From beba3e55d73280cb7edfe315f1beaf20dd21e556 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sun, 23 Feb 2014 14:03:01 +0100 Subject: Finally corrected the Enchantment constants. --- src/Mobs/Blaze.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Blaze.cpp') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index cd5437d97..ac42cf40b 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -21,7 +21,7 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) { if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD); } } -- cgit v1.2.3