From d344e574de0f2ac3786f05db0167c1e71e135673 Mon Sep 17 00:00:00 2001 From: LogicParrot Date: Sun, 17 Jan 2016 16:09:25 +0200 Subject: Spiders now friendly at daylight, new cChunk functions --- src/Mobs/PassiveAggressiveMonster.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Mobs/PassiveAggressiveMonster.cpp') diff --git a/src/Mobs/PassiveAggressiveMonster.cpp b/src/Mobs/PassiveAggressiveMonster.cpp index e0abd94a5..71ac7bd89 100644 --- a/src/Mobs/PassiveAggressiveMonster.cpp +++ b/src/Mobs/PassiveAggressiveMonster.cpp @@ -25,7 +25,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { return false; } - + if ((m_Target != nullptr) && (m_Target->IsPlayer())) { if (!static_cast(m_Target)->IsGameModeCreative()) @@ -39,7 +39,7 @@ bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPassiveAggressiveMonster::EventSeePlayer(cEntity *) +void cPassiveAggressiveMonster::EventSeePlayer(cEntity *, cChunk & a_Chunk) { // don't do anything, neutral mobs don't react to just seeing the player } -- cgit v1.2.3