From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- src/Mobs/AggressiveMonster.cpp | 97 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 src/Mobs/AggressiveMonster.cpp (limited to 'src/Mobs/AggressiveMonster.cpp') diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp new file mode 100644 index 000000000..cc7e7da2b --- /dev/null +++ b/src/Mobs/AggressiveMonster.cpp @@ -0,0 +1,97 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "AggressiveMonster.h" + +#include "../World.h" +#include "../Vector3f.h" +#include "../Entities/Player.h" +#include "../MersenneTwister.h" + + + + + +cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) : + super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height), + m_ChaseTime(999999) +{ + m_EMPersonality = AGGRESSIVE; +} + + + + + +// What to do if in Chasing State +void cAggressiveMonster::InStateChasing(float a_Dt) +{ + super::InStateChasing(a_Dt); + m_ChaseTime += a_Dt; + if (m_Target != NULL) + { + if (m_Target->IsPlayer()) + { + cPlayer * Player = (cPlayer *) m_Target; + if (Player->IsGameModeCreative()) + { + m_EMState = IDLE; + return; + } + } + + Vector3f Pos = Vector3f( GetPosition() ); + Vector3f Their = Vector3f( m_Target->GetPosition() ); + if ((Their - Pos).Length() <= m_AttackRange) + { + Attack(a_Dt); + } + MoveToPosition(Their + Vector3f(0, 0.65f, 0)); + } + else if (m_ChaseTime > 5.f) + { + m_ChaseTime = 0; + m_EMState = IDLE; + } +} + + + + + +void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) +{ + super::EventSeePlayer(a_Entity); + m_EMState = CHASING; +} + + + + + +void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + + m_SeePlayerInterval += a_Dt; + + if (m_SeePlayerInterval > 1) + { + int rem = m_World->GetTickRandomNumber(3) + 1; // Check most of the time but miss occasionally + + m_SeePlayerInterval = 0.0; + if (rem >= 2) + { + if (m_EMState == CHASING) + { + CheckEventLostPlayer(); + } + else + { + CheckEventSeePlayer(); + } + } + } +} + + -- cgit v1.2.3