From 2f59517023765e8f5d5555adacafd146729ab071 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sun, 23 Feb 2014 19:35:56 +0100 Subject: Fixed Formatting, Added DropChances and CanPickUpLoot attributes to Monsters --- src/Mobs/Blaze.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Blaze.cpp') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index bd16a36e2..ac42cf40b 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,9 +19,9 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf")) + if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); } } -- cgit v1.2.3