From b15ca0055b922f39b968b051efd921897d61276c Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sat, 22 Feb 2014 12:58:32 +0100 Subject: Fixed Looting segment fault - a_Killer can be NULL --- src/Mobs/Cavespider.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Cavespider.cpp') diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp index 9c88ac5d7..a2678744b 100644 --- a/src/Mobs/Cavespider.cpp +++ b/src/Mobs/Cavespider.cpp @@ -31,9 +31,13 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); + } AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); - if (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")) + if (a_Killer != NULL && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf"))) { AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); } -- cgit v1.2.3