From 7a7b9e88b295bd5e151f84cb4ae78d1749367d4e Mon Sep 17 00:00:00 2001 From: TheJumper Date: Sat, 22 Feb 2014 01:21:49 +0100 Subject: Added static Enchantment Constants, Replaced cryptic Looting ID --- src/Mobs/Skeleton.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Mobs/Skeleton.cpp') diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index b0a5670cf..622cb5ceb 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -20,7 +20,7 @@ cSkeleton::cSkeleton(bool IsWither) : void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING); if (IsWither()) { AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE); -- cgit v1.2.3