From 987f79afdd8945966d0dfa2d52539e005f771590 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 20 Oct 2014 21:55:07 +0100 Subject: En masse NULL -> nullptr replace --- src/Mobs/Blaze.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Mobs/Blaze.cpp') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index b4104d530..16869c79d 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -19,7 +19,7 @@ cBlaze::cBlaze(void) : void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) + if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); @@ -34,20 +34,20 @@ void cBlaze::Attack(float a_Dt) { m_AttackInterval += a_Dt * m_AttackRate; - if (m_Target != NULL && m_AttackInterval > 3.0) + if (m_Target != nullptr && m_AttackInterval > 3.0) { // Setting this higher gives us more wiggle room for attackrate Vector3d Speed = GetLookVector() * 20; Speed.y = Speed.y + 1; cFireChargeEntity * FireCharge = new cFireChargeEntity(this, GetPosX(), GetPosY() + 1, GetPosZ(), Speed); - if (FireCharge == NULL) + if (FireCharge == nullptr) { return; } if (!FireCharge->Initialize(*m_World)) { delete FireCharge; - FireCharge = NULL; + FireCharge = nullptr; return; } m_World->BroadcastSpawnEntity(*FireCharge); -- cgit v1.2.3