From 66e65898838e3d5d40dfb225fd6c34f0f354b2e3 Mon Sep 17 00:00:00 2001 From: Gargaj Date: Tue, 10 Nov 2015 14:02:07 +0100 Subject: blockheight mechanism --- src/Mobs/Monster.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Monster.h') diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 1e1012f57..98b67f343 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -56,6 +56,8 @@ public: virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void HandleFalling(void) override; + /** Engage pathfinder and tell it to calculate a path to a given position, and move the mobile accordingly Currently, the mob will only start moving to a new position after the position it is currently going to is reached. */ virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export @@ -203,8 +205,6 @@ protected: /** Sets the body yaw and head yaw */ void SetPitchAndYawFromDestination(bool a_IsFollowingPath); - virtual void HandleFalling(void); - int m_LastGroundHeight; int m_JumpCoolDown; std::chrono::milliseconds m_IdleInterval; -- cgit v1.2.3