From 2622a8622ae94500cfab59ec8599e9348891c8f8 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 12 Sep 2016 23:21:15 +0200 Subject: APIDump: Reformatted the docs to include type information. Also fixed a bit of documentation in the CPP source. --- src/Mobs/Monster.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Monster.h') diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 2155a4a7c..03382e28e 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -62,7 +62,7 @@ public: virtual void HandleFalling(void) override; - /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mob accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export -- cgit v1.2.3