From 16aeb84cd35996a6b41f10cbc48a677eeccc911c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 2 Jan 2021 13:50:34 +0000 Subject: Fix potential destruction crashes (#5095) * Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld --- src/Mobs/PassiveMonster.cpp | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/Mobs/PassiveMonster.cpp') diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index e9c4070db..90d88024d 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -37,15 +37,6 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPassiveMonster::Destroyed() -{ - Super::Destroyed(); -} - - - - - void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { Super::Tick(a_Dt, a_Chunk); -- cgit v1.2.3