From 1afcc255bfe7153dc397970e0ece41d6d48e63be Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sun, 23 Feb 2014 18:13:49 +0100 Subject: Fixed Formatting, Added DropChance attributes to Monsters --- src/Mobs/Skeleton.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Mobs/Skeleton.cpp') diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 661f0712c..47fcdbb26 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -27,19 +27,19 @@ void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) } if (IsWither()) { - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_COAL); cItems RareDrops; RareDrops.Add(cItem(E_ITEM_HEAD, 1, 1)); AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel); - AddRandomArmorDropItem(a_Drops, LootingLevel); } else { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_ARROW); - AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); - AddRandomArmorDropItem(a_Drops, LootingLevel); + } + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); + AddRandomArmorDropItem(a_Drops, LootingLevel); + AddRandomWeaponDropItem(a_Drops, LootingLevel); } -- cgit v1.2.3