From 2b32bb0b1928704499aa187ed3bff7433264e742 Mon Sep 17 00:00:00 2001 From: Mat Date: Thu, 26 Mar 2020 20:11:43 +0200 Subject: Decrease attack cooldown for monsters (#4542) * Decrease attack cooldown for monsters * Nerf some mobs * Decimal points --- src/Mobs/Monster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Monster.cpp') diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 7c57e4f2d..233ca70b3 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -883,7 +883,7 @@ void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) void cMonster::ResetAttackCooldown() { - m_AttackCoolDownTicksLeft = static_cast(3 * 20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every 3 seconds + m_AttackCoolDownTicksLeft = static_cast(20 * m_AttackRate); // A second has 20 ticks, an attack rate of 1 means 1 hit every second } -- cgit v1.2.3