From 91aec448eb275ff03ec23524a8a710538046d0bb Mon Sep 17 00:00:00 2001 From: Safwat Halaby Date: Sun, 13 Dec 2015 07:51:13 +0200 Subject: Fixed mobs attacking Creative Mode players --- src/Mobs/AggressiveMonster.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src/Mobs/AggressiveMonster.cpp') diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index a7a1eeef5..309f6d985 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -28,14 +28,6 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) if (m_Target != nullptr) { - if (m_Target->IsPlayer()) - { - if (static_cast(m_Target)->IsGameModeCreative()) - { - m_EMState = IDLE; - return; - } - } MoveToPosition(m_Target->GetPosition()); } } @@ -103,6 +95,6 @@ bool cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) // Setting this higher gives us more wiggle room for attackrate m_AttackInterval = 0.0; m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); - + return true; } -- cgit v1.2.3