTicksLeft != 0)) { return false; } // Setting this higher gives us more wiggle room for attackrate - m_AttackInterval = 0.0; + ResetAttackCooldown(); m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); return true; -- cgit v1.2.3