From 3c8712d871fbd7f3bf936f4c3f9c8b7f5ec886fb Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Fri, 25 Aug 2017 15:44:36 +0200 Subject: Gives all entities the default airlevel on creation (#3942) * Guardians don't take damage on land * Squids suffocate on land --- src/Mobs/Guardian.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/Mobs/Guardian.cpp') diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 3dbec9928..f36f98ea8 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // that is not where the entity currently resides (FS #411) Vector3d Pos = GetPosition(); - // TODO: Not a real behavior, but cool :D int RelY = FloorC(Pos.y); if ((RelY < 0) || (RelY >= cChunkDef::Height)) { return; } - int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType; - if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } super::Tick(a_Dt, a_Chunk); } -- cgit v1.2.3